annotate audioio/AudioCallbackPlaySource.cpp @ 189:017206f2e4c5 sv-v1.7.2

* Pop view progress bars back into "indeterminate" mode if they are not updated for a couple of seconds (useful for plugins with very active getRemainingFeatures())
author Chris Cannam
date Fri, 12 Mar 2010 15:34:18 +0000
parents 7dae51741cc9
children 0b3aa9b702bb
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@174 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@43 40 const size_t AudioCallbackPlaySource::m_ringBufferSize = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@43 65 m_outputLeft(0.0),
Chris@43 66 m_outputRight(0.0),
Chris@43 67 m_auditioningPlugin(0),
Chris@43 68 m_auditioningPluginBypassed(false),
Chris@94 69 m_playStartFrame(0),
Chris@94 70 m_playStartFramePassed(false),
Chris@43 71 m_timeStretcher(0),
Chris@130 72 m_monoStretcher(0),
Chris@91 73 m_stretchRatio(1.0),
Chris@91 74 m_stretcherInputCount(0),
Chris@91 75 m_stretcherInputs(0),
Chris@91 76 m_stretcherInputSizes(0),
Chris@43 77 m_fillThread(0),
Chris@43 78 m_converter(0),
Chris@43 79 m_crapConverter(0),
Chris@43 80 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 81 {
Chris@43 82 m_viewManager->setAudioPlaySource(this);
Chris@43 83
Chris@43 84 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 85 this, SLOT(selectionChanged()));
Chris@43 86 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 87 this, SLOT(playLoopModeChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 89 this, SLOT(playSelectionModeChanged()));
Chris@43 90
Chris@43 91 connect(PlayParameterRepository::getInstance(),
Chris@43 92 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 93 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 94
Chris@43 95 connect(Preferences::getInstance(),
Chris@43 96 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 97 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 98 }
Chris@43 99
Chris@43 100 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 101 {
Chris@177 102 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@177 103 std::cerr << "AudioCallbackPlaySource::~AudioCallbackPlaySource entering" << std::endl;
Chris@177 104 #endif
Chris@43 105 m_exiting = true;
Chris@43 106
Chris@43 107 if (m_fillThread) {
Chris@43 108 m_condition.wakeAll();
Chris@43 109 m_fillThread->wait();
Chris@43 110 delete m_fillThread;
Chris@43 111 }
Chris@43 112
Chris@43 113 clearModels();
Chris@43 114
Chris@43 115 if (m_readBuffers != m_writeBuffers) {
Chris@43 116 delete m_readBuffers;
Chris@43 117 }
Chris@43 118
Chris@43 119 delete m_writeBuffers;
Chris@43 120
Chris@43 121 delete m_audioGenerator;
Chris@43 122
Chris@91 123 for (size_t i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 124 delete[] m_stretcherInputs[i];
Chris@91 125 }
Chris@91 126 delete[] m_stretcherInputSizes;
Chris@91 127 delete[] m_stretcherInputs;
Chris@91 128
Chris@130 129 delete m_timeStretcher;
Chris@130 130 delete m_monoStretcher;
Chris@130 131
Chris@43 132 m_bufferScavenger.scavenge(true);
Chris@43 133 m_pluginScavenger.scavenge(true);
Chris@177 134 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@177 135 std::cerr << "AudioCallbackPlaySource::~AudioCallbackPlaySource finishing" << std::endl;
Chris@177 136 #endif
Chris@43 137 }
Chris@43 138
Chris@43 139 void
Chris@43 140 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 141 {
Chris@43 142 if (m_models.find(model) != m_models.end()) return;
Chris@43 143
Chris@43 144 bool canPlay = m_audioGenerator->addModel(model);
Chris@43 145
Chris@43 146 m_mutex.lock();
Chris@43 147
Chris@43 148 m_models.insert(model);
Chris@43 149 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 150 m_lastModelEndFrame = model->getEndFrame();
Chris@43 151 }
Chris@43 152
Chris@43 153 bool buffersChanged = false, srChanged = false;
Chris@43 154
Chris@43 155 size_t modelChannels = 1;
Chris@43 156 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 157 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 158 if (modelChannels > m_sourceChannelCount) {
Chris@43 159 m_sourceChannelCount = modelChannels;
Chris@43 160 }
Chris@43 161
Chris@43 162 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 163 std::cout << "Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << std::endl;
Chris@43 164 #endif
Chris@43 165
Chris@43 166 if (m_sourceSampleRate == 0) {
Chris@43 167
Chris@43 168 m_sourceSampleRate = model->getSampleRate();
Chris@43 169 srChanged = true;
Chris@43 170
Chris@43 171 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 172
Chris@43 173 // If this is a dense time-value model and we have no other, we
Chris@43 174 // can just switch to this model's sample rate
Chris@43 175
Chris@43 176 if (dtvm) {
Chris@43 177
Chris@43 178 bool conflicting = false;
Chris@43 179
Chris@43 180 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 181 i != m_models.end(); ++i) {
Chris@43 182 // Only wave file models can be considered conflicting --
Chris@43 183 // writable wave file models are derived and we shouldn't
Chris@43 184 // take their rates into account. Also, don't give any
Chris@43 185 // particular weight to a file that's already playing at
Chris@43 186 // the wrong rate anyway
Chris@43 187 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 188 if (wfm && wfm != dtvm &&
Chris@43 189 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 190 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@43 191 std::cerr << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << std::endl;
Chris@43 192 conflicting = true;
Chris@43 193 break;
Chris@43 194 }
Chris@43 195 }
Chris@43 196
Chris@43 197 if (conflicting) {
Chris@43 198
Chris@43 199 std::cerr << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@43 200 << "New model sample rate does not match" << std::endl
Chris@43 201 << "existing model(s) (new " << model->getSampleRate()
Chris@43 202 << " vs " << m_sourceSampleRate
Chris@43 203 << "), playback will be wrong"
Chris@43 204 << std::endl;
Chris@43 205
Chris@43 206 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 207 m_sourceSampleRate,
Chris@43 208 false);
Chris@43 209 } else {
Chris@43 210 m_sourceSampleRate = model->getSampleRate();
Chris@43 211 srChanged = true;
Chris@43 212 }
Chris@43 213 }
Chris@43 214 }
Chris@43 215
Chris@43 216 if (!m_writeBuffers || (m_writeBuffers->size() < getTargetChannelCount())) {
Chris@43 217 clearRingBuffers(true, getTargetChannelCount());
Chris@43 218 buffersChanged = true;
Chris@43 219 } else {
Chris@43 220 if (canPlay) clearRingBuffers(true);
Chris@43 221 }
Chris@43 222
Chris@43 223 if (buffersChanged || srChanged) {
Chris@43 224 if (m_converter) {
Chris@43 225 src_delete(m_converter);
Chris@43 226 src_delete(m_crapConverter);
Chris@43 227 m_converter = 0;
Chris@43 228 m_crapConverter = 0;
Chris@43 229 }
Chris@43 230 }
Chris@43 231
Chris@164 232 rebuildRangeLists();
Chris@164 233
Chris@43 234 m_mutex.unlock();
Chris@43 235
Chris@43 236 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 237
Chris@43 238 if (!m_fillThread) {
Chris@43 239 m_fillThread = new FillThread(*this);
Chris@43 240 m_fillThread->start();
Chris@43 241 }
Chris@43 242
Chris@43 243 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 244 std::cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << std::endl;
Chris@43 245 #endif
Chris@43 246
Chris@43 247 if (buffersChanged || srChanged) {
Chris@43 248 emit modelReplaced();
Chris@43 249 }
Chris@43 250
Chris@43 251 connect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 252 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 253
Chris@43 254 m_condition.wakeAll();
Chris@43 255 }
Chris@43 256
Chris@43 257 void
Chris@43 258 AudioCallbackPlaySource::modelChanged(size_t startFrame, size_t endFrame)
Chris@43 259 {
Chris@43 260 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 261 std::cerr << "AudioCallbackPlaySource::modelChanged(" << startFrame << "," << endFrame << ")" << std::endl;
Chris@43 262 #endif
Chris@93 263 if (endFrame > m_lastModelEndFrame) {
Chris@93 264 m_lastModelEndFrame = endFrame;
Chris@99 265 rebuildRangeLists();
Chris@93 266 }
Chris@43 267 }
Chris@43 268
Chris@43 269 void
Chris@43 270 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 271 {
Chris@43 272 m_mutex.lock();
Chris@43 273
Chris@43 274 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 275 std::cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << std::endl;
Chris@43 276 #endif
Chris@43 277
Chris@43 278 disconnect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 279 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 280
Chris@43 281 m_models.erase(model);
Chris@43 282
Chris@43 283 if (m_models.empty()) {
Chris@43 284 if (m_converter) {
Chris@43 285 src_delete(m_converter);
Chris@43 286 src_delete(m_crapConverter);
Chris@43 287 m_converter = 0;
Chris@43 288 m_crapConverter = 0;
Chris@43 289 }
Chris@43 290 m_sourceSampleRate = 0;
Chris@43 291 }
Chris@43 292
Chris@43 293 size_t lastEnd = 0;
Chris@43 294 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 295 i != m_models.end(); ++i) {
Chris@164 296 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@164 297 std::cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << std::endl;
Chris@164 298 #endif
Chris@43 299 if ((*i)->getEndFrame() > lastEnd) lastEnd = (*i)->getEndFrame();
Chris@164 300 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@164 301 std::cout << "(done, lastEnd now " << lastEnd << ")" << std::endl;
Chris@164 302 #endif
Chris@43 303 }
Chris@43 304 m_lastModelEndFrame = lastEnd;
Chris@43 305
Chris@43 306 m_mutex.unlock();
Chris@43 307
Chris@43 308 m_audioGenerator->removeModel(model);
Chris@43 309
Chris@43 310 clearRingBuffers();
Chris@43 311 }
Chris@43 312
Chris@43 313 void
Chris@43 314 AudioCallbackPlaySource::clearModels()
Chris@43 315 {
Chris@43 316 m_mutex.lock();
Chris@43 317
Chris@43 318 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 319 std::cout << "AudioCallbackPlaySource::clearModels()" << std::endl;
Chris@43 320 #endif
Chris@43 321
Chris@43 322 m_models.clear();
Chris@43 323
Chris@43 324 if (m_converter) {
Chris@43 325 src_delete(m_converter);
Chris@43 326 src_delete(m_crapConverter);
Chris@43 327 m_converter = 0;
Chris@43 328 m_crapConverter = 0;
Chris@43 329 }
Chris@43 330
Chris@43 331 m_lastModelEndFrame = 0;
Chris@43 332
Chris@43 333 m_sourceSampleRate = 0;
Chris@43 334
Chris@43 335 m_mutex.unlock();
Chris@43 336
Chris@43 337 m_audioGenerator->clearModels();
Chris@93 338
Chris@93 339 clearRingBuffers();
Chris@43 340 }
Chris@43 341
Chris@43 342 void
Chris@43 343 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, size_t count)
Chris@43 344 {
Chris@43 345 if (!haveLock) m_mutex.lock();
Chris@43 346
Chris@93 347 rebuildRangeLists();
Chris@93 348
Chris@43 349 if (count == 0) {
Chris@43 350 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@43 351 }
Chris@43 352
Chris@93 353 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 354
Chris@43 355 if (m_readBuffers != m_writeBuffers) {
Chris@43 356 delete m_writeBuffers;
Chris@43 357 }
Chris@43 358
Chris@43 359 m_writeBuffers = new RingBufferVector;
Chris@43 360
Chris@43 361 for (size_t i = 0; i < count; ++i) {
Chris@43 362 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 363 }
Chris@43 364
Chris@43 365 // std::cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@43 366 // << count << " write buffers" << std::endl;
Chris@43 367
Chris@43 368 if (!haveLock) {
Chris@43 369 m_mutex.unlock();
Chris@43 370 }
Chris@43 371 }
Chris@43 372
Chris@43 373 void
Chris@43 374 AudioCallbackPlaySource::play(size_t startFrame)
Chris@43 375 {
Chris@43 376 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 377 !m_viewManager->getSelections().empty()) {
Chris@60 378
Chris@94 379 std::cerr << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 380
Chris@60 381 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 382
Chris@94 383 std::cerr << startFrame << std::endl;
Chris@94 384
Chris@43 385 } else {
Chris@43 386 if (startFrame >= m_lastModelEndFrame) {
Chris@43 387 startFrame = 0;
Chris@43 388 }
Chris@43 389 }
Chris@43 390
Chris@132 391 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@60 392 std::cerr << "play(" << startFrame << ") -> playback model ";
Chris@132 393 #endif
Chris@60 394
Chris@60 395 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 396
Chris@189 397 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@60 398 std::cerr << startFrame << std::endl;
Chris@189 399 #endif
Chris@60 400
Chris@43 401 // The fill thread will automatically empty its buffers before
Chris@43 402 // starting again if we have not so far been playing, but not if
Chris@43 403 // we're just re-seeking.
Chris@102 404 // NO -- we can end up playing some first -- always reset here
Chris@43 405
Chris@43 406 m_mutex.lock();
Chris@102 407
Chris@91 408 if (m_timeStretcher) {
Chris@91 409 m_timeStretcher->reset();
Chris@91 410 }
Chris@130 411 if (m_monoStretcher) {
Chris@130 412 m_monoStretcher->reset();
Chris@130 413 }
Chris@102 414
Chris@102 415 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 416 if (m_readBuffers) {
Chris@102 417 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 418 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@132 419 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@102 420 std::cerr << "reset ring buffer for channel " << c << std::endl;
Chris@132 421 #endif
Chris@102 422 if (rb) rb->reset();
Chris@102 423 }
Chris@43 424 }
Chris@102 425 if (m_converter) src_reset(m_converter);
Chris@102 426 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 427
Chris@43 428 m_mutex.unlock();
Chris@43 429
Chris@43 430 m_audioGenerator->reset();
Chris@43 431
Chris@94 432 m_playStartFrame = startFrame;
Chris@94 433 m_playStartFramePassed = false;
Chris@94 434 m_playStartedAt = RealTime::zeroTime;
Chris@94 435 if (m_target) {
Chris@94 436 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 437 }
Chris@94 438
Chris@43 439 bool changed = !m_playing;
Chris@91 440 m_lastRetrievalTimestamp = 0;
Chris@102 441 m_lastCurrentFrame = 0;
Chris@43 442 m_playing = true;
Chris@43 443 m_condition.wakeAll();
Chris@158 444 if (changed) {
Chris@158 445 emit playStatusChanged(m_playing);
Chris@158 446 emit activity(tr("Play from %1").arg
Chris@158 447 (RealTime::frame2RealTime
Chris@158 448 (m_playStartFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 449 }
Chris@43 450 }
Chris@43 451
Chris@43 452 void
Chris@43 453 AudioCallbackPlaySource::stop()
Chris@43 454 {
Chris@43 455 bool changed = m_playing;
Chris@43 456 m_playing = false;
Chris@43 457 m_condition.wakeAll();
Chris@91 458 m_lastRetrievalTimestamp = 0;
Chris@158 459 if (changed) {
Chris@158 460 emit playStatusChanged(m_playing);
Chris@158 461 emit activity(tr("Stop at %1").arg
Chris@158 462 (RealTime::frame2RealTime
Chris@158 463 (m_lastCurrentFrame, m_sourceSampleRate).toText().c_str()));
Chris@158 464 }
Chris@102 465 m_lastCurrentFrame = 0;
Chris@43 466 }
Chris@43 467
Chris@43 468 void
Chris@43 469 AudioCallbackPlaySource::selectionChanged()
Chris@43 470 {
Chris@43 471 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 472 clearRingBuffers();
Chris@43 473 }
Chris@43 474 }
Chris@43 475
Chris@43 476 void
Chris@43 477 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 478 {
Chris@43 479 clearRingBuffers();
Chris@43 480 }
Chris@43 481
Chris@43 482 void
Chris@43 483 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 484 {
Chris@43 485 if (!m_viewManager->getSelections().empty()) {
Chris@43 486 clearRingBuffers();
Chris@43 487 }
Chris@43 488 }
Chris@43 489
Chris@43 490 void
Chris@43 491 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 492 {
Chris@43 493 clearRingBuffers();
Chris@43 494 }
Chris@43 495
Chris@43 496 void
Chris@43 497 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 498 {
Chris@43 499 if (n == "Resample Quality") {
Chris@43 500 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 501 }
Chris@43 502 }
Chris@43 503
Chris@43 504 void
Chris@43 505 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 506 {
Chris@130 507 std::cerr << "Audio processing overload!" << std::endl;
Chris@130 508
Chris@130 509 if (!m_playing) return;
Chris@130 510
Chris@43 511 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 512 if (ap && !m_auditioningPluginBypassed) {
Chris@43 513 m_auditioningPluginBypassed = true;
Chris@43 514 emit audioOverloadPluginDisabled();
Chris@130 515 return;
Chris@130 516 }
Chris@130 517
Chris@130 518 if (m_timeStretcher &&
Chris@130 519 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 520 m_stretcherInputCount > 1 &&
Chris@130 521 m_monoStretcher && !m_stretchMono) {
Chris@130 522 m_stretchMono = true;
Chris@130 523 emit audioTimeStretchMultiChannelDisabled();
Chris@130 524 return;
Chris@43 525 }
Chris@43 526 }
Chris@43 527
Chris@43 528 void
Chris@91 529 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, size_t size)
Chris@43 530 {
Chris@91 531 m_target = target;
Chris@43 532 // std::cout << "AudioCallbackPlaySource::setTargetBlockSize() -> " << size << std::endl;
Chris@43 533 assert(size < m_ringBufferSize);
Chris@43 534 m_blockSize = size;
Chris@43 535 }
Chris@43 536
Chris@43 537 size_t
Chris@43 538 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 539 {
Chris@43 540 // std::cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << std::endl;
Chris@43 541 return m_blockSize;
Chris@43 542 }
Chris@43 543
Chris@43 544 void
Chris@43 545 AudioCallbackPlaySource::setTargetPlayLatency(size_t latency)
Chris@43 546 {
Chris@43 547 m_playLatency = latency;
Chris@43 548 }
Chris@43 549
Chris@43 550 size_t
Chris@43 551 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 552 {
Chris@43 553 return m_playLatency;
Chris@43 554 }
Chris@43 555
Chris@43 556 size_t
Chris@43 557 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 558 {
Chris@91 559 // This method attempts to estimate which audio sample frame is
Chris@91 560 // "currently coming through the speakers".
Chris@91 561
Chris@93 562 size_t targetRate = getTargetSampleRate();
Chris@93 563 size_t latency = m_playLatency; // at target rate
Chris@93 564 RealTime latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@93 565
Chris@93 566 return getCurrentFrame(latency_t);
Chris@93 567 }
Chris@93 568
Chris@93 569 size_t
Chris@93 570 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 571 {
Chris@93 572 return getCurrentFrame(RealTime::zeroTime);
Chris@93 573 }
Chris@93 574
Chris@93 575 size_t
Chris@93 576 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 577 {
Chris@43 578 bool resample = false;
Chris@91 579 double resampleRatio = 1.0;
Chris@43 580
Chris@91 581 // We resample when filling the ring buffer, and time-stretch when
Chris@91 582 // draining it. The buffer contains data at the "target rate" and
Chris@91 583 // the latency provided by the target is also at the target rate.
Chris@91 584 // Because of the multiple rates involved, we do the actual
Chris@91 585 // calculation using RealTime instead.
Chris@43 586
Chris@91 587 size_t sourceRate = getSourceSampleRate();
Chris@91 588 size_t targetRate = getTargetSampleRate();
Chris@91 589
Chris@91 590 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 591
Chris@91 592 size_t inbuffer = 0; // at target rate
Chris@91 593
Chris@43 594 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 595 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 596 if (rb) {
Chris@91 597 size_t here = rb->getReadSpace();
Chris@91 598 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 599 }
Chris@43 600 }
Chris@43 601
Chris@91 602 size_t readBufferFill = m_readBufferFill;
Chris@91 603 size_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 604 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 605 double currentTime = 0.0;
Chris@91 606 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 607
Chris@102 608 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 609
Chris@91 610 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 611
Chris@91 612 size_t stretchlat = 0;
Chris@91 613 double timeRatio = 1.0;
Chris@91 614
Chris@91 615 if (m_timeStretcher) {
Chris@91 616 stretchlat = m_timeStretcher->getLatency();
Chris@91 617 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 618 }
Chris@43 619
Chris@91 620 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 621
Chris@91 622 // When the target has just requested a block from us, the last
Chris@91 623 // sample it obtained was our buffer fill frame count minus the
Chris@91 624 // amount of read space (converted back to source sample rate)
Chris@91 625 // remaining now. That sample is not expected to be played until
Chris@91 626 // the target's play latency has elapsed. By the time the
Chris@91 627 // following block is requested, that sample will be at the
Chris@91 628 // target's play latency minus the last requested block size away
Chris@91 629 // from being played.
Chris@91 630
Chris@91 631 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 632 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 633
Chris@102 634 if (m_target &&
Chris@102 635 m_trustworthyTimestamps &&
Chris@102 636 lastRetrievalTimestamp != 0.0) {
Chris@91 637
Chris@91 638 lastretrieved_t = RealTime::frame2RealTime
Chris@91 639 (lastRetrievedBlockSize, targetRate);
Chris@91 640
Chris@91 641 // calculate number of frames at target rate that have elapsed
Chris@91 642 // since the end of the last call to getSourceSamples
Chris@91 643
Chris@102 644 if (m_trustworthyTimestamps && !looping) {
Chris@91 645
Chris@102 646 // this adjustment seems to cause more problems when looping
Chris@102 647 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 648
Chris@102 649 if (elapsed > 0.0) {
Chris@102 650 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 651 }
Chris@91 652 }
Chris@91 653
Chris@91 654 } else {
Chris@91 655
Chris@91 656 lastretrieved_t = RealTime::frame2RealTime
Chris@91 657 (getTargetBlockSize(), targetRate);
Chris@62 658 }
Chris@91 659
Chris@91 660 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 661
Chris@91 662 if (timeRatio != 1.0) {
Chris@91 663 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 664 sincerequest_t = sincerequest_t / timeRatio;
Chris@163 665 latency_t = latency_t / timeRatio;
Chris@43 666 }
Chris@43 667
Chris@91 668 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@163 669 std::cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved quantity: " << lastretrieved_t << std::endl;
Chris@91 670 #endif
Chris@43 671
Chris@91 672 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@60 673
Chris@93 674 // Normally the range lists should contain at least one item each
Chris@93 675 // -- if playback is unconstrained, that item should report the
Chris@93 676 // entire source audio duration.
Chris@43 677
Chris@93 678 if (m_rangeStarts.empty()) {
Chris@93 679 rebuildRangeLists();
Chris@93 680 }
Chris@92 681
Chris@93 682 if (m_rangeStarts.empty()) {
Chris@93 683 // this code is only used in case of error in rebuildRangeLists
Chris@93 684 RealTime playing_t = bufferedto_t
Chris@93 685 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 686 + sincerequest_t;
Chris@93 687 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 688 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 689 }
Chris@43 690
Chris@91 691 int inRange = 0;
Chris@91 692 int index = 0;
Chris@91 693
Chris@93 694 for (size_t i = 0; i < m_rangeStarts.size(); ++i) {
Chris@93 695 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 696 inRange = index;
Chris@93 697 } else {
Chris@93 698 break;
Chris@93 699 }
Chris@93 700 ++index;
Chris@93 701 }
Chris@93 702
Chris@93 703 if (inRange >= m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
Chris@93 704
Chris@94 705 RealTime playing_t = bufferedto_t;
Chris@93 706
Chris@93 707 playing_t = playing_t
Chris@93 708 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 709 + sincerequest_t;
Chris@94 710
Chris@94 711 // This rather gross little hack is used to ensure that latency
Chris@94 712 // compensation doesn't result in the playback pointer appearing
Chris@94 713 // to start earlier than the actual playback does. It doesn't
Chris@94 714 // work properly (hence the bail-out in the middle) because if we
Chris@94 715 // are playing a relatively short looped region, the playing time
Chris@94 716 // estimated from the buffer fill frame may have wrapped around
Chris@94 717 // the region boundary and end up being much smaller than the
Chris@94 718 // theoretical play start frame, perhaps even for the entire
Chris@94 719 // duration of playback!
Chris@94 720
Chris@94 721 if (!m_playStartFramePassed) {
Chris@94 722 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 723 sourceRate);
Chris@94 724 if (playing_t < playstart_t) {
Chris@132 725 // std::cerr << "playing_t " << playing_t << " < playstart_t "
Chris@132 726 // << playstart_t << std::endl;
Chris@122 727 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 728 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 729 RealTime::fromSeconds(currentTime)) {
Chris@176 730 // std::cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << std::endl;
Chris@94 731 m_playStartFramePassed = true;
Chris@94 732 } else {
Chris@94 733 playing_t = playstart_t;
Chris@94 734 }
Chris@94 735 } else {
Chris@94 736 m_playStartFramePassed = true;
Chris@94 737 }
Chris@94 738 }
Chris@163 739
Chris@163 740 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@163 741 std::cerr << "playing_t " << playing_t;
Chris@163 742 #endif
Chris@94 743
Chris@94 744 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 745
Chris@93 746 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@163 747 std::cerr << " as offset into range " << inRange << " (start =" << m_rangeStarts[inRange] << " duration =" << m_rangeDurations[inRange] << ") = " << playing_t << std::endl;
Chris@93 748 #endif
Chris@93 749
Chris@93 750 while (playing_t < RealTime::zeroTime) {
Chris@93 751
Chris@93 752 if (inRange == 0) {
Chris@93 753 if (looping) {
Chris@93 754 inRange = m_rangeStarts.size() - 1;
Chris@93 755 } else {
Chris@93 756 break;
Chris@93 757 }
Chris@93 758 } else {
Chris@93 759 --inRange;
Chris@93 760 }
Chris@93 761
Chris@93 762 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 763 }
Chris@93 764
Chris@93 765 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 766
Chris@93 767 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@93 768 std::cerr << " playing time: " << playing_t << std::endl;
Chris@93 769 #endif
Chris@93 770
Chris@93 771 if (!looping) {
Chris@93 772 if (inRange == m_rangeStarts.size()-1 &&
Chris@93 773 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@96 774 std::cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << std::endl;
Chris@93 775 stop();
Chris@93 776 }
Chris@93 777 }
Chris@93 778
Chris@93 779 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 780
Chris@93 781 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 782
Chris@102 783 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 784 if (frame < m_lastCurrentFrame) {
Chris@102 785 frame = m_lastCurrentFrame;
Chris@102 786 }
Chris@102 787 }
Chris@102 788
Chris@102 789 m_lastCurrentFrame = frame;
Chris@102 790
Chris@93 791 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 792 }
Chris@93 793
Chris@93 794 void
Chris@93 795 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 796 {
Chris@93 797 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 798
Chris@93 799 m_rangeStarts.clear();
Chris@93 800 m_rangeDurations.clear();
Chris@93 801
Chris@93 802 size_t sourceRate = getSourceSampleRate();
Chris@93 803 if (sourceRate == 0) return;
Chris@93 804
Chris@93 805 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 806 if (end == RealTime::zeroTime) return;
Chris@93 807
Chris@93 808 if (!constrained) {
Chris@93 809 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 810 m_rangeDurations.push_back(end);
Chris@93 811 return;
Chris@93 812 }
Chris@93 813
Chris@93 814 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 815 MultiSelection::SelectionList::const_iterator i;
Chris@93 816
Chris@93 817 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@93 818 std::cerr << "AudioCallbackPlaySource::rebuildRangeLists" << std::endl;
Chris@93 819 #endif
Chris@93 820
Chris@93 821 if (!selections.empty()) {
Chris@91 822
Chris@91 823 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 824
Chris@91 825 RealTime start =
Chris@91 826 (RealTime::frame2RealTime
Chris@91 827 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 828 sourceRate));
Chris@91 829 RealTime duration =
Chris@91 830 (RealTime::frame2RealTime
Chris@91 831 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 832 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 833 sourceRate));
Chris@91 834
Chris@93 835 m_rangeStarts.push_back(start);
Chris@93 836 m_rangeDurations.push_back(duration);
Chris@91 837 }
Chris@93 838 } else {
Chris@93 839 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 840 m_rangeDurations.push_back(end);
Chris@43 841 }
Chris@43 842
Chris@93 843 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@93 844 std::cerr << "Now have " << m_rangeStarts.size() << " play ranges" << std::endl;
Chris@91 845 #endif
Chris@43 846 }
Chris@43 847
Chris@43 848 void
Chris@43 849 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 850 {
Chris@43 851 m_outputLeft = left;
Chris@43 852 m_outputRight = right;
Chris@43 853 }
Chris@43 854
Chris@43 855 bool
Chris@43 856 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 857 {
Chris@43 858 left = m_outputLeft;
Chris@43 859 right = m_outputRight;
Chris@43 860 return true;
Chris@43 861 }
Chris@43 862
Chris@43 863 void
Chris@43 864 AudioCallbackPlaySource::setTargetSampleRate(size_t sr)
Chris@43 865 {
Chris@43 866 m_targetSampleRate = sr;
Chris@43 867 initialiseConverter();
Chris@43 868 }
Chris@43 869
Chris@43 870 void
Chris@43 871 AudioCallbackPlaySource::initialiseConverter()
Chris@43 872 {
Chris@43 873 m_mutex.lock();
Chris@43 874
Chris@43 875 if (m_converter) {
Chris@43 876 src_delete(m_converter);
Chris@43 877 src_delete(m_crapConverter);
Chris@43 878 m_converter = 0;
Chris@43 879 m_crapConverter = 0;
Chris@43 880 }
Chris@43 881
Chris@43 882 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 883
Chris@43 884 int err = 0;
Chris@43 885
Chris@43 886 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 887 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 888 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 889 SRC_SINC_MEDIUM_QUALITY,
Chris@43 890 getTargetChannelCount(), &err);
Chris@43 891
Chris@43 892 if (m_converter) {
Chris@43 893 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 894 getTargetChannelCount(),
Chris@43 895 &err);
Chris@43 896 }
Chris@43 897
Chris@43 898 if (!m_converter || !m_crapConverter) {
Chris@43 899 std::cerr
Chris@43 900 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@43 901 << src_strerror(err) << std::endl;
Chris@43 902
Chris@43 903 if (m_converter) {
Chris@43 904 src_delete(m_converter);
Chris@43 905 m_converter = 0;
Chris@43 906 }
Chris@43 907
Chris@43 908 if (m_crapConverter) {
Chris@43 909 src_delete(m_crapConverter);
Chris@43 910 m_crapConverter = 0;
Chris@43 911 }
Chris@43 912
Chris@43 913 m_mutex.unlock();
Chris@43 914
Chris@43 915 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 916 getTargetSampleRate(),
Chris@43 917 false);
Chris@43 918 } else {
Chris@43 919
Chris@43 920 m_mutex.unlock();
Chris@43 921
Chris@43 922 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 923 getTargetSampleRate(),
Chris@43 924 true);
Chris@43 925 }
Chris@43 926 } else {
Chris@43 927 m_mutex.unlock();
Chris@43 928 }
Chris@43 929 }
Chris@43 930
Chris@43 931 void
Chris@43 932 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 933 {
Chris@43 934 if (q == m_resampleQuality) return;
Chris@43 935 m_resampleQuality = q;
Chris@43 936
Chris@43 937 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 938 std::cerr << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@43 939 << m_resampleQuality << std::endl;
Chris@43 940 #endif
Chris@43 941
Chris@43 942 initialiseConverter();
Chris@43 943 }
Chris@43 944
Chris@43 945 void
Chris@107 946 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 947 {
Chris@107 948 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 949 if (a && !plugin) {
Chris@107 950 std::cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << std::endl;
Chris@107 951 }
Chris@43 952 RealTimePluginInstance *formerPlugin = m_auditioningPlugin;
Chris@43 953 m_auditioningPlugin = plugin;
Chris@43 954 m_auditioningPluginBypassed = false;
Chris@43 955 if (formerPlugin) m_pluginScavenger.claim(formerPlugin);
Chris@43 956 }
Chris@43 957
Chris@43 958 void
Chris@43 959 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 960 {
Chris@43 961 m_audioGenerator->setSoloModelSet(s);
Chris@43 962 clearRingBuffers();
Chris@43 963 }
Chris@43 964
Chris@43 965 void
Chris@43 966 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 967 {
Chris@43 968 m_audioGenerator->clearSoloModelSet();
Chris@43 969 clearRingBuffers();
Chris@43 970 }
Chris@43 971
Chris@43 972 size_t
Chris@43 973 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 974 {
Chris@43 975 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 976 else return getSourceSampleRate();
Chris@43 977 }
Chris@43 978
Chris@43 979 size_t
Chris@43 980 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 981 {
Chris@43 982 return m_sourceChannelCount;
Chris@43 983 }
Chris@43 984
Chris@43 985 size_t
Chris@43 986 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 987 {
Chris@43 988 if (m_sourceChannelCount < 2) return 2;
Chris@43 989 return m_sourceChannelCount;
Chris@43 990 }
Chris@43 991
Chris@43 992 size_t
Chris@43 993 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 994 {
Chris@43 995 return m_sourceSampleRate;
Chris@43 996 }
Chris@43 997
Chris@43 998 void
Chris@91 999 AudioCallbackPlaySource::setTimeStretch(float factor)
Chris@43 1000 {
Chris@91 1001 m_stretchRatio = factor;
Chris@91 1002
Chris@91 1003 if (m_timeStretcher || (factor == 1.f)) {
Chris@91 1004 // stretch ratio will be set in next process call if appropriate
Chris@62 1005 } else {
Chris@91 1006 m_stretcherInputCount = getTargetChannelCount();
Chris@62 1007 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@62 1008 (getTargetSampleRate(),
Chris@91 1009 m_stretcherInputCount,
Chris@62 1010 RubberBandStretcher::OptionProcessRealTime,
Chris@62 1011 factor);
Chris@130 1012 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@130 1013 (getTargetSampleRate(),
Chris@130 1014 1,
Chris@130 1015 RubberBandStretcher::OptionProcessRealTime,
Chris@130 1016 factor);
Chris@91 1017 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@91 1018 m_stretcherInputSizes = new size_t[m_stretcherInputCount];
Chris@91 1019 for (size_t c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 1020 m_stretcherInputSizes[c] = 16384;
Chris@91 1021 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1022 }
Chris@130 1023 m_monoStretcher = monoStretcher;
Chris@62 1024 m_timeStretcher = stretcher;
Chris@62 1025 }
Chris@158 1026
Chris@158 1027 emit activity(tr("Change time-stretch factor to %1").arg(factor));
Chris@43 1028 }
Chris@43 1029
Chris@43 1030 size_t
Chris@130 1031 AudioCallbackPlaySource::getSourceSamples(size_t ucount, float **buffer)
Chris@43 1032 {
Chris@130 1033 int count = ucount;
Chris@130 1034
Chris@43 1035 if (!m_playing) {
Chris@43 1036 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1037 for (int i = 0; i < count; ++i) {
Chris@43 1038 buffer[ch][i] = 0.0;
Chris@43 1039 }
Chris@43 1040 }
Chris@43 1041 return 0;
Chris@43 1042 }
Chris@43 1043
Chris@43 1044 // Ensure that all buffers have at least the amount of data we
Chris@43 1045 // need -- else reduce the size of our requests correspondingly
Chris@43 1046
Chris@43 1047 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1048
Chris@43 1049 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1050
Chris@43 1051 if (!rb) {
Chris@43 1052 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1053 << "No ring buffer available for channel " << ch
Chris@43 1054 << ", returning no data here" << std::endl;
Chris@43 1055 count = 0;
Chris@43 1056 break;
Chris@43 1057 }
Chris@43 1058
Chris@43 1059 size_t rs = rb->getReadSpace();
Chris@43 1060 if (rs < count) {
Chris@43 1061 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1062 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1063 << "Ring buffer for channel " << ch << " has only "
Chris@43 1064 << rs << " (of " << count << ") samples available, "
Chris@43 1065 << "reducing request size" << std::endl;
Chris@43 1066 #endif
Chris@43 1067 count = rs;
Chris@43 1068 }
Chris@43 1069 }
Chris@43 1070
Chris@43 1071 if (count == 0) return 0;
Chris@43 1072
Chris@62 1073 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1074 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1075
Chris@62 1076 float ratio = ts ? ts->getTimeRatio() : 1.f;
Chris@91 1077
Chris@91 1078 if (ratio != m_stretchRatio) {
Chris@91 1079 if (!ts) {
Chris@91 1080 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << std::endl;
Chris@91 1081 m_stretchRatio = 1.f;
Chris@91 1082 } else {
Chris@91 1083 ts->setTimeRatio(m_stretchRatio);
Chris@130 1084 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1085 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1086 }
Chris@130 1087 }
Chris@130 1088
Chris@130 1089 int stretchChannels = m_stretcherInputCount;
Chris@130 1090 if (m_stretchMono) {
Chris@130 1091 if (ms) {
Chris@130 1092 ts = ms;
Chris@130 1093 stretchChannels = 1;
Chris@130 1094 } else {
Chris@130 1095 m_stretchMono = false;
Chris@91 1096 }
Chris@91 1097 }
Chris@91 1098
Chris@91 1099 if (m_target) {
Chris@91 1100 m_lastRetrievedBlockSize = count;
Chris@91 1101 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1102 }
Chris@43 1103
Chris@62 1104 if (!ts || ratio == 1.f) {
Chris@43 1105
Chris@130 1106 int got = 0;
Chris@43 1107
Chris@43 1108 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1109
Chris@43 1110 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1111
Chris@43 1112 if (rb) {
Chris@43 1113
Chris@43 1114 // this is marginally more likely to leave our channels in
Chris@43 1115 // sync after a processing failure than just passing "count":
Chris@43 1116 size_t request = count;
Chris@43 1117 if (ch > 0) request = got;
Chris@43 1118
Chris@43 1119 got = rb->read(buffer[ch], request);
Chris@43 1120
Chris@43 1121 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@43 1122 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << std::endl;
Chris@43 1123 #endif
Chris@43 1124 }
Chris@43 1125
Chris@43 1126 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1127 for (int i = got; i < count; ++i) {
Chris@43 1128 buffer[ch][i] = 0.0;
Chris@43 1129 }
Chris@43 1130 }
Chris@43 1131 }
Chris@43 1132
Chris@43 1133 applyAuditioningEffect(count, buffer);
Chris@43 1134
Chris@43 1135 m_condition.wakeAll();
Chris@91 1136
Chris@43 1137 return got;
Chris@43 1138 }
Chris@43 1139
Chris@62 1140 size_t channels = getTargetChannelCount();
Chris@91 1141 size_t available;
Chris@91 1142 int warned = 0;
Chris@91 1143 size_t fedToStretcher = 0;
Chris@43 1144
Chris@91 1145 // The input block for a given output is approx output / ratio,
Chris@91 1146 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1147
Chris@91 1148 while ((available = ts->available()) < count) {
Chris@91 1149
Chris@91 1150 size_t reqd = lrintf((count - available) / ratio);
Chris@91 1151 reqd = std::max(reqd, ts->getSamplesRequired());
Chris@91 1152 if (reqd == 0) reqd = 1;
Chris@91 1153
Chris@91 1154 size_t got = reqd;
Chris@91 1155
Chris@91 1156 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1157 std::cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << std::endl;
Chris@62 1158 #endif
Chris@43 1159
Chris@91 1160 for (size_t c = 0; c < channels; ++c) {
Chris@131 1161 if (c >= m_stretcherInputCount) continue;
Chris@91 1162 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1163 if (c == 0) {
Chris@91 1164 std::cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << std::endl;
Chris@91 1165 }
Chris@91 1166 delete[] m_stretcherInputs[c];
Chris@91 1167 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1168 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1169 }
Chris@91 1170 }
Chris@43 1171
Chris@91 1172 for (size_t c = 0; c < channels; ++c) {
Chris@131 1173 if (c >= m_stretcherInputCount) continue;
Chris@91 1174 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1175 if (rb) {
Chris@130 1176 size_t gotHere;
Chris@130 1177 if (stretchChannels == 1 && c > 0) {
Chris@130 1178 gotHere = rb->readAdding(m_stretcherInputs[0], got);
Chris@130 1179 } else {
Chris@130 1180 gotHere = rb->read(m_stretcherInputs[c], got);
Chris@130 1181 }
Chris@91 1182 if (gotHere < got) got = gotHere;
Chris@91 1183
Chris@91 1184 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1185 if (c == 0) {
Chris@91 1186 std::cerr << "feeding stretcher: got " << gotHere
Chris@91 1187 << ", " << rb->getReadSpace() << " remain" << std::endl;
Chris@91 1188 }
Chris@62 1189 #endif
Chris@43 1190
Chris@91 1191 } else {
Chris@91 1192 std::cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << std::endl;
Chris@43 1193 }
Chris@43 1194 }
Chris@43 1195
Chris@43 1196 if (got < reqd) {
Chris@43 1197 std::cerr << "WARNING: Read underrun in playback ("
Chris@43 1198 << got << " < " << reqd << ")" << std::endl;
Chris@43 1199 }
Chris@43 1200
Chris@91 1201 ts->process(m_stretcherInputs, got, false);
Chris@91 1202
Chris@91 1203 fedToStretcher += got;
Chris@43 1204
Chris@43 1205 if (got == 0) break;
Chris@43 1206
Chris@62 1207 if (ts->available() == available) {
Chris@43 1208 std::cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << std::endl;
Chris@43 1209 if (++warned == 5) break;
Chris@43 1210 }
Chris@43 1211 }
Chris@43 1212
Chris@62 1213 ts->retrieve(buffer, count);
Chris@43 1214
Chris@130 1215 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1216 for (int i = 0; i < count; ++i) {
Chris@130 1217 buffer[c][i] = buffer[0][i];
Chris@130 1218 }
Chris@130 1219 }
Chris@130 1220
Chris@43 1221 applyAuditioningEffect(count, buffer);
Chris@43 1222
Chris@43 1223 m_condition.wakeAll();
Chris@43 1224
Chris@43 1225 return count;
Chris@43 1226 }
Chris@43 1227
Chris@43 1228 void
Chris@43 1229 AudioCallbackPlaySource::applyAuditioningEffect(size_t count, float **buffers)
Chris@43 1230 {
Chris@43 1231 if (m_auditioningPluginBypassed) return;
Chris@43 1232 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1233 if (!plugin) return;
Chris@43 1234
Chris@43 1235 if (plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@43 1236 // std::cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1237 // << " != our channel count " << getTargetChannelCount()
Chris@43 1238 // << std::endl;
Chris@43 1239 return;
Chris@43 1240 }
Chris@43 1241 if (plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@43 1242 // std::cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1243 // << " != our channel count " << getTargetChannelCount()
Chris@43 1244 // << std::endl;
Chris@43 1245 return;
Chris@43 1246 }
Chris@102 1247 if (plugin->getBufferSize() < count) {
Chris@43 1248 // std::cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1249 // << " < our block size " << count
Chris@43 1250 // << std::endl;
Chris@43 1251 return;
Chris@43 1252 }
Chris@43 1253
Chris@43 1254 float **ib = plugin->getAudioInputBuffers();
Chris@43 1255 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1256
Chris@43 1257 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1258 for (size_t i = 0; i < count; ++i) {
Chris@43 1259 ib[c][i] = buffers[c][i];
Chris@43 1260 }
Chris@43 1261 }
Chris@43 1262
Chris@102 1263 plugin->run(Vamp::RealTime::zeroTime, count);
Chris@43 1264
Chris@43 1265 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1266 for (size_t i = 0; i < count; ++i) {
Chris@43 1267 buffers[c][i] = ob[c][i];
Chris@43 1268 }
Chris@43 1269 }
Chris@43 1270 }
Chris@43 1271
Chris@43 1272 // Called from fill thread, m_playing true, mutex held
Chris@43 1273 bool
Chris@43 1274 AudioCallbackPlaySource::fillBuffers()
Chris@43 1275 {
Chris@43 1276 static float *tmp = 0;
Chris@43 1277 static size_t tmpSize = 0;
Chris@43 1278
Chris@43 1279 size_t space = 0;
Chris@43 1280 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1281 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1282 if (wb) {
Chris@43 1283 size_t spaceHere = wb->getWriteSpace();
Chris@43 1284 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1285 }
Chris@43 1286 }
Chris@43 1287
Chris@103 1288 if (space == 0) {
Chris@103 1289 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 1290 std::cout << "AudioCallbackPlaySourceFillThread: no space to fill" << std::endl;
Chris@103 1291 #endif
Chris@103 1292 return false;
Chris@103 1293 }
Chris@43 1294
Chris@43 1295 size_t f = m_writeBufferFill;
Chris@43 1296
Chris@43 1297 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1298
Chris@43 1299 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1300 std::cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << std::endl;
Chris@43 1301 #endif
Chris@43 1302
Chris@43 1303 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1304 std::cout << "buffered to " << f << " already" << std::endl;
Chris@43 1305 #endif
Chris@43 1306
Chris@43 1307 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1308
Chris@43 1309 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1310 std::cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << std::endl;
Chris@43 1311 #endif
Chris@43 1312
Chris@43 1313 size_t channels = getTargetChannelCount();
Chris@43 1314
Chris@43 1315 size_t orig = space;
Chris@43 1316 size_t got = 0;
Chris@43 1317
Chris@43 1318 static float **bufferPtrs = 0;
Chris@43 1319 static size_t bufferPtrCount = 0;
Chris@43 1320
Chris@43 1321 if (bufferPtrCount < channels) {
Chris@43 1322 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1323 bufferPtrs = new float *[channels];
Chris@43 1324 bufferPtrCount = channels;
Chris@43 1325 }
Chris@43 1326
Chris@43 1327 size_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1328
Chris@43 1329 if (resample && !m_converter) {
Chris@43 1330 static bool warned = false;
Chris@43 1331 if (!warned) {
Chris@43 1332 std::cerr << "WARNING: sample rates differ, but no converter available!" << std::endl;
Chris@43 1333 warned = true;
Chris@43 1334 }
Chris@43 1335 }
Chris@43 1336
Chris@43 1337 if (resample && m_converter) {
Chris@43 1338
Chris@43 1339 double ratio =
Chris@43 1340 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@43 1341 orig = size_t(orig / ratio + 0.1);
Chris@43 1342
Chris@43 1343 // orig must be a multiple of generatorBlockSize
Chris@43 1344 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1345 if (orig == 0) return false;
Chris@43 1346
Chris@43 1347 size_t work = std::max(orig, space);
Chris@43 1348
Chris@43 1349 // We only allocate one buffer, but we use it in two halves.
Chris@43 1350 // We place the non-interleaved values in the second half of
Chris@43 1351 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1352 // channel 1 etc), and then interleave them into the first
Chris@43 1353 // half of the buffer. Then we resample back into the second
Chris@43 1354 // half (interleaved) and de-interleave the results back to
Chris@43 1355 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1356 // What a faff -- especially as we've already de-interleaved
Chris@43 1357 // the audio data from the source file elsewhere before we
Chris@43 1358 // even reach this point.
Chris@43 1359
Chris@43 1360 if (tmpSize < channels * work * 2) {
Chris@43 1361 delete[] tmp;
Chris@43 1362 tmp = new float[channels * work * 2];
Chris@43 1363 tmpSize = channels * work * 2;
Chris@43 1364 }
Chris@43 1365
Chris@43 1366 float *nonintlv = tmp + channels * work;
Chris@43 1367 float *intlv = tmp;
Chris@43 1368 float *srcout = tmp + channels * work;
Chris@43 1369
Chris@43 1370 for (size_t c = 0; c < channels; ++c) {
Chris@43 1371 for (size_t i = 0; i < orig; ++i) {
Chris@43 1372 nonintlv[channels * i + c] = 0.0f;
Chris@43 1373 }
Chris@43 1374 }
Chris@43 1375
Chris@43 1376 for (size_t c = 0; c < channels; ++c) {
Chris@43 1377 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1378 }
Chris@43 1379
Chris@163 1380 got = mixModels(f, orig, bufferPtrs); // also modifies f
Chris@43 1381
Chris@43 1382 // and interleave into first half
Chris@43 1383 for (size_t c = 0; c < channels; ++c) {
Chris@43 1384 for (size_t i = 0; i < got; ++i) {
Chris@43 1385 float sample = nonintlv[c * got + i];
Chris@43 1386 intlv[channels * i + c] = sample;
Chris@43 1387 }
Chris@43 1388 }
Chris@43 1389
Chris@43 1390 SRC_DATA data;
Chris@43 1391 data.data_in = intlv;
Chris@43 1392 data.data_out = srcout;
Chris@43 1393 data.input_frames = got;
Chris@43 1394 data.output_frames = work;
Chris@43 1395 data.src_ratio = ratio;
Chris@43 1396 data.end_of_input = 0;
Chris@43 1397
Chris@43 1398 int err = 0;
Chris@43 1399
Chris@62 1400 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1401 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1402 std::cout << "Using crappy converter" << std::endl;
Chris@43 1403 #endif
Chris@43 1404 err = src_process(m_crapConverter, &data);
Chris@43 1405 } else {
Chris@43 1406 err = src_process(m_converter, &data);
Chris@43 1407 }
Chris@43 1408
Chris@43 1409 size_t toCopy = size_t(got * ratio + 0.1);
Chris@43 1410
Chris@43 1411 if (err) {
Chris@43 1412 std::cerr
Chris@43 1413 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@43 1414 << src_strerror(err) << std::endl;
Chris@43 1415 //!!! Then what?
Chris@43 1416 } else {
Chris@43 1417 got = data.input_frames_used;
Chris@43 1418 toCopy = data.output_frames_gen;
Chris@43 1419 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1420 std::cout << "Resampled " << got << " frames to " << toCopy << " frames" << std::endl;
Chris@43 1421 #endif
Chris@43 1422 }
Chris@43 1423
Chris@43 1424 for (size_t c = 0; c < channels; ++c) {
Chris@43 1425 for (size_t i = 0; i < toCopy; ++i) {
Chris@43 1426 tmp[i] = srcout[channels * i + c];
Chris@43 1427 }
Chris@43 1428 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1429 if (wb) wb->write(tmp, toCopy);
Chris@43 1430 }
Chris@43 1431
Chris@43 1432 m_writeBufferFill = f;
Chris@43 1433 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1434
Chris@43 1435 } else {
Chris@43 1436
Chris@43 1437 // space must be a multiple of generatorBlockSize
Chris@43 1438 space = (space / generatorBlockSize) * generatorBlockSize;
Chris@91 1439 if (space == 0) {
Chris@91 1440 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@91 1441 std::cout << "requested fill is less than generator block size of "
Chris@91 1442 << generatorBlockSize << ", leaving it" << std::endl;
Chris@91 1443 #endif
Chris@91 1444 return false;
Chris@91 1445 }
Chris@43 1446
Chris@43 1447 if (tmpSize < channels * space) {
Chris@43 1448 delete[] tmp;
Chris@43 1449 tmp = new float[channels * space];
Chris@43 1450 tmpSize = channels * space;
Chris@43 1451 }
Chris@43 1452
Chris@43 1453 for (size_t c = 0; c < channels; ++c) {
Chris@43 1454
Chris@43 1455 bufferPtrs[c] = tmp + c * space;
Chris@43 1456
Chris@43 1457 for (size_t i = 0; i < space; ++i) {
Chris@43 1458 tmp[c * space + i] = 0.0f;
Chris@43 1459 }
Chris@43 1460 }
Chris@43 1461
Chris@163 1462 size_t got = mixModels(f, space, bufferPtrs); // also modifies f
Chris@43 1463
Chris@43 1464 for (size_t c = 0; c < channels; ++c) {
Chris@43 1465
Chris@43 1466 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1467 if (wb) {
Chris@43 1468 size_t actual = wb->write(bufferPtrs[c], got);
Chris@43 1469 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1470 std::cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1471 << wb->getReadSpace() << " to read"
Chris@43 1472 << std::endl;
Chris@43 1473 #endif
Chris@43 1474 if (actual < got) {
Chris@43 1475 std::cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1476 << ": wrote " << actual << " of " << got
Chris@43 1477 << " samples" << std::endl;
Chris@43 1478 }
Chris@43 1479 }
Chris@43 1480 }
Chris@43 1481
Chris@43 1482 m_writeBufferFill = f;
Chris@43 1483 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1484
Chris@163 1485 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@163 1486 std::cout << "Read buffer fill is now " << m_readBufferFill << std::endl;
Chris@163 1487 #endif
Chris@163 1488
Chris@43 1489 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1490 }
Chris@43 1491
Chris@43 1492 return true;
Chris@43 1493 }
Chris@43 1494
Chris@43 1495 size_t
Chris@43 1496 AudioCallbackPlaySource::mixModels(size_t &frame, size_t count, float **buffers)
Chris@43 1497 {
Chris@43 1498 size_t processed = 0;
Chris@43 1499 size_t chunkStart = frame;
Chris@43 1500 size_t chunkSize = count;
Chris@43 1501 size_t selectionSize = 0;
Chris@43 1502 size_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1503
Chris@43 1504 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1505 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1506 !m_viewManager->getSelections().empty());
Chris@43 1507
Chris@43 1508 static float **chunkBufferPtrs = 0;
Chris@43 1509 static size_t chunkBufferPtrCount = 0;
Chris@43 1510 size_t channels = getTargetChannelCount();
Chris@43 1511
Chris@43 1512 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1513 std::cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << std::endl;
Chris@43 1514 #endif
Chris@43 1515
Chris@43 1516 if (chunkBufferPtrCount < channels) {
Chris@43 1517 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1518 chunkBufferPtrs = new float *[channels];
Chris@43 1519 chunkBufferPtrCount = channels;
Chris@43 1520 }
Chris@43 1521
Chris@43 1522 for (size_t c = 0; c < channels; ++c) {
Chris@43 1523 chunkBufferPtrs[c] = buffers[c];
Chris@43 1524 }
Chris@43 1525
Chris@43 1526 while (processed < count) {
Chris@43 1527
Chris@43 1528 chunkSize = count - processed;
Chris@43 1529 nextChunkStart = chunkStart + chunkSize;
Chris@43 1530 selectionSize = 0;
Chris@43 1531
Chris@43 1532 size_t fadeIn = 0, fadeOut = 0;
Chris@43 1533
Chris@43 1534 if (constrained) {
Chris@60 1535
Chris@60 1536 size_t rChunkStart =
Chris@60 1537 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1538
Chris@43 1539 Selection selection =
Chris@60 1540 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1541
Chris@43 1542 if (selection.isEmpty()) {
Chris@43 1543 if (looping) {
Chris@43 1544 selection = *m_viewManager->getSelections().begin();
Chris@60 1545 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1546 (selection.getStartFrame());
Chris@43 1547 fadeIn = 50;
Chris@43 1548 }
Chris@43 1549 }
Chris@43 1550
Chris@43 1551 if (selection.isEmpty()) {
Chris@43 1552
Chris@43 1553 chunkSize = 0;
Chris@43 1554 nextChunkStart = chunkStart;
Chris@43 1555
Chris@43 1556 } else {
Chris@43 1557
Chris@60 1558 size_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1559 (selection.getStartFrame());
Chris@60 1560 size_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1561 (selection.getEndFrame());
Chris@43 1562
Chris@60 1563 selectionSize = ef - sf;
Chris@60 1564
Chris@60 1565 if (chunkStart < sf) {
Chris@60 1566 chunkStart = sf;
Chris@43 1567 fadeIn = 50;
Chris@43 1568 }
Chris@43 1569
Chris@43 1570 nextChunkStart = chunkStart + chunkSize;
Chris@43 1571
Chris@60 1572 if (nextChunkStart >= ef) {
Chris@60 1573 nextChunkStart = ef;
Chris@43 1574 fadeOut = 50;
Chris@43 1575 }
Chris@43 1576
Chris@43 1577 chunkSize = nextChunkStart - chunkStart;
Chris@43 1578 }
Chris@43 1579
Chris@43 1580 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1581
Chris@43 1582 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1583 chunkStart = 0;
Chris@43 1584 }
Chris@43 1585 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1586 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1587 }
Chris@43 1588 nextChunkStart = chunkStart + chunkSize;
Chris@43 1589 }
Chris@43 1590
Chris@43 1591 // std::cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << std::endl;
Chris@43 1592
Chris@43 1593 if (!chunkSize) {
Chris@43 1594 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1595 std::cout << "Ending selection playback at " << nextChunkStart << std::endl;
Chris@43 1596 #endif
Chris@43 1597 // We need to maintain full buffers so that the other
Chris@43 1598 // thread can tell where it's got to in the playback -- so
Chris@43 1599 // return the full amount here
Chris@43 1600 frame = frame + count;
Chris@43 1601 return count;
Chris@43 1602 }
Chris@43 1603
Chris@43 1604 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1605 std::cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << std::endl;
Chris@43 1606 #endif
Chris@43 1607
Chris@43 1608 size_t got = 0;
Chris@43 1609
Chris@43 1610 if (selectionSize < 100) {
Chris@43 1611 fadeIn = 0;
Chris@43 1612 fadeOut = 0;
Chris@43 1613 } else if (selectionSize < 300) {
Chris@43 1614 if (fadeIn > 0) fadeIn = 10;
Chris@43 1615 if (fadeOut > 0) fadeOut = 10;
Chris@43 1616 }
Chris@43 1617
Chris@43 1618 if (fadeIn > 0) {
Chris@43 1619 if (processed * 2 < fadeIn) {
Chris@43 1620 fadeIn = processed * 2;
Chris@43 1621 }
Chris@43 1622 }
Chris@43 1623
Chris@43 1624 if (fadeOut > 0) {
Chris@43 1625 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1626 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1627 }
Chris@43 1628 }
Chris@43 1629
Chris@43 1630 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1631 mi != m_models.end(); ++mi) {
Chris@43 1632
Chris@43 1633 got = m_audioGenerator->mixModel(*mi, chunkStart,
Chris@43 1634 chunkSize, chunkBufferPtrs,
Chris@43 1635 fadeIn, fadeOut);
Chris@43 1636 }
Chris@43 1637
Chris@43 1638 for (size_t c = 0; c < channels; ++c) {
Chris@43 1639 chunkBufferPtrs[c] += chunkSize;
Chris@43 1640 }
Chris@43 1641
Chris@43 1642 processed += chunkSize;
Chris@43 1643 chunkStart = nextChunkStart;
Chris@43 1644 }
Chris@43 1645
Chris@43 1646 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1647 std::cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << std::endl;
Chris@43 1648 #endif
Chris@43 1649
Chris@43 1650 frame = nextChunkStart;
Chris@43 1651 return processed;
Chris@43 1652 }
Chris@43 1653
Chris@43 1654 void
Chris@43 1655 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1656 {
Chris@43 1657 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1658
Chris@43 1659 // only unify if there will be something to read
Chris@43 1660 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1661 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1662 if (wb) {
Chris@43 1663 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1664 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1665 m_lastModelEndFrame) {
Chris@43 1666 // OK, we don't have enough and there's more to
Chris@43 1667 // read -- don't unify until we can do better
Chris@43 1668 return;
Chris@43 1669 }
Chris@43 1670 }
Chris@43 1671 break;
Chris@43 1672 }
Chris@43 1673 }
Chris@43 1674
Chris@43 1675 size_t rf = m_readBufferFill;
Chris@43 1676 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1677 if (rb) {
Chris@43 1678 size_t rs = rb->getReadSpace();
Chris@43 1679 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@43 1680 // std::cout << "rs = " << rs << std::endl;
Chris@43 1681 if (rs < rf) rf -= rs;
Chris@43 1682 else rf = 0;
Chris@43 1683 }
Chris@43 1684
Chris@43 1685 //std::cout << "m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << std::endl;
Chris@43 1686
Chris@43 1687 size_t wf = m_writeBufferFill;
Chris@43 1688 size_t skip = 0;
Chris@43 1689 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1690 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1691 if (wb) {
Chris@43 1692 if (c == 0) {
Chris@43 1693
Chris@43 1694 size_t wrs = wb->getReadSpace();
Chris@43 1695 // std::cout << "wrs = " << wrs << std::endl;
Chris@43 1696
Chris@43 1697 if (wrs < wf) wf -= wrs;
Chris@43 1698 else wf = 0;
Chris@43 1699 // std::cout << "wf = " << wf << std::endl;
Chris@43 1700
Chris@43 1701 if (wf < rf) skip = rf - wf;
Chris@43 1702 if (skip == 0) break;
Chris@43 1703 }
Chris@43 1704
Chris@43 1705 // std::cout << "skipping " << skip << std::endl;
Chris@43 1706 wb->skip(skip);
Chris@43 1707 }
Chris@43 1708 }
Chris@43 1709
Chris@43 1710 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1711 m_readBuffers = m_writeBuffers;
Chris@43 1712 m_readBufferFill = m_writeBufferFill;
Chris@43 1713 // std::cout << "unified" << std::endl;
Chris@43 1714 }
Chris@43 1715
Chris@43 1716 void
Chris@43 1717 AudioCallbackPlaySource::FillThread::run()
Chris@43 1718 {
Chris@43 1719 AudioCallbackPlaySource &s(m_source);
Chris@43 1720
Chris@43 1721 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1722 std::cout << "AudioCallbackPlaySourceFillThread starting" << std::endl;
Chris@43 1723 #endif
Chris@43 1724
Chris@43 1725 s.m_mutex.lock();
Chris@43 1726
Chris@43 1727 bool previouslyPlaying = s.m_playing;
Chris@43 1728 bool work = false;
Chris@43 1729
Chris@43 1730 while (!s.m_exiting) {
Chris@43 1731
Chris@43 1732 s.unifyRingBuffers();
Chris@43 1733 s.m_bufferScavenger.scavenge();
Chris@43 1734 s.m_pluginScavenger.scavenge();
Chris@43 1735
Chris@43 1736 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1737
Chris@43 1738 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1739 std::cout << "AudioCallbackPlaySourceFillThread: not waiting" << std::endl;
Chris@43 1740 #endif
Chris@43 1741
Chris@43 1742 s.m_mutex.unlock();
Chris@43 1743 s.m_mutex.lock();
Chris@43 1744
Chris@43 1745 } else {
Chris@43 1746
Chris@43 1747 float ms = 100;
Chris@43 1748 if (s.getSourceSampleRate() > 0) {
Chris@43 1749 ms = float(m_ringBufferSize) / float(s.getSourceSampleRate()) * 1000.0;
Chris@43 1750 }
Chris@43 1751
Chris@43 1752 if (s.m_playing) ms /= 10;
Chris@43 1753
Chris@43 1754 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1755 if (!s.m_playing) std::cout << std::endl;
Chris@43 1756 std::cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << std::endl;
Chris@43 1757 #endif
Chris@43 1758
Chris@43 1759 s.m_condition.wait(&s.m_mutex, size_t(ms));
Chris@43 1760 }
Chris@43 1761
Chris@43 1762 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1763 std::cout << "AudioCallbackPlaySourceFillThread: awoken" << std::endl;
Chris@43 1764 #endif
Chris@43 1765
Chris@43 1766 work = false;
Chris@43 1767
Chris@103 1768 if (!s.getSourceSampleRate()) {
Chris@103 1769 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 1770 std::cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << std::endl;
Chris@103 1771 #endif
Chris@103 1772 continue;
Chris@103 1773 }
Chris@43 1774
Chris@43 1775 bool playing = s.m_playing;
Chris@43 1776
Chris@43 1777 if (playing && !previouslyPlaying) {
Chris@43 1778 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1779 std::cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << std::endl;
Chris@43 1780 #endif
Chris@43 1781 for (size_t c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1782 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1783 if (rb) rb->reset();
Chris@43 1784 }
Chris@43 1785 }
Chris@43 1786 previouslyPlaying = playing;
Chris@43 1787
Chris@43 1788 work = s.fillBuffers();
Chris@43 1789 }
Chris@43 1790
Chris@43 1791 s.m_mutex.unlock();
Chris@43 1792 }
Chris@43 1793