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eacdata.c File Reference
  Electronic Arts cdata Format Demuxer by Peter Ross (pross@xvid.org) More...
Include dependency graph for eacdata.c:

Go to the source code of this file.
| Data Structures | |
| struct | CdataDemuxContext | 
| Functions | |
| static int | cdata_probe (AVProbeData *p) | 
| static int | cdata_read_header (AVFormatContext *s) | 
| static int | cdata_read_packet (AVFormatContext *s, AVPacket *pkt) | 
| Variables | |
| AVInputFormat | ff_ea_cdata_demuxer | 
Detailed Description
Electronic Arts cdata Format Demuxer by Peter Ross (pross@xvid.org)
Technical details here: http://wiki.multimedia.cx/index.php?title=EA_Command_And_Conquer_3_Audio_Codec
Definition in file eacdata.c.
Function Documentation
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 | static | 
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 | static | 
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 | static | 
Variable Documentation
| AVInputFormat ff_ea_cdata_demuxer | 
Initial value:
= {
    .name           = "ea_cdata",
    .long_name      = NULL_IF_CONFIG_SMALL("Electronic Arts cdata"),
    .priv_data_size = sizeof(CdataDemuxContext),
    .extensions = "cdata",
}
static int cdata_read_packet(AVFormatContext *s, AVPacket *pkt)
Definition: eacdata.c:85
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification. ...
Definition: libavutil/internal.h:123
Definition: eacdata.c:34
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