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eacdata.c File Reference
Electronic Arts cdata Format Demuxer by Peter Ross (pross) @xvi d.orgMore...
Include dependency graph for eacdata.c:
Go to the source code of this file.
Data Structures | |
struct | CdataDemuxContext |
Functions | |
static int | cdata_probe (AVProbeData *p) |
static int | cdata_read_header (AVFormatContext *s) |
static int | cdata_read_packet (AVFormatContext *s, AVPacket *pkt) |
Variables | |
AVInputFormat | ff_ea_cdata_demuxer |
Detailed Description
Electronic Arts cdata Format Demuxer by Peter Ross (pross) @xvi d.org
Technical details here: http://wiki.multimedia.cx/index.php?title=EA_Command_And_Conquer_3_Audio_Codec
Definition in file eacdata.c.
Function Documentation
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Variable Documentation
AVInputFormat ff_ea_cdata_demuxer |
Initial value:
= {
.name = "ea_cdata",
.long_name = NULL_IF_CONFIG_SMALL("Electronic Arts cdata"),
.priv_data_size = sizeof(CdataDemuxContext),
.extensions = "cdata",
}
static int cdata_read_packet(AVFormatContext *s, AVPacket *pkt)
Definition: eacdata.c:85
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification. ...
Definition: libavutil/internal.h:123
Definition: eacdata.c:34
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