Bug #1483

Scrubber bar still buggy

Added by Brecht De Man over 8 years ago. Updated about 8 years ago.

Status:ResolvedStart date:2015-12-08
Priority:UrgentDue date:
Assignee:Nicholas Jillings% Done:

0%

Category:-
Target version:-

Description

In non-looped mode, the timer keeps ticking and the marker shoots away (see image).
When clicking stop, the timer resets to 0, regardless of where it was (this is just cosmetic, although you may want to see where you were in the fragment after you clicked stop). (looped or non-looped mode)

Am on Dev_main revision 381.

Screen Shot 2015-12-08 at 11.56.48.png - marker goes away 110 KB, downloaded 22 times Brecht De Man, 2015-12-08 11:17 AM

Screen Shot 2015-12-08 at 11.54.58.png - timer resets to zero 27.9 KB, downloaded 14 times Brecht De Man, 2015-12-08 11:17 AM

Screen Shot 2015-12-08 at 15.14.41.png 25.3 KB, downloaded 16 times Brecht De Man, 2015-12-08 02:32 PM

History

#1 Updated by Nicholas Jillings over 8 years ago

Can you check this in latest revision on dev_main

#2 Updated by Brecht De Man over 8 years ago

In revision 386, the timer still resets to 0.00 when the audio is stopped, even if the marker is halfway the scrubber bar.

#3 Updated by Brecht De Man over 8 years ago

Also, marker still runs away, see image.

#4 Updated by Brecht De Man over 8 years ago

  • Priority changed from Normal to Urgent

Increasing priority as this seems essential for demos at DMRN etc. Looks a bit funny when the marker runs away.

#5 Updated by Nicholas Jillings about 8 years ago

  • Status changed from New to Resolved

I am finally getting to closing this thing!! Latest bug caused by referencing two different times so would start off fine, then would slowly introduce negative times causing the scrubber bar to read 00:00.

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