Bug #1385

When audio thread does not start, render gets called regardless

Added by Giulio Moro over 8 years ago.

Status:NewStart date:2015-08-25
Priority:LowDue date:
Assignee:-% Done:

0%

Category:-
Target version:-

Description

For instance if you are running BeagleRT into gdb, sometimes the real-time thread will not start.
At that point you get something like:

Error: unable to start real-time audio
[Thread 0xb6ca5460 (LWP 2752) exited]
[Switching to Thread 0xb6c9d460 (LWP 2753)]
#Somewhere here the destructor for your global-scoped objects gets called
Breakpoint 1, 0x00012d10 in render(BeagleRTContext*, void*) ()
(gdb)

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