Bug #1385
When audio thread does not start, render gets called regardless
Status: | New | Start date: | 2015-08-25 | |
---|---|---|---|---|
Priority: | Low | Due date: | ||
Assignee: | - | % Done: | 0% | |
Category: | - | |||
Target version: | - |
Description
For instance if you are running BeagleRT into gdb, sometimes the real-time thread will not start.
At that point you get something like:
Error: unable to start real-time audio
[Thread 0xb6ca5460 (LWP 2752) exited]
[Switching to Thread 0xb6c9d460 (LWP 2753)]
#Somewhere here the destructor for your global-scoped objects gets called
Breakpoint 1, 0x00012d10 in render(BeagleRTContext*, void*) ()
(gdb)