annotate base/Layer.h @ 128:f47f4c7c158c

* Add FFT data server class to provide a file cache mapping for each required set of FFT parameters and source model. Make use of it in feature extraction plugin transform, though not in other places yet. * Add zero-pad option to spectrogram layer and remove window shape option from the property box. To be revised.
author Chris Cannam
date Mon, 26 Jun 2006 16:12:11 +0000
parents c30728d5625c
children 53dfcd7db419
rev   line source
Chris@0 1
Chris@49 2 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 3
Chris@0 4 /*
Chris@52 5 Sonic Visualiser
Chris@52 6 An audio file viewer and annotation editor.
Chris@52 7 Centre for Digital Music, Queen Mary, University of London.
Chris@52 8 This file copyright 2006 Chris Cannam.
Chris@0 9
Chris@52 10 This program is free software; you can redistribute it and/or
Chris@52 11 modify it under the terms of the GNU General Public License as
Chris@52 12 published by the Free Software Foundation; either version 2 of the
Chris@52 13 License, or (at your option) any later version. See the file
Chris@52 14 COPYING included with this distribution for more information.
Chris@0 15 */
Chris@0 16
Chris@26 17 #ifndef _LAYER_H_
Chris@26 18 #define _LAYER_H_
Chris@0 19
Chris@0 20 #include "PropertyContainer.h"
Chris@3 21 #include "XmlExportable.h"
Chris@35 22 #include "Selection.h"
Chris@0 23
Chris@0 24 #include <QObject>
Chris@0 25 #include <QRect>
Chris@6 26 #include <QXmlAttributes>
Chris@0 27
Chris@39 28 #include <map>
Chris@39 29
Chris@0 30 class ZoomConstraint;
Chris@0 31 class Model;
Chris@0 32 class QPainter;
Chris@0 33 class View;
Chris@12 34 class QMouseEvent;
Chris@74 35 class Clipboard;
Chris@0 36
Chris@0 37 /**
Chris@0 38 * The base class for visual representations of the data found in a
Chris@0 39 * Model. Layers are expected to be able to draw themselves onto a
Chris@0 40 * View, and may also be editable.
Chris@0 41 */
Chris@0 42
Chris@29 43 class Layer : public PropertyContainer,
Chris@3 44 public XmlExportable
Chris@0 45 {
Chris@0 46 Q_OBJECT
Chris@0 47
Chris@0 48 public:
Chris@36 49 Layer();
Chris@0 50 virtual ~Layer();
Chris@0 51
Chris@0 52 virtual const Model *getModel() const = 0;
Chris@41 53 virtual Model *getModel() {
Chris@41 54 return const_cast<Model *>(const_cast<const Layer *>(this)->getModel());
Chris@41 55 }
Chris@41 56
Chris@0 57 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
Chris@36 58 virtual void paint(View *, QPainter &, QRect) const = 0;
Chris@0 59
Chris@0 60 enum VerticalPosition {
Chris@0 61 PositionTop, PositionMiddle, PositionBottom
Chris@0 62 };
Chris@0 63 virtual VerticalPosition getPreferredTimeRulerPosition() const {
Chris@0 64 return PositionMiddle;
Chris@0 65 }
Chris@0 66 virtual VerticalPosition getPreferredFrameCountPosition() const {
Chris@0 67 return PositionBottom;
Chris@0 68 }
Chris@0 69
Chris@12 70 virtual QString getPropertyContainerIconName() const;
Chris@12 71
Chris@0 72 virtual QString getPropertyContainerName() const {
Chris@0 73 return objectName();
Chris@0 74 }
Chris@0 75
Chris@47 76 virtual QString getLayerPresentationName() const;
Chris@47 77
Chris@36 78 virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; }
Chris@36 79 virtual void paintVerticalScale(View *, QPainter &, QRect) const { }
Chris@0 80
Chris@76 81 virtual bool getCrosshairExtents(View *, QPainter &, QPoint cursorPos,
Chris@76 82 std::vector<QRect> &) const { return false; }
Chris@76 83 virtual void paintCrosshairs(View *, QPainter &, QPoint) const { }
Chris@76 84
Chris@36 85 virtual QString getFeatureDescription(View *, QPoint &) const {
Chris@20 86 return "";
Chris@0 87 }
Chris@0 88
Chris@23 89 enum SnapType {
Chris@23 90 SnapLeft,
Chris@23 91 SnapRight,
Chris@23 92 SnapNearest,
Chris@23 93 SnapNeighbouring
Chris@23 94 };
Chris@8 95
Chris@23 96 /**
Chris@23 97 * Adjust the given frame to snap to the nearest feature, if
Chris@23 98 * possible.
Chris@23 99 *
Chris@23 100 * If snap is SnapLeft or SnapRight, adjust the frame to match
Chris@23 101 * that of the nearest feature in the given direction regardless
Chris@23 102 * of how far away it is. If snap is SnapNearest, adjust the
Chris@23 103 * frame to that of the nearest feature in either direction. If
Chris@23 104 * snap is SnapNeighbouring, adjust the frame to that of the
Chris@23 105 * nearest feature if it is close, and leave it alone (returning
Chris@23 106 * false) otherwise. SnapNeighbouring should always choose the
Chris@23 107 * same feature that would be used in an editing operation through
Chris@23 108 * calls to editStart etc.
Chris@23 109 *
Chris@23 110 * Return true if a suitable feature was found and frame adjusted
Chris@23 111 * accordingly. Return false if no suitable feature was
Chris@23 112 * available. Also return the resolution of the model in this
Chris@23 113 * layer in sample frames.
Chris@23 114 */
Chris@36 115 virtual bool snapToFeatureFrame(View *v,
Chris@36 116 int &frame,
Chris@23 117 size_t &resolution,
Chris@23 118 SnapType snap) const {
Chris@8 119 resolution = 1;
Chris@23 120 return false;
Chris@8 121 }
Chris@8 122
Chris@12 123 // Draw and edit modes:
Chris@8 124 //
Chris@12 125 // Layer needs to get actual mouse events, I guess. Draw mode is
Chris@8 126 // probably the easier.
Chris@8 127
Chris@36 128 virtual void drawStart(View *, QMouseEvent *) { }
Chris@36 129 virtual void drawDrag(View *, QMouseEvent *) { }
Chris@36 130 virtual void drawEnd(View *, QMouseEvent *) { }
Chris@13 131
Chris@36 132 virtual void editStart(View *, QMouseEvent *) { }
Chris@36 133 virtual void editDrag(View *, QMouseEvent *) { }
Chris@36 134 virtual void editEnd(View *, QMouseEvent *) { }
Chris@12 135
Chris@36 136 virtual void editOpen(View *, QMouseEvent *) { } // on double-click
Chris@32 137
Chris@35 138 virtual void moveSelection(Selection s, size_t newStartFrame) { }
Chris@35 139 virtual void resizeSelection(Selection s, Selection newSize) { }
Chris@35 140 virtual void deleteSelection(Selection s) { }
Chris@35 141
Chris@74 142 virtual void copy(Selection s, Clipboard &to) { }
Chris@74 143 virtual void paste(const Clipboard &from, int frameOffset) { }
Chris@35 144
Chris@8 145 // Text mode:
Chris@8 146 //
Chris@8 147 // Label nearest feature. We need to get the feature coordinates
Chris@8 148 // and current label from the layer, and then the pane can pop up
Chris@8 149 // a little text entry dialog at the right location. Or we edit
Chris@8 150 // in place? Probably the dialog is easier.
Chris@8 151
Chris@0 152 /**
Chris@36 153 * This should return true if the layer can safely be scrolled
Chris@36 154 * automatically by a given view (simply copying the existing data
Chris@0 155 * and then refreshing the exposed area) without altering its
Chris@36 156 * meaning. For the view widget as a whole this is usually not
Chris@0 157 * possible because of invariant (non-scrolling) material
Chris@0 158 * displayed over the top, but the widget may be able to optimise
Chris@0 159 * scrolling better if it is known that individual views can be
Chris@0 160 * scrolled safely in this way.
Chris@0 161 */
Chris@36 162 virtual bool isLayerScrollable(const View *) const { return true; }
Chris@0 163
Chris@0 164 /**
Chris@10 165 * This should return true if the layer completely obscures any
Chris@10 166 * underlying layers. It's used to determine whether the view can
Chris@10 167 * safely draw any selection rectangles under the layer instead of
Chris@10 168 * over it, in the case where the layer is not scrollable and
Chris@10 169 * therefore needs to be redrawn each time (so that the selection
Chris@10 170 * rectangle can be cached).
Chris@10 171 */
Chris@10 172 virtual bool isLayerOpaque() const { return false; }
Chris@10 173
Chris@10 174 /**
Chris@18 175 * This should return true if the layer can be edited by the user.
Chris@18 176 * If this is the case, the appropriate edit tools may be made
Chris@18 177 * available by the application and the layer's drawStart/Drag/End
Chris@18 178 * and editStart/Drag/End methods should be implemented.
Chris@18 179 */
Chris@18 180 virtual bool isLayerEditable() const { return false; }
Chris@18 181
Chris@18 182 /**
Chris@0 183 * Return the proportion of background work complete in drawing
Chris@0 184 * this view, as a percentage -- in most cases this will be the
Chris@0 185 * value returned by pointer from a call to the underlying model's
Chris@0 186 * isReady(int *) call. The widget may choose to show a progress
Chris@0 187 * meter if it finds that this returns < 100 at any given moment.
Chris@0 188 */
Chris@0 189 virtual int getCompletion() const { return 100; }
Chris@0 190
Chris@0 191 virtual void setObjectName(const QString &name);
Chris@0 192
Chris@7 193 /**
Chris@7 194 * Convert the layer's data (though not those of the model it
Chris@7 195 * refers to) into an XML string for file output. This class
Chris@7 196 * implements the basic name/type/model-id output; subclasses will
Chris@7 197 * typically call this superclass implementation with extra
Chris@7 198 * attributes describing their particular properties.
Chris@7 199 */
Chris@3 200 virtual QString toXmlString(QString indent = "",
Chris@3 201 QString extraAttributes = "") const;
Chris@3 202
Chris@7 203 /**
Chris@7 204 * Set the particular properties of a layer (those specific to the
Chris@7 205 * subclass) from a set of XML attributes. This is the effective
Chris@7 206 * inverse of the toXmlString method.
Chris@7 207 */
Chris@6 208 virtual void setProperties(const QXmlAttributes &) = 0;
Chris@6 209
Chris@24 210 /**
Chris@39 211 * Indicate that a layer is not currently visible in the given
Chris@39 212 * view and is not expected to become visible in the near future
Chris@39 213 * (for example because the user has explicitly removed or hidden
Chris@39 214 * it). The layer may respond by (for example) freeing any cache
Chris@40 215 * memory it is using, until next time its paint method is called,
Chris@40 216 * when it should set itself un-dormant again.
Chris@24 217 */
Chris@39 218 virtual void setLayerDormant(const View *v, bool dormant) {
Chris@39 219 m_dormancy[v] = dormant;
Chris@39 220 }
Chris@24 221
Chris@29 222 /**
Chris@39 223 * Return whether the layer is dormant (i.e. hidden) in the given
Chris@39 224 * view.
Chris@29 225 */
Chris@39 226 virtual bool isLayerDormant(const View *v) const {
Chris@39 227 if (m_dormancy.find(v) == m_dormancy.end()) return false;
Chris@39 228 return m_dormancy.find(v)->second;
Chris@39 229 }
Chris@29 230
Chris@29 231 virtual PlayParameters *getPlayParameters();
Chris@29 232
Chris@78 233 virtual bool needsTextLabelHeight() const { return false; }
Chris@78 234
Chris@117 235 virtual bool getValueExtents(float &min, float &max,
Chris@117 236 bool &logarithmic, QString &unit) const = 0;
Chris@117 237
Chris@117 238 virtual bool getDisplayExtents(float &min, float &max) const {
Chris@117 239 return false;
Chris@117 240 }
Chris@78 241
Chris@29 242 public slots:
Chris@36 243 void showLayer(View *, bool show);
Chris@28 244
Chris@0 245 signals:
Chris@0 246 void modelChanged();
Chris@0 247 void modelCompletionChanged();
Chris@0 248 void modelChanged(size_t startFrame, size_t endFrame);
Chris@0 249 void modelReplaced();
Chris@0 250
Chris@0 251 void layerParametersChanged();
Chris@0 252 void layerNameChanged();
Chris@0 253
Chris@0 254 protected:
Chris@40 255 mutable std::map<const void *, bool> m_dormancy;
Chris@0 256 };
Chris@0 257
Chris@0 258 #endif
Chris@0 259