annotate base/Layer.h @ 47:bac8b14ab355

* Add menu for re-adding existing layers * Fix layer tree window so that it at least approximates correct * Add bundled operations in command history, for use with things like multiple consecutive changes to a parameter value * Disambiguate plugins that happen to have identical descriptions * Add spectral centroid plugin (could use some parameters!) * Some other fixes
author Chris Cannam
date Fri, 17 Mar 2006 17:38:28 +0000
parents 2b6412c1e724
children 39ae3dee27b9
rev   line source
Chris@0 1
Chris@0 2 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 3
Chris@0 4 /*
Chris@0 5 A waveform viewer and audio annotation editor.
Chris@2 6 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 7
Chris@0 8 This is experimental software. Not for distribution.
Chris@0 9 */
Chris@0 10
Chris@26 11 #ifndef _LAYER_H_
Chris@26 12 #define _LAYER_H_
Chris@0 13
Chris@0 14 #include "PropertyContainer.h"
Chris@3 15 #include "XmlExportable.h"
Chris@35 16 #include "Selection.h"
Chris@0 17
Chris@0 18 #include <QObject>
Chris@0 19 #include <QRect>
Chris@6 20 #include <QXmlAttributes>
Chris@0 21
Chris@39 22 #include <map>
Chris@39 23
Chris@0 24 class ZoomConstraint;
Chris@0 25 class Model;
Chris@0 26 class QPainter;
Chris@0 27 class View;
Chris@12 28 class QMouseEvent;
Chris@0 29
Chris@0 30 /**
Chris@0 31 * The base class for visual representations of the data found in a
Chris@0 32 * Model. Layers are expected to be able to draw themselves onto a
Chris@0 33 * View, and may also be editable.
Chris@0 34 */
Chris@0 35
Chris@29 36 class Layer : public PropertyContainer,
Chris@3 37 public XmlExportable
Chris@0 38 {
Chris@0 39 Q_OBJECT
Chris@0 40
Chris@0 41 public:
Chris@36 42 Layer();
Chris@0 43 virtual ~Layer();
Chris@0 44
Chris@0 45 virtual const Model *getModel() const = 0;
Chris@41 46 virtual Model *getModel() {
Chris@41 47 return const_cast<Model *>(const_cast<const Layer *>(this)->getModel());
Chris@41 48 }
Chris@41 49
Chris@0 50 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
Chris@36 51 virtual void paint(View *, QPainter &, QRect) const = 0;
Chris@0 52
Chris@0 53 enum VerticalPosition {
Chris@0 54 PositionTop, PositionMiddle, PositionBottom
Chris@0 55 };
Chris@0 56 virtual VerticalPosition getPreferredTimeRulerPosition() const {
Chris@0 57 return PositionMiddle;
Chris@0 58 }
Chris@0 59 virtual VerticalPosition getPreferredFrameCountPosition() const {
Chris@0 60 return PositionBottom;
Chris@0 61 }
Chris@0 62
Chris@12 63 virtual QString getPropertyContainerIconName() const;
Chris@12 64
Chris@0 65 virtual QString getPropertyContainerName() const {
Chris@0 66 return objectName();
Chris@0 67 }
Chris@0 68
Chris@47 69 virtual QString getLayerPresentationName() const;
Chris@47 70
Chris@36 71 virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; }
Chris@36 72 virtual void paintVerticalScale(View *, QPainter &, QRect) const { }
Chris@0 73
Chris@36 74 virtual QString getFeatureDescription(View *, QPoint &) const {
Chris@20 75 return "";
Chris@0 76 }
Chris@0 77
Chris@8 78 //!!! We also need a method (like the vertical scale method) for
Chris@8 79 //drawing additional scales like a colour scale. That is, unless
Chris@8 80 //all applicable layers can actually do this from
Chris@8 81 //paintVerticalScale as well?
Chris@8 82
Chris@23 83 enum SnapType {
Chris@23 84 SnapLeft,
Chris@23 85 SnapRight,
Chris@23 86 SnapNearest,
Chris@23 87 SnapNeighbouring
Chris@23 88 };
Chris@8 89
Chris@23 90 /**
Chris@23 91 * Adjust the given frame to snap to the nearest feature, if
Chris@23 92 * possible.
Chris@23 93 *
Chris@23 94 * If snap is SnapLeft or SnapRight, adjust the frame to match
Chris@23 95 * that of the nearest feature in the given direction regardless
Chris@23 96 * of how far away it is. If snap is SnapNearest, adjust the
Chris@23 97 * frame to that of the nearest feature in either direction. If
Chris@23 98 * snap is SnapNeighbouring, adjust the frame to that of the
Chris@23 99 * nearest feature if it is close, and leave it alone (returning
Chris@23 100 * false) otherwise. SnapNeighbouring should always choose the
Chris@23 101 * same feature that would be used in an editing operation through
Chris@23 102 * calls to editStart etc.
Chris@23 103 *
Chris@23 104 * Return true if a suitable feature was found and frame adjusted
Chris@23 105 * accordingly. Return false if no suitable feature was
Chris@23 106 * available. Also return the resolution of the model in this
Chris@23 107 * layer in sample frames.
Chris@23 108 */
Chris@36 109 virtual bool snapToFeatureFrame(View *v,
Chris@36 110 int &frame,
Chris@23 111 size_t &resolution,
Chris@23 112 SnapType snap) const {
Chris@8 113 resolution = 1;
Chris@23 114 return false;
Chris@8 115 }
Chris@8 116
Chris@12 117 // Draw and edit modes:
Chris@8 118 //
Chris@12 119 // Layer needs to get actual mouse events, I guess. Draw mode is
Chris@8 120 // probably the easier.
Chris@8 121
Chris@36 122 virtual void drawStart(View *, QMouseEvent *) { }
Chris@36 123 virtual void drawDrag(View *, QMouseEvent *) { }
Chris@36 124 virtual void drawEnd(View *, QMouseEvent *) { }
Chris@13 125
Chris@36 126 virtual void editStart(View *, QMouseEvent *) { }
Chris@36 127 virtual void editDrag(View *, QMouseEvent *) { }
Chris@36 128 virtual void editEnd(View *, QMouseEvent *) { }
Chris@12 129
Chris@36 130 virtual void editOpen(View *, QMouseEvent *) { } // on double-click
Chris@32 131
Chris@35 132 virtual void moveSelection(Selection s, size_t newStartFrame) { }
Chris@35 133 virtual void resizeSelection(Selection s, Selection newSize) { }
Chris@35 134 virtual void deleteSelection(Selection s) { }
Chris@35 135
Chris@35 136
Chris@8 137 // Text mode:
Chris@8 138 //
Chris@8 139 // Label nearest feature. We need to get the feature coordinates
Chris@8 140 // and current label from the layer, and then the pane can pop up
Chris@8 141 // a little text entry dialog at the right location. Or we edit
Chris@8 142 // in place? Probably the dialog is easier.
Chris@8 143
Chris@0 144 /**
Chris@36 145 * This should return true if the layer can safely be scrolled
Chris@36 146 * automatically by a given view (simply copying the existing data
Chris@0 147 * and then refreshing the exposed area) without altering its
Chris@36 148 * meaning. For the view widget as a whole this is usually not
Chris@0 149 * possible because of invariant (non-scrolling) material
Chris@0 150 * displayed over the top, but the widget may be able to optimise
Chris@0 151 * scrolling better if it is known that individual views can be
Chris@0 152 * scrolled safely in this way.
Chris@0 153 */
Chris@36 154 virtual bool isLayerScrollable(const View *) const { return true; }
Chris@0 155
Chris@0 156 /**
Chris@10 157 * This should return true if the layer completely obscures any
Chris@10 158 * underlying layers. It's used to determine whether the view can
Chris@10 159 * safely draw any selection rectangles under the layer instead of
Chris@10 160 * over it, in the case where the layer is not scrollable and
Chris@10 161 * therefore needs to be redrawn each time (so that the selection
Chris@10 162 * rectangle can be cached).
Chris@10 163 */
Chris@10 164 virtual bool isLayerOpaque() const { return false; }
Chris@10 165
Chris@10 166 /**
Chris@18 167 * This should return true if the layer can be edited by the user.
Chris@18 168 * If this is the case, the appropriate edit tools may be made
Chris@18 169 * available by the application and the layer's drawStart/Drag/End
Chris@18 170 * and editStart/Drag/End methods should be implemented.
Chris@18 171 */
Chris@18 172 virtual bool isLayerEditable() const { return false; }
Chris@18 173
Chris@18 174 /**
Chris@0 175 * Return the proportion of background work complete in drawing
Chris@0 176 * this view, as a percentage -- in most cases this will be the
Chris@0 177 * value returned by pointer from a call to the underlying model's
Chris@0 178 * isReady(int *) call. The widget may choose to show a progress
Chris@0 179 * meter if it finds that this returns < 100 at any given moment.
Chris@0 180 */
Chris@0 181 virtual int getCompletion() const { return 100; }
Chris@0 182
Chris@0 183 virtual void setObjectName(const QString &name);
Chris@0 184
Chris@7 185 /**
Chris@7 186 * Convert the layer's data (though not those of the model it
Chris@7 187 * refers to) into an XML string for file output. This class
Chris@7 188 * implements the basic name/type/model-id output; subclasses will
Chris@7 189 * typically call this superclass implementation with extra
Chris@7 190 * attributes describing their particular properties.
Chris@7 191 */
Chris@3 192 virtual QString toXmlString(QString indent = "",
Chris@3 193 QString extraAttributes = "") const;
Chris@3 194
Chris@7 195 /**
Chris@7 196 * Set the particular properties of a layer (those specific to the
Chris@7 197 * subclass) from a set of XML attributes. This is the effective
Chris@7 198 * inverse of the toXmlString method.
Chris@7 199 */
Chris@6 200 virtual void setProperties(const QXmlAttributes &) = 0;
Chris@6 201
Chris@24 202 /**
Chris@39 203 * Indicate that a layer is not currently visible in the given
Chris@39 204 * view and is not expected to become visible in the near future
Chris@39 205 * (for example because the user has explicitly removed or hidden
Chris@39 206 * it). The layer may respond by (for example) freeing any cache
Chris@40 207 * memory it is using, until next time its paint method is called,
Chris@40 208 * when it should set itself un-dormant again.
Chris@24 209 */
Chris@39 210 virtual void setLayerDormant(const View *v, bool dormant) {
Chris@39 211 m_dormancy[v] = dormant;
Chris@39 212 }
Chris@24 213
Chris@29 214 /**
Chris@39 215 * Return whether the layer is dormant (i.e. hidden) in the given
Chris@39 216 * view.
Chris@29 217 */
Chris@39 218 virtual bool isLayerDormant(const View *v) const {
Chris@39 219 if (m_dormancy.find(v) == m_dormancy.end()) return false;
Chris@39 220 return m_dormancy.find(v)->second;
Chris@39 221 }
Chris@29 222
Chris@29 223 virtual PlayParameters *getPlayParameters();
Chris@29 224
Chris@29 225 public slots:
Chris@36 226 void showLayer(View *, bool show);
Chris@28 227
Chris@0 228 signals:
Chris@0 229 void modelChanged();
Chris@0 230 void modelCompletionChanged();
Chris@0 231 void modelChanged(size_t startFrame, size_t endFrame);
Chris@0 232 void modelReplaced();
Chris@0 233
Chris@0 234 void layerParametersChanged();
Chris@0 235 void layerNameChanged();
Chris@0 236
Chris@0 237 protected:
Chris@40 238 mutable std::map<const void *, bool> m_dormancy;
Chris@0 239 };
Chris@0 240
Chris@0 241 #endif
Chris@0 242