annotate base/Layer.h @ 39:e1a0cf2dcc79

* Fix a crash in PortAudio output for mono data * Don't construct a chromagram in TonalChangeDetect plugin ctor * Update layer show/hide/dormancy for multi-view-capable layers -- the dormancy concept doesn't really work with these constraints any more
author Chris Cannam
date Fri, 03 Mar 2006 17:52:21 +0000
parents 935a2419a77c
children b2d1a61ab916
rev   line source
Chris@0 1
Chris@0 2 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 3
Chris@0 4 /*
Chris@0 5 A waveform viewer and audio annotation editor.
Chris@2 6 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 7
Chris@0 8 This is experimental software. Not for distribution.
Chris@0 9 */
Chris@0 10
Chris@26 11 #ifndef _LAYER_H_
Chris@26 12 #define _LAYER_H_
Chris@0 13
Chris@0 14 #include "PropertyContainer.h"
Chris@3 15 #include "XmlExportable.h"
Chris@35 16 #include "Selection.h"
Chris@0 17
Chris@0 18 #include <QObject>
Chris@0 19 #include <QRect>
Chris@6 20 #include <QXmlAttributes>
Chris@0 21
Chris@39 22 #include <map>
Chris@39 23
Chris@0 24 class ZoomConstraint;
Chris@0 25 class Model;
Chris@0 26 class QPainter;
Chris@0 27 class View;
Chris@12 28 class QMouseEvent;
Chris@0 29
Chris@0 30 /**
Chris@0 31 * The base class for visual representations of the data found in a
Chris@0 32 * Model. Layers are expected to be able to draw themselves onto a
Chris@0 33 * View, and may also be editable.
Chris@0 34 */
Chris@0 35
Chris@29 36 class Layer : public PropertyContainer,
Chris@3 37 public XmlExportable
Chris@0 38 {
Chris@0 39 Q_OBJECT
Chris@0 40
Chris@0 41 public:
Chris@36 42 Layer();
Chris@0 43 virtual ~Layer();
Chris@0 44
Chris@0 45 virtual const Model *getModel() const = 0;
Chris@0 46 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
Chris@36 47 virtual void paint(View *, QPainter &, QRect) const = 0;
Chris@0 48
Chris@0 49 enum VerticalPosition {
Chris@0 50 PositionTop, PositionMiddle, PositionBottom
Chris@0 51 };
Chris@0 52 virtual VerticalPosition getPreferredTimeRulerPosition() const {
Chris@0 53 return PositionMiddle;
Chris@0 54 }
Chris@0 55 virtual VerticalPosition getPreferredFrameCountPosition() const {
Chris@0 56 return PositionBottom;
Chris@0 57 }
Chris@0 58
Chris@12 59 virtual QString getPropertyContainerIconName() const;
Chris@12 60
Chris@0 61 virtual QString getPropertyContainerName() const {
Chris@0 62 return objectName();
Chris@0 63 }
Chris@0 64
Chris@36 65 virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; }
Chris@36 66 virtual void paintVerticalScale(View *, QPainter &, QRect) const { }
Chris@0 67
Chris@36 68 virtual QString getFeatureDescription(View *, QPoint &) const {
Chris@20 69 return "";
Chris@0 70 }
Chris@0 71
Chris@8 72 //!!! We also need a method (like the vertical scale method) for
Chris@8 73 //drawing additional scales like a colour scale. That is, unless
Chris@8 74 //all applicable layers can actually do this from
Chris@8 75 //paintVerticalScale as well?
Chris@8 76
Chris@23 77 enum SnapType {
Chris@23 78 SnapLeft,
Chris@23 79 SnapRight,
Chris@23 80 SnapNearest,
Chris@23 81 SnapNeighbouring
Chris@23 82 };
Chris@8 83
Chris@23 84 /**
Chris@23 85 * Adjust the given frame to snap to the nearest feature, if
Chris@23 86 * possible.
Chris@23 87 *
Chris@23 88 * If snap is SnapLeft or SnapRight, adjust the frame to match
Chris@23 89 * that of the nearest feature in the given direction regardless
Chris@23 90 * of how far away it is. If snap is SnapNearest, adjust the
Chris@23 91 * frame to that of the nearest feature in either direction. If
Chris@23 92 * snap is SnapNeighbouring, adjust the frame to that of the
Chris@23 93 * nearest feature if it is close, and leave it alone (returning
Chris@23 94 * false) otherwise. SnapNeighbouring should always choose the
Chris@23 95 * same feature that would be used in an editing operation through
Chris@23 96 * calls to editStart etc.
Chris@23 97 *
Chris@23 98 * Return true if a suitable feature was found and frame adjusted
Chris@23 99 * accordingly. Return false if no suitable feature was
Chris@23 100 * available. Also return the resolution of the model in this
Chris@23 101 * layer in sample frames.
Chris@23 102 */
Chris@36 103 virtual bool snapToFeatureFrame(View *v,
Chris@36 104 int &frame,
Chris@23 105 size_t &resolution,
Chris@23 106 SnapType snap) const {
Chris@8 107 resolution = 1;
Chris@23 108 return false;
Chris@8 109 }
Chris@8 110
Chris@12 111 // Draw and edit modes:
Chris@8 112 //
Chris@12 113 // Layer needs to get actual mouse events, I guess. Draw mode is
Chris@8 114 // probably the easier.
Chris@8 115
Chris@36 116 virtual void drawStart(View *, QMouseEvent *) { }
Chris@36 117 virtual void drawDrag(View *, QMouseEvent *) { }
Chris@36 118 virtual void drawEnd(View *, QMouseEvent *) { }
Chris@13 119
Chris@36 120 virtual void editStart(View *, QMouseEvent *) { }
Chris@36 121 virtual void editDrag(View *, QMouseEvent *) { }
Chris@36 122 virtual void editEnd(View *, QMouseEvent *) { }
Chris@12 123
Chris@36 124 virtual void editOpen(View *, QMouseEvent *) { } // on double-click
Chris@32 125
Chris@35 126 virtual void moveSelection(Selection s, size_t newStartFrame) { }
Chris@35 127 virtual void resizeSelection(Selection s, Selection newSize) { }
Chris@35 128 virtual void deleteSelection(Selection s) { }
Chris@35 129
Chris@35 130
Chris@8 131 // Text mode:
Chris@8 132 //
Chris@8 133 // Label nearest feature. We need to get the feature coordinates
Chris@8 134 // and current label from the layer, and then the pane can pop up
Chris@8 135 // a little text entry dialog at the right location. Or we edit
Chris@8 136 // in place? Probably the dialog is easier.
Chris@8 137
Chris@0 138 /**
Chris@36 139 * This should return true if the layer can safely be scrolled
Chris@36 140 * automatically by a given view (simply copying the existing data
Chris@0 141 * and then refreshing the exposed area) without altering its
Chris@36 142 * meaning. For the view widget as a whole this is usually not
Chris@0 143 * possible because of invariant (non-scrolling) material
Chris@0 144 * displayed over the top, but the widget may be able to optimise
Chris@0 145 * scrolling better if it is known that individual views can be
Chris@0 146 * scrolled safely in this way.
Chris@0 147 */
Chris@36 148 virtual bool isLayerScrollable(const View *) const { return true; }
Chris@0 149
Chris@0 150 /**
Chris@10 151 * This should return true if the layer completely obscures any
Chris@10 152 * underlying layers. It's used to determine whether the view can
Chris@10 153 * safely draw any selection rectangles under the layer instead of
Chris@10 154 * over it, in the case where the layer is not scrollable and
Chris@10 155 * therefore needs to be redrawn each time (so that the selection
Chris@10 156 * rectangle can be cached).
Chris@10 157 */
Chris@10 158 virtual bool isLayerOpaque() const { return false; }
Chris@10 159
Chris@10 160 /**
Chris@18 161 * This should return true if the layer can be edited by the user.
Chris@18 162 * If this is the case, the appropriate edit tools may be made
Chris@18 163 * available by the application and the layer's drawStart/Drag/End
Chris@18 164 * and editStart/Drag/End methods should be implemented.
Chris@18 165 */
Chris@18 166 virtual bool isLayerEditable() const { return false; }
Chris@18 167
Chris@18 168 /**
Chris@0 169 * Return the proportion of background work complete in drawing
Chris@0 170 * this view, as a percentage -- in most cases this will be the
Chris@0 171 * value returned by pointer from a call to the underlying model's
Chris@0 172 * isReady(int *) call. The widget may choose to show a progress
Chris@0 173 * meter if it finds that this returns < 100 at any given moment.
Chris@0 174 */
Chris@0 175 virtual int getCompletion() const { return 100; }
Chris@0 176
Chris@0 177 virtual void setObjectName(const QString &name);
Chris@0 178
Chris@7 179 /**
Chris@7 180 * Convert the layer's data (though not those of the model it
Chris@7 181 * refers to) into an XML string for file output. This class
Chris@7 182 * implements the basic name/type/model-id output; subclasses will
Chris@7 183 * typically call this superclass implementation with extra
Chris@7 184 * attributes describing their particular properties.
Chris@7 185 */
Chris@3 186 virtual QString toXmlString(QString indent = "",
Chris@3 187 QString extraAttributes = "") const;
Chris@3 188
Chris@7 189 /**
Chris@7 190 * Set the particular properties of a layer (those specific to the
Chris@7 191 * subclass) from a set of XML attributes. This is the effective
Chris@7 192 * inverse of the toXmlString method.
Chris@7 193 */
Chris@6 194 virtual void setProperties(const QXmlAttributes &) = 0;
Chris@6 195
Chris@24 196 /**
Chris@39 197 * Indicate that a layer is not currently visible in the given
Chris@39 198 * view and is not expected to become visible in the near future
Chris@39 199 * (for example because the user has explicitly removed or hidden
Chris@39 200 * it). The layer may respond by (for example) freeing any cache
Chris@39 201 * memory it is using, until next time its paint method is called.
Chris@39 202 * It does not need to remember not to draw itself; the view will
Chris@39 203 * handle that.
Chris@24 204 */
Chris@39 205 virtual void setLayerDormant(const View *v, bool dormant) {
Chris@39 206 m_dormancy[v] = dormant;
Chris@39 207 }
Chris@24 208
Chris@29 209 /**
Chris@39 210 * Return whether the layer is dormant (i.e. hidden) in the given
Chris@39 211 * view.
Chris@29 212 */
Chris@39 213 virtual bool isLayerDormant(const View *v) const {
Chris@39 214 if (m_dormancy.find(v) == m_dormancy.end()) return false;
Chris@39 215 return m_dormancy.find(v)->second;
Chris@39 216 }
Chris@29 217
Chris@29 218 virtual PlayParameters *getPlayParameters();
Chris@29 219
Chris@29 220 public slots:
Chris@36 221 void showLayer(View *, bool show);
Chris@28 222
Chris@0 223 signals:
Chris@0 224 void modelChanged();
Chris@0 225 void modelCompletionChanged();
Chris@0 226 void modelChanged(size_t startFrame, size_t endFrame);
Chris@0 227 void modelReplaced();
Chris@0 228
Chris@0 229 void layerParametersChanged();
Chris@0 230 void layerNameChanged();
Chris@0 231
Chris@0 232 protected:
Chris@39 233 std::map<const void *, bool> m_dormancy;
Chris@0 234 };
Chris@0 235
Chris@0 236 #endif
Chris@0 237