annotate base/Layer.h @ 24:bb9291d84810

* Add ffwd/rewind * Abstract out MultiSelection
author Chris Cannam
date Wed, 08 Feb 2006 17:59:16 +0000
parents 6ace4286ba06
children 090c22aa726a
rev   line source
Chris@0 1
Chris@0 2 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 3
Chris@0 4 /*
Chris@0 5 A waveform viewer and audio annotation editor.
Chris@2 6 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 7
Chris@0 8 This is experimental software. Not for distribution.
Chris@0 9 */
Chris@0 10
Chris@0 11 #ifndef _VIEWER_H_
Chris@0 12 #define _VIEWER_H_
Chris@0 13
Chris@0 14 #include "PropertyContainer.h"
Chris@3 15 #include "XmlExportable.h"
Chris@0 16
Chris@0 17 #include <QObject>
Chris@0 18 #include <QRect>
Chris@6 19 #include <QXmlAttributes>
Chris@0 20
Chris@0 21 class ZoomConstraint;
Chris@0 22 class Model;
Chris@0 23 class QPainter;
Chris@0 24 class View;
Chris@12 25 class QMouseEvent;
Chris@0 26
Chris@0 27 /**
Chris@0 28 * The base class for visual representations of the data found in a
Chris@0 29 * Model. Layers are expected to be able to draw themselves onto a
Chris@0 30 * View, and may also be editable.
Chris@0 31 */
Chris@0 32
Chris@0 33 class Layer : public QObject,
Chris@3 34 public PropertyContainer,
Chris@3 35 public XmlExportable
Chris@0 36 {
Chris@0 37 Q_OBJECT
Chris@0 38
Chris@0 39 public:
Chris@0 40 Layer(View *w);
Chris@0 41 virtual ~Layer();
Chris@0 42
Chris@0 43 virtual const Model *getModel() const = 0;
Chris@0 44 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
Chris@0 45 virtual void paint(QPainter &, QRect) const = 0;
Chris@0 46
Chris@0 47 enum VerticalPosition {
Chris@0 48 PositionTop, PositionMiddle, PositionBottom
Chris@0 49 };
Chris@0 50 virtual VerticalPosition getPreferredTimeRulerPosition() const {
Chris@0 51 return PositionMiddle;
Chris@0 52 }
Chris@0 53 virtual VerticalPosition getPreferredFrameCountPosition() const {
Chris@0 54 return PositionBottom;
Chris@0 55 }
Chris@0 56
Chris@12 57 virtual QString getPropertyContainerIconName() const;
Chris@12 58
Chris@0 59 virtual QString getPropertyContainerName() const {
Chris@0 60 return objectName();
Chris@0 61 }
Chris@0 62
Chris@0 63 virtual int getVerticalScaleWidth(QPainter &) const { return 0; }
Chris@0 64 virtual void paintVerticalScale(QPainter &, QRect) const { }
Chris@0 65
Chris@20 66 virtual QString getFeatureDescription(QPoint &) const {
Chris@20 67 return "";
Chris@0 68 }
Chris@0 69
Chris@8 70 //!!! We also need a method (like the vertical scale method) for
Chris@8 71 //drawing additional scales like a colour scale. That is, unless
Chris@8 72 //all applicable layers can actually do this from
Chris@8 73 //paintVerticalScale as well?
Chris@8 74
Chris@23 75 enum SnapType {
Chris@23 76 SnapLeft,
Chris@23 77 SnapRight,
Chris@23 78 SnapNearest,
Chris@23 79 SnapNeighbouring
Chris@23 80 };
Chris@8 81
Chris@23 82 /**
Chris@23 83 * Adjust the given frame to snap to the nearest feature, if
Chris@23 84 * possible.
Chris@23 85 *
Chris@23 86 * If snap is SnapLeft or SnapRight, adjust the frame to match
Chris@23 87 * that of the nearest feature in the given direction regardless
Chris@23 88 * of how far away it is. If snap is SnapNearest, adjust the
Chris@23 89 * frame to that of the nearest feature in either direction. If
Chris@23 90 * snap is SnapNeighbouring, adjust the frame to that of the
Chris@23 91 * nearest feature if it is close, and leave it alone (returning
Chris@23 92 * false) otherwise. SnapNeighbouring should always choose the
Chris@23 93 * same feature that would be used in an editing operation through
Chris@23 94 * calls to editStart etc.
Chris@23 95 *
Chris@23 96 * Return true if a suitable feature was found and frame adjusted
Chris@23 97 * accordingly. Return false if no suitable feature was
Chris@23 98 * available. Also return the resolution of the model in this
Chris@23 99 * layer in sample frames.
Chris@23 100 */
Chris@23 101 virtual bool snapToFeatureFrame(int &frame,
Chris@23 102 size_t &resolution,
Chris@23 103 SnapType snap) const {
Chris@8 104 resolution = 1;
Chris@23 105 return false;
Chris@8 106 }
Chris@8 107
Chris@12 108 // Draw and edit modes:
Chris@8 109 //
Chris@12 110 // Layer needs to get actual mouse events, I guess. Draw mode is
Chris@8 111 // probably the easier.
Chris@8 112
Chris@13 113 virtual void drawStart(QMouseEvent *) { }
Chris@13 114 virtual void drawDrag(QMouseEvent *) { }
Chris@13 115 virtual void drawEnd(QMouseEvent *) { }
Chris@13 116
Chris@13 117 virtual void editStart(QMouseEvent *) { }
Chris@13 118 virtual void editDrag(QMouseEvent *) { }
Chris@13 119 virtual void editEnd(QMouseEvent *) { }
Chris@12 120
Chris@8 121 // Text mode:
Chris@8 122 //
Chris@8 123 // Label nearest feature. We need to get the feature coordinates
Chris@8 124 // and current label from the layer, and then the pane can pop up
Chris@8 125 // a little text entry dialog at the right location. Or we edit
Chris@8 126 // in place? Probably the dialog is easier.
Chris@8 127
Chris@0 128 /**
Chris@0 129 * This should return true if the view can safely be scrolled
Chris@0 130 * automatically by the widget (simply copying the existing data
Chris@0 131 * and then refreshing the exposed area) without altering its
Chris@0 132 * meaning. For the widget as a whole this is usually not
Chris@0 133 * possible because of invariant (non-scrolling) material
Chris@0 134 * displayed over the top, but the widget may be able to optimise
Chris@0 135 * scrolling better if it is known that individual views can be
Chris@0 136 * scrolled safely in this way.
Chris@0 137 */
Chris@0 138 virtual bool isLayerScrollable() const { return true; }
Chris@0 139
Chris@0 140 /**
Chris@10 141 * This should return true if the layer completely obscures any
Chris@10 142 * underlying layers. It's used to determine whether the view can
Chris@10 143 * safely draw any selection rectangles under the layer instead of
Chris@10 144 * over it, in the case where the layer is not scrollable and
Chris@10 145 * therefore needs to be redrawn each time (so that the selection
Chris@10 146 * rectangle can be cached).
Chris@10 147 */
Chris@10 148 virtual bool isLayerOpaque() const { return false; }
Chris@10 149
Chris@10 150 /**
Chris@18 151 * This should return true if the layer can be edited by the user.
Chris@18 152 * If this is the case, the appropriate edit tools may be made
Chris@18 153 * available by the application and the layer's drawStart/Drag/End
Chris@18 154 * and editStart/Drag/End methods should be implemented.
Chris@18 155 */
Chris@18 156 virtual bool isLayerEditable() const { return false; }
Chris@18 157
Chris@18 158 /**
Chris@0 159 * Return the proportion of background work complete in drawing
Chris@0 160 * this view, as a percentage -- in most cases this will be the
Chris@0 161 * value returned by pointer from a call to the underlying model's
Chris@0 162 * isReady(int *) call. The widget may choose to show a progress
Chris@0 163 * meter if it finds that this returns < 100 at any given moment.
Chris@0 164 */
Chris@0 165 virtual int getCompletion() const { return 100; }
Chris@0 166
Chris@0 167 virtual void setObjectName(const QString &name);
Chris@0 168
Chris@7 169 /**
Chris@15 170 * Return the pixel x-coordinate corresponding to a given sample
Chris@15 171 * frame (which may be negative).
Chris@15 172 */
Chris@15 173 int getXForFrame(long frame) const;
Chris@15 174
Chris@15 175 /**
Chris@15 176 * Return the closest frame to the given pixel x-coordinate.
Chris@15 177 */
Chris@15 178 long getFrameForX(int x) const;
Chris@15 179
Chris@15 180 /**
Chris@7 181 * Convert the layer's data (though not those of the model it
Chris@7 182 * refers to) into an XML string for file output. This class
Chris@7 183 * implements the basic name/type/model-id output; subclasses will
Chris@7 184 * typically call this superclass implementation with extra
Chris@7 185 * attributes describing their particular properties.
Chris@7 186 */
Chris@3 187 virtual QString toXmlString(QString indent = "",
Chris@3 188 QString extraAttributes = "") const;
Chris@3 189
Chris@7 190 /**
Chris@7 191 * Set the particular properties of a layer (those specific to the
Chris@7 192 * subclass) from a set of XML attributes. This is the effective
Chris@7 193 * inverse of the toXmlString method.
Chris@7 194 */
Chris@6 195 virtual void setProperties(const QXmlAttributes &) = 0;
Chris@6 196
Chris@24 197 /**
Chris@24 198 * Indicate that a layer is not currently visible and is not
Chris@24 199 * expected to become visible in the near future (for example
Chris@24 200 * because the user has explicitly removed or hidden it). The
Chris@24 201 * layer may respond by (for example) freeing any cache memory it
Chris@24 202 * is using, until next time its paint method is called.
Chris@24 203 */
Chris@24 204 virtual void setLayerDormant() { }
Chris@24 205
Chris@0 206 signals:
Chris@0 207 void modelChanged();
Chris@0 208 void modelCompletionChanged();
Chris@0 209 void modelChanged(size_t startFrame, size_t endFrame);
Chris@0 210 void modelReplaced();
Chris@0 211
Chris@0 212 void layerParametersChanged();
Chris@0 213 void layerNameChanged();
Chris@0 214
Chris@0 215 protected:
Chris@0 216 View *m_view;
Chris@0 217 };
Chris@0 218
Chris@0 219 #endif
Chris@0 220