annotate base/Layer.h @ 52:d397ea0a79f5

* Update licensing rubric for GPL
author Chris Cannam
date Mon, 20 Mar 2006 15:10:07 +0000
parents 39ae3dee27b9
children 47fd14e29813
rev   line source
Chris@0 1
Chris@49 2 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 3
Chris@0 4 /*
Chris@52 5 Sonic Visualiser
Chris@52 6 An audio file viewer and annotation editor.
Chris@52 7 Centre for Digital Music, Queen Mary, University of London.
Chris@52 8 This file copyright 2006 Chris Cannam.
Chris@0 9
Chris@52 10 This program is free software; you can redistribute it and/or
Chris@52 11 modify it under the terms of the GNU General Public License as
Chris@52 12 published by the Free Software Foundation; either version 2 of the
Chris@52 13 License, or (at your option) any later version. See the file
Chris@52 14 COPYING included with this distribution for more information.
Chris@0 15 */
Chris@0 16
Chris@26 17 #ifndef _LAYER_H_
Chris@26 18 #define _LAYER_H_
Chris@0 19
Chris@0 20 #include "PropertyContainer.h"
Chris@3 21 #include "XmlExportable.h"
Chris@35 22 #include "Selection.h"
Chris@0 23
Chris@0 24 #include <QObject>
Chris@0 25 #include <QRect>
Chris@6 26 #include <QXmlAttributes>
Chris@0 27
Chris@39 28 #include <map>
Chris@39 29
Chris@0 30 class ZoomConstraint;
Chris@0 31 class Model;
Chris@0 32 class QPainter;
Chris@0 33 class View;
Chris@12 34 class QMouseEvent;
Chris@0 35
Chris@0 36 /**
Chris@0 37 * The base class for visual representations of the data found in a
Chris@0 38 * Model. Layers are expected to be able to draw themselves onto a
Chris@0 39 * View, and may also be editable.
Chris@0 40 */
Chris@0 41
Chris@29 42 class Layer : public PropertyContainer,
Chris@3 43 public XmlExportable
Chris@0 44 {
Chris@0 45 Q_OBJECT
Chris@0 46
Chris@0 47 public:
Chris@36 48 Layer();
Chris@0 49 virtual ~Layer();
Chris@0 50
Chris@0 51 virtual const Model *getModel() const = 0;
Chris@41 52 virtual Model *getModel() {
Chris@41 53 return const_cast<Model *>(const_cast<const Layer *>(this)->getModel());
Chris@41 54 }
Chris@41 55
Chris@0 56 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
Chris@36 57 virtual void paint(View *, QPainter &, QRect) const = 0;
Chris@0 58
Chris@0 59 enum VerticalPosition {
Chris@0 60 PositionTop, PositionMiddle, PositionBottom
Chris@0 61 };
Chris@0 62 virtual VerticalPosition getPreferredTimeRulerPosition() const {
Chris@0 63 return PositionMiddle;
Chris@0 64 }
Chris@0 65 virtual VerticalPosition getPreferredFrameCountPosition() const {
Chris@0 66 return PositionBottom;
Chris@0 67 }
Chris@0 68
Chris@12 69 virtual QString getPropertyContainerIconName() const;
Chris@12 70
Chris@0 71 virtual QString getPropertyContainerName() const {
Chris@0 72 return objectName();
Chris@0 73 }
Chris@0 74
Chris@47 75 virtual QString getLayerPresentationName() const;
Chris@47 76
Chris@36 77 virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; }
Chris@36 78 virtual void paintVerticalScale(View *, QPainter &, QRect) const { }
Chris@0 79
Chris@36 80 virtual QString getFeatureDescription(View *, QPoint &) const {
Chris@20 81 return "";
Chris@0 82 }
Chris@0 83
Chris@8 84 //!!! We also need a method (like the vertical scale method) for
Chris@8 85 //drawing additional scales like a colour scale. That is, unless
Chris@8 86 //all applicable layers can actually do this from
Chris@8 87 //paintVerticalScale as well?
Chris@8 88
Chris@23 89 enum SnapType {
Chris@23 90 SnapLeft,
Chris@23 91 SnapRight,
Chris@23 92 SnapNearest,
Chris@23 93 SnapNeighbouring
Chris@23 94 };
Chris@8 95
Chris@23 96 /**
Chris@23 97 * Adjust the given frame to snap to the nearest feature, if
Chris@23 98 * possible.
Chris@23 99 *
Chris@23 100 * If snap is SnapLeft or SnapRight, adjust the frame to match
Chris@23 101 * that of the nearest feature in the given direction regardless
Chris@23 102 * of how far away it is. If snap is SnapNearest, adjust the
Chris@23 103 * frame to that of the nearest feature in either direction. If
Chris@23 104 * snap is SnapNeighbouring, adjust the frame to that of the
Chris@23 105 * nearest feature if it is close, and leave it alone (returning
Chris@23 106 * false) otherwise. SnapNeighbouring should always choose the
Chris@23 107 * same feature that would be used in an editing operation through
Chris@23 108 * calls to editStart etc.
Chris@23 109 *
Chris@23 110 * Return true if a suitable feature was found and frame adjusted
Chris@23 111 * accordingly. Return false if no suitable feature was
Chris@23 112 * available. Also return the resolution of the model in this
Chris@23 113 * layer in sample frames.
Chris@23 114 */
Chris@36 115 virtual bool snapToFeatureFrame(View *v,
Chris@36 116 int &frame,
Chris@23 117 size_t &resolution,
Chris@23 118 SnapType snap) const {
Chris@8 119 resolution = 1;
Chris@23 120 return false;
Chris@8 121 }
Chris@8 122
Chris@12 123 // Draw and edit modes:
Chris@8 124 //
Chris@12 125 // Layer needs to get actual mouse events, I guess. Draw mode is
Chris@8 126 // probably the easier.
Chris@8 127
Chris@36 128 virtual void drawStart(View *, QMouseEvent *) { }
Chris@36 129 virtual void drawDrag(View *, QMouseEvent *) { }
Chris@36 130 virtual void drawEnd(View *, QMouseEvent *) { }
Chris@13 131
Chris@36 132 virtual void editStart(View *, QMouseEvent *) { }
Chris@36 133 virtual void editDrag(View *, QMouseEvent *) { }
Chris@36 134 virtual void editEnd(View *, QMouseEvent *) { }
Chris@12 135
Chris@36 136 virtual void editOpen(View *, QMouseEvent *) { } // on double-click
Chris@32 137
Chris@35 138 virtual void moveSelection(Selection s, size_t newStartFrame) { }
Chris@35 139 virtual void resizeSelection(Selection s, Selection newSize) { }
Chris@35 140 virtual void deleteSelection(Selection s) { }
Chris@35 141
Chris@35 142
Chris@8 143 // Text mode:
Chris@8 144 //
Chris@8 145 // Label nearest feature. We need to get the feature coordinates
Chris@8 146 // and current label from the layer, and then the pane can pop up
Chris@8 147 // a little text entry dialog at the right location. Or we edit
Chris@8 148 // in place? Probably the dialog is easier.
Chris@8 149
Chris@0 150 /**
Chris@36 151 * This should return true if the layer can safely be scrolled
Chris@36 152 * automatically by a given view (simply copying the existing data
Chris@0 153 * and then refreshing the exposed area) without altering its
Chris@36 154 * meaning. For the view widget as a whole this is usually not
Chris@0 155 * possible because of invariant (non-scrolling) material
Chris@0 156 * displayed over the top, but the widget may be able to optimise
Chris@0 157 * scrolling better if it is known that individual views can be
Chris@0 158 * scrolled safely in this way.
Chris@0 159 */
Chris@36 160 virtual bool isLayerScrollable(const View *) const { return true; }
Chris@0 161
Chris@0 162 /**
Chris@10 163 * This should return true if the layer completely obscures any
Chris@10 164 * underlying layers. It's used to determine whether the view can
Chris@10 165 * safely draw any selection rectangles under the layer instead of
Chris@10 166 * over it, in the case where the layer is not scrollable and
Chris@10 167 * therefore needs to be redrawn each time (so that the selection
Chris@10 168 * rectangle can be cached).
Chris@10 169 */
Chris@10 170 virtual bool isLayerOpaque() const { return false; }
Chris@10 171
Chris@10 172 /**
Chris@18 173 * This should return true if the layer can be edited by the user.
Chris@18 174 * If this is the case, the appropriate edit tools may be made
Chris@18 175 * available by the application and the layer's drawStart/Drag/End
Chris@18 176 * and editStart/Drag/End methods should be implemented.
Chris@18 177 */
Chris@18 178 virtual bool isLayerEditable() const { return false; }
Chris@18 179
Chris@18 180 /**
Chris@0 181 * Return the proportion of background work complete in drawing
Chris@0 182 * this view, as a percentage -- in most cases this will be the
Chris@0 183 * value returned by pointer from a call to the underlying model's
Chris@0 184 * isReady(int *) call. The widget may choose to show a progress
Chris@0 185 * meter if it finds that this returns < 100 at any given moment.
Chris@0 186 */
Chris@0 187 virtual int getCompletion() const { return 100; }
Chris@0 188
Chris@0 189 virtual void setObjectName(const QString &name);
Chris@0 190
Chris@7 191 /**
Chris@7 192 * Convert the layer's data (though not those of the model it
Chris@7 193 * refers to) into an XML string for file output. This class
Chris@7 194 * implements the basic name/type/model-id output; subclasses will
Chris@7 195 * typically call this superclass implementation with extra
Chris@7 196 * attributes describing their particular properties.
Chris@7 197 */
Chris@3 198 virtual QString toXmlString(QString indent = "",
Chris@3 199 QString extraAttributes = "") const;
Chris@3 200
Chris@7 201 /**
Chris@7 202 * Set the particular properties of a layer (those specific to the
Chris@7 203 * subclass) from a set of XML attributes. This is the effective
Chris@7 204 * inverse of the toXmlString method.
Chris@7 205 */
Chris@6 206 virtual void setProperties(const QXmlAttributes &) = 0;
Chris@6 207
Chris@24 208 /**
Chris@39 209 * Indicate that a layer is not currently visible in the given
Chris@39 210 * view and is not expected to become visible in the near future
Chris@39 211 * (for example because the user has explicitly removed or hidden
Chris@39 212 * it). The layer may respond by (for example) freeing any cache
Chris@40 213 * memory it is using, until next time its paint method is called,
Chris@40 214 * when it should set itself un-dormant again.
Chris@24 215 */
Chris@39 216 virtual void setLayerDormant(const View *v, bool dormant) {
Chris@39 217 m_dormancy[v] = dormant;
Chris@39 218 }
Chris@24 219
Chris@29 220 /**
Chris@39 221 * Return whether the layer is dormant (i.e. hidden) in the given
Chris@39 222 * view.
Chris@29 223 */
Chris@39 224 virtual bool isLayerDormant(const View *v) const {
Chris@39 225 if (m_dormancy.find(v) == m_dormancy.end()) return false;
Chris@39 226 return m_dormancy.find(v)->second;
Chris@39 227 }
Chris@29 228
Chris@29 229 virtual PlayParameters *getPlayParameters();
Chris@29 230
Chris@29 231 public slots:
Chris@36 232 void showLayer(View *, bool show);
Chris@28 233
Chris@0 234 signals:
Chris@0 235 void modelChanged();
Chris@0 236 void modelCompletionChanged();
Chris@0 237 void modelChanged(size_t startFrame, size_t endFrame);
Chris@0 238 void modelReplaced();
Chris@0 239
Chris@0 240 void layerParametersChanged();
Chris@0 241 void layerNameChanged();
Chris@0 242
Chris@0 243 protected:
Chris@40 244 mutable std::map<const void *, bool> m_dormancy;
Chris@0 245 };
Chris@0 246
Chris@0 247 #endif
Chris@0 248