Chris@0
|
1
|
Chris@49
|
2 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
|
Chris@0
|
3
|
Chris@0
|
4 /*
|
Chris@52
|
5 Sonic Visualiser
|
Chris@52
|
6 An audio file viewer and annotation editor.
|
Chris@52
|
7 Centre for Digital Music, Queen Mary, University of London.
|
Chris@52
|
8 This file copyright 2006 Chris Cannam.
|
Chris@0
|
9
|
Chris@52
|
10 This program is free software; you can redistribute it and/or
|
Chris@52
|
11 modify it under the terms of the GNU General Public License as
|
Chris@52
|
12 published by the Free Software Foundation; either version 2 of the
|
Chris@52
|
13 License, or (at your option) any later version. See the file
|
Chris@52
|
14 COPYING included with this distribution for more information.
|
Chris@0
|
15 */
|
Chris@0
|
16
|
Chris@26
|
17 #ifndef _LAYER_H_
|
Chris@26
|
18 #define _LAYER_H_
|
Chris@0
|
19
|
Chris@0
|
20 #include "PropertyContainer.h"
|
Chris@3
|
21 #include "XmlExportable.h"
|
Chris@35
|
22 #include "Selection.h"
|
Chris@0
|
23
|
Chris@0
|
24 #include <QObject>
|
Chris@0
|
25 #include <QRect>
|
Chris@6
|
26 #include <QXmlAttributes>
|
Chris@0
|
27
|
Chris@39
|
28 #include <map>
|
Chris@39
|
29
|
Chris@0
|
30 class ZoomConstraint;
|
Chris@0
|
31 class Model;
|
Chris@0
|
32 class QPainter;
|
Chris@0
|
33 class View;
|
Chris@12
|
34 class QMouseEvent;
|
Chris@74
|
35 class Clipboard;
|
Chris@0
|
36
|
Chris@0
|
37 /**
|
Chris@0
|
38 * The base class for visual representations of the data found in a
|
Chris@0
|
39 * Model. Layers are expected to be able to draw themselves onto a
|
Chris@0
|
40 * View, and may also be editable.
|
Chris@0
|
41 */
|
Chris@0
|
42
|
Chris@29
|
43 class Layer : public PropertyContainer,
|
Chris@3
|
44 public XmlExportable
|
Chris@0
|
45 {
|
Chris@0
|
46 Q_OBJECT
|
Chris@0
|
47
|
Chris@0
|
48 public:
|
Chris@36
|
49 Layer();
|
Chris@0
|
50 virtual ~Layer();
|
Chris@0
|
51
|
Chris@0
|
52 virtual const Model *getModel() const = 0;
|
Chris@41
|
53 virtual Model *getModel() {
|
Chris@41
|
54 return const_cast<Model *>(const_cast<const Layer *>(this)->getModel());
|
Chris@41
|
55 }
|
Chris@41
|
56
|
Chris@0
|
57 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
|
Chris@36
|
58 virtual void paint(View *, QPainter &, QRect) const = 0;
|
Chris@0
|
59
|
Chris@0
|
60 enum VerticalPosition {
|
Chris@0
|
61 PositionTop, PositionMiddle, PositionBottom
|
Chris@0
|
62 };
|
Chris@0
|
63 virtual VerticalPosition getPreferredTimeRulerPosition() const {
|
Chris@0
|
64 return PositionMiddle;
|
Chris@0
|
65 }
|
Chris@0
|
66 virtual VerticalPosition getPreferredFrameCountPosition() const {
|
Chris@0
|
67 return PositionBottom;
|
Chris@0
|
68 }
|
Chris@0
|
69
|
Chris@12
|
70 virtual QString getPropertyContainerIconName() const;
|
Chris@12
|
71
|
Chris@0
|
72 virtual QString getPropertyContainerName() const {
|
Chris@0
|
73 return objectName();
|
Chris@0
|
74 }
|
Chris@0
|
75
|
Chris@47
|
76 virtual QString getLayerPresentationName() const;
|
Chris@47
|
77
|
Chris@36
|
78 virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; }
|
Chris@36
|
79 virtual void paintVerticalScale(View *, QPainter &, QRect) const { }
|
Chris@0
|
80
|
Chris@76
|
81 virtual bool getCrosshairExtents(View *, QPainter &, QPoint cursorPos,
|
Chris@76
|
82 std::vector<QRect> &) const { return false; }
|
Chris@76
|
83 virtual void paintCrosshairs(View *, QPainter &, QPoint) const { }
|
Chris@76
|
84
|
Chris@36
|
85 virtual QString getFeatureDescription(View *, QPoint &) const {
|
Chris@20
|
86 return "";
|
Chris@0
|
87 }
|
Chris@0
|
88
|
Chris@23
|
89 enum SnapType {
|
Chris@23
|
90 SnapLeft,
|
Chris@23
|
91 SnapRight,
|
Chris@23
|
92 SnapNearest,
|
Chris@23
|
93 SnapNeighbouring
|
Chris@23
|
94 };
|
Chris@8
|
95
|
Chris@23
|
96 /**
|
Chris@23
|
97 * Adjust the given frame to snap to the nearest feature, if
|
Chris@23
|
98 * possible.
|
Chris@23
|
99 *
|
Chris@23
|
100 * If snap is SnapLeft or SnapRight, adjust the frame to match
|
Chris@23
|
101 * that of the nearest feature in the given direction regardless
|
Chris@23
|
102 * of how far away it is. If snap is SnapNearest, adjust the
|
Chris@23
|
103 * frame to that of the nearest feature in either direction. If
|
Chris@23
|
104 * snap is SnapNeighbouring, adjust the frame to that of the
|
Chris@23
|
105 * nearest feature if it is close, and leave it alone (returning
|
Chris@23
|
106 * false) otherwise. SnapNeighbouring should always choose the
|
Chris@23
|
107 * same feature that would be used in an editing operation through
|
Chris@23
|
108 * calls to editStart etc.
|
Chris@23
|
109 *
|
Chris@23
|
110 * Return true if a suitable feature was found and frame adjusted
|
Chris@23
|
111 * accordingly. Return false if no suitable feature was
|
Chris@23
|
112 * available. Also return the resolution of the model in this
|
Chris@23
|
113 * layer in sample frames.
|
Chris@23
|
114 */
|
Chris@36
|
115 virtual bool snapToFeatureFrame(View *v,
|
Chris@36
|
116 int &frame,
|
Chris@23
|
117 size_t &resolution,
|
Chris@23
|
118 SnapType snap) const {
|
Chris@8
|
119 resolution = 1;
|
Chris@23
|
120 return false;
|
Chris@8
|
121 }
|
Chris@8
|
122
|
Chris@12
|
123 // Draw and edit modes:
|
Chris@8
|
124 //
|
Chris@12
|
125 // Layer needs to get actual mouse events, I guess. Draw mode is
|
Chris@8
|
126 // probably the easier.
|
Chris@8
|
127
|
Chris@36
|
128 virtual void drawStart(View *, QMouseEvent *) { }
|
Chris@36
|
129 virtual void drawDrag(View *, QMouseEvent *) { }
|
Chris@36
|
130 virtual void drawEnd(View *, QMouseEvent *) { }
|
Chris@13
|
131
|
Chris@36
|
132 virtual void editStart(View *, QMouseEvent *) { }
|
Chris@36
|
133 virtual void editDrag(View *, QMouseEvent *) { }
|
Chris@36
|
134 virtual void editEnd(View *, QMouseEvent *) { }
|
Chris@12
|
135
|
Chris@36
|
136 virtual void editOpen(View *, QMouseEvent *) { } // on double-click
|
Chris@32
|
137
|
Chris@35
|
138 virtual void moveSelection(Selection s, size_t newStartFrame) { }
|
Chris@35
|
139 virtual void resizeSelection(Selection s, Selection newSize) { }
|
Chris@35
|
140 virtual void deleteSelection(Selection s) { }
|
Chris@35
|
141
|
Chris@74
|
142 virtual void copy(Selection s, Clipboard &to) { }
|
Chris@74
|
143 virtual void paste(const Clipboard &from, int frameOffset) { }
|
Chris@35
|
144
|
Chris@8
|
145 // Text mode:
|
Chris@8
|
146 //
|
Chris@8
|
147 // Label nearest feature. We need to get the feature coordinates
|
Chris@8
|
148 // and current label from the layer, and then the pane can pop up
|
Chris@8
|
149 // a little text entry dialog at the right location. Or we edit
|
Chris@8
|
150 // in place? Probably the dialog is easier.
|
Chris@8
|
151
|
Chris@0
|
152 /**
|
Chris@36
|
153 * This should return true if the layer can safely be scrolled
|
Chris@36
|
154 * automatically by a given view (simply copying the existing data
|
Chris@0
|
155 * and then refreshing the exposed area) without altering its
|
Chris@36
|
156 * meaning. For the view widget as a whole this is usually not
|
Chris@0
|
157 * possible because of invariant (non-scrolling) material
|
Chris@0
|
158 * displayed over the top, but the widget may be able to optimise
|
Chris@0
|
159 * scrolling better if it is known that individual views can be
|
Chris@0
|
160 * scrolled safely in this way.
|
Chris@0
|
161 */
|
Chris@36
|
162 virtual bool isLayerScrollable(const View *) const { return true; }
|
Chris@0
|
163
|
Chris@0
|
164 /**
|
Chris@10
|
165 * This should return true if the layer completely obscures any
|
Chris@10
|
166 * underlying layers. It's used to determine whether the view can
|
Chris@10
|
167 * safely draw any selection rectangles under the layer instead of
|
Chris@10
|
168 * over it, in the case where the layer is not scrollable and
|
Chris@10
|
169 * therefore needs to be redrawn each time (so that the selection
|
Chris@10
|
170 * rectangle can be cached).
|
Chris@10
|
171 */
|
Chris@10
|
172 virtual bool isLayerOpaque() const { return false; }
|
Chris@10
|
173
|
Chris@10
|
174 /**
|
Chris@18
|
175 * This should return true if the layer can be edited by the user.
|
Chris@18
|
176 * If this is the case, the appropriate edit tools may be made
|
Chris@18
|
177 * available by the application and the layer's drawStart/Drag/End
|
Chris@18
|
178 * and editStart/Drag/End methods should be implemented.
|
Chris@18
|
179 */
|
Chris@18
|
180 virtual bool isLayerEditable() const { return false; }
|
Chris@18
|
181
|
Chris@18
|
182 /**
|
Chris@0
|
183 * Return the proportion of background work complete in drawing
|
Chris@0
|
184 * this view, as a percentage -- in most cases this will be the
|
Chris@0
|
185 * value returned by pointer from a call to the underlying model's
|
Chris@0
|
186 * isReady(int *) call. The widget may choose to show a progress
|
Chris@0
|
187 * meter if it finds that this returns < 100 at any given moment.
|
Chris@0
|
188 */
|
Chris@0
|
189 virtual int getCompletion() const { return 100; }
|
Chris@0
|
190
|
Chris@0
|
191 virtual void setObjectName(const QString &name);
|
Chris@0
|
192
|
Chris@7
|
193 /**
|
Chris@7
|
194 * Convert the layer's data (though not those of the model it
|
Chris@7
|
195 * refers to) into an XML string for file output. This class
|
Chris@7
|
196 * implements the basic name/type/model-id output; subclasses will
|
Chris@7
|
197 * typically call this superclass implementation with extra
|
Chris@7
|
198 * attributes describing their particular properties.
|
Chris@7
|
199 */
|
Chris@3
|
200 virtual QString toXmlString(QString indent = "",
|
Chris@3
|
201 QString extraAttributes = "") const;
|
Chris@3
|
202
|
Chris@7
|
203 /**
|
Chris@7
|
204 * Set the particular properties of a layer (those specific to the
|
Chris@7
|
205 * subclass) from a set of XML attributes. This is the effective
|
Chris@7
|
206 * inverse of the toXmlString method.
|
Chris@7
|
207 */
|
Chris@6
|
208 virtual void setProperties(const QXmlAttributes &) = 0;
|
Chris@6
|
209
|
Chris@24
|
210 /**
|
Chris@39
|
211 * Indicate that a layer is not currently visible in the given
|
Chris@39
|
212 * view and is not expected to become visible in the near future
|
Chris@39
|
213 * (for example because the user has explicitly removed or hidden
|
Chris@39
|
214 * it). The layer may respond by (for example) freeing any cache
|
Chris@40
|
215 * memory it is using, until next time its paint method is called,
|
Chris@40
|
216 * when it should set itself un-dormant again.
|
Chris@24
|
217 */
|
Chris@39
|
218 virtual void setLayerDormant(const View *v, bool dormant) {
|
Chris@39
|
219 m_dormancy[v] = dormant;
|
Chris@39
|
220 }
|
Chris@24
|
221
|
Chris@29
|
222 /**
|
Chris@39
|
223 * Return whether the layer is dormant (i.e. hidden) in the given
|
Chris@39
|
224 * view.
|
Chris@29
|
225 */
|
Chris@39
|
226 virtual bool isLayerDormant(const View *v) const {
|
Chris@39
|
227 if (m_dormancy.find(v) == m_dormancy.end()) return false;
|
Chris@39
|
228 return m_dormancy.find(v)->second;
|
Chris@39
|
229 }
|
Chris@29
|
230
|
Chris@29
|
231 virtual PlayParameters *getPlayParameters();
|
Chris@29
|
232
|
Chris@78
|
233 virtual bool needsTextLabelHeight() const { return false; }
|
Chris@78
|
234
|
Chris@78
|
235 virtual bool getValueExtents(float &min, float &max, QString &unit) const = 0;
|
Chris@78
|
236
|
Chris@29
|
237 public slots:
|
Chris@36
|
238 void showLayer(View *, bool show);
|
Chris@28
|
239
|
Chris@0
|
240 signals:
|
Chris@0
|
241 void modelChanged();
|
Chris@0
|
242 void modelCompletionChanged();
|
Chris@0
|
243 void modelChanged(size_t startFrame, size_t endFrame);
|
Chris@0
|
244 void modelReplaced();
|
Chris@0
|
245
|
Chris@0
|
246 void layerParametersChanged();
|
Chris@0
|
247 void layerNameChanged();
|
Chris@0
|
248
|
Chris@0
|
249 protected:
|
Chris@40
|
250 mutable std::map<const void *, bool> m_dormancy;
|
Chris@0
|
251 };
|
Chris@0
|
252
|
Chris@0
|
253 #endif
|
Chris@0
|
254
|