annotate base/Layer.h @ 74:47fd14e29813

* Fix long-standing off-by-1 bug in WaveFileModel that was getting us the wrong values for almost all audio data when merging channels (channel == -1) * Implement cut, copy and paste * Make draw mode work properly in time value layer * Minor fixes to CSV import
author Chris Cannam
date Fri, 07 Apr 2006 17:50:33 +0000
parents d397ea0a79f5
children af2725b5d6fe
rev   line source
Chris@0 1
Chris@49 2 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 3
Chris@0 4 /*
Chris@52 5 Sonic Visualiser
Chris@52 6 An audio file viewer and annotation editor.
Chris@52 7 Centre for Digital Music, Queen Mary, University of London.
Chris@52 8 This file copyright 2006 Chris Cannam.
Chris@0 9
Chris@52 10 This program is free software; you can redistribute it and/or
Chris@52 11 modify it under the terms of the GNU General Public License as
Chris@52 12 published by the Free Software Foundation; either version 2 of the
Chris@52 13 License, or (at your option) any later version. See the file
Chris@52 14 COPYING included with this distribution for more information.
Chris@0 15 */
Chris@0 16
Chris@26 17 #ifndef _LAYER_H_
Chris@26 18 #define _LAYER_H_
Chris@0 19
Chris@0 20 #include "PropertyContainer.h"
Chris@3 21 #include "XmlExportable.h"
Chris@35 22 #include "Selection.h"
Chris@0 23
Chris@0 24 #include <QObject>
Chris@0 25 #include <QRect>
Chris@6 26 #include <QXmlAttributes>
Chris@0 27
Chris@39 28 #include <map>
Chris@39 29
Chris@0 30 class ZoomConstraint;
Chris@0 31 class Model;
Chris@0 32 class QPainter;
Chris@0 33 class View;
Chris@12 34 class QMouseEvent;
Chris@74 35 class Clipboard;
Chris@0 36
Chris@0 37 /**
Chris@0 38 * The base class for visual representations of the data found in a
Chris@0 39 * Model. Layers are expected to be able to draw themselves onto a
Chris@0 40 * View, and may also be editable.
Chris@0 41 */
Chris@0 42
Chris@29 43 class Layer : public PropertyContainer,
Chris@3 44 public XmlExportable
Chris@0 45 {
Chris@0 46 Q_OBJECT
Chris@0 47
Chris@0 48 public:
Chris@36 49 Layer();
Chris@0 50 virtual ~Layer();
Chris@0 51
Chris@0 52 virtual const Model *getModel() const = 0;
Chris@41 53 virtual Model *getModel() {
Chris@41 54 return const_cast<Model *>(const_cast<const Layer *>(this)->getModel());
Chris@41 55 }
Chris@41 56
Chris@0 57 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
Chris@36 58 virtual void paint(View *, QPainter &, QRect) const = 0;
Chris@0 59
Chris@0 60 enum VerticalPosition {
Chris@0 61 PositionTop, PositionMiddle, PositionBottom
Chris@0 62 };
Chris@0 63 virtual VerticalPosition getPreferredTimeRulerPosition() const {
Chris@0 64 return PositionMiddle;
Chris@0 65 }
Chris@0 66 virtual VerticalPosition getPreferredFrameCountPosition() const {
Chris@0 67 return PositionBottom;
Chris@0 68 }
Chris@0 69
Chris@12 70 virtual QString getPropertyContainerIconName() const;
Chris@12 71
Chris@0 72 virtual QString getPropertyContainerName() const {
Chris@0 73 return objectName();
Chris@0 74 }
Chris@0 75
Chris@47 76 virtual QString getLayerPresentationName() const;
Chris@47 77
Chris@36 78 virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; }
Chris@36 79 virtual void paintVerticalScale(View *, QPainter &, QRect) const { }
Chris@0 80
Chris@36 81 virtual QString getFeatureDescription(View *, QPoint &) const {
Chris@20 82 return "";
Chris@0 83 }
Chris@0 84
Chris@8 85 //!!! We also need a method (like the vertical scale method) for
Chris@8 86 //drawing additional scales like a colour scale. That is, unless
Chris@8 87 //all applicable layers can actually do this from
Chris@8 88 //paintVerticalScale as well?
Chris@8 89
Chris@23 90 enum SnapType {
Chris@23 91 SnapLeft,
Chris@23 92 SnapRight,
Chris@23 93 SnapNearest,
Chris@23 94 SnapNeighbouring
Chris@23 95 };
Chris@8 96
Chris@23 97 /**
Chris@23 98 * Adjust the given frame to snap to the nearest feature, if
Chris@23 99 * possible.
Chris@23 100 *
Chris@23 101 * If snap is SnapLeft or SnapRight, adjust the frame to match
Chris@23 102 * that of the nearest feature in the given direction regardless
Chris@23 103 * of how far away it is. If snap is SnapNearest, adjust the
Chris@23 104 * frame to that of the nearest feature in either direction. If
Chris@23 105 * snap is SnapNeighbouring, adjust the frame to that of the
Chris@23 106 * nearest feature if it is close, and leave it alone (returning
Chris@23 107 * false) otherwise. SnapNeighbouring should always choose the
Chris@23 108 * same feature that would be used in an editing operation through
Chris@23 109 * calls to editStart etc.
Chris@23 110 *
Chris@23 111 * Return true if a suitable feature was found and frame adjusted
Chris@23 112 * accordingly. Return false if no suitable feature was
Chris@23 113 * available. Also return the resolution of the model in this
Chris@23 114 * layer in sample frames.
Chris@23 115 */
Chris@36 116 virtual bool snapToFeatureFrame(View *v,
Chris@36 117 int &frame,
Chris@23 118 size_t &resolution,
Chris@23 119 SnapType snap) const {
Chris@8 120 resolution = 1;
Chris@23 121 return false;
Chris@8 122 }
Chris@8 123
Chris@12 124 // Draw and edit modes:
Chris@8 125 //
Chris@12 126 // Layer needs to get actual mouse events, I guess. Draw mode is
Chris@8 127 // probably the easier.
Chris@8 128
Chris@36 129 virtual void drawStart(View *, QMouseEvent *) { }
Chris@36 130 virtual void drawDrag(View *, QMouseEvent *) { }
Chris@36 131 virtual void drawEnd(View *, QMouseEvent *) { }
Chris@13 132
Chris@36 133 virtual void editStart(View *, QMouseEvent *) { }
Chris@36 134 virtual void editDrag(View *, QMouseEvent *) { }
Chris@36 135 virtual void editEnd(View *, QMouseEvent *) { }
Chris@12 136
Chris@36 137 virtual void editOpen(View *, QMouseEvent *) { } // on double-click
Chris@32 138
Chris@35 139 virtual void moveSelection(Selection s, size_t newStartFrame) { }
Chris@35 140 virtual void resizeSelection(Selection s, Selection newSize) { }
Chris@35 141 virtual void deleteSelection(Selection s) { }
Chris@35 142
Chris@74 143 virtual void copy(Selection s, Clipboard &to) { }
Chris@74 144 virtual void paste(const Clipboard &from, int frameOffset) { }
Chris@35 145
Chris@8 146 // Text mode:
Chris@8 147 //
Chris@8 148 // Label nearest feature. We need to get the feature coordinates
Chris@8 149 // and current label from the layer, and then the pane can pop up
Chris@8 150 // a little text entry dialog at the right location. Or we edit
Chris@8 151 // in place? Probably the dialog is easier.
Chris@8 152
Chris@0 153 /**
Chris@36 154 * This should return true if the layer can safely be scrolled
Chris@36 155 * automatically by a given view (simply copying the existing data
Chris@0 156 * and then refreshing the exposed area) without altering its
Chris@36 157 * meaning. For the view widget as a whole this is usually not
Chris@0 158 * possible because of invariant (non-scrolling) material
Chris@0 159 * displayed over the top, but the widget may be able to optimise
Chris@0 160 * scrolling better if it is known that individual views can be
Chris@0 161 * scrolled safely in this way.
Chris@0 162 */
Chris@36 163 virtual bool isLayerScrollable(const View *) const { return true; }
Chris@0 164
Chris@0 165 /**
Chris@10 166 * This should return true if the layer completely obscures any
Chris@10 167 * underlying layers. It's used to determine whether the view can
Chris@10 168 * safely draw any selection rectangles under the layer instead of
Chris@10 169 * over it, in the case where the layer is not scrollable and
Chris@10 170 * therefore needs to be redrawn each time (so that the selection
Chris@10 171 * rectangle can be cached).
Chris@10 172 */
Chris@10 173 virtual bool isLayerOpaque() const { return false; }
Chris@10 174
Chris@10 175 /**
Chris@18 176 * This should return true if the layer can be edited by the user.
Chris@18 177 * If this is the case, the appropriate edit tools may be made
Chris@18 178 * available by the application and the layer's drawStart/Drag/End
Chris@18 179 * and editStart/Drag/End methods should be implemented.
Chris@18 180 */
Chris@18 181 virtual bool isLayerEditable() const { return false; }
Chris@18 182
Chris@18 183 /**
Chris@0 184 * Return the proportion of background work complete in drawing
Chris@0 185 * this view, as a percentage -- in most cases this will be the
Chris@0 186 * value returned by pointer from a call to the underlying model's
Chris@0 187 * isReady(int *) call. The widget may choose to show a progress
Chris@0 188 * meter if it finds that this returns < 100 at any given moment.
Chris@0 189 */
Chris@0 190 virtual int getCompletion() const { return 100; }
Chris@0 191
Chris@0 192 virtual void setObjectName(const QString &name);
Chris@0 193
Chris@7 194 /**
Chris@7 195 * Convert the layer's data (though not those of the model it
Chris@7 196 * refers to) into an XML string for file output. This class
Chris@7 197 * implements the basic name/type/model-id output; subclasses will
Chris@7 198 * typically call this superclass implementation with extra
Chris@7 199 * attributes describing their particular properties.
Chris@7 200 */
Chris@3 201 virtual QString toXmlString(QString indent = "",
Chris@3 202 QString extraAttributes = "") const;
Chris@3 203
Chris@7 204 /**
Chris@7 205 * Set the particular properties of a layer (those specific to the
Chris@7 206 * subclass) from a set of XML attributes. This is the effective
Chris@7 207 * inverse of the toXmlString method.
Chris@7 208 */
Chris@6 209 virtual void setProperties(const QXmlAttributes &) = 0;
Chris@6 210
Chris@24 211 /**
Chris@39 212 * Indicate that a layer is not currently visible in the given
Chris@39 213 * view and is not expected to become visible in the near future
Chris@39 214 * (for example because the user has explicitly removed or hidden
Chris@39 215 * it). The layer may respond by (for example) freeing any cache
Chris@40 216 * memory it is using, until next time its paint method is called,
Chris@40 217 * when it should set itself un-dormant again.
Chris@24 218 */
Chris@39 219 virtual void setLayerDormant(const View *v, bool dormant) {
Chris@39 220 m_dormancy[v] = dormant;
Chris@39 221 }
Chris@24 222
Chris@29 223 /**
Chris@39 224 * Return whether the layer is dormant (i.e. hidden) in the given
Chris@39 225 * view.
Chris@29 226 */
Chris@39 227 virtual bool isLayerDormant(const View *v) const {
Chris@39 228 if (m_dormancy.find(v) == m_dormancy.end()) return false;
Chris@39 229 return m_dormancy.find(v)->second;
Chris@39 230 }
Chris@29 231
Chris@29 232 virtual PlayParameters *getPlayParameters();
Chris@29 233
Chris@29 234 public slots:
Chris@36 235 void showLayer(View *, bool show);
Chris@28 236
Chris@0 237 signals:
Chris@0 238 void modelChanged();
Chris@0 239 void modelCompletionChanged();
Chris@0 240 void modelChanged(size_t startFrame, size_t endFrame);
Chris@0 241 void modelReplaced();
Chris@0 242
Chris@0 243 void layerParametersChanged();
Chris@0 244 void layerNameChanged();
Chris@0 245
Chris@0 246 protected:
Chris@40 247 mutable std::map<const void *, bool> m_dormancy;
Chris@0 248 };
Chris@0 249
Chris@0 250 #endif
Chris@0 251