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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #ifndef SV_AUDIO_CALLBACK_PLAY_SOURCE_H
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17 #define SV_AUDIO_CALLBACK_PLAY_SOURCE_H
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18
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19 #include "base/RingBuffer.h"
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20 #include "base/AudioPlaySource.h"
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21 #include "base/PropertyContainer.h"
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22 #include "base/Scavenger.h"
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23
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24 #include <bqaudioio/ApplicationPlaybackSource.h>
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25
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26 #include <QObject>
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27 #include <QMutex>
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28 #include <QWaitCondition>
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29
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30 #include "base/Thread.h"
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31 #include "base/RealTime.h"
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32 #include "data/model/Model.h"
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33
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34 #include <samplerate.h>
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35
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36 #include <set>
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37 #include <map>
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38
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39 namespace breakfastquay {
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40 class ResamplerWrapper;
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41 }
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42
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43 class Model;
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44 class ViewManagerBase;
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45 class AudioGenerator;
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46 class PlayParameters;
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47 class RealTimePluginInstance;
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48 class AudioCallbackPlayTarget;
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49 class TimeStretchWrapper;
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50 class EffectWrapper;
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51
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52 /**
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53 * AudioCallbackPlaySource manages audio data supply to callback-based
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54 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
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55 * per channel, filled during playback by a non-realtime thread, and
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56 * provides a method for a realtime thread to pick up the latest
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57 * available sample data from these buffers.
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58 */
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59 class AudioCallbackPlaySource : public QObject,
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60 public AudioPlaySource,
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61 public breakfastquay::ApplicationPlaybackSource
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62 {
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63 Q_OBJECT
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64
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65 public:
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66 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
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67 virtual ~AudioCallbackPlaySource();
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68
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69 /**
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70 * Return an ApplicationPlaybackSource interface to this
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71 * class. Although this class implements ApplicationPlaybackSource
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72 * itself, the object returned here may be a wrapper which
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73 * provides facilities not implemented in this class, such as
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74 * time-stretching, resampling, and an auditioning effect. The
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75 * returned pointer points to an object which is owned by this
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76 * object. Caller must ensure the lifetime of this object exceeds
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77 * the scope which the returned pointer is retained.
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78 */
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79 breakfastquay::ApplicationPlaybackSource *getApplicationPlaybackSource();
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80
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81 /**
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82 * Add a data model to be played from. The source can mix
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83 * playback from a number of sources including dense and sparse
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84 * models. The models must match in sample rate, but they don't
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85 * have to have identical numbers of channels.
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86 */
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87 virtual void addModel(ModelId model);
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88
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89 /**
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90 * Remove a model.
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91 */
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92 virtual void removeModel(ModelId model);
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93
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94 /**
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95 * Remove all models. (Silence will ensue.)
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96 */
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97 virtual void clearModels();
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98
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99 /**
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100 * Start making data available in the ring buffers for playback,
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101 * from the given frame. If playback is already under way, reseek
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102 * to the given frame and continue.
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103 */
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104 virtual void play(sv_frame_t startFrame) override;
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105
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106 /**
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107 * Stop playback and ensure that no more data is returned.
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108 */
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109 virtual void stop() override;
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110
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111 /**
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112 * Return whether playback is currently supposed to be happening.
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113 */
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114 virtual bool isPlaying() const override { return m_playing; }
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115
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116 /**
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117 * Return the frame number that is currently expected to be coming
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118 * out of the speakers. (i.e. compensating for playback latency.)
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119 */
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120 virtual sv_frame_t getCurrentPlayingFrame() override;
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121
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122 /**
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123 * Return the last frame that would come out of the speakers if we
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124 * stopped playback right now.
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125 */
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126 virtual sv_frame_t getCurrentBufferedFrame();
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127
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128 /**
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129 * Return the frame at which playback is expected to end (if not looping).
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130 */
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131 virtual sv_frame_t getPlayEndFrame() { return m_lastModelEndFrame; }
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132
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133 /**
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134 * Set the playback target.
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135 */
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136 virtual void setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *);
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137
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138 /**
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139 * Set the block size of the target audio device. This should be
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140 * called by the target class.
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141 */
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142 virtual void setSystemPlaybackBlockSize(int blockSize) override;
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143
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144 /**
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145 * Get the block size of the target audio device. This may be an
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146 * estimate or upper bound, if the target has a variable block
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147 * size; the source should behave itself even if this value turns
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148 * out to be inaccurate.
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149 */
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150 virtual int getTargetBlockSize() const override;
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151
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152 /**
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153 * Set the playback latency of the target audio device, in frames
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154 * at the device sample rate. This is the difference between the
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155 * frame currently "leaving the speakers" and the last frame (or
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156 * highest last frame across all channels) requested via
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157 * getSamples(). The default is zero.
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158 */
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159 virtual void setSystemPlaybackLatency(int) override;
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160
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161 /**
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162 * Get the playback latency of the target audio device.
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163 */
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164 sv_frame_t getTargetPlayLatency() const;
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165
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166 /**
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167 * Specify that the target audio device has a fixed sample rate
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168 * (i.e. cannot accommodate arbitrary sample rates based on the
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169 * source). If the target sets this to something other than the
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170 * source sample rate, this class will resample automatically to
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171 * fit.
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172 */
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173 virtual void setSystemPlaybackSampleRate(int) override;
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174
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175 /**
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176 * Return the sample rate set by the target audio device (or the
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177 * source sample rate if the target hasn't set one).
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178 */
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179 virtual sv_samplerate_t getDeviceSampleRate() const override;
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180
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181 /**
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182 * Indicate how many channels the target audio device was opened
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183 * with. Note that the target device does channel mixing in the
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184 * case where our requested channel count does not match its, so
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185 * long as we provide the number of channels we specified when the
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186 * target was started in getApplicationChannelCount().
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187 */
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188 virtual void setSystemPlaybackChannelCount(int) override;
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189
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190 /**
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191 * Set the current output levels for metering (for call from the
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192 * target)
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193 */
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194 virtual void setOutputLevels(float left, float right) override;
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195
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196 /**
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197 * Return the current output levels in the range 0.0 -> 1.0, for
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198 * metering purposes. The values returned are the peak values
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199 * since the last time this function was called (after which they
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200 * are reset to zero until setOutputLevels is called again by the
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201 * driver).
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202 *
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203 * Return true if the values have been set since this function was
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204 * last called (i.e. if they are meaningful). Return false if they
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205 * have not been set (in which case both will be zero).
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206 */
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207 virtual bool getOutputLevels(float &left, float &right) override;
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208
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209 /**
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210 * Get the number of channels of audio that in the source models.
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211 * This may safely be called from a realtime thread. Returns 0 if
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212 * there is no source yet available.
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213 */
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214 int getSourceChannelCount() const;
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215
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216 /**
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217 * Get the number of channels of audio that will be provided
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218 * to the play target. This may be more than the source channel
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219 * count: for example, a mono source will provide 2 channels
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220 * after pan.
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221 *
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222 * This may safely be called from a realtime thread. Returns 0 if
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223 * there is no source yet available.
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224 *
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225 * override from AudioPlaySource
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226 */
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227 virtual int getTargetChannelCount() const override;
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228
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229 /**
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230 * Get the number of channels of audio the device is
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231 * expecting. Equal to whatever getTargetChannelCount() was
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232 * returning at the time the device was initialised.
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233 */
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234 int getDeviceChannelCount() const;
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235
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236 /**
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237 * ApplicationPlaybackSource equivalent of the above.
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238 *
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239 * override from breakfastquay::ApplicationPlaybackSource
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240 */
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241 virtual int getApplicationChannelCount() const override {
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242 return getTargetChannelCount();
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243 }
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244
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245 /**
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246 * Get the actual sample rate of the source material (the main
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247 * model). This may safely be called from a realtime thread.
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248 * Returns 0 if there is no source yet available.
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249 *
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250 * When this changes, the AudioCallbackPlaySource notifies its
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251 * ResamplerWrapper of the new sample rate so that it can resample
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252 * correctly on the way to the device (which is opened at a fixed
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253 * rate, see getApplicationSampleRate).
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254 */
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255 virtual sv_samplerate_t getSourceSampleRate() const override;
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256
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257 /**
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258 * ApplicationPlaybackSource interface method: get the sample rate
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259 * at which the application wants the device to be opened. We
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260 * always allow the device to open at its default rate, and then
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261 * we resample if the audio is at a different rate. This avoids
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262 * having to close and re-open the device to obtain consistent
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263 * behaviour for consecutive sessions with different source rates.
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264 */
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265 virtual int getApplicationSampleRate() const override {
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266 return 0;
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267 }
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268
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269 /**
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270 * Get "count" samples (at the target sample rate) of the mixed
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271 * audio data, in all channels. This may safely be called from a
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272 * realtime thread.
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273 */
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274 virtual int getSourceSamples(float *const *buffer, int nchannels, int count) override;
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275
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276 /**
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277 * Set the time stretcher factor (i.e. playback speed).
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278 */
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279 void setTimeStretch(double factor);
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280
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281 /**
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282 * Set a single real-time plugin as a processing effect for
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283 * auditioning during playback.
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284 *
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285 * The plugin must have been initialised with
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286 * getTargetChannelCount() channels and a getTargetBlockSize()
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287 * sample frame processing block size.
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288 *
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289 * This playback source takes ownership of the plugin, which will
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290 * be deleted at some point after the following call to
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291 * setAuditioningEffect (depending on real-time constraints).
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292 *
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293 * Pass a null pointer to remove the current auditioning plugin,
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294 * if any.
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295 */
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296 virtual void setAuditioningEffect(std::shared_ptr<Auditionable> plugin)
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297 override;
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298
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299 /**
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300 * Specify that only the given set of models should be played.
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301 */
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302 void setSoloModelSet(std::set<ModelId>s);
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303
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304 /**
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305 * Specify that all models should be played as normal (if not
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306 * muted).
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307 */
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308 void clearSoloModelSet();
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309
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310 virtual std::string getClientName() const override {
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311 return m_clientName;
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312 }
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313
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314 signals:
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315 void playStatusChanged(bool isPlaying);
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316
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317 void sampleRateMismatch(sv_samplerate_t requested,
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318 sv_samplerate_t available,
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319 bool willResample);
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320
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321 void channelCountIncreased(int count); // target channel count (see getTargetChannelCount())
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322
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323 void audioOverloadPluginDisabled();
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324
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325 void activity(QString);
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326
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327 public slots:
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328 void audioProcessingOverload() override;
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329
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330 protected slots:
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331 void selectionChanged();
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332 void playLoopModeChanged();
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333 void playSelectionModeChanged();
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334 void playParametersChanged(int);
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335 void preferenceChanged(PropertyContainer::PropertyName);
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336 void modelChangedWithin(ModelId, sv_frame_t startFrame, sv_frame_t endFrame);
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337
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338 protected:
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339 ViewManagerBase *m_viewManager;
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340 AudioGenerator *m_audioGenerator;
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341 std::string m_clientName;
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342
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343 class RingBufferVector : public std::vector<RingBuffer<float> *> {
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344 public:
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345 virtual ~RingBufferVector() {
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346 while (!empty()) {
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347 delete *begin();
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348 erase(begin());
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349 }
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350 }
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351 };
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352
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353 std::set<ModelId> m_models;
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354 RingBufferVector *m_readBuffers;
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355 RingBufferVector *m_writeBuffers;
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356 sv_frame_t m_readBufferFill;
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357 sv_frame_t m_writeBufferFill;
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358 Scavenger<RingBufferVector> m_bufferScavenger;
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359 int m_sourceChannelCount;
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360 sv_frame_t m_blockSize;
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361 sv_samplerate_t m_sourceSampleRate;
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362 sv_samplerate_t m_deviceSampleRate;
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363 int m_deviceChannelCount;
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364 sv_frame_t m_playLatency;
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365 breakfastquay::SystemPlaybackTarget *m_target;
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366 double m_lastRetrievalTimestamp;
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367 sv_frame_t m_lastRetrievedBlockSize;
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368 bool m_trustworthyTimestamps;
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369 sv_frame_t m_lastCurrentFrame;
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370 bool m_playing;
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371 bool m_exiting;
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372 sv_frame_t m_lastModelEndFrame;
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373 int m_ringBufferSize;
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374 float m_outputLeft;
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375 float m_outputRight;
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376 bool m_levelsSet;
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377 Scavenger<RealTimePluginInstance> m_pluginScavenger;
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378 sv_frame_t m_playStartFrame;
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379 bool m_playStartFramePassed;
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380 RealTime m_playStartedAt;
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381
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382 RingBuffer<float> *getWriteRingBuffer(int c) {
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383 if (m_writeBuffers && c < (int)m_writeBuffers->size()) {
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384 return (*m_writeBuffers)[c];
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385 } else {
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386 return 0;
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387 }
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388 }
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389
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Chris@366
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390 RingBuffer<float> *getReadRingBuffer(int c) {
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Chris@595
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391 RingBufferVector *rb = m_readBuffers;
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Chris@595
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392 if (rb && c < (int)rb->size()) {
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Chris@595
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393 return (*rb)[c];
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Chris@595
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394 } else {
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Chris@595
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395 return 0;
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Chris@595
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396 }
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Chris@43
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397 }
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Chris@43
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398
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Chris@366
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399 void clearRingBuffers(bool haveLock = false, int count = 0);
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Chris@43
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400 void unifyRingBuffers();
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Chris@43
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401
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Chris@765
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402 // Called from fill thread, mutex held. Return true if work done
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Chris@43
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403 bool fillBuffers();
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Chris@43
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404
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Chris@43
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405 // Called from fillBuffers. Return the number of frames written,
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Chris@43
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406 // which will be count or fewer. Return in the frame argument the
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Chris@43
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407 // new buffered frame position (which may be earlier than the
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Chris@43
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408 // frame argument passed in, in the case of looping).
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Chris@434
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409 sv_frame_t mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers);
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Chris@43
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410
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Chris@93
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411 // Ranges of current selections, if play selection is active
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Chris@93
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412 std::vector<RealTime> m_rangeStarts;
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Chris@93
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413 std::vector<RealTime> m_rangeDurations;
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Chris@93
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414 void rebuildRangeLists();
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Chris@93
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415
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Chris@434
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416 sv_frame_t getCurrentFrame(RealTime outputLatency);
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Chris@93
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417
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Chris@43
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418 class FillThread : public Thread
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Chris@43
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419 {
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Chris@43
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420 public:
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Chris@595
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421 FillThread(AudioCallbackPlaySource &source) :
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Chris@43
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422 Thread(Thread::NonRTThread),
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Chris@595
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423 m_source(source) { }
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Chris@43
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424
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Chris@634
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425 void run() override;
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Chris@43
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426
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Chris@43
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427 protected:
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Chris@595
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428 AudioCallbackPlaySource &m_source;
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Chris@43
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429 };
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Chris@43
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430
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Chris@43
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431 QMutex m_mutex;
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Chris@43
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432 QWaitCondition m_condition;
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Chris@43
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433 FillThread *m_fillThread;
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Chris@738
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434 breakfastquay::ResamplerWrapper *m_resamplerWrapper;
|
Chris@738
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435 TimeStretchWrapper *m_timeStretchWrapper;
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Chris@739
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436 EffectWrapper *m_auditioningEffectWrapper;
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Chris@738
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437 void checkWrappers();
|
Chris@43
|
438 };
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Chris@43
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439
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Chris@43
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440 #endif
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Chris@43
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441
|