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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #ifndef SV_AUDIO_CALLBACK_PLAY_SOURCE_H
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17 #define SV_AUDIO_CALLBACK_PLAY_SOURCE_H
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18
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19 #include "base/RingBuffer.h"
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20 #include "base/AudioPlaySource.h"
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21 #include "base/PropertyContainer.h"
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22 #include "base/Scavenger.h"
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23
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24 #include <bqaudioio/ApplicationPlaybackSource.h>
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25
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26 #include <QObject>
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27 #include <QMutex>
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28 #include <QWaitCondition>
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29
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30 #include "base/Thread.h"
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31 #include "base/RealTime.h"
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32 #include "data/model/Model.h"
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33
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34 #include <samplerate.h>
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35
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36 #include <set>
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37 #include <map>
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38
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39 namespace RubberBand {
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40 class RubberBandStretcher;
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41 }
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42
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43 namespace breakfastquay {
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44 class ResamplerWrapper;
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45 }
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46
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47 class Model;
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48 class ViewManagerBase;
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49 class AudioGenerator;
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50 class PlayParameters;
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51 class RealTimePluginInstance;
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52 class AudioCallbackPlayTarget;
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53
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54 /**
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55 * AudioCallbackPlaySource manages audio data supply to callback-based
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56 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
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57 * per channel, filled during playback by a non-realtime thread, and
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58 * provides a method for a realtime thread to pick up the latest
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59 * available sample data from these buffers.
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60 */
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61 class AudioCallbackPlaySource : public QObject,
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62 public AudioPlaySource,
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63 public breakfastquay::ApplicationPlaybackSource
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64 {
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65 Q_OBJECT
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66
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67 public:
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68 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
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69 virtual ~AudioCallbackPlaySource();
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70
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71 /**
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72 * Add a data model to be played from. The source can mix
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73 * playback from a number of sources including dense and sparse
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74 * models. The models must match in sample rate, but they don't
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75 * have to have identical numbers of channels.
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76 */
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77 virtual void addModel(ModelId model);
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78
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79 /**
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80 * Remove a model.
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81 */
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82 virtual void removeModel(ModelId model);
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83
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84 /**
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85 * Remove all models. (Silence will ensue.)
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86 */
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87 virtual void clearModels();
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88
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89 /**
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90 * Start making data available in the ring buffers for playback,
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91 * from the given frame. If playback is already under way, reseek
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92 * to the given frame and continue.
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93 */
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94 virtual void play(sv_frame_t startFrame) override;
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95
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96 /**
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97 * Stop playback and ensure that no more data is returned.
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98 */
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99 virtual void stop() override;
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100
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101 /**
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102 * Return whether playback is currently supposed to be happening.
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103 */
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104 virtual bool isPlaying() const override { return m_playing; }
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105
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106 /**
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107 * Return the frame number that is currently expected to be coming
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108 * out of the speakers. (i.e. compensating for playback latency.)
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109 */
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110 virtual sv_frame_t getCurrentPlayingFrame() override;
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111
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112 /**
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113 * Return the last frame that would come out of the speakers if we
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114 * stopped playback right now.
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115 */
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116 virtual sv_frame_t getCurrentBufferedFrame();
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117
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118 /**
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119 * Return the frame at which playback is expected to end (if not looping).
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120 */
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121 virtual sv_frame_t getPlayEndFrame() { return m_lastModelEndFrame; }
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122
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123 /**
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124 * Set the playback target.
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125 */
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126 virtual void setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *);
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127
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128 /**
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129 * Set the resampler wrapper, if one is in use.
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130 */
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131 virtual void setResamplerWrapper(breakfastquay::ResamplerWrapper *);
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132
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133 /**
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134 * Set the block size of the target audio device. This should be
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135 * called by the target class.
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136 */
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137 virtual void setSystemPlaybackBlockSize(int blockSize) override;
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138
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139 /**
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140 * Get the block size of the target audio device. This may be an
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141 * estimate or upper bound, if the target has a variable block
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142 * size; the source should behave itself even if this value turns
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143 * out to be inaccurate.
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144 */
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145 virtual int getTargetBlockSize() const override;
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146
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147 /**
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148 * Set the playback latency of the target audio device, in frames
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149 * at the device sample rate. This is the difference between the
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150 * frame currently "leaving the speakers" and the last frame (or
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151 * highest last frame across all channels) requested via
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152 * getSamples(). The default is zero.
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153 */
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154 virtual void setSystemPlaybackLatency(int) override;
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155
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156 /**
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157 * Get the playback latency of the target audio device.
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158 */
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159 sv_frame_t getTargetPlayLatency() const;
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160
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161 /**
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162 * Specify that the target audio device has a fixed sample rate
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163 * (i.e. cannot accommodate arbitrary sample rates based on the
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164 * source). If the target sets this to something other than the
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165 * source sample rate, this class will resample automatically to
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166 * fit.
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167 */
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168 virtual void setSystemPlaybackSampleRate(int) override;
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169
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170 /**
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171 * Return the sample rate set by the target audio device (or the
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172 * source sample rate if the target hasn't set one).
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173 */
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174 virtual sv_samplerate_t getDeviceSampleRate() const override;
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175
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176 /**
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177 * Indicate how many channels the target audio device was opened
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178 * with. Note that the target device does channel mixing in the
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179 * case where our requested channel count does not match its, so
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180 * long as we provide the number of channels we specified when the
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181 * target was started in getApplicationChannelCount().
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182 */
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183 virtual void setSystemPlaybackChannelCount(int) override;
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184
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185 /**
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186 * Set the current output levels for metering (for call from the
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187 * target)
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188 */
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189 virtual void setOutputLevels(float left, float right) override;
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190
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191 /**
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192 * Return the current output levels in the range 0.0 -> 1.0, for
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193 * metering purposes. The values returned are the peak values
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194 * since the last time this function was called (after which they
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195 * are reset to zero until setOutputLevels is called again by the
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196 * driver).
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197 *
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198 * Return true if the values have been set since this function was
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199 * last called (i.e. if they are meaningful). Return false if they
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200 * have not been set (in which case both will be zero).
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201 */
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202 virtual bool getOutputLevels(float &left, float &right) override;
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203
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204 /**
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205 * Get the number of channels of audio that in the source models.
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206 * This may safely be called from a realtime thread. Returns 0 if
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207 * there is no source yet available.
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208 */
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209 int getSourceChannelCount() const;
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210
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211 /**
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212 * Get the number of channels of audio that will be provided
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213 * to the play target. This may be more than the source channel
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214 * count: for example, a mono source will provide 2 channels
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215 * after pan.
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216 *
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217 * This may safely be called from a realtime thread. Returns 0 if
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218 * there is no source yet available.
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219 *
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220 * override from AudioPlaySource
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221 */
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222 virtual int getTargetChannelCount() const override;
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223
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224 /**
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225 * Get the number of channels of audio the device is
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226 * expecting. Equal to whatever getTargetChannelCount() was
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227 * returning at the time the device was initialised.
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228 */
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229 int getDeviceChannelCount() const;
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230
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231 /**
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232 * ApplicationPlaybackSource equivalent of the above.
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233 *
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234 * override from breakfastquay::ApplicationPlaybackSource
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235 */
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236 virtual int getApplicationChannelCount() const override {
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237 return getTargetChannelCount();
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238 }
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239
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240 /**
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241 * Get the actual sample rate of the source material (the main
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242 * model). This may safely be called from a realtime thread.
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243 * Returns 0 if there is no source yet available.
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244 *
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245 * When this changes, the AudioCallbackPlaySource notifies its
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246 * ResamplerWrapper of the new sample rate so that it can resample
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247 * correctly on the way to the device (which is opened at a fixed
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248 * rate, see getApplicationSampleRate).
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249 */
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250 virtual sv_samplerate_t getSourceSampleRate() const override;
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251
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252 /**
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253 * ApplicationPlaybackSource interface method: get the sample rate
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254 * at which the application wants the device to be opened. We
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255 * always allow the device to open at its default rate, and then
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256 * we resample if the audio is at a different rate. This avoids
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257 * having to close and re-open the device to obtain consistent
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258 * behaviour for consecutive sessions with different source rates.
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259 */
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260 virtual int getApplicationSampleRate() const override {
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261 return 0;
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262 }
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263
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264 /**
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265 * Get "count" samples (at the target sample rate) of the mixed
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266 * audio data, in all channels. This may safely be called from a
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267 * realtime thread.
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268 */
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269 virtual int getSourceSamples(float *const *buffer, int nchannels, int count) override;
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270
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271 /**
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272 * Set the time stretcher factor (i.e. playback speed).
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273 */
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274 void setTimeStretch(double factor);
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275
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276 /**
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277 * Set a single real-time plugin as a processing effect for
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278 * auditioning during playback.
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279 *
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280 * The plugin must have been initialised with
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281 * getTargetChannelCount() channels and a getTargetBlockSize()
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282 * sample frame processing block size.
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283 *
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284 * This playback source takes ownership of the plugin, which will
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285 * be deleted at some point after the following call to
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286 * setAuditioningEffect (depending on real-time constraints).
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287 *
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288 * Pass a null pointer to remove the current auditioning plugin,
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289 * if any.
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290 */
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291 virtual void setAuditioningEffect(Auditionable *plugin) override;
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292
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293 /**
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294 * Specify that only the given set of models should be played.
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295 */
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296 void setSoloModelSet(std::set<ModelId>s);
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297
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298 /**
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299 * Specify that all models should be played as normal (if not
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300 * muted).
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301 */
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302 void clearSoloModelSet();
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303
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304 virtual std::string getClientName() const override {
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305 return m_clientName;
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306 }
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307
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308 signals:
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309 void playStatusChanged(bool isPlaying);
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310
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311 void sampleRateMismatch(sv_samplerate_t requested,
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312 sv_samplerate_t available,
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313 bool willResample);
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314
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315 void channelCountIncreased(int count); // target channel count (see getTargetChannelCount())
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316
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317 void audioOverloadPluginDisabled();
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318 void audioTimeStretchMultiChannelDisabled();
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319
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320 void activity(QString);
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321
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322 public slots:
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323 void audioProcessingOverload() override;
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324
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325 protected slots:
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326 void selectionChanged();
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327 void playLoopModeChanged();
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328 void playSelectionModeChanged();
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329 void playParametersChanged(int);
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330 void preferenceChanged(PropertyContainer::PropertyName);
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331 void modelChangedWithin(ModelId, sv_frame_t startFrame, sv_frame_t endFrame);
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332
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333 protected:
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334 ViewManagerBase *m_viewManager;
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335 AudioGenerator *m_audioGenerator;
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336 std::string m_clientName;
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337
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338 class RingBufferVector : public std::vector<RingBuffer<float> *> {
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339 public:
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340 virtual ~RingBufferVector() {
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341 while (!empty()) {
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342 delete *begin();
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343 erase(begin());
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344 }
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345 }
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346 };
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347
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348 std::set<ModelId> m_models;
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349 RingBufferVector *m_readBuffers;
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350 RingBufferVector *m_writeBuffers;
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351 sv_frame_t m_readBufferFill;
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352 sv_frame_t m_writeBufferFill;
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353 Scavenger<RingBufferVector> m_bufferScavenger;
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354 int m_sourceChannelCount;
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355 sv_frame_t m_blockSize;
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356 sv_samplerate_t m_sourceSampleRate;
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357 sv_samplerate_t m_deviceSampleRate;
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358 int m_deviceChannelCount;
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359 sv_frame_t m_playLatency;
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360 breakfastquay::SystemPlaybackTarget *m_target;
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361 double m_lastRetrievalTimestamp;
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362 sv_frame_t m_lastRetrievedBlockSize;
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363 bool m_trustworthyTimestamps;
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364 sv_frame_t m_lastCurrentFrame;
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365 bool m_playing;
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366 bool m_exiting;
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367 sv_frame_t m_lastModelEndFrame;
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368 int m_ringBufferSize;
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369 float m_outputLeft;
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370 float m_outputRight;
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371 bool m_levelsSet;
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372 RealTimePluginInstance *m_auditioningPlugin;
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373 bool m_auditioningPluginBypassed;
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374 Scavenger<RealTimePluginInstance> m_pluginScavenger;
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375 sv_frame_t m_playStartFrame;
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376 bool m_playStartFramePassed;
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377 RealTime m_playStartedAt;
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378
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379 RingBuffer<float> *getWriteRingBuffer(int c) {
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380 if (m_writeBuffers && c < (int)m_writeBuffers->size()) {
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381 return (*m_writeBuffers)[c];
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382 } else {
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383 return 0;
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384 }
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385 }
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386
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387 RingBuffer<float> *getReadRingBuffer(int c) {
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388 RingBufferVector *rb = m_readBuffers;
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389 if (rb && c < (int)rb->size()) {
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390 return (*rb)[c];
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Chris@595
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391 } else {
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Chris@595
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392 return 0;
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Chris@595
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393 }
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Chris@43
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394 }
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Chris@43
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395
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Chris@366
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396 void clearRingBuffers(bool haveLock = false, int count = 0);
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Chris@43
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397 void unifyRingBuffers();
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Chris@43
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398
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Chris@62
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399 RubberBand::RubberBandStretcher *m_timeStretcher;
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Chris@130
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400 RubberBand::RubberBandStretcher *m_monoStretcher;
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Chris@436
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401 double m_stretchRatio;
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Chris@130
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402 bool m_stretchMono;
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Chris@91
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403
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Chris@436
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404 int m_stretcherInputCount;
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Chris@91
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405 float **m_stretcherInputs;
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Chris@436
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406 sv_frame_t *m_stretcherInputSizes;
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Chris@43
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407
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Chris@43
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408 // Called from fill thread, m_playing true, mutex held
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Chris@43
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409 // Return true if work done
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Chris@43
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410 bool fillBuffers();
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Chris@43
|
411
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Chris@43
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412 // Called from fillBuffers. Return the number of frames written,
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Chris@43
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413 // which will be count or fewer. Return in the frame argument the
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Chris@43
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414 // new buffered frame position (which may be earlier than the
|
Chris@43
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415 // frame argument passed in, in the case of looping).
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Chris@434
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416 sv_frame_t mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers);
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Chris@43
|
417
|
Chris@43
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418 // Called from getSourceSamples.
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Chris@559
|
419 void applyAuditioningEffect(sv_frame_t count, float *const *buffers);
|
Chris@43
|
420
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Chris@93
|
421 // Ranges of current selections, if play selection is active
|
Chris@93
|
422 std::vector<RealTime> m_rangeStarts;
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Chris@93
|
423 std::vector<RealTime> m_rangeDurations;
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Chris@93
|
424 void rebuildRangeLists();
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Chris@93
|
425
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Chris@434
|
426 sv_frame_t getCurrentFrame(RealTime outputLatency);
|
Chris@93
|
427
|
Chris@43
|
428 class FillThread : public Thread
|
Chris@43
|
429 {
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Chris@43
|
430 public:
|
Chris@595
|
431 FillThread(AudioCallbackPlaySource &source) :
|
Chris@43
|
432 Thread(Thread::NonRTThread),
|
Chris@595
|
433 m_source(source) { }
|
Chris@43
|
434
|
Chris@634
|
435 void run() override;
|
Chris@43
|
436
|
Chris@43
|
437 protected:
|
Chris@595
|
438 AudioCallbackPlaySource &m_source;
|
Chris@43
|
439 };
|
Chris@43
|
440
|
Chris@43
|
441 QMutex m_mutex;
|
Chris@43
|
442 QWaitCondition m_condition;
|
Chris@43
|
443 FillThread *m_fillThread;
|
Chris@551
|
444 breakfastquay::ResamplerWrapper *m_resamplerWrapper; // I don't own this
|
Chris@43
|
445 };
|
Chris@43
|
446
|
Chris@43
|
447 #endif
|
Chris@43
|
448
|
Chris@43
|
449
|