Chris@43
|
1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
|
Chris@43
|
2
|
Chris@43
|
3 /*
|
Chris@43
|
4 Sonic Visualiser
|
Chris@43
|
5 An audio file viewer and annotation editor.
|
Chris@43
|
6 Centre for Digital Music, Queen Mary, University of London.
|
Chris@43
|
7 This file copyright 2006 Chris Cannam and QMUL.
|
Chris@43
|
8
|
Chris@43
|
9 This program is free software; you can redistribute it and/or
|
Chris@43
|
10 modify it under the terms of the GNU General Public License as
|
Chris@43
|
11 published by the Free Software Foundation; either version 2 of the
|
Chris@43
|
12 License, or (at your option) any later version. See the file
|
Chris@43
|
13 COPYING included with this distribution for more information.
|
Chris@43
|
14 */
|
Chris@43
|
15
|
Chris@475
|
16 #ifndef AUDIO_CALLBACK_PLAY_SOURCE_H
|
Chris@475
|
17 #define AUDIO_CALLBACK_PLAY_SOURCE_H
|
Chris@43
|
18
|
Chris@43
|
19 #include "base/RingBuffer.h"
|
Chris@43
|
20 #include "base/AudioPlaySource.h"
|
Chris@43
|
21 #include "base/PropertyContainer.h"
|
Chris@43
|
22 #include "base/Scavenger.h"
|
Chris@43
|
23
|
Chris@468
|
24 #include <bqaudioio/ApplicationPlaybackSource.h>
|
Chris@468
|
25
|
Chris@43
|
26 #include <QObject>
|
Chris@43
|
27 #include <QMutex>
|
Chris@43
|
28 #include <QWaitCondition>
|
Chris@43
|
29
|
Chris@43
|
30 #include "base/Thread.h"
|
Chris@93
|
31 #include "base/RealTime.h"
|
Chris@43
|
32
|
Chris@43
|
33 #include <samplerate.h>
|
Chris@43
|
34
|
Chris@43
|
35 #include <set>
|
Chris@43
|
36 #include <map>
|
Chris@43
|
37
|
Chris@91
|
38 namespace RubberBand {
|
Chris@91
|
39 class RubberBandStretcher;
|
Chris@91
|
40 }
|
Chris@62
|
41
|
Chris@544
|
42 namespace breakfastquay {
|
Chris@551
|
43 class ResamplerWrapper;
|
Chris@544
|
44 }
|
Chris@544
|
45
|
Chris@43
|
46 class Model;
|
Chris@105
|
47 class ViewManagerBase;
|
Chris@43
|
48 class AudioGenerator;
|
Chris@43
|
49 class PlayParameters;
|
Chris@43
|
50 class RealTimePluginInstance;
|
Chris@91
|
51 class AudioCallbackPlayTarget;
|
Chris@43
|
52
|
Chris@43
|
53 /**
|
Chris@43
|
54 * AudioCallbackPlaySource manages audio data supply to callback-based
|
Chris@43
|
55 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
|
Chris@43
|
56 * per channel, filled during playback by a non-realtime thread, and
|
Chris@43
|
57 * provides a method for a realtime thread to pick up the latest
|
Chris@43
|
58 * available sample data from these buffers.
|
Chris@43
|
59 */
|
Chris@238
|
60 class AudioCallbackPlaySource : public QObject,
|
Chris@468
|
61 public AudioPlaySource,
|
Chris@468
|
62 public breakfastquay::ApplicationPlaybackSource
|
Chris@43
|
63 {
|
Chris@43
|
64 Q_OBJECT
|
Chris@43
|
65
|
Chris@43
|
66 public:
|
Chris@105
|
67 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
|
Chris@43
|
68 virtual ~AudioCallbackPlaySource();
|
Chris@43
|
69
|
Chris@43
|
70 /**
|
Chris@43
|
71 * Add a data model to be played from. The source can mix
|
Chris@43
|
72 * playback from a number of sources including dense and sparse
|
Chris@43
|
73 * models. The models must match in sample rate, but they don't
|
Chris@43
|
74 * have to have identical numbers of channels.
|
Chris@43
|
75 */
|
Chris@43
|
76 virtual void addModel(Model *model);
|
Chris@43
|
77
|
Chris@43
|
78 /**
|
Chris@43
|
79 * Remove a model.
|
Chris@43
|
80 */
|
Chris@43
|
81 virtual void removeModel(Model *model);
|
Chris@43
|
82
|
Chris@43
|
83 /**
|
Chris@43
|
84 * Remove all models. (Silence will ensue.)
|
Chris@43
|
85 */
|
Chris@43
|
86 virtual void clearModels();
|
Chris@43
|
87
|
Chris@43
|
88 /**
|
Chris@43
|
89 * Start making data available in the ring buffers for playback,
|
Chris@43
|
90 * from the given frame. If playback is already under way, reseek
|
Chris@43
|
91 * to the given frame and continue.
|
Chris@43
|
92 */
|
Chris@434
|
93 virtual void play(sv_frame_t startFrame);
|
Chris@43
|
94
|
Chris@43
|
95 /**
|
Chris@43
|
96 * Stop playback and ensure that no more data is returned.
|
Chris@43
|
97 */
|
Chris@43
|
98 virtual void stop();
|
Chris@43
|
99
|
Chris@43
|
100 /**
|
Chris@43
|
101 * Return whether playback is currently supposed to be happening.
|
Chris@43
|
102 */
|
Chris@43
|
103 virtual bool isPlaying() const { return m_playing; }
|
Chris@43
|
104
|
Chris@43
|
105 /**
|
Chris@43
|
106 * Return the frame number that is currently expected to be coming
|
Chris@43
|
107 * out of the speakers. (i.e. compensating for playback latency.)
|
Chris@43
|
108 */
|
Chris@434
|
109 virtual sv_frame_t getCurrentPlayingFrame();
|
Chris@93
|
110
|
Chris@93
|
111 /**
|
Chris@93
|
112 * Return the last frame that would come out of the speakers if we
|
Chris@93
|
113 * stopped playback right now.
|
Chris@93
|
114 */
|
Chris@434
|
115 virtual sv_frame_t getCurrentBufferedFrame();
|
Chris@43
|
116
|
Chris@43
|
117 /**
|
Chris@43
|
118 * Return the frame at which playback is expected to end (if not looping).
|
Chris@43
|
119 */
|
Chris@434
|
120 virtual sv_frame_t getPlayEndFrame() { return m_lastModelEndFrame; }
|
Chris@43
|
121
|
Chris@43
|
122 /**
|
Chris@498
|
123 * Set the playback target.
|
Chris@43
|
124 */
|
Chris@468
|
125 virtual void setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *);
|
Chris@468
|
126
|
Chris@468
|
127 /**
|
Chris@551
|
128 * Set the resampler wrapper, if one is in use.
|
Chris@551
|
129 */
|
Chris@551
|
130 virtual void setResamplerWrapper(breakfastquay::ResamplerWrapper *);
|
Chris@551
|
131
|
Chris@551
|
132 /**
|
Chris@468
|
133 * Set the block size of the target audio device. This should be
|
Chris@468
|
134 * called by the target class.
|
Chris@468
|
135 */
|
Chris@468
|
136 virtual void setSystemPlaybackBlockSize(int blockSize);
|
Chris@43
|
137
|
Chris@43
|
138 /**
|
Chris@91
|
139 * Get the block size of the target audio device. This may be an
|
Chris@91
|
140 * estimate or upper bound, if the target has a variable block
|
Chris@91
|
141 * size; the source should behave itself even if this value turns
|
Chris@91
|
142 * out to be inaccurate.
|
Chris@43
|
143 */
|
Chris@366
|
144 int getTargetBlockSize() const;
|
Chris@43
|
145
|
Chris@43
|
146 /**
|
Chris@43
|
147 * Set the playback latency of the target audio device, in frames
|
Chris@43
|
148 * at the target sample rate. This is the difference between the
|
Chris@43
|
149 * frame currently "leaving the speakers" and the last frame (or
|
Chris@43
|
150 * highest last frame across all channels) requested via
|
Chris@43
|
151 * getSamples(). The default is zero.
|
Chris@43
|
152 */
|
Chris@468
|
153 void setSystemPlaybackLatency(int);
|
Chris@43
|
154
|
Chris@43
|
155 /**
|
Chris@43
|
156 * Get the playback latency of the target audio device.
|
Chris@43
|
157 */
|
Chris@434
|
158 sv_frame_t getTargetPlayLatency() const;
|
Chris@43
|
159
|
Chris@43
|
160 /**
|
Chris@43
|
161 * Specify that the target audio device has a fixed sample rate
|
Chris@43
|
162 * (i.e. cannot accommodate arbitrary sample rates based on the
|
Chris@43
|
163 * source). If the target sets this to something other than the
|
Chris@43
|
164 * source sample rate, this class will resample automatically to
|
Chris@43
|
165 * fit.
|
Chris@43
|
166 */
|
Chris@468
|
167 void setSystemPlaybackSampleRate(int);
|
Chris@43
|
168
|
Chris@43
|
169 /**
|
Chris@43
|
170 * Return the sample rate set by the target audio device (or the
|
Chris@43
|
171 * source sample rate if the target hasn't set one).
|
Chris@43
|
172 */
|
Chris@434
|
173 virtual sv_samplerate_t getTargetSampleRate() const;
|
Chris@43
|
174
|
Chris@43
|
175 /**
|
Chris@546
|
176 * Indicate how many channels the target audio device was opened
|
Chris@546
|
177 * with. Note that the target device does channel mixing in the
|
Chris@546
|
178 * case where our requested channel count does not match its.
|
Chris@546
|
179 */
|
Chris@546
|
180 void setSystemPlaybackChannelCount(int);
|
Chris@546
|
181
|
Chris@546
|
182 /**
|
Chris@43
|
183 * Set the current output levels for metering (for call from the
|
Chris@43
|
184 * target)
|
Chris@43
|
185 */
|
Chris@43
|
186 void setOutputLevels(float left, float right);
|
Chris@43
|
187
|
Chris@43
|
188 /**
|
Chris@43
|
189 * Return the current (or thereabouts) output levels in the range
|
Chris@43
|
190 * 0.0 -> 1.0, for metering purposes.
|
Chris@43
|
191 */
|
Chris@43
|
192 virtual bool getOutputLevels(float &left, float &right);
|
Chris@43
|
193
|
Chris@43
|
194 /**
|
Chris@43
|
195 * Get the number of channels of audio that in the source models.
|
Chris@43
|
196 * This may safely be called from a realtime thread. Returns 0 if
|
Chris@43
|
197 * there is no source yet available.
|
Chris@43
|
198 */
|
Chris@366
|
199 int getSourceChannelCount() const;
|
Chris@43
|
200
|
Chris@43
|
201 /**
|
Chris@43
|
202 * Get the number of channels of audio that will be provided
|
Chris@43
|
203 * to the play target. This may be more than the source channel
|
Chris@43
|
204 * count: for example, a mono source will provide 2 channels
|
Chris@43
|
205 * after pan.
|
Chris@43
|
206 * This may safely be called from a realtime thread. Returns 0 if
|
Chris@43
|
207 * there is no source yet available.
|
Chris@43
|
208 */
|
Chris@366
|
209 int getTargetChannelCount() const;
|
Chris@43
|
210
|
Chris@43
|
211 /**
|
Chris@468
|
212 * ApplicationPlaybackSource equivalent of the above.
|
Chris@468
|
213 */
|
Chris@468
|
214 virtual int getApplicationChannelCount() const {
|
Chris@468
|
215 return getTargetChannelCount();
|
Chris@468
|
216 }
|
Chris@468
|
217
|
Chris@468
|
218 /**
|
Chris@43
|
219 * Get the actual sample rate of the source material. This may
|
Chris@43
|
220 * safely be called from a realtime thread. Returns 0 if there is
|
Chris@43
|
221 * no source yet available.
|
Chris@43
|
222 */
|
Chris@434
|
223 virtual sv_samplerate_t getSourceSampleRate() const;
|
Chris@43
|
224
|
Chris@43
|
225 /**
|
Chris@468
|
226 * ApplicationPlaybackSource equivalent of the above.
|
Chris@468
|
227 */
|
Chris@468
|
228 virtual int getApplicationSampleRate() const {
|
Chris@468
|
229 return int(round(getSourceSampleRate()));
|
Chris@468
|
230 }
|
Chris@468
|
231
|
Chris@468
|
232 /**
|
Chris@43
|
233 * Get "count" samples (at the target sample rate) of the mixed
|
Chris@43
|
234 * audio data, in all channels. This may safely be called from a
|
Chris@43
|
235 * realtime thread.
|
Chris@43
|
236 */
|
Chris@471
|
237 virtual int getSourceSamples(int count, float **buffer);
|
Chris@43
|
238
|
Chris@43
|
239 /**
|
Chris@91
|
240 * Set the time stretcher factor (i.e. playback speed).
|
Chris@43
|
241 */
|
Chris@436
|
242 void setTimeStretch(double factor);
|
Chris@43
|
243
|
Chris@43
|
244 /**
|
Chris@43
|
245 * Set a single real-time plugin as a processing effect for
|
Chris@43
|
246 * auditioning during playback.
|
Chris@43
|
247 *
|
Chris@43
|
248 * The plugin must have been initialised with
|
Chris@43
|
249 * getTargetChannelCount() channels and a getTargetBlockSize()
|
Chris@43
|
250 * sample frame processing block size.
|
Chris@43
|
251 *
|
Chris@43
|
252 * This playback source takes ownership of the plugin, which will
|
Chris@43
|
253 * be deleted at some point after the following call to
|
Chris@107
|
254 * setAuditioningEffect (depending on real-time constraints).
|
Chris@43
|
255 *
|
Chris@43
|
256 * Pass a null pointer to remove the current auditioning plugin,
|
Chris@43
|
257 * if any.
|
Chris@43
|
258 */
|
Chris@107
|
259 void setAuditioningEffect(Auditionable *plugin);
|
Chris@43
|
260
|
Chris@43
|
261 /**
|
Chris@43
|
262 * Specify that only the given set of models should be played.
|
Chris@43
|
263 */
|
Chris@43
|
264 void setSoloModelSet(std::set<Model *>s);
|
Chris@43
|
265
|
Chris@43
|
266 /**
|
Chris@43
|
267 * Specify that all models should be played as normal (if not
|
Chris@43
|
268 * muted).
|
Chris@43
|
269 */
|
Chris@43
|
270 void clearSoloModelSet();
|
Chris@43
|
271
|
Chris@468
|
272 std::string getClientName() const { return m_clientName; }
|
Chris@57
|
273
|
Chris@43
|
274 signals:
|
Chris@43
|
275 void modelReplaced();
|
Chris@43
|
276
|
Chris@43
|
277 void playStatusChanged(bool isPlaying);
|
Chris@43
|
278
|
Chris@436
|
279 void sampleRateMismatch(sv_samplerate_t requested,
|
Chris@436
|
280 sv_samplerate_t available,
|
Chris@436
|
281 bool willResample);
|
Chris@43
|
282
|
Chris@43
|
283 void audioOverloadPluginDisabled();
|
Chris@130
|
284 void audioTimeStretchMultiChannelDisabled();
|
Chris@43
|
285
|
Chris@158
|
286 void activity(QString);
|
Chris@158
|
287
|
Chris@43
|
288 public slots:
|
Chris@43
|
289 void audioProcessingOverload();
|
Chris@43
|
290
|
Chris@43
|
291 protected slots:
|
Chris@43
|
292 void selectionChanged();
|
Chris@43
|
293 void playLoopModeChanged();
|
Chris@43
|
294 void playSelectionModeChanged();
|
Chris@43
|
295 void playParametersChanged(PlayParameters *);
|
Chris@43
|
296 void preferenceChanged(PropertyContainer::PropertyName);
|
Chris@435
|
297 void modelChangedWithin(sv_frame_t startFrame, sv_frame_t endFrame);
|
Chris@43
|
298
|
Chris@43
|
299 protected:
|
Chris@105
|
300 ViewManagerBase *m_viewManager;
|
Chris@57
|
301 AudioGenerator *m_audioGenerator;
|
Chris@468
|
302 std::string m_clientName;
|
Chris@43
|
303
|
Chris@43
|
304 class RingBufferVector : public std::vector<RingBuffer<float> *> {
|
Chris@43
|
305 public:
|
Chris@43
|
306 virtual ~RingBufferVector() {
|
Chris@43
|
307 while (!empty()) {
|
Chris@43
|
308 delete *begin();
|
Chris@43
|
309 erase(begin());
|
Chris@43
|
310 }
|
Chris@43
|
311 }
|
Chris@43
|
312 };
|
Chris@43
|
313
|
Chris@43
|
314 std::set<Model *> m_models;
|
Chris@43
|
315 RingBufferVector *m_readBuffers;
|
Chris@43
|
316 RingBufferVector *m_writeBuffers;
|
Chris@436
|
317 sv_frame_t m_readBufferFill;
|
Chris@436
|
318 sv_frame_t m_writeBufferFill;
|
Chris@43
|
319 Scavenger<RingBufferVector> m_bufferScavenger;
|
Chris@366
|
320 int m_sourceChannelCount;
|
Chris@436
|
321 sv_frame_t m_blockSize;
|
Chris@434
|
322 sv_samplerate_t m_sourceSampleRate;
|
Chris@434
|
323 sv_samplerate_t m_targetSampleRate;
|
Chris@436
|
324 sv_frame_t m_playLatency;
|
Chris@468
|
325 breakfastquay::SystemPlaybackTarget *m_target;
|
Chris@91
|
326 double m_lastRetrievalTimestamp;
|
Chris@436
|
327 sv_frame_t m_lastRetrievedBlockSize;
|
Chris@102
|
328 bool m_trustworthyTimestamps;
|
Chris@434
|
329 sv_frame_t m_lastCurrentFrame;
|
Chris@43
|
330 bool m_playing;
|
Chris@43
|
331 bool m_exiting;
|
Chris@434
|
332 sv_frame_t m_lastModelEndFrame;
|
Chris@366
|
333 int m_ringBufferSize;
|
Chris@43
|
334 float m_outputLeft;
|
Chris@43
|
335 float m_outputRight;
|
Chris@43
|
336 RealTimePluginInstance *m_auditioningPlugin;
|
Chris@43
|
337 bool m_auditioningPluginBypassed;
|
Chris@43
|
338 Scavenger<RealTimePluginInstance> m_pluginScavenger;
|
Chris@434
|
339 sv_frame_t m_playStartFrame;
|
Chris@94
|
340 bool m_playStartFramePassed;
|
Chris@94
|
341 RealTime m_playStartedAt;
|
Chris@43
|
342
|
Chris@366
|
343 RingBuffer<float> *getWriteRingBuffer(int c) {
|
Chris@366
|
344 if (m_writeBuffers && c < (int)m_writeBuffers->size()) {
|
Chris@43
|
345 return (*m_writeBuffers)[c];
|
Chris@43
|
346 } else {
|
Chris@43
|
347 return 0;
|
Chris@43
|
348 }
|
Chris@43
|
349 }
|
Chris@43
|
350
|
Chris@366
|
351 RingBuffer<float> *getReadRingBuffer(int c) {
|
Chris@43
|
352 RingBufferVector *rb = m_readBuffers;
|
Chris@366
|
353 if (rb && c < (int)rb->size()) {
|
Chris@43
|
354 return (*rb)[c];
|
Chris@43
|
355 } else {
|
Chris@43
|
356 return 0;
|
Chris@43
|
357 }
|
Chris@43
|
358 }
|
Chris@43
|
359
|
Chris@366
|
360 void clearRingBuffers(bool haveLock = false, int count = 0);
|
Chris@43
|
361 void unifyRingBuffers();
|
Chris@43
|
362
|
Chris@62
|
363 RubberBand::RubberBandStretcher *m_timeStretcher;
|
Chris@130
|
364 RubberBand::RubberBandStretcher *m_monoStretcher;
|
Chris@436
|
365 double m_stretchRatio;
|
Chris@130
|
366 bool m_stretchMono;
|
Chris@91
|
367
|
Chris@436
|
368 int m_stretcherInputCount;
|
Chris@91
|
369 float **m_stretcherInputs;
|
Chris@436
|
370 sv_frame_t *m_stretcherInputSizes;
|
Chris@43
|
371
|
Chris@43
|
372 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
373 // Return true if work done
|
Chris@43
|
374 bool fillBuffers();
|
Chris@43
|
375
|
Chris@43
|
376 // Called from fillBuffers. Return the number of frames written,
|
Chris@43
|
377 // which will be count or fewer. Return in the frame argument the
|
Chris@43
|
378 // new buffered frame position (which may be earlier than the
|
Chris@43
|
379 // frame argument passed in, in the case of looping).
|
Chris@434
|
380 sv_frame_t mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers);
|
Chris@43
|
381
|
Chris@43
|
382 // Called from getSourceSamples.
|
Chris@434
|
383 void applyAuditioningEffect(sv_frame_t count, float **buffers);
|
Chris@43
|
384
|
Chris@93
|
385 // Ranges of current selections, if play selection is active
|
Chris@93
|
386 std::vector<RealTime> m_rangeStarts;
|
Chris@93
|
387 std::vector<RealTime> m_rangeDurations;
|
Chris@93
|
388 void rebuildRangeLists();
|
Chris@93
|
389
|
Chris@434
|
390 sv_frame_t getCurrentFrame(RealTime outputLatency);
|
Chris@93
|
391
|
Chris@43
|
392 class FillThread : public Thread
|
Chris@43
|
393 {
|
Chris@43
|
394 public:
|
Chris@43
|
395 FillThread(AudioCallbackPlaySource &source) :
|
Chris@43
|
396 Thread(Thread::NonRTThread),
|
Chris@43
|
397 m_source(source) { }
|
Chris@43
|
398
|
Chris@43
|
399 virtual void run();
|
Chris@43
|
400
|
Chris@43
|
401 protected:
|
Chris@43
|
402 AudioCallbackPlaySource &m_source;
|
Chris@43
|
403 };
|
Chris@43
|
404
|
Chris@43
|
405 QMutex m_mutex;
|
Chris@43
|
406 QWaitCondition m_condition;
|
Chris@43
|
407 FillThread *m_fillThread;
|
Chris@551
|
408 breakfastquay::ResamplerWrapper *m_resamplerWrapper; // I don't own this
|
Chris@43
|
409 };
|
Chris@43
|
410
|
Chris@43
|
411 #endif
|
Chris@43
|
412
|
Chris@43
|
413
|