annotate audio/AudioCallbackPlaySource.h @ 475:f93820d36cb0 recording

Start stubbing in audio record
author Chris Cannam
date Tue, 18 Aug 2015 14:04:47 +0100
parents c6094bca34f4
children cd9dec2f47e8
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@475 16 #ifndef AUDIO_CALLBACK_PLAY_SOURCE_H
Chris@475 17 #define AUDIO_CALLBACK_PLAY_SOURCE_H
Chris@43 18
Chris@43 19 #include "base/RingBuffer.h"
Chris@43 20 #include "base/AudioPlaySource.h"
Chris@43 21 #include "base/PropertyContainer.h"
Chris@43 22 #include "base/Scavenger.h"
Chris@43 23
Chris@468 24 #include <bqaudioio/ApplicationPlaybackSource.h>
Chris@468 25
Chris@43 26 #include <QObject>
Chris@43 27 #include <QMutex>
Chris@43 28 #include <QWaitCondition>
Chris@43 29
Chris@43 30 #include "base/Thread.h"
Chris@93 31 #include "base/RealTime.h"
Chris@43 32
Chris@43 33 #include <samplerate.h>
Chris@43 34
Chris@43 35 #include <set>
Chris@43 36 #include <map>
Chris@43 37
Chris@91 38 namespace RubberBand {
Chris@91 39 class RubberBandStretcher;
Chris@91 40 }
Chris@62 41
Chris@43 42 class Model;
Chris@105 43 class ViewManagerBase;
Chris@43 44 class AudioGenerator;
Chris@43 45 class PlayParameters;
Chris@43 46 class RealTimePluginInstance;
Chris@91 47 class AudioCallbackPlayTarget;
Chris@43 48
Chris@43 49 /**
Chris@43 50 * AudioCallbackPlaySource manages audio data supply to callback-based
Chris@43 51 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
Chris@43 52 * per channel, filled during playback by a non-realtime thread, and
Chris@43 53 * provides a method for a realtime thread to pick up the latest
Chris@43 54 * available sample data from these buffers.
Chris@43 55 */
Chris@238 56 class AudioCallbackPlaySource : public QObject,
Chris@468 57 public AudioPlaySource,
Chris@468 58 public breakfastquay::ApplicationPlaybackSource
Chris@43 59 {
Chris@43 60 Q_OBJECT
Chris@43 61
Chris@43 62 public:
Chris@105 63 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
Chris@43 64 virtual ~AudioCallbackPlaySource();
Chris@43 65
Chris@43 66 /**
Chris@43 67 * Add a data model to be played from. The source can mix
Chris@43 68 * playback from a number of sources including dense and sparse
Chris@43 69 * models. The models must match in sample rate, but they don't
Chris@43 70 * have to have identical numbers of channels.
Chris@43 71 */
Chris@43 72 virtual void addModel(Model *model);
Chris@43 73
Chris@43 74 /**
Chris@43 75 * Remove a model.
Chris@43 76 */
Chris@43 77 virtual void removeModel(Model *model);
Chris@43 78
Chris@43 79 /**
Chris@43 80 * Remove all models. (Silence will ensue.)
Chris@43 81 */
Chris@43 82 virtual void clearModels();
Chris@43 83
Chris@43 84 /**
Chris@43 85 * Start making data available in the ring buffers for playback,
Chris@43 86 * from the given frame. If playback is already under way, reseek
Chris@43 87 * to the given frame and continue.
Chris@43 88 */
Chris@434 89 virtual void play(sv_frame_t startFrame);
Chris@43 90
Chris@43 91 /**
Chris@43 92 * Stop playback and ensure that no more data is returned.
Chris@43 93 */
Chris@43 94 virtual void stop();
Chris@43 95
Chris@43 96 /**
Chris@43 97 * Return whether playback is currently supposed to be happening.
Chris@43 98 */
Chris@43 99 virtual bool isPlaying() const { return m_playing; }
Chris@43 100
Chris@43 101 /**
Chris@43 102 * Return the frame number that is currently expected to be coming
Chris@43 103 * out of the speakers. (i.e. compensating for playback latency.)
Chris@43 104 */
Chris@434 105 virtual sv_frame_t getCurrentPlayingFrame();
Chris@93 106
Chris@93 107 /**
Chris@93 108 * Return the last frame that would come out of the speakers if we
Chris@93 109 * stopped playback right now.
Chris@93 110 */
Chris@434 111 virtual sv_frame_t getCurrentBufferedFrame();
Chris@43 112
Chris@43 113 /**
Chris@43 114 * Return the frame at which playback is expected to end (if not looping).
Chris@43 115 */
Chris@434 116 virtual sv_frame_t getPlayEndFrame() { return m_lastModelEndFrame; }
Chris@43 117
Chris@43 118 /**
Chris@468 119 * Set the playback target. This should be called by the target
Chris@468 120 * class.
Chris@43 121 */
Chris@468 122 virtual void setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *);
Chris@468 123
Chris@468 124 /**
Chris@468 125 * Set the block size of the target audio device. This should be
Chris@468 126 * called by the target class.
Chris@468 127 */
Chris@468 128 virtual void setSystemPlaybackBlockSize(int blockSize);
Chris@43 129
Chris@43 130 /**
Chris@91 131 * Get the block size of the target audio device. This may be an
Chris@91 132 * estimate or upper bound, if the target has a variable block
Chris@91 133 * size; the source should behave itself even if this value turns
Chris@91 134 * out to be inaccurate.
Chris@43 135 */
Chris@366 136 int getTargetBlockSize() const;
Chris@43 137
Chris@43 138 /**
Chris@43 139 * Set the playback latency of the target audio device, in frames
Chris@43 140 * at the target sample rate. This is the difference between the
Chris@43 141 * frame currently "leaving the speakers" and the last frame (or
Chris@43 142 * highest last frame across all channels) requested via
Chris@43 143 * getSamples(). The default is zero.
Chris@43 144 */
Chris@468 145 void setSystemPlaybackLatency(int);
Chris@43 146
Chris@43 147 /**
Chris@43 148 * Get the playback latency of the target audio device.
Chris@43 149 */
Chris@434 150 sv_frame_t getTargetPlayLatency() const;
Chris@43 151
Chris@43 152 /**
Chris@43 153 * Specify that the target audio device has a fixed sample rate
Chris@43 154 * (i.e. cannot accommodate arbitrary sample rates based on the
Chris@43 155 * source). If the target sets this to something other than the
Chris@43 156 * source sample rate, this class will resample automatically to
Chris@43 157 * fit.
Chris@43 158 */
Chris@468 159 void setSystemPlaybackSampleRate(int);
Chris@43 160
Chris@43 161 /**
Chris@43 162 * Return the sample rate set by the target audio device (or the
Chris@43 163 * source sample rate if the target hasn't set one).
Chris@43 164 */
Chris@434 165 virtual sv_samplerate_t getTargetSampleRate() const;
Chris@43 166
Chris@43 167 /**
Chris@43 168 * Set the current output levels for metering (for call from the
Chris@43 169 * target)
Chris@43 170 */
Chris@43 171 void setOutputLevels(float left, float right);
Chris@43 172
Chris@43 173 /**
Chris@43 174 * Return the current (or thereabouts) output levels in the range
Chris@43 175 * 0.0 -> 1.0, for metering purposes.
Chris@43 176 */
Chris@43 177 virtual bool getOutputLevels(float &left, float &right);
Chris@43 178
Chris@43 179 /**
Chris@43 180 * Get the number of channels of audio that in the source models.
Chris@43 181 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 182 * there is no source yet available.
Chris@43 183 */
Chris@366 184 int getSourceChannelCount() const;
Chris@43 185
Chris@43 186 /**
Chris@43 187 * Get the number of channels of audio that will be provided
Chris@43 188 * to the play target. This may be more than the source channel
Chris@43 189 * count: for example, a mono source will provide 2 channels
Chris@43 190 * after pan.
Chris@43 191 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 192 * there is no source yet available.
Chris@43 193 */
Chris@366 194 int getTargetChannelCount() const;
Chris@43 195
Chris@43 196 /**
Chris@468 197 * ApplicationPlaybackSource equivalent of the above.
Chris@468 198 */
Chris@468 199 virtual int getApplicationChannelCount() const {
Chris@468 200 return getTargetChannelCount();
Chris@468 201 }
Chris@468 202
Chris@468 203 /**
Chris@43 204 * Get the actual sample rate of the source material. This may
Chris@43 205 * safely be called from a realtime thread. Returns 0 if there is
Chris@43 206 * no source yet available.
Chris@43 207 */
Chris@434 208 virtual sv_samplerate_t getSourceSampleRate() const;
Chris@43 209
Chris@43 210 /**
Chris@468 211 * ApplicationPlaybackSource equivalent of the above.
Chris@468 212 */
Chris@468 213 virtual int getApplicationSampleRate() const {
Chris@468 214 return int(round(getSourceSampleRate()));
Chris@468 215 }
Chris@468 216
Chris@468 217 /**
Chris@43 218 * Get "count" samples (at the target sample rate) of the mixed
Chris@43 219 * audio data, in all channels. This may safely be called from a
Chris@43 220 * realtime thread.
Chris@43 221 */
Chris@473 222 virtual int getSourceSamples(int count, float **buffer);
Chris@43 223
Chris@43 224 /**
Chris@91 225 * Set the time stretcher factor (i.e. playback speed).
Chris@43 226 */
Chris@436 227 void setTimeStretch(double factor);
Chris@43 228
Chris@43 229 /**
Chris@43 230 * Set the resampler quality, 0 - 2 where 0 is fastest and 2 is
Chris@43 231 * highest quality.
Chris@43 232 */
Chris@43 233 void setResampleQuality(int q);
Chris@43 234
Chris@43 235 /**
Chris@43 236 * Set a single real-time plugin as a processing effect for
Chris@43 237 * auditioning during playback.
Chris@43 238 *
Chris@43 239 * The plugin must have been initialised with
Chris@43 240 * getTargetChannelCount() channels and a getTargetBlockSize()
Chris@43 241 * sample frame processing block size.
Chris@43 242 *
Chris@43 243 * This playback source takes ownership of the plugin, which will
Chris@43 244 * be deleted at some point after the following call to
Chris@107 245 * setAuditioningEffect (depending on real-time constraints).
Chris@43 246 *
Chris@43 247 * Pass a null pointer to remove the current auditioning plugin,
Chris@43 248 * if any.
Chris@43 249 */
Chris@107 250 void setAuditioningEffect(Auditionable *plugin);
Chris@43 251
Chris@43 252 /**
Chris@43 253 * Specify that only the given set of models should be played.
Chris@43 254 */
Chris@43 255 void setSoloModelSet(std::set<Model *>s);
Chris@43 256
Chris@43 257 /**
Chris@43 258 * Specify that all models should be played as normal (if not
Chris@43 259 * muted).
Chris@43 260 */
Chris@43 261 void clearSoloModelSet();
Chris@43 262
Chris@468 263 std::string getClientName() const { return m_clientName; }
Chris@57 264
Chris@43 265 signals:
Chris@43 266 void modelReplaced();
Chris@43 267
Chris@43 268 void playStatusChanged(bool isPlaying);
Chris@43 269
Chris@436 270 void sampleRateMismatch(sv_samplerate_t requested,
Chris@436 271 sv_samplerate_t available,
Chris@436 272 bool willResample);
Chris@43 273
Chris@43 274 void audioOverloadPluginDisabled();
Chris@130 275 void audioTimeStretchMultiChannelDisabled();
Chris@43 276
Chris@158 277 void activity(QString);
Chris@158 278
Chris@43 279 public slots:
Chris@43 280 void audioProcessingOverload();
Chris@43 281
Chris@43 282 protected slots:
Chris@43 283 void selectionChanged();
Chris@43 284 void playLoopModeChanged();
Chris@43 285 void playSelectionModeChanged();
Chris@43 286 void playParametersChanged(PlayParameters *);
Chris@43 287 void preferenceChanged(PropertyContainer::PropertyName);
Chris@435 288 void modelChangedWithin(sv_frame_t startFrame, sv_frame_t endFrame);
Chris@43 289
Chris@43 290 protected:
Chris@105 291 ViewManagerBase *m_viewManager;
Chris@57 292 AudioGenerator *m_audioGenerator;
Chris@468 293 std::string m_clientName;
Chris@43 294
Chris@43 295 class RingBufferVector : public std::vector<RingBuffer<float> *> {
Chris@43 296 public:
Chris@43 297 virtual ~RingBufferVector() {
Chris@43 298 while (!empty()) {
Chris@43 299 delete *begin();
Chris@43 300 erase(begin());
Chris@43 301 }
Chris@43 302 }
Chris@43 303 };
Chris@43 304
Chris@43 305 std::set<Model *> m_models;
Chris@43 306 RingBufferVector *m_readBuffers;
Chris@43 307 RingBufferVector *m_writeBuffers;
Chris@436 308 sv_frame_t m_readBufferFill;
Chris@436 309 sv_frame_t m_writeBufferFill;
Chris@43 310 Scavenger<RingBufferVector> m_bufferScavenger;
Chris@366 311 int m_sourceChannelCount;
Chris@436 312 sv_frame_t m_blockSize;
Chris@434 313 sv_samplerate_t m_sourceSampleRate;
Chris@434 314 sv_samplerate_t m_targetSampleRate;
Chris@436 315 sv_frame_t m_playLatency;
Chris@468 316 breakfastquay::SystemPlaybackTarget *m_target;
Chris@91 317 double m_lastRetrievalTimestamp;
Chris@436 318 sv_frame_t m_lastRetrievedBlockSize;
Chris@102 319 bool m_trustworthyTimestamps;
Chris@434 320 sv_frame_t m_lastCurrentFrame;
Chris@43 321 bool m_playing;
Chris@43 322 bool m_exiting;
Chris@434 323 sv_frame_t m_lastModelEndFrame;
Chris@366 324 int m_ringBufferSize;
Chris@43 325 float m_outputLeft;
Chris@43 326 float m_outputRight;
Chris@43 327 RealTimePluginInstance *m_auditioningPlugin;
Chris@43 328 bool m_auditioningPluginBypassed;
Chris@43 329 Scavenger<RealTimePluginInstance> m_pluginScavenger;
Chris@434 330 sv_frame_t m_playStartFrame;
Chris@94 331 bool m_playStartFramePassed;
Chris@94 332 RealTime m_playStartedAt;
Chris@43 333
Chris@366 334 RingBuffer<float> *getWriteRingBuffer(int c) {
Chris@366 335 if (m_writeBuffers && c < (int)m_writeBuffers->size()) {
Chris@43 336 return (*m_writeBuffers)[c];
Chris@43 337 } else {
Chris@43 338 return 0;
Chris@43 339 }
Chris@43 340 }
Chris@43 341
Chris@366 342 RingBuffer<float> *getReadRingBuffer(int c) {
Chris@43 343 RingBufferVector *rb = m_readBuffers;
Chris@366 344 if (rb && c < (int)rb->size()) {
Chris@43 345 return (*rb)[c];
Chris@43 346 } else {
Chris@43 347 return 0;
Chris@43 348 }
Chris@43 349 }
Chris@43 350
Chris@366 351 void clearRingBuffers(bool haveLock = false, int count = 0);
Chris@43 352 void unifyRingBuffers();
Chris@43 353
Chris@62 354 RubberBand::RubberBandStretcher *m_timeStretcher;
Chris@130 355 RubberBand::RubberBandStretcher *m_monoStretcher;
Chris@436 356 double m_stretchRatio;
Chris@130 357 bool m_stretchMono;
Chris@91 358
Chris@436 359 int m_stretcherInputCount;
Chris@91 360 float **m_stretcherInputs;
Chris@436 361 sv_frame_t *m_stretcherInputSizes;
Chris@43 362
Chris@43 363 // Called from fill thread, m_playing true, mutex held
Chris@43 364 // Return true if work done
Chris@43 365 bool fillBuffers();
Chris@43 366
Chris@43 367 // Called from fillBuffers. Return the number of frames written,
Chris@43 368 // which will be count or fewer. Return in the frame argument the
Chris@43 369 // new buffered frame position (which may be earlier than the
Chris@43 370 // frame argument passed in, in the case of looping).
Chris@434 371 sv_frame_t mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers);
Chris@43 372
Chris@43 373 // Called from getSourceSamples.
Chris@434 374 void applyAuditioningEffect(sv_frame_t count, float **buffers);
Chris@43 375
Chris@93 376 // Ranges of current selections, if play selection is active
Chris@93 377 std::vector<RealTime> m_rangeStarts;
Chris@93 378 std::vector<RealTime> m_rangeDurations;
Chris@93 379 void rebuildRangeLists();
Chris@93 380
Chris@434 381 sv_frame_t getCurrentFrame(RealTime outputLatency);
Chris@93 382
Chris@43 383 class FillThread : public Thread
Chris@43 384 {
Chris@43 385 public:
Chris@43 386 FillThread(AudioCallbackPlaySource &source) :
Chris@43 387 Thread(Thread::NonRTThread),
Chris@43 388 m_source(source) { }
Chris@43 389
Chris@43 390 virtual void run();
Chris@43 391
Chris@43 392 protected:
Chris@43 393 AudioCallbackPlaySource &m_source;
Chris@43 394 };
Chris@43 395
Chris@43 396 QMutex m_mutex;
Chris@43 397 QWaitCondition m_condition;
Chris@43 398 FillThread *m_fillThread;
Chris@43 399 SRC_STATE *m_converter;
Chris@43 400 SRC_STATE *m_crapConverter; // for use when playing very fast
Chris@43 401 int m_resampleQuality;
Chris@43 402 void initialiseConverter();
Chris@43 403 };
Chris@43 404
Chris@43 405 #endif
Chris@43 406
Chris@43 407