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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #ifndef AUDIO_CALLBACK_PLAY_SOURCE_H
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17 #define AUDIO_CALLBACK_PLAY_SOURCE_H
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18
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19 #include "base/RingBuffer.h"
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20 #include "base/AudioPlaySource.h"
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21 #include "base/PropertyContainer.h"
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22 #include "base/Scavenger.h"
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23
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24 #include <bqaudioio/ApplicationPlaybackSource.h>
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25
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26 #include <QObject>
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27 #include <QMutex>
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28 #include <QWaitCondition>
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29
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30 #include "base/Thread.h"
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31 #include "base/RealTime.h"
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32
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33 #include <samplerate.h>
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34
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35 #include <set>
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36 #include <map>
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37
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38 namespace RubberBand {
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39 class RubberBandStretcher;
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40 }
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41
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42 class Model;
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43 class ViewManagerBase;
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44 class AudioGenerator;
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45 class PlayParameters;
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46 class RealTimePluginInstance;
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47 class AudioCallbackPlayTarget;
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48
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49 /**
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50 * AudioCallbackPlaySource manages audio data supply to callback-based
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51 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
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52 * per channel, filled during playback by a non-realtime thread, and
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53 * provides a method for a realtime thread to pick up the latest
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54 * available sample data from these buffers.
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55 */
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56 class AudioCallbackPlaySource : public QObject,
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57 public AudioPlaySource,
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58 public breakfastquay::ApplicationPlaybackSource
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59 {
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60 Q_OBJECT
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61
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62 public:
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63 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
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64 virtual ~AudioCallbackPlaySource();
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65
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66 /**
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67 * Add a data model to be played from. The source can mix
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68 * playback from a number of sources including dense and sparse
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69 * models. The models must match in sample rate, but they don't
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70 * have to have identical numbers of channels.
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71 */
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72 virtual void addModel(Model *model);
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73
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74 /**
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75 * Remove a model.
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76 */
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77 virtual void removeModel(Model *model);
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78
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79 /**
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80 * Remove all models. (Silence will ensue.)
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81 */
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82 virtual void clearModels();
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83
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84 /**
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85 * Start making data available in the ring buffers for playback,
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86 * from the given frame. If playback is already under way, reseek
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87 * to the given frame and continue.
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88 */
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89 virtual void play(sv_frame_t startFrame);
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90
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91 /**
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92 * Stop playback and ensure that no more data is returned.
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93 */
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94 virtual void stop();
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95
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96 /**
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97 * Return whether playback is currently supposed to be happening.
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98 */
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99 virtual bool isPlaying() const { return m_playing; }
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100
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101 /**
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102 * Return the frame number that is currently expected to be coming
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103 * out of the speakers. (i.e. compensating for playback latency.)
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104 */
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105 virtual sv_frame_t getCurrentPlayingFrame();
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106
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107 /**
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108 * Return the last frame that would come out of the speakers if we
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109 * stopped playback right now.
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110 */
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111 virtual sv_frame_t getCurrentBufferedFrame();
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112
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113 /**
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114 * Return the frame at which playback is expected to end (if not looping).
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115 */
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116 virtual sv_frame_t getPlayEndFrame() { return m_lastModelEndFrame; }
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117
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118 /**
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119 * Set the playback target. This should be called by the target
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120 * class.
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121 */
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122 virtual void setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *);
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123
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124 /**
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125 * Set the block size of the target audio device. This should be
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126 * called by the target class.
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127 */
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128 virtual void setSystemPlaybackBlockSize(int blockSize);
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129
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130 /**
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131 * Get the block size of the target audio device. This may be an
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132 * estimate or upper bound, if the target has a variable block
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133 * size; the source should behave itself even if this value turns
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134 * out to be inaccurate.
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135 */
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136 int getTargetBlockSize() const;
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137
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138 /**
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139 * Set the playback latency of the target audio device, in frames
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140 * at the target sample rate. This is the difference between the
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141 * frame currently "leaving the speakers" and the last frame (or
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142 * highest last frame across all channels) requested via
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143 * getSamples(). The default is zero.
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144 */
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145 void setSystemPlaybackLatency(int);
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146
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147 /**
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148 * Get the playback latency of the target audio device.
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149 */
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150 sv_frame_t getTargetPlayLatency() const;
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151
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152 /**
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153 * Specify that the target audio device has a fixed sample rate
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154 * (i.e. cannot accommodate arbitrary sample rates based on the
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155 * source). If the target sets this to something other than the
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156 * source sample rate, this class will resample automatically to
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157 * fit.
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158 */
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159 void setSystemPlaybackSampleRate(int);
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160
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161 /**
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162 * Return the sample rate set by the target audio device (or the
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163 * source sample rate if the target hasn't set one).
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164 */
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165 virtual sv_samplerate_t getTargetSampleRate() const;
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166
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167 /**
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168 * Set the current output levels for metering (for call from the
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169 * target)
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170 */
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171 void setOutputLevels(float left, float right);
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172
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173 /**
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174 * Return the current (or thereabouts) output levels in the range
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175 * 0.0 -> 1.0, for metering purposes.
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176 */
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177 virtual bool getOutputLevels(float &left, float &right);
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178
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179 /**
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180 * Get the number of channels of audio that in the source models.
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181 * This may safely be called from a realtime thread. Returns 0 if
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182 * there is no source yet available.
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183 */
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184 int getSourceChannelCount() const;
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185
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186 /**
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187 * Get the number of channels of audio that will be provided
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188 * to the play target. This may be more than the source channel
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189 * count: for example, a mono source will provide 2 channels
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190 * after pan.
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191 * This may safely be called from a realtime thread. Returns 0 if
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192 * there is no source yet available.
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193 */
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194 int getTargetChannelCount() const;
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195
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196 /**
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197 * ApplicationPlaybackSource equivalent of the above.
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198 */
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199 virtual int getApplicationChannelCount() const {
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200 return getTargetChannelCount();
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201 }
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202
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203 /**
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204 * Get the actual sample rate of the source material. This may
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205 * safely be called from a realtime thread. Returns 0 if there is
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206 * no source yet available.
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207 */
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208 virtual sv_samplerate_t getSourceSampleRate() const;
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209
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210 /**
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211 * ApplicationPlaybackSource equivalent of the above.
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212 */
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213 virtual int getApplicationSampleRate() const {
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214 return int(round(getSourceSampleRate()));
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215 }
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216
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217 /**
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218 * Get "count" samples (at the target sample rate) of the mixed
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219 * audio data, in all channels. This may safely be called from a
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220 * realtime thread.
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221 */
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222 virtual int getSourceSamples(int count, float **buffer);
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223
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224 /**
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225 * Set the time stretcher factor (i.e. playback speed).
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226 */
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227 void setTimeStretch(double factor);
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228
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229 /**
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230 * Set the resampler quality, 0 - 2 where 0 is fastest and 2 is
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231 * highest quality.
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232 */
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233 void setResampleQuality(int q);
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234
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235 /**
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236 * Set a single real-time plugin as a processing effect for
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237 * auditioning during playback.
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238 *
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239 * The plugin must have been initialised with
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240 * getTargetChannelCount() channels and a getTargetBlockSize()
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241 * sample frame processing block size.
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242 *
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243 * This playback source takes ownership of the plugin, which will
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244 * be deleted at some point after the following call to
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245 * setAuditioningEffect (depending on real-time constraints).
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246 *
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247 * Pass a null pointer to remove the current auditioning plugin,
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248 * if any.
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249 */
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250 void setAuditioningEffect(Auditionable *plugin);
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251
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252 /**
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253 * Specify that only the given set of models should be played.
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254 */
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255 void setSoloModelSet(std::set<Model *>s);
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256
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257 /**
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258 * Specify that all models should be played as normal (if not
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259 * muted).
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260 */
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261 void clearSoloModelSet();
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262
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263 std::string getClientName() const { return m_clientName; }
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264
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265 signals:
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266 void modelReplaced();
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267
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268 void playStatusChanged(bool isPlaying);
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269
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270 void sampleRateMismatch(sv_samplerate_t requested,
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271 sv_samplerate_t available,
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272 bool willResample);
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273
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274 void audioOverloadPluginDisabled();
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275 void audioTimeStretchMultiChannelDisabled();
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276
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277 void activity(QString);
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278
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279 public slots:
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280 void audioProcessingOverload();
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281
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282 protected slots:
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283 void selectionChanged();
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284 void playLoopModeChanged();
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285 void playSelectionModeChanged();
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286 void playParametersChanged(PlayParameters *);
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287 void preferenceChanged(PropertyContainer::PropertyName);
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288 void modelChangedWithin(sv_frame_t startFrame, sv_frame_t endFrame);
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289
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290 protected:
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291 ViewManagerBase *m_viewManager;
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292 AudioGenerator *m_audioGenerator;
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293 std::string m_clientName;
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294
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295 class RingBufferVector : public std::vector<RingBuffer<float> *> {
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296 public:
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297 virtual ~RingBufferVector() {
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298 while (!empty()) {
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299 delete *begin();
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300 erase(begin());
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301 }
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302 }
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303 };
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304
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305 std::set<Model *> m_models;
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306 RingBufferVector *m_readBuffers;
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307 RingBufferVector *m_writeBuffers;
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308 sv_frame_t m_readBufferFill;
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309 sv_frame_t m_writeBufferFill;
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310 Scavenger<RingBufferVector> m_bufferScavenger;
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311 int m_sourceChannelCount;
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312 sv_frame_t m_blockSize;
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313 sv_samplerate_t m_sourceSampleRate;
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314 sv_samplerate_t m_targetSampleRate;
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315 sv_frame_t m_playLatency;
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316 breakfastquay::SystemPlaybackTarget *m_target;
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317 double m_lastRetrievalTimestamp;
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318 sv_frame_t m_lastRetrievedBlockSize;
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319 bool m_trustworthyTimestamps;
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320 sv_frame_t m_lastCurrentFrame;
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321 bool m_playing;
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322 bool m_exiting;
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323 sv_frame_t m_lastModelEndFrame;
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324 int m_ringBufferSize;
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325 float m_outputLeft;
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326 float m_outputRight;
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327 RealTimePluginInstance *m_auditioningPlugin;
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328 bool m_auditioningPluginBypassed;
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329 Scavenger<RealTimePluginInstance> m_pluginScavenger;
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330 sv_frame_t m_playStartFrame;
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331 bool m_playStartFramePassed;
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332 RealTime m_playStartedAt;
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333
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334 RingBuffer<float> *getWriteRingBuffer(int c) {
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335 if (m_writeBuffers && c < (int)m_writeBuffers->size()) {
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336 return (*m_writeBuffers)[c];
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337 } else {
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338 return 0;
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339 }
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340 }
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341
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342 RingBuffer<float> *getReadRingBuffer(int c) {
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343 RingBufferVector *rb = m_readBuffers;
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344 if (rb && c < (int)rb->size()) {
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345 return (*rb)[c];
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346 } else {
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347 return 0;
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348 }
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349 }
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350
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351 void clearRingBuffers(bool haveLock = false, int count = 0);
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352 void unifyRingBuffers();
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353
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354 RubberBand::RubberBandStretcher *m_timeStretcher;
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355 RubberBand::RubberBandStretcher *m_monoStretcher;
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356 double m_stretchRatio;
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357 bool m_stretchMono;
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358
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359 int m_stretcherInputCount;
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360 float **m_stretcherInputs;
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361 sv_frame_t *m_stretcherInputSizes;
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362
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363 // Called from fill thread, m_playing true, mutex held
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364 // Return true if work done
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365 bool fillBuffers();
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366
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367 // Called from fillBuffers. Return the number of frames written,
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368 // which will be count or fewer. Return in the frame argument the
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369 // new buffered frame position (which may be earlier than the
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370 // frame argument passed in, in the case of looping).
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371 sv_frame_t mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers);
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372
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373 // Called from getSourceSamples.
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374 void applyAuditioningEffect(sv_frame_t count, float **buffers);
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375
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376 // Ranges of current selections, if play selection is active
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377 std::vector<RealTime> m_rangeStarts;
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378 std::vector<RealTime> m_rangeDurations;
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379 void rebuildRangeLists();
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380
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381 sv_frame_t getCurrentFrame(RealTime outputLatency);
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382
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383 class FillThread : public Thread
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384 {
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385 public:
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386 FillThread(AudioCallbackPlaySource &source) :
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387 Thread(Thread::NonRTThread),
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388 m_source(source) { }
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389
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390 virtual void run();
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391
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392 protected:
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393 AudioCallbackPlaySource &m_source;
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394 };
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395
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396 QMutex m_mutex;
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397 QWaitCondition m_condition;
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398 FillThread *m_fillThread;
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399 SRC_STATE *m_converter;
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400 SRC_STATE *m_crapConverter; // for use when playing very fast
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401 int m_resampleQuality;
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402 void initialiseConverter();
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403 };
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404
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405 #endif
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406
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407
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