annotate audioio/AudioCallbackPlaySource.h @ 366:0876ea394902 warnfix_no_size_t

Remove size_t's, fix compiler warnings
author Chris Cannam
date Tue, 17 Jun 2014 16:23:06 +0100
parents 5e1711be654d
children 1e4fa2007e61
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #ifndef _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@43 17 #define _AUDIO_CALLBACK_PLAY_SOURCE_H_
Chris@43 18
Chris@43 19 #include "base/RingBuffer.h"
Chris@43 20 #include "base/AudioPlaySource.h"
Chris@43 21 #include "base/PropertyContainer.h"
Chris@43 22 #include "base/Scavenger.h"
Chris@43 23
Chris@43 24 #include <QObject>
Chris@43 25 #include <QMutex>
Chris@43 26 #include <QWaitCondition>
Chris@43 27
Chris@43 28 #include "base/Thread.h"
Chris@93 29 #include "base/RealTime.h"
Chris@43 30
Chris@43 31 #include <samplerate.h>
Chris@43 32
Chris@43 33 #include <set>
Chris@43 34 #include <map>
Chris@43 35
Chris@91 36 namespace RubberBand {
Chris@91 37 class RubberBandStretcher;
Chris@91 38 }
Chris@62 39
Chris@43 40 class Model;
Chris@105 41 class ViewManagerBase;
Chris@43 42 class AudioGenerator;
Chris@43 43 class PlayParameters;
Chris@43 44 class RealTimePluginInstance;
Chris@91 45 class AudioCallbackPlayTarget;
Chris@43 46
Chris@43 47 /**
Chris@43 48 * AudioCallbackPlaySource manages audio data supply to callback-based
Chris@43 49 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
Chris@43 50 * per channel, filled during playback by a non-realtime thread, and
Chris@43 51 * provides a method for a realtime thread to pick up the latest
Chris@43 52 * available sample data from these buffers.
Chris@43 53 */
Chris@238 54 class AudioCallbackPlaySource : public QObject,
Chris@43 55 public AudioPlaySource
Chris@43 56 {
Chris@43 57 Q_OBJECT
Chris@43 58
Chris@43 59 public:
Chris@105 60 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
Chris@43 61 virtual ~AudioCallbackPlaySource();
Chris@43 62
Chris@43 63 /**
Chris@43 64 * Add a data model to be played from. The source can mix
Chris@43 65 * playback from a number of sources including dense and sparse
Chris@43 66 * models. The models must match in sample rate, but they don't
Chris@43 67 * have to have identical numbers of channels.
Chris@43 68 */
Chris@43 69 virtual void addModel(Model *model);
Chris@43 70
Chris@43 71 /**
Chris@43 72 * Remove a model.
Chris@43 73 */
Chris@43 74 virtual void removeModel(Model *model);
Chris@43 75
Chris@43 76 /**
Chris@43 77 * Remove all models. (Silence will ensue.)
Chris@43 78 */
Chris@43 79 virtual void clearModels();
Chris@43 80
Chris@43 81 /**
Chris@43 82 * Start making data available in the ring buffers for playback,
Chris@43 83 * from the given frame. If playback is already under way, reseek
Chris@43 84 * to the given frame and continue.
Chris@43 85 */
Chris@366 86 virtual void play(int startFrame);
Chris@43 87
Chris@43 88 /**
Chris@43 89 * Stop playback and ensure that no more data is returned.
Chris@43 90 */
Chris@43 91 virtual void stop();
Chris@43 92
Chris@43 93 /**
Chris@43 94 * Return whether playback is currently supposed to be happening.
Chris@43 95 */
Chris@43 96 virtual bool isPlaying() const { return m_playing; }
Chris@43 97
Chris@43 98 /**
Chris@43 99 * Return the frame number that is currently expected to be coming
Chris@43 100 * out of the speakers. (i.e. compensating for playback latency.)
Chris@43 101 */
Chris@366 102 virtual int getCurrentPlayingFrame();
Chris@93 103
Chris@93 104 /**
Chris@93 105 * Return the last frame that would come out of the speakers if we
Chris@93 106 * stopped playback right now.
Chris@93 107 */
Chris@366 108 virtual int getCurrentBufferedFrame();
Chris@43 109
Chris@43 110 /**
Chris@43 111 * Return the frame at which playback is expected to end (if not looping).
Chris@43 112 */
Chris@366 113 virtual int getPlayEndFrame() { return m_lastModelEndFrame; }
Chris@43 114
Chris@43 115 /**
Chris@91 116 * Set the target and the block size of the target audio device.
Chris@91 117 * This should be called by the target class.
Chris@43 118 */
Chris@366 119 void setTarget(AudioCallbackPlayTarget *, int blockSize);
Chris@43 120
Chris@43 121 /**
Chris@91 122 * Get the block size of the target audio device. This may be an
Chris@91 123 * estimate or upper bound, if the target has a variable block
Chris@91 124 * size; the source should behave itself even if this value turns
Chris@91 125 * out to be inaccurate.
Chris@43 126 */
Chris@366 127 int getTargetBlockSize() const;
Chris@43 128
Chris@43 129 /**
Chris@43 130 * Set the playback latency of the target audio device, in frames
Chris@43 131 * at the target sample rate. This is the difference between the
Chris@43 132 * frame currently "leaving the speakers" and the last frame (or
Chris@43 133 * highest last frame across all channels) requested via
Chris@43 134 * getSamples(). The default is zero.
Chris@43 135 */
Chris@366 136 void setTargetPlayLatency(int);
Chris@43 137
Chris@43 138 /**
Chris@43 139 * Get the playback latency of the target audio device.
Chris@43 140 */
Chris@366 141 int getTargetPlayLatency() const;
Chris@43 142
Chris@43 143 /**
Chris@43 144 * Specify that the target audio device has a fixed sample rate
Chris@43 145 * (i.e. cannot accommodate arbitrary sample rates based on the
Chris@43 146 * source). If the target sets this to something other than the
Chris@43 147 * source sample rate, this class will resample automatically to
Chris@43 148 * fit.
Chris@43 149 */
Chris@366 150 void setTargetSampleRate(int);
Chris@43 151
Chris@43 152 /**
Chris@43 153 * Return the sample rate set by the target audio device (or the
Chris@43 154 * source sample rate if the target hasn't set one).
Chris@43 155 */
Chris@366 156 virtual int getTargetSampleRate() const;
Chris@43 157
Chris@43 158 /**
Chris@43 159 * Set the current output levels for metering (for call from the
Chris@43 160 * target)
Chris@43 161 */
Chris@43 162 void setOutputLevels(float left, float right);
Chris@43 163
Chris@43 164 /**
Chris@43 165 * Return the current (or thereabouts) output levels in the range
Chris@43 166 * 0.0 -> 1.0, for metering purposes.
Chris@43 167 */
Chris@43 168 virtual bool getOutputLevels(float &left, float &right);
Chris@43 169
Chris@43 170 /**
Chris@43 171 * Get the number of channels of audio that in the source models.
Chris@43 172 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 173 * there is no source yet available.
Chris@43 174 */
Chris@366 175 int getSourceChannelCount() const;
Chris@43 176
Chris@43 177 /**
Chris@43 178 * Get the number of channels of audio that will be provided
Chris@43 179 * to the play target. This may be more than the source channel
Chris@43 180 * count: for example, a mono source will provide 2 channels
Chris@43 181 * after pan.
Chris@43 182 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 183 * there is no source yet available.
Chris@43 184 */
Chris@366 185 int getTargetChannelCount() const;
Chris@43 186
Chris@43 187 /**
Chris@43 188 * Get the actual sample rate of the source material. This may
Chris@43 189 * safely be called from a realtime thread. Returns 0 if there is
Chris@43 190 * no source yet available.
Chris@43 191 */
Chris@366 192 virtual int getSourceSampleRate() const;
Chris@43 193
Chris@43 194 /**
Chris@43 195 * Get "count" samples (at the target sample rate) of the mixed
Chris@43 196 * audio data, in all channels. This may safely be called from a
Chris@43 197 * realtime thread.
Chris@43 198 */
Chris@366 199 int getSourceSamples(int count, float **buffer);
Chris@43 200
Chris@43 201 /**
Chris@91 202 * Set the time stretcher factor (i.e. playback speed).
Chris@43 203 */
Chris@91 204 void setTimeStretch(float factor);
Chris@43 205
Chris@43 206 /**
Chris@43 207 * Set the resampler quality, 0 - 2 where 0 is fastest and 2 is
Chris@43 208 * highest quality.
Chris@43 209 */
Chris@43 210 void setResampleQuality(int q);
Chris@43 211
Chris@43 212 /**
Chris@43 213 * Set a single real-time plugin as a processing effect for
Chris@43 214 * auditioning during playback.
Chris@43 215 *
Chris@43 216 * The plugin must have been initialised with
Chris@43 217 * getTargetChannelCount() channels and a getTargetBlockSize()
Chris@43 218 * sample frame processing block size.
Chris@43 219 *
Chris@43 220 * This playback source takes ownership of the plugin, which will
Chris@43 221 * be deleted at some point after the following call to
Chris@107 222 * setAuditioningEffect (depending on real-time constraints).
Chris@43 223 *
Chris@43 224 * Pass a null pointer to remove the current auditioning plugin,
Chris@43 225 * if any.
Chris@43 226 */
Chris@107 227 void setAuditioningEffect(Auditionable *plugin);
Chris@43 228
Chris@43 229 /**
Chris@43 230 * Specify that only the given set of models should be played.
Chris@43 231 */
Chris@43 232 void setSoloModelSet(std::set<Model *>s);
Chris@43 233
Chris@43 234 /**
Chris@43 235 * Specify that all models should be played as normal (if not
Chris@43 236 * muted).
Chris@43 237 */
Chris@43 238 void clearSoloModelSet();
Chris@43 239
Chris@57 240 QString getClientName() const { return m_clientName; }
Chris@57 241
Chris@43 242 signals:
Chris@43 243 void modelReplaced();
Chris@43 244
Chris@43 245 void playStatusChanged(bool isPlaying);
Chris@43 246
Chris@366 247 void sampleRateMismatch(int requested, int available, bool willResample);
Chris@43 248
Chris@43 249 void audioOverloadPluginDisabled();
Chris@130 250 void audioTimeStretchMultiChannelDisabled();
Chris@43 251
Chris@158 252 void activity(QString);
Chris@158 253
Chris@43 254 public slots:
Chris@43 255 void audioProcessingOverload();
Chris@43 256
Chris@43 257 protected slots:
Chris@43 258 void selectionChanged();
Chris@43 259 void playLoopModeChanged();
Chris@43 260 void playSelectionModeChanged();
Chris@43 261 void playParametersChanged(PlayParameters *);
Chris@43 262 void preferenceChanged(PropertyContainer::PropertyName);
Chris@366 263 void modelChanged(int startFrame, int endFrame);
Chris@43 264
Chris@43 265 protected:
Chris@105 266 ViewManagerBase *m_viewManager;
Chris@57 267 AudioGenerator *m_audioGenerator;
Chris@57 268 QString m_clientName;
Chris@43 269
Chris@43 270 class RingBufferVector : public std::vector<RingBuffer<float> *> {
Chris@43 271 public:
Chris@43 272 virtual ~RingBufferVector() {
Chris@43 273 while (!empty()) {
Chris@43 274 delete *begin();
Chris@43 275 erase(begin());
Chris@43 276 }
Chris@43 277 }
Chris@43 278 };
Chris@43 279
Chris@43 280 std::set<Model *> m_models;
Chris@43 281 RingBufferVector *m_readBuffers;
Chris@43 282 RingBufferVector *m_writeBuffers;
Chris@366 283 int m_readBufferFill;
Chris@366 284 int m_writeBufferFill;
Chris@43 285 Scavenger<RingBufferVector> m_bufferScavenger;
Chris@366 286 int m_sourceChannelCount;
Chris@366 287 int m_blockSize;
Chris@366 288 int m_sourceSampleRate;
Chris@366 289 int m_targetSampleRate;
Chris@366 290 int m_playLatency;
Chris@91 291 AudioCallbackPlayTarget *m_target;
Chris@91 292 double m_lastRetrievalTimestamp;
Chris@366 293 int m_lastRetrievedBlockSize;
Chris@102 294 bool m_trustworthyTimestamps;
Chris@366 295 int m_lastCurrentFrame;
Chris@43 296 bool m_playing;
Chris@43 297 bool m_exiting;
Chris@366 298 int m_lastModelEndFrame;
Chris@366 299 int m_ringBufferSize;
Chris@43 300 float m_outputLeft;
Chris@43 301 float m_outputRight;
Chris@43 302 RealTimePluginInstance *m_auditioningPlugin;
Chris@43 303 bool m_auditioningPluginBypassed;
Chris@43 304 Scavenger<RealTimePluginInstance> m_pluginScavenger;
Chris@366 305 int m_playStartFrame;
Chris@94 306 bool m_playStartFramePassed;
Chris@94 307 RealTime m_playStartedAt;
Chris@43 308
Chris@366 309 RingBuffer<float> *getWriteRingBuffer(int c) {
Chris@366 310 if (m_writeBuffers && c < (int)m_writeBuffers->size()) {
Chris@43 311 return (*m_writeBuffers)[c];
Chris@43 312 } else {
Chris@43 313 return 0;
Chris@43 314 }
Chris@43 315 }
Chris@43 316
Chris@366 317 RingBuffer<float> *getReadRingBuffer(int c) {
Chris@43 318 RingBufferVector *rb = m_readBuffers;
Chris@366 319 if (rb && c < (int)rb->size()) {
Chris@43 320 return (*rb)[c];
Chris@43 321 } else {
Chris@43 322 return 0;
Chris@43 323 }
Chris@43 324 }
Chris@43 325
Chris@366 326 void clearRingBuffers(bool haveLock = false, int count = 0);
Chris@43 327 void unifyRingBuffers();
Chris@43 328
Chris@62 329 RubberBand::RubberBandStretcher *m_timeStretcher;
Chris@130 330 RubberBand::RubberBandStretcher *m_monoStretcher;
Chris@91 331 float m_stretchRatio;
Chris@130 332 bool m_stretchMono;
Chris@91 333
Chris@366 334 int m_stretcherInputCount;
Chris@91 335 float **m_stretcherInputs;
Chris@366 336 int *m_stretcherInputSizes;
Chris@43 337
Chris@43 338 // Called from fill thread, m_playing true, mutex held
Chris@43 339 // Return true if work done
Chris@43 340 bool fillBuffers();
Chris@43 341
Chris@43 342 // Called from fillBuffers. Return the number of frames written,
Chris@43 343 // which will be count or fewer. Return in the frame argument the
Chris@43 344 // new buffered frame position (which may be earlier than the
Chris@43 345 // frame argument passed in, in the case of looping).
Chris@366 346 int mixModels(int &frame, int count, float **buffers);
Chris@43 347
Chris@43 348 // Called from getSourceSamples.
Chris@366 349 void applyAuditioningEffect(int count, float **buffers);
Chris@43 350
Chris@93 351 // Ranges of current selections, if play selection is active
Chris@93 352 std::vector<RealTime> m_rangeStarts;
Chris@93 353 std::vector<RealTime> m_rangeDurations;
Chris@93 354 void rebuildRangeLists();
Chris@93 355
Chris@366 356 int getCurrentFrame(RealTime outputLatency);
Chris@93 357
Chris@43 358 class FillThread : public Thread
Chris@43 359 {
Chris@43 360 public:
Chris@43 361 FillThread(AudioCallbackPlaySource &source) :
Chris@43 362 Thread(Thread::NonRTThread),
Chris@43 363 m_source(source) { }
Chris@43 364
Chris@43 365 virtual void run();
Chris@43 366
Chris@43 367 protected:
Chris@43 368 AudioCallbackPlaySource &m_source;
Chris@43 369 };
Chris@43 370
Chris@43 371 QMutex m_mutex;
Chris@43 372 QWaitCondition m_condition;
Chris@43 373 FillThread *m_fillThread;
Chris@43 374 SRC_STATE *m_converter;
Chris@43 375 SRC_STATE *m_crapConverter; // for use when playing very fast
Chris@43 376 int m_resampleQuality;
Chris@43 377 void initialiseConverter();
Chris@43 378 };
Chris@43 379
Chris@43 380 #endif
Chris@43 381
Chris@43 382