Chris@43
|
1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
|
Chris@43
|
2
|
Chris@43
|
3 /*
|
Chris@43
|
4 Sonic Visualiser
|
Chris@43
|
5 An audio file viewer and annotation editor.
|
Chris@43
|
6 Centre for Digital Music, Queen Mary, University of London.
|
Chris@43
|
7 This file copyright 2006 Chris Cannam and QMUL.
|
Chris@43
|
8
|
Chris@43
|
9 This program is free software; you can redistribute it and/or
|
Chris@43
|
10 modify it under the terms of the GNU General Public License as
|
Chris@43
|
11 published by the Free Software Foundation; either version 2 of the
|
Chris@43
|
12 License, or (at your option) any later version. See the file
|
Chris@43
|
13 COPYING included with this distribution for more information.
|
Chris@43
|
14 */
|
Chris@43
|
15
|
Chris@43
|
16 #ifndef _AUDIO_CALLBACK_PLAY_SOURCE_H_
|
Chris@43
|
17 #define _AUDIO_CALLBACK_PLAY_SOURCE_H_
|
Chris@43
|
18
|
Chris@43
|
19 #include "base/RingBuffer.h"
|
Chris@43
|
20 #include "base/AudioPlaySource.h"
|
Chris@43
|
21 #include "base/PropertyContainer.h"
|
Chris@43
|
22 #include "base/Scavenger.h"
|
Chris@43
|
23
|
Chris@43
|
24 #include <QObject>
|
Chris@43
|
25 #include <QMutex>
|
Chris@43
|
26 #include <QWaitCondition>
|
Chris@43
|
27
|
Chris@43
|
28 #include "base/Thread.h"
|
Chris@43
|
29
|
Chris@43
|
30 #include <samplerate.h>
|
Chris@43
|
31
|
Chris@43
|
32 #include <set>
|
Chris@43
|
33 #include <map>
|
Chris@43
|
34
|
Chris@91
|
35 namespace RubberBand {
|
Chris@91
|
36 class RubberBandStretcher;
|
Chris@91
|
37 }
|
Chris@62
|
38
|
Chris@43
|
39 class Model;
|
Chris@43
|
40 class ViewManager;
|
Chris@43
|
41 class AudioGenerator;
|
Chris@43
|
42 class PlayParameters;
|
Chris@43
|
43 class RealTimePluginInstance;
|
Chris@91
|
44 class AudioCallbackPlayTarget;
|
Chris@43
|
45
|
Chris@43
|
46 /**
|
Chris@43
|
47 * AudioCallbackPlaySource manages audio data supply to callback-based
|
Chris@43
|
48 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
|
Chris@43
|
49 * per channel, filled during playback by a non-realtime thread, and
|
Chris@43
|
50 * provides a method for a realtime thread to pick up the latest
|
Chris@43
|
51 * available sample data from these buffers.
|
Chris@43
|
52 */
|
Chris@43
|
53 class AudioCallbackPlaySource : public virtual QObject,
|
Chris@43
|
54 public AudioPlaySource
|
Chris@43
|
55 {
|
Chris@43
|
56 Q_OBJECT
|
Chris@43
|
57
|
Chris@43
|
58 public:
|
Chris@57
|
59 AudioCallbackPlaySource(ViewManager *, QString clientName);
|
Chris@43
|
60 virtual ~AudioCallbackPlaySource();
|
Chris@43
|
61
|
Chris@43
|
62 /**
|
Chris@43
|
63 * Add a data model to be played from. The source can mix
|
Chris@43
|
64 * playback from a number of sources including dense and sparse
|
Chris@43
|
65 * models. The models must match in sample rate, but they don't
|
Chris@43
|
66 * have to have identical numbers of channels.
|
Chris@43
|
67 */
|
Chris@43
|
68 virtual void addModel(Model *model);
|
Chris@43
|
69
|
Chris@43
|
70 /**
|
Chris@43
|
71 * Remove a model.
|
Chris@43
|
72 */
|
Chris@43
|
73 virtual void removeModel(Model *model);
|
Chris@43
|
74
|
Chris@43
|
75 /**
|
Chris@43
|
76 * Remove all models. (Silence will ensue.)
|
Chris@43
|
77 */
|
Chris@43
|
78 virtual void clearModels();
|
Chris@43
|
79
|
Chris@43
|
80 /**
|
Chris@43
|
81 * Start making data available in the ring buffers for playback,
|
Chris@43
|
82 * from the given frame. If playback is already under way, reseek
|
Chris@43
|
83 * to the given frame and continue.
|
Chris@43
|
84 */
|
Chris@43
|
85 virtual void play(size_t startFrame);
|
Chris@43
|
86
|
Chris@43
|
87 /**
|
Chris@43
|
88 * Stop playback and ensure that no more data is returned.
|
Chris@43
|
89 */
|
Chris@43
|
90 virtual void stop();
|
Chris@43
|
91
|
Chris@43
|
92 /**
|
Chris@43
|
93 * Return whether playback is currently supposed to be happening.
|
Chris@43
|
94 */
|
Chris@43
|
95 virtual bool isPlaying() const { return m_playing; }
|
Chris@43
|
96
|
Chris@43
|
97 /**
|
Chris@43
|
98 * Return the frame number that is currently expected to be coming
|
Chris@43
|
99 * out of the speakers. (i.e. compensating for playback latency.)
|
Chris@43
|
100 */
|
Chris@43
|
101 virtual size_t getCurrentPlayingFrame();
|
Chris@43
|
102
|
Chris@43
|
103 /**
|
Chris@43
|
104 * Return the frame at which playback is expected to end (if not looping).
|
Chris@43
|
105 */
|
Chris@43
|
106 virtual size_t getPlayEndFrame() { return m_lastModelEndFrame; }
|
Chris@43
|
107
|
Chris@43
|
108 /**
|
Chris@91
|
109 * Set the target and the block size of the target audio device.
|
Chris@91
|
110 * This should be called by the target class.
|
Chris@43
|
111 */
|
Chris@91
|
112 void setTarget(AudioCallbackPlayTarget *, size_t blockSize);
|
Chris@43
|
113
|
Chris@43
|
114 /**
|
Chris@91
|
115 * Get the block size of the target audio device. This may be an
|
Chris@91
|
116 * estimate or upper bound, if the target has a variable block
|
Chris@91
|
117 * size; the source should behave itself even if this value turns
|
Chris@91
|
118 * out to be inaccurate.
|
Chris@43
|
119 */
|
Chris@43
|
120 size_t getTargetBlockSize() const;
|
Chris@43
|
121
|
Chris@43
|
122 /**
|
Chris@43
|
123 * Set the playback latency of the target audio device, in frames
|
Chris@43
|
124 * at the target sample rate. This is the difference between the
|
Chris@43
|
125 * frame currently "leaving the speakers" and the last frame (or
|
Chris@43
|
126 * highest last frame across all channels) requested via
|
Chris@43
|
127 * getSamples(). The default is zero.
|
Chris@43
|
128 */
|
Chris@43
|
129 void setTargetPlayLatency(size_t);
|
Chris@43
|
130
|
Chris@43
|
131 /**
|
Chris@43
|
132 * Get the playback latency of the target audio device.
|
Chris@43
|
133 */
|
Chris@43
|
134 size_t getTargetPlayLatency() const;
|
Chris@43
|
135
|
Chris@43
|
136 /**
|
Chris@43
|
137 * Specify that the target audio device has a fixed sample rate
|
Chris@43
|
138 * (i.e. cannot accommodate arbitrary sample rates based on the
|
Chris@43
|
139 * source). If the target sets this to something other than the
|
Chris@43
|
140 * source sample rate, this class will resample automatically to
|
Chris@43
|
141 * fit.
|
Chris@43
|
142 */
|
Chris@43
|
143 void setTargetSampleRate(size_t);
|
Chris@43
|
144
|
Chris@43
|
145 /**
|
Chris@43
|
146 * Return the sample rate set by the target audio device (or the
|
Chris@43
|
147 * source sample rate if the target hasn't set one).
|
Chris@43
|
148 */
|
Chris@43
|
149 virtual size_t getTargetSampleRate() const;
|
Chris@43
|
150
|
Chris@43
|
151 /**
|
Chris@43
|
152 * Set the current output levels for metering (for call from the
|
Chris@43
|
153 * target)
|
Chris@43
|
154 */
|
Chris@43
|
155 void setOutputLevels(float left, float right);
|
Chris@43
|
156
|
Chris@43
|
157 /**
|
Chris@43
|
158 * Return the current (or thereabouts) output levels in the range
|
Chris@43
|
159 * 0.0 -> 1.0, for metering purposes.
|
Chris@43
|
160 */
|
Chris@43
|
161 virtual bool getOutputLevels(float &left, float &right);
|
Chris@43
|
162
|
Chris@43
|
163 /**
|
Chris@43
|
164 * Get the number of channels of audio that in the source models.
|
Chris@43
|
165 * This may safely be called from a realtime thread. Returns 0 if
|
Chris@43
|
166 * there is no source yet available.
|
Chris@43
|
167 */
|
Chris@43
|
168 size_t getSourceChannelCount() const;
|
Chris@43
|
169
|
Chris@43
|
170 /**
|
Chris@43
|
171 * Get the number of channels of audio that will be provided
|
Chris@43
|
172 * to the play target. This may be more than the source channel
|
Chris@43
|
173 * count: for example, a mono source will provide 2 channels
|
Chris@43
|
174 * after pan.
|
Chris@43
|
175 * This may safely be called from a realtime thread. Returns 0 if
|
Chris@43
|
176 * there is no source yet available.
|
Chris@43
|
177 */
|
Chris@43
|
178 size_t getTargetChannelCount() const;
|
Chris@43
|
179
|
Chris@43
|
180 /**
|
Chris@43
|
181 * Get the actual sample rate of the source material. This may
|
Chris@43
|
182 * safely be called from a realtime thread. Returns 0 if there is
|
Chris@43
|
183 * no source yet available.
|
Chris@43
|
184 */
|
Chris@43
|
185 virtual size_t getSourceSampleRate() const;
|
Chris@43
|
186
|
Chris@43
|
187 /**
|
Chris@43
|
188 * Get "count" samples (at the target sample rate) of the mixed
|
Chris@43
|
189 * audio data, in all channels. This may safely be called from a
|
Chris@43
|
190 * realtime thread.
|
Chris@43
|
191 */
|
Chris@43
|
192 size_t getSourceSamples(size_t count, float **buffer);
|
Chris@43
|
193
|
Chris@43
|
194 /**
|
Chris@91
|
195 * Set the time stretcher factor (i.e. playback speed).
|
Chris@43
|
196 */
|
Chris@91
|
197 void setTimeStretch(float factor);
|
Chris@43
|
198
|
Chris@43
|
199 /**
|
Chris@43
|
200 * Set the resampler quality, 0 - 2 where 0 is fastest and 2 is
|
Chris@43
|
201 * highest quality.
|
Chris@43
|
202 */
|
Chris@43
|
203 void setResampleQuality(int q);
|
Chris@43
|
204
|
Chris@43
|
205 /**
|
Chris@43
|
206 * Set a single real-time plugin as a processing effect for
|
Chris@43
|
207 * auditioning during playback.
|
Chris@43
|
208 *
|
Chris@43
|
209 * The plugin must have been initialised with
|
Chris@43
|
210 * getTargetChannelCount() channels and a getTargetBlockSize()
|
Chris@43
|
211 * sample frame processing block size.
|
Chris@43
|
212 *
|
Chris@43
|
213 * This playback source takes ownership of the plugin, which will
|
Chris@43
|
214 * be deleted at some point after the following call to
|
Chris@43
|
215 * setAuditioningPlugin (depending on real-time constraints).
|
Chris@43
|
216 *
|
Chris@43
|
217 * Pass a null pointer to remove the current auditioning plugin,
|
Chris@43
|
218 * if any.
|
Chris@43
|
219 */
|
Chris@43
|
220 void setAuditioningPlugin(RealTimePluginInstance *plugin);
|
Chris@43
|
221
|
Chris@43
|
222 /**
|
Chris@43
|
223 * Specify that only the given set of models should be played.
|
Chris@43
|
224 */
|
Chris@43
|
225 void setSoloModelSet(std::set<Model *>s);
|
Chris@43
|
226
|
Chris@43
|
227 /**
|
Chris@43
|
228 * Specify that all models should be played as normal (if not
|
Chris@43
|
229 * muted).
|
Chris@43
|
230 */
|
Chris@43
|
231 void clearSoloModelSet();
|
Chris@43
|
232
|
Chris@57
|
233 QString getClientName() const { return m_clientName; }
|
Chris@57
|
234
|
Chris@43
|
235 signals:
|
Chris@43
|
236 void modelReplaced();
|
Chris@43
|
237
|
Chris@43
|
238 void playStatusChanged(bool isPlaying);
|
Chris@43
|
239
|
Chris@43
|
240 void sampleRateMismatch(size_t requested, size_t available, bool willResample);
|
Chris@43
|
241
|
Chris@43
|
242 void audioOverloadPluginDisabled();
|
Chris@43
|
243
|
Chris@43
|
244 public slots:
|
Chris@43
|
245 void audioProcessingOverload();
|
Chris@43
|
246
|
Chris@43
|
247 protected slots:
|
Chris@43
|
248 void selectionChanged();
|
Chris@43
|
249 void playLoopModeChanged();
|
Chris@43
|
250 void playSelectionModeChanged();
|
Chris@43
|
251 void playParametersChanged(PlayParameters *);
|
Chris@43
|
252 void preferenceChanged(PropertyContainer::PropertyName);
|
Chris@43
|
253 void modelChanged(size_t startFrame, size_t endFrame);
|
Chris@43
|
254
|
Chris@43
|
255 protected:
|
Chris@57
|
256 ViewManager *m_viewManager;
|
Chris@57
|
257 AudioGenerator *m_audioGenerator;
|
Chris@57
|
258 QString m_clientName;
|
Chris@43
|
259
|
Chris@43
|
260 class RingBufferVector : public std::vector<RingBuffer<float> *> {
|
Chris@43
|
261 public:
|
Chris@43
|
262 virtual ~RingBufferVector() {
|
Chris@43
|
263 while (!empty()) {
|
Chris@43
|
264 delete *begin();
|
Chris@43
|
265 erase(begin());
|
Chris@43
|
266 }
|
Chris@43
|
267 }
|
Chris@43
|
268 };
|
Chris@43
|
269
|
Chris@43
|
270 std::set<Model *> m_models;
|
Chris@43
|
271 RingBufferVector *m_readBuffers;
|
Chris@43
|
272 RingBufferVector *m_writeBuffers;
|
Chris@43
|
273 size_t m_readBufferFill;
|
Chris@43
|
274 size_t m_writeBufferFill;
|
Chris@43
|
275 Scavenger<RingBufferVector> m_bufferScavenger;
|
Chris@43
|
276 size_t m_sourceChannelCount;
|
Chris@43
|
277 size_t m_blockSize;
|
Chris@43
|
278 size_t m_sourceSampleRate;
|
Chris@43
|
279 size_t m_targetSampleRate;
|
Chris@43
|
280 size_t m_playLatency;
|
Chris@91
|
281 AudioCallbackPlayTarget *m_target;
|
Chris@91
|
282 double m_lastRetrievalTimestamp;
|
Chris@91
|
283 size_t m_lastRetrievedBlockSize;
|
Chris@43
|
284 bool m_playing;
|
Chris@43
|
285 bool m_exiting;
|
Chris@43
|
286 size_t m_lastModelEndFrame;
|
Chris@43
|
287 static const size_t m_ringBufferSize;
|
Chris@43
|
288 float m_outputLeft;
|
Chris@43
|
289 float m_outputRight;
|
Chris@43
|
290 RealTimePluginInstance *m_auditioningPlugin;
|
Chris@43
|
291 bool m_auditioningPluginBypassed;
|
Chris@43
|
292 Scavenger<RealTimePluginInstance> m_pluginScavenger;
|
Chris@43
|
293
|
Chris@43
|
294 RingBuffer<float> *getWriteRingBuffer(size_t c) {
|
Chris@43
|
295 if (m_writeBuffers && c < m_writeBuffers->size()) {
|
Chris@43
|
296 return (*m_writeBuffers)[c];
|
Chris@43
|
297 } else {
|
Chris@43
|
298 return 0;
|
Chris@43
|
299 }
|
Chris@43
|
300 }
|
Chris@43
|
301
|
Chris@43
|
302 RingBuffer<float> *getReadRingBuffer(size_t c) {
|
Chris@43
|
303 RingBufferVector *rb = m_readBuffers;
|
Chris@43
|
304 if (rb && c < rb->size()) {
|
Chris@43
|
305 return (*rb)[c];
|
Chris@43
|
306 } else {
|
Chris@43
|
307 return 0;
|
Chris@43
|
308 }
|
Chris@43
|
309 }
|
Chris@43
|
310
|
Chris@43
|
311 void clearRingBuffers(bool haveLock = false, size_t count = 0);
|
Chris@43
|
312 void unifyRingBuffers();
|
Chris@43
|
313
|
Chris@62
|
314 RubberBand::RubberBandStretcher *m_timeStretcher;
|
Chris@91
|
315 float m_stretchRatio;
|
Chris@91
|
316
|
Chris@91
|
317 size_t m_stretcherInputCount;
|
Chris@91
|
318 float **m_stretcherInputs;
|
Chris@91
|
319 size_t *m_stretcherInputSizes;
|
Chris@43
|
320
|
Chris@43
|
321 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
322 // Return true if work done
|
Chris@43
|
323 bool fillBuffers();
|
Chris@43
|
324
|
Chris@43
|
325 // Called from fillBuffers. Return the number of frames written,
|
Chris@43
|
326 // which will be count or fewer. Return in the frame argument the
|
Chris@43
|
327 // new buffered frame position (which may be earlier than the
|
Chris@43
|
328 // frame argument passed in, in the case of looping).
|
Chris@43
|
329 size_t mixModels(size_t &frame, size_t count, float **buffers);
|
Chris@43
|
330
|
Chris@43
|
331 // Called from getSourceSamples.
|
Chris@43
|
332 void applyAuditioningEffect(size_t count, float **buffers);
|
Chris@43
|
333
|
Chris@43
|
334 class FillThread : public Thread
|
Chris@43
|
335 {
|
Chris@43
|
336 public:
|
Chris@43
|
337 FillThread(AudioCallbackPlaySource &source) :
|
Chris@43
|
338 Thread(Thread::NonRTThread),
|
Chris@43
|
339 m_source(source) { }
|
Chris@43
|
340
|
Chris@43
|
341 virtual void run();
|
Chris@43
|
342
|
Chris@43
|
343 protected:
|
Chris@43
|
344 AudioCallbackPlaySource &m_source;
|
Chris@43
|
345 };
|
Chris@43
|
346
|
Chris@43
|
347 QMutex m_mutex;
|
Chris@43
|
348 QWaitCondition m_condition;
|
Chris@43
|
349 FillThread *m_fillThread;
|
Chris@43
|
350 SRC_STATE *m_converter;
|
Chris@43
|
351 SRC_STATE *m_crapConverter; // for use when playing very fast
|
Chris@43
|
352 int m_resampleQuality;
|
Chris@43
|
353 void initialiseConverter();
|
Chris@43
|
354 };
|
Chris@43
|
355
|
Chris@43
|
356 #endif
|
Chris@43
|
357
|
Chris@43
|
358
|