annotate audio/AudioCallbackPlaySource.h @ 740:846970dbef17 audio-source-refactor

Use shared_ptr for plugin instances throughout
author Chris Cannam
date Fri, 20 Mar 2020 16:31:58 +0000
parents ddfac001b543
children 6508d9d216c7
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@574 16 #ifndef SV_AUDIO_CALLBACK_PLAY_SOURCE_H
Chris@574 17 #define SV_AUDIO_CALLBACK_PLAY_SOURCE_H
Chris@43 18
Chris@43 19 #include "base/RingBuffer.h"
Chris@43 20 #include "base/AudioPlaySource.h"
Chris@43 21 #include "base/PropertyContainer.h"
Chris@43 22 #include "base/Scavenger.h"
Chris@43 23
Chris@468 24 #include <bqaudioio/ApplicationPlaybackSource.h>
Chris@468 25
Chris@43 26 #include <QObject>
Chris@43 27 #include <QMutex>
Chris@43 28 #include <QWaitCondition>
Chris@43 29
Chris@43 30 #include "base/Thread.h"
Chris@93 31 #include "base/RealTime.h"
Chris@682 32 #include "data/model/Model.h"
Chris@43 33
Chris@43 34 #include <samplerate.h>
Chris@43 35
Chris@43 36 #include <set>
Chris@43 37 #include <map>
Chris@43 38
Chris@544 39 namespace breakfastquay {
Chris@551 40 class ResamplerWrapper;
Chris@544 41 }
Chris@544 42
Chris@43 43 class Model;
Chris@105 44 class ViewManagerBase;
Chris@43 45 class AudioGenerator;
Chris@43 46 class PlayParameters;
Chris@43 47 class RealTimePluginInstance;
Chris@91 48 class AudioCallbackPlayTarget;
Chris@738 49 class TimeStretchWrapper;
Chris@739 50 class EffectWrapper;
Chris@43 51
Chris@43 52 /**
Chris@43 53 * AudioCallbackPlaySource manages audio data supply to callback-based
Chris@43 54 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
Chris@43 55 * per channel, filled during playback by a non-realtime thread, and
Chris@43 56 * provides a method for a realtime thread to pick up the latest
Chris@43 57 * available sample data from these buffers.
Chris@43 58 */
Chris@238 59 class AudioCallbackPlaySource : public QObject,
Chris@595 60 public AudioPlaySource,
Chris@738 61 //!!! to remove:
Chris@468 62 public breakfastquay::ApplicationPlaybackSource
Chris@43 63 {
Chris@43 64 Q_OBJECT
Chris@43 65
Chris@43 66 public:
Chris@105 67 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
Chris@43 68 virtual ~AudioCallbackPlaySource();
Chris@738 69
Chris@738 70 /**
Chris@738 71 * Return an ApplicationPlaybackSource interface to this class.
Chris@738 72 * The returned pointer is only borrowed, and the object continues
Chris@738 73 * to be owned by us. Caller must ensure the lifetime of the
Chris@738 74 * AudioCallbackPlaySource exceeds the scope in which the pointer
Chris@738 75 * is retained.
Chris@738 76 */
Chris@738 77 breakfastquay::ApplicationPlaybackSource *getApplicationPlaybackSource();
Chris@43 78
Chris@43 79 /**
Chris@43 80 * Add a data model to be played from. The source can mix
Chris@43 81 * playback from a number of sources including dense and sparse
Chris@43 82 * models. The models must match in sample rate, but they don't
Chris@43 83 * have to have identical numbers of channels.
Chris@43 84 */
Chris@682 85 virtual void addModel(ModelId model);
Chris@43 86
Chris@43 87 /**
Chris@43 88 * Remove a model.
Chris@43 89 */
Chris@682 90 virtual void removeModel(ModelId model);
Chris@43 91
Chris@43 92 /**
Chris@43 93 * Remove all models. (Silence will ensue.)
Chris@43 94 */
Chris@43 95 virtual void clearModels();
Chris@43 96
Chris@43 97 /**
Chris@43 98 * Start making data available in the ring buffers for playback,
Chris@43 99 * from the given frame. If playback is already under way, reseek
Chris@43 100 * to the given frame and continue.
Chris@43 101 */
Chris@559 102 virtual void play(sv_frame_t startFrame) override;
Chris@43 103
Chris@43 104 /**
Chris@43 105 * Stop playback and ensure that no more data is returned.
Chris@43 106 */
Chris@559 107 virtual void stop() override;
Chris@43 108
Chris@43 109 /**
Chris@43 110 * Return whether playback is currently supposed to be happening.
Chris@43 111 */
Chris@559 112 virtual bool isPlaying() const override { return m_playing; }
Chris@43 113
Chris@43 114 /**
Chris@43 115 * Return the frame number that is currently expected to be coming
Chris@43 116 * out of the speakers. (i.e. compensating for playback latency.)
Chris@43 117 */
Chris@559 118 virtual sv_frame_t getCurrentPlayingFrame() override;
Chris@93 119
Chris@93 120 /**
Chris@93 121 * Return the last frame that would come out of the speakers if we
Chris@93 122 * stopped playback right now.
Chris@93 123 */
Chris@434 124 virtual sv_frame_t getCurrentBufferedFrame();
Chris@43 125
Chris@43 126 /**
Chris@43 127 * Return the frame at which playback is expected to end (if not looping).
Chris@43 128 */
Chris@434 129 virtual sv_frame_t getPlayEndFrame() { return m_lastModelEndFrame; }
Chris@43 130
Chris@43 131 /**
Chris@498 132 * Set the playback target.
Chris@43 133 */
Chris@468 134 virtual void setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *);
Chris@551 135
Chris@551 136 /**
Chris@468 137 * Set the block size of the target audio device. This should be
Chris@468 138 * called by the target class.
Chris@468 139 */
Chris@559 140 virtual void setSystemPlaybackBlockSize(int blockSize) override;
Chris@43 141
Chris@43 142 /**
Chris@91 143 * Get the block size of the target audio device. This may be an
Chris@91 144 * estimate or upper bound, if the target has a variable block
Chris@91 145 * size; the source should behave itself even if this value turns
Chris@91 146 * out to be inaccurate.
Chris@43 147 */
cannam@561 148 virtual int getTargetBlockSize() const override;
Chris@43 149
Chris@43 150 /**
Chris@43 151 * Set the playback latency of the target audio device, in frames
Chris@553 152 * at the device sample rate. This is the difference between the
Chris@43 153 * frame currently "leaving the speakers" and the last frame (or
Chris@43 154 * highest last frame across all channels) requested via
Chris@43 155 * getSamples(). The default is zero.
Chris@43 156 */
Chris@559 157 virtual void setSystemPlaybackLatency(int) override;
Chris@43 158
Chris@43 159 /**
Chris@43 160 * Get the playback latency of the target audio device.
Chris@43 161 */
Chris@434 162 sv_frame_t getTargetPlayLatency() const;
Chris@43 163
Chris@43 164 /**
Chris@43 165 * Specify that the target audio device has a fixed sample rate
Chris@43 166 * (i.e. cannot accommodate arbitrary sample rates based on the
Chris@43 167 * source). If the target sets this to something other than the
Chris@43 168 * source sample rate, this class will resample automatically to
Chris@43 169 * fit.
Chris@43 170 */
Chris@559 171 virtual void setSystemPlaybackSampleRate(int) override;
Chris@43 172
Chris@43 173 /**
Chris@43 174 * Return the sample rate set by the target audio device (or the
Chris@43 175 * source sample rate if the target hasn't set one).
Chris@43 176 */
cannam@561 177 virtual sv_samplerate_t getDeviceSampleRate() const override;
Chris@43 178
Chris@43 179 /**
Chris@546 180 * Indicate how many channels the target audio device was opened
Chris@546 181 * with. Note that the target device does channel mixing in the
Chris@559 182 * case where our requested channel count does not match its, so
Chris@559 183 * long as we provide the number of channels we specified when the
Chris@559 184 * target was started in getApplicationChannelCount().
Chris@546 185 */
Chris@559 186 virtual void setSystemPlaybackChannelCount(int) override;
Chris@546 187
Chris@546 188 /**
Chris@43 189 * Set the current output levels for metering (for call from the
Chris@43 190 * target)
Chris@43 191 */
cannam@561 192 virtual void setOutputLevels(float left, float right) override;
Chris@43 193
Chris@43 194 /**
Chris@580 195 * Return the current output levels in the range 0.0 -> 1.0, for
Chris@580 196 * metering purposes. The values returned are the peak values
Chris@580 197 * since the last time this function was called (after which they
Chris@580 198 * are reset to zero until setOutputLevels is called again by the
Chris@580 199 * driver).
Chris@580 200 *
Chris@580 201 * Return true if the values have been set since this function was
Chris@580 202 * last called (i.e. if they are meaningful). Return false if they
Chris@580 203 * have not been set (in which case both will be zero).
Chris@43 204 */
cannam@561 205 virtual bool getOutputLevels(float &left, float &right) override;
Chris@43 206
Chris@43 207 /**
Chris@43 208 * Get the number of channels of audio that in the source models.
Chris@43 209 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 210 * there is no source yet available.
Chris@43 211 */
Chris@366 212 int getSourceChannelCount() const;
Chris@43 213
Chris@43 214 /**
Chris@43 215 * Get the number of channels of audio that will be provided
Chris@43 216 * to the play target. This may be more than the source channel
Chris@43 217 * count: for example, a mono source will provide 2 channels
Chris@43 218 * after pan.
Chris@552 219 *
Chris@43 220 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 221 * there is no source yet available.
Chris@552 222 *
Chris@552 223 * override from AudioPlaySource
Chris@43 224 */
Chris@552 225 virtual int getTargetChannelCount() const override;
Chris@43 226
Chris@43 227 /**
Chris@559 228 * Get the number of channels of audio the device is
Chris@559 229 * expecting. Equal to whatever getTargetChannelCount() was
Chris@559 230 * returning at the time the device was initialised.
Chris@559 231 */
Chris@559 232 int getDeviceChannelCount() const;
Chris@559 233
Chris@559 234 /**
Chris@468 235 * ApplicationPlaybackSource equivalent of the above.
Chris@552 236 *
Chris@552 237 * override from breakfastquay::ApplicationPlaybackSource
Chris@468 238 */
Chris@552 239 virtual int getApplicationChannelCount() const override {
Chris@468 240 return getTargetChannelCount();
Chris@468 241 }
Chris@468 242
Chris@468 243 /**
Chris@552 244 * Get the actual sample rate of the source material (the main
Chris@552 245 * model). This may safely be called from a realtime thread.
Chris@552 246 * Returns 0 if there is no source yet available.
Chris@552 247 *
Chris@552 248 * When this changes, the AudioCallbackPlaySource notifies its
Chris@552 249 * ResamplerWrapper of the new sample rate so that it can resample
Chris@552 250 * correctly on the way to the device (which is opened at a fixed
Chris@552 251 * rate, see getApplicationSampleRate).
Chris@43 252 */
Chris@552 253 virtual sv_samplerate_t getSourceSampleRate() const override;
Chris@43 254
Chris@43 255 /**
Chris@552 256 * ApplicationPlaybackSource interface method: get the sample rate
Chris@552 257 * at which the application wants the device to be opened. We
Chris@552 258 * always allow the device to open at its default rate, and then
Chris@552 259 * we resample if the audio is at a different rate. This avoids
Chris@552 260 * having to close and re-open the device to obtain consistent
Chris@552 261 * behaviour for consecutive sessions with different source rates.
Chris@468 262 */
Chris@552 263 virtual int getApplicationSampleRate() const override {
Chris@552 264 return 0;
Chris@468 265 }
Chris@468 266
Chris@468 267 /**
Chris@43 268 * Get "count" samples (at the target sample rate) of the mixed
Chris@43 269 * audio data, in all channels. This may safely be called from a
Chris@43 270 * realtime thread.
Chris@43 271 */
Chris@559 272 virtual int getSourceSamples(float *const *buffer, int nchannels, int count) override;
Chris@43 273
Chris@43 274 /**
Chris@91 275 * Set the time stretcher factor (i.e. playback speed).
Chris@43 276 */
Chris@436 277 void setTimeStretch(double factor);
Chris@43 278
Chris@43 279 /**
Chris@43 280 * Set a single real-time plugin as a processing effect for
Chris@43 281 * auditioning during playback.
Chris@43 282 *
Chris@43 283 * The plugin must have been initialised with
Chris@43 284 * getTargetChannelCount() channels and a getTargetBlockSize()
Chris@43 285 * sample frame processing block size.
Chris@43 286 *
Chris@43 287 * This playback source takes ownership of the plugin, which will
Chris@43 288 * be deleted at some point after the following call to
Chris@107 289 * setAuditioningEffect (depending on real-time constraints).
Chris@43 290 *
Chris@43 291 * Pass a null pointer to remove the current auditioning plugin,
Chris@43 292 * if any.
Chris@43 293 */
Chris@739 294 virtual void setAuditioningEffect(std::shared_ptr<Auditionable> plugin)
Chris@739 295 override;
Chris@43 296
Chris@43 297 /**
Chris@43 298 * Specify that only the given set of models should be played.
Chris@43 299 */
Chris@682 300 void setSoloModelSet(std::set<ModelId>s);
Chris@43 301
Chris@43 302 /**
Chris@43 303 * Specify that all models should be played as normal (if not
Chris@43 304 * muted).
Chris@43 305 */
Chris@43 306 void clearSoloModelSet();
Chris@43 307
cannam@561 308 virtual std::string getClientName() const override {
cannam@561 309 return m_clientName;
cannam@561 310 }
Chris@57 311
Chris@43 312 signals:
Chris@43 313 void playStatusChanged(bool isPlaying);
Chris@43 314
Chris@436 315 void sampleRateMismatch(sv_samplerate_t requested,
Chris@436 316 sv_samplerate_t available,
Chris@436 317 bool willResample);
Chris@43 318
Chris@570 319 void channelCountIncreased(int count); // target channel count (see getTargetChannelCount())
Chris@559 320
Chris@43 321 void audioOverloadPluginDisabled();
Chris@43 322
Chris@158 323 void activity(QString);
Chris@158 324
Chris@43 325 public slots:
cannam@561 326 void audioProcessingOverload() override;
Chris@43 327
Chris@43 328 protected slots:
Chris@43 329 void selectionChanged();
Chris@43 330 void playLoopModeChanged();
Chris@43 331 void playSelectionModeChanged();
Chris@687 332 void playParametersChanged(int);
Chris@43 333 void preferenceChanged(PropertyContainer::PropertyName);
Chris@687 334 void modelChangedWithin(ModelId, sv_frame_t startFrame, sv_frame_t endFrame);
Chris@43 335
Chris@43 336 protected:
Chris@105 337 ViewManagerBase *m_viewManager;
Chris@57 338 AudioGenerator *m_audioGenerator;
Chris@468 339 std::string m_clientName;
Chris@43 340
Chris@43 341 class RingBufferVector : public std::vector<RingBuffer<float> *> {
Chris@43 342 public:
Chris@595 343 virtual ~RingBufferVector() {
Chris@595 344 while (!empty()) {
Chris@595 345 delete *begin();
Chris@595 346 erase(begin());
Chris@595 347 }
Chris@595 348 }
Chris@43 349 };
Chris@43 350
Chris@682 351 std::set<ModelId> m_models;
Chris@43 352 RingBufferVector *m_readBuffers;
Chris@43 353 RingBufferVector *m_writeBuffers;
Chris@436 354 sv_frame_t m_readBufferFill;
Chris@436 355 sv_frame_t m_writeBufferFill;
Chris@43 356 Scavenger<RingBufferVector> m_bufferScavenger;
Chris@366 357 int m_sourceChannelCount;
Chris@436 358 sv_frame_t m_blockSize;
Chris@434 359 sv_samplerate_t m_sourceSampleRate;
Chris@553 360 sv_samplerate_t m_deviceSampleRate;
Chris@559 361 int m_deviceChannelCount;
Chris@436 362 sv_frame_t m_playLatency;
Chris@468 363 breakfastquay::SystemPlaybackTarget *m_target;
Chris@91 364 double m_lastRetrievalTimestamp;
Chris@436 365 sv_frame_t m_lastRetrievedBlockSize;
Chris@102 366 bool m_trustworthyTimestamps;
Chris@434 367 sv_frame_t m_lastCurrentFrame;
Chris@43 368 bool m_playing;
Chris@43 369 bool m_exiting;
Chris@434 370 sv_frame_t m_lastModelEndFrame;
Chris@366 371 int m_ringBufferSize;
Chris@43 372 float m_outputLeft;
Chris@43 373 float m_outputRight;
Chris@580 374 bool m_levelsSet;
Chris@43 375 Scavenger<RealTimePluginInstance> m_pluginScavenger;
Chris@434 376 sv_frame_t m_playStartFrame;
Chris@94 377 bool m_playStartFramePassed;
Chris@94 378 RealTime m_playStartedAt;
Chris@43 379
Chris@366 380 RingBuffer<float> *getWriteRingBuffer(int c) {
Chris@595 381 if (m_writeBuffers && c < (int)m_writeBuffers->size()) {
Chris@595 382 return (*m_writeBuffers)[c];
Chris@595 383 } else {
Chris@595 384 return 0;
Chris@595 385 }
Chris@43 386 }
Chris@43 387
Chris@366 388 RingBuffer<float> *getReadRingBuffer(int c) {
Chris@595 389 RingBufferVector *rb = m_readBuffers;
Chris@595 390 if (rb && c < (int)rb->size()) {
Chris@595 391 return (*rb)[c];
Chris@595 392 } else {
Chris@595 393 return 0;
Chris@595 394 }
Chris@43 395 }
Chris@43 396
Chris@366 397 void clearRingBuffers(bool haveLock = false, int count = 0);
Chris@43 398 void unifyRingBuffers();
Chris@43 399
Chris@43 400 // Called from fill thread, m_playing true, mutex held
Chris@43 401 // Return true if work done
Chris@43 402 bool fillBuffers();
Chris@43 403
Chris@43 404 // Called from fillBuffers. Return the number of frames written,
Chris@43 405 // which will be count or fewer. Return in the frame argument the
Chris@43 406 // new buffered frame position (which may be earlier than the
Chris@43 407 // frame argument passed in, in the case of looping).
Chris@434 408 sv_frame_t mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers);
Chris@43 409
Chris@93 410 // Ranges of current selections, if play selection is active
Chris@93 411 std::vector<RealTime> m_rangeStarts;
Chris@93 412 std::vector<RealTime> m_rangeDurations;
Chris@93 413 void rebuildRangeLists();
Chris@93 414
Chris@434 415 sv_frame_t getCurrentFrame(RealTime outputLatency);
Chris@93 416
Chris@43 417 class FillThread : public Thread
Chris@43 418 {
Chris@43 419 public:
Chris@595 420 FillThread(AudioCallbackPlaySource &source) :
Chris@43 421 Thread(Thread::NonRTThread),
Chris@595 422 m_source(source) { }
Chris@43 423
Chris@634 424 void run() override;
Chris@43 425
Chris@43 426 protected:
Chris@595 427 AudioCallbackPlaySource &m_source;
Chris@43 428 };
Chris@43 429
Chris@43 430 QMutex m_mutex;
Chris@43 431 QWaitCondition m_condition;
Chris@43 432 FillThread *m_fillThread;
Chris@738 433 breakfastquay::ResamplerWrapper *m_resamplerWrapper;
Chris@738 434 TimeStretchWrapper *m_timeStretchWrapper;
Chris@739 435 EffectWrapper *m_auditioningEffectWrapper;
Chris@738 436 void checkWrappers();
Chris@43 437 };
Chris@43 438
Chris@43 439 #endif
Chris@43 440