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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #ifndef SV_AUDIO_CALLBACK_PLAY_SOURCE_H
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17 #define SV_AUDIO_CALLBACK_PLAY_SOURCE_H
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18
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19 #include "base/RingBuffer.h"
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20 #include "base/AudioPlaySource.h"
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21 #include "base/PropertyContainer.h"
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22 #include "base/Scavenger.h"
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23
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24 #include <bqaudioio/ApplicationPlaybackSource.h>
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25
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26 #include <QObject>
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27 #include <QMutex>
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28 #include <QWaitCondition>
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29
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30 #include "base/Thread.h"
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31 #include "base/RealTime.h"
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32 #include "data/model/Model.h"
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33
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34 #include <samplerate.h>
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35
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36 #include <set>
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37 #include <map>
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38
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39 namespace breakfastquay {
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40 class ResamplerWrapper;
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41 }
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42
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43 class Model;
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44 class ViewManagerBase;
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45 class AudioGenerator;
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46 class PlayParameters;
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47 class RealTimePluginInstance;
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48 class AudioCallbackPlayTarget;
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49 class TimeStretchWrapper;
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50
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51 /**
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52 * AudioCallbackPlaySource manages audio data supply to callback-based
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53 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
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54 * per channel, filled during playback by a non-realtime thread, and
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55 * provides a method for a realtime thread to pick up the latest
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56 * available sample data from these buffers.
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57 */
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58 class AudioCallbackPlaySource : public QObject,
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59 public AudioPlaySource,
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60 //!!! to remove:
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61 public breakfastquay::ApplicationPlaybackSource
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62 {
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63 Q_OBJECT
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64
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65 public:
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66 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
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67 virtual ~AudioCallbackPlaySource();
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68
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69 /**
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70 * Return an ApplicationPlaybackSource interface to this class.
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71 * The returned pointer is only borrowed, and the object continues
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72 * to be owned by us. Caller must ensure the lifetime of the
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73 * AudioCallbackPlaySource exceeds the scope in which the pointer
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74 * is retained.
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75 */
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76 breakfastquay::ApplicationPlaybackSource *getApplicationPlaybackSource();
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77
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78 /**
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79 * Add a data model to be played from. The source can mix
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80 * playback from a number of sources including dense and sparse
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81 * models. The models must match in sample rate, but they don't
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82 * have to have identical numbers of channels.
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83 */
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84 virtual void addModel(ModelId model);
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85
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86 /**
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87 * Remove a model.
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88 */
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89 virtual void removeModel(ModelId model);
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90
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91 /**
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92 * Remove all models. (Silence will ensue.)
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93 */
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94 virtual void clearModels();
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95
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96 /**
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97 * Start making data available in the ring buffers for playback,
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98 * from the given frame. If playback is already under way, reseek
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99 * to the given frame and continue.
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100 */
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101 virtual void play(sv_frame_t startFrame) override;
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102
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103 /**
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104 * Stop playback and ensure that no more data is returned.
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105 */
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106 virtual void stop() override;
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107
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108 /**
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109 * Return whether playback is currently supposed to be happening.
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110 */
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111 virtual bool isPlaying() const override { return m_playing; }
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112
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113 /**
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114 * Return the frame number that is currently expected to be coming
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115 * out of the speakers. (i.e. compensating for playback latency.)
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116 */
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117 virtual sv_frame_t getCurrentPlayingFrame() override;
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118
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119 /**
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120 * Return the last frame that would come out of the speakers if we
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121 * stopped playback right now.
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122 */
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123 virtual sv_frame_t getCurrentBufferedFrame();
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124
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125 /**
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126 * Return the frame at which playback is expected to end (if not looping).
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127 */
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128 virtual sv_frame_t getPlayEndFrame() { return m_lastModelEndFrame; }
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129
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130 /**
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131 * Set the playback target.
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132 */
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133 virtual void setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *);
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134
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135 /**
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136 * Set the block size of the target audio device. This should be
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137 * called by the target class.
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138 */
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139 virtual void setSystemPlaybackBlockSize(int blockSize) override;
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140
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141 /**
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142 * Get the block size of the target audio device. This may be an
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143 * estimate or upper bound, if the target has a variable block
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144 * size; the source should behave itself even if this value turns
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145 * out to be inaccurate.
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146 */
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147 virtual int getTargetBlockSize() const override;
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148
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149 /**
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150 * Set the playback latency of the target audio device, in frames
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151 * at the device sample rate. This is the difference between the
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152 * frame currently "leaving the speakers" and the last frame (or
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153 * highest last frame across all channels) requested via
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154 * getSamples(). The default is zero.
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155 */
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156 virtual void setSystemPlaybackLatency(int) override;
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157
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158 /**
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159 * Get the playback latency of the target audio device.
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160 */
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161 sv_frame_t getTargetPlayLatency() const;
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162
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163 /**
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164 * Specify that the target audio device has a fixed sample rate
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165 * (i.e. cannot accommodate arbitrary sample rates based on the
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166 * source). If the target sets this to something other than the
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167 * source sample rate, this class will resample automatically to
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168 * fit.
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169 */
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170 virtual void setSystemPlaybackSampleRate(int) override;
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171
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172 /**
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173 * Return the sample rate set by the target audio device (or the
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174 * source sample rate if the target hasn't set one).
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175 */
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176 virtual sv_samplerate_t getDeviceSampleRate() const override;
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177
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178 /**
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179 * Indicate how many channels the target audio device was opened
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180 * with. Note that the target device does channel mixing in the
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181 * case where our requested channel count does not match its, so
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182 * long as we provide the number of channels we specified when the
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183 * target was started in getApplicationChannelCount().
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184 */
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185 virtual void setSystemPlaybackChannelCount(int) override;
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186
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187 /**
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188 * Set the current output levels for metering (for call from the
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189 * target)
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190 */
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191 virtual void setOutputLevels(float left, float right) override;
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192
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193 /**
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194 * Return the current output levels in the range 0.0 -> 1.0, for
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195 * metering purposes. The values returned are the peak values
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196 * since the last time this function was called (after which they
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197 * are reset to zero until setOutputLevels is called again by the
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198 * driver).
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199 *
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200 * Return true if the values have been set since this function was
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201 * last called (i.e. if they are meaningful). Return false if they
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202 * have not been set (in which case both will be zero).
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203 */
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204 virtual bool getOutputLevels(float &left, float &right) override;
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205
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206 /**
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207 * Get the number of channels of audio that in the source models.
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208 * This may safely be called from a realtime thread. Returns 0 if
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209 * there is no source yet available.
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210 */
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211 int getSourceChannelCount() const;
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212
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213 /**
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214 * Get the number of channels of audio that will be provided
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215 * to the play target. This may be more than the source channel
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216 * count: for example, a mono source will provide 2 channels
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217 * after pan.
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218 *
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219 * This may safely be called from a realtime thread. Returns 0 if
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220 * there is no source yet available.
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221 *
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222 * override from AudioPlaySource
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223 */
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224 virtual int getTargetChannelCount() const override;
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225
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226 /**
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227 * Get the number of channels of audio the device is
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228 * expecting. Equal to whatever getTargetChannelCount() was
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229 * returning at the time the device was initialised.
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230 */
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231 int getDeviceChannelCount() const;
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232
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233 /**
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234 * ApplicationPlaybackSource equivalent of the above.
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235 *
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236 * override from breakfastquay::ApplicationPlaybackSource
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237 */
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238 virtual int getApplicationChannelCount() const override {
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239 return getTargetChannelCount();
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240 }
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241
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242 /**
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243 * Get the actual sample rate of the source material (the main
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244 * model). This may safely be called from a realtime thread.
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245 * Returns 0 if there is no source yet available.
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246 *
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247 * When this changes, the AudioCallbackPlaySource notifies its
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248 * ResamplerWrapper of the new sample rate so that it can resample
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249 * correctly on the way to the device (which is opened at a fixed
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250 * rate, see getApplicationSampleRate).
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251 */
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252 virtual sv_samplerate_t getSourceSampleRate() const override;
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253
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254 /**
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255 * ApplicationPlaybackSource interface method: get the sample rate
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256 * at which the application wants the device to be opened. We
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257 * always allow the device to open at its default rate, and then
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258 * we resample if the audio is at a different rate. This avoids
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259 * having to close and re-open the device to obtain consistent
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260 * behaviour for consecutive sessions with different source rates.
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261 */
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262 virtual int getApplicationSampleRate() const override {
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263 return 0;
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264 }
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265
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266 /**
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267 * Get "count" samples (at the target sample rate) of the mixed
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268 * audio data, in all channels. This may safely be called from a
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269 * realtime thread.
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270 */
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271 virtual int getSourceSamples(float *const *buffer, int nchannels, int count) override;
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272
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273 /**
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274 * Set the time stretcher factor (i.e. playback speed).
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275 */
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276 void setTimeStretch(double factor);
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277
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278 /**
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279 * Set a single real-time plugin as a processing effect for
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280 * auditioning during playback.
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281 *
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282 * The plugin must have been initialised with
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283 * getTargetChannelCount() channels and a getTargetBlockSize()
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284 * sample frame processing block size.
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285 *
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286 * This playback source takes ownership of the plugin, which will
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287 * be deleted at some point after the following call to
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288 * setAuditioningEffect (depending on real-time constraints).
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289 *
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290 * Pass a null pointer to remove the current auditioning plugin,
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291 * if any.
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292 */
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293 virtual void setAuditioningEffect(Auditionable *plugin) override;
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294
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295 /**
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296 * Specify that only the given set of models should be played.
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297 */
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298 void setSoloModelSet(std::set<ModelId>s);
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299
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300 /**
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301 * Specify that all models should be played as normal (if not
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302 * muted).
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303 */
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304 void clearSoloModelSet();
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305
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306 virtual std::string getClientName() const override {
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307 return m_clientName;
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308 }
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309
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310 signals:
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311 void playStatusChanged(bool isPlaying);
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312
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313 void sampleRateMismatch(sv_samplerate_t requested,
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314 sv_samplerate_t available,
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315 bool willResample);
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316
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317 void channelCountIncreased(int count); // target channel count (see getTargetChannelCount())
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318
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319 void audioOverloadPluginDisabled();
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320
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321 void activity(QString);
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322
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323 public slots:
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324 void audioProcessingOverload() override;
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325
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326 protected slots:
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327 void selectionChanged();
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328 void playLoopModeChanged();
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329 void playSelectionModeChanged();
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330 void playParametersChanged(int);
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331 void preferenceChanged(PropertyContainer::PropertyName);
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332 void modelChangedWithin(ModelId, sv_frame_t startFrame, sv_frame_t endFrame);
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333
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334 protected:
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335 ViewManagerBase *m_viewManager;
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336 AudioGenerator *m_audioGenerator;
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337 std::string m_clientName;
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338
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339 class RingBufferVector : public std::vector<RingBuffer<float> *> {
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340 public:
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341 virtual ~RingBufferVector() {
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342 while (!empty()) {
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343 delete *begin();
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344 erase(begin());
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345 }
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346 }
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347 };
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348
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349 std::set<ModelId> m_models;
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350 RingBufferVector *m_readBuffers;
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351 RingBufferVector *m_writeBuffers;
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352 sv_frame_t m_readBufferFill;
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353 sv_frame_t m_writeBufferFill;
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354 Scavenger<RingBufferVector> m_bufferScavenger;
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355 int m_sourceChannelCount;
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356 sv_frame_t m_blockSize;
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357 sv_samplerate_t m_sourceSampleRate;
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358 sv_samplerate_t m_deviceSampleRate;
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359 int m_deviceChannelCount;
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360 sv_frame_t m_playLatency;
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361 breakfastquay::SystemPlaybackTarget *m_target;
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362 double m_lastRetrievalTimestamp;
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363 sv_frame_t m_lastRetrievedBlockSize;
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364 bool m_trustworthyTimestamps;
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365 sv_frame_t m_lastCurrentFrame;
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366 bool m_playing;
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367 bool m_exiting;
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368 sv_frame_t m_lastModelEndFrame;
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369 int m_ringBufferSize;
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370 float m_outputLeft;
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371 float m_outputRight;
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372 bool m_levelsSet;
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373 RealTimePluginInstance *m_auditioningPlugin;
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374 bool m_auditioningPluginBypassed;
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375 bool m_auditioningPluginFailed;
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376 Scavenger<RealTimePluginInstance> m_pluginScavenger;
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377 sv_frame_t m_playStartFrame;
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378 bool m_playStartFramePassed;
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379 RealTime m_playStartedAt;
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380
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381 RingBuffer<float> *getWriteRingBuffer(int c) {
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382 if (m_writeBuffers && c < (int)m_writeBuffers->size()) {
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383 return (*m_writeBuffers)[c];
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384 } else {
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385 return 0;
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386 }
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387 }
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388
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389 RingBuffer<float> *getReadRingBuffer(int c) {
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Chris@595
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390 RingBufferVector *rb = m_readBuffers;
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Chris@595
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391 if (rb && c < (int)rb->size()) {
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Chris@595
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392 return (*rb)[c];
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Chris@595
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393 } else {
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Chris@595
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394 return 0;
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Chris@595
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395 }
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Chris@43
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396 }
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Chris@43
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397
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Chris@366
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398 void clearRingBuffers(bool haveLock = false, int count = 0);
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Chris@43
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399 void unifyRingBuffers();
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Chris@43
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400
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Chris@43
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401 // Called from fill thread, m_playing true, mutex held
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Chris@43
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402 // Return true if work done
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Chris@43
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403 bool fillBuffers();
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Chris@43
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404
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Chris@43
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405 // Called from fillBuffers. Return the number of frames written,
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Chris@43
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406 // which will be count or fewer. Return in the frame argument the
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Chris@43
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407 // new buffered frame position (which may be earlier than the
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Chris@43
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408 // frame argument passed in, in the case of looping).
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Chris@434
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409 sv_frame_t mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers);
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Chris@43
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410
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Chris@43
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411 // Called from getSourceSamples.
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Chris@559
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412 void applyAuditioningEffect(sv_frame_t count, float *const *buffers);
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Chris@43
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413
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Chris@93
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414 // Ranges of current selections, if play selection is active
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Chris@93
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415 std::vector<RealTime> m_rangeStarts;
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Chris@93
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416 std::vector<RealTime> m_rangeDurations;
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Chris@93
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417 void rebuildRangeLists();
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Chris@93
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418
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Chris@434
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419 sv_frame_t getCurrentFrame(RealTime outputLatency);
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Chris@93
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420
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Chris@43
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421 class FillThread : public Thread
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Chris@43
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422 {
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Chris@43
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423 public:
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Chris@595
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424 FillThread(AudioCallbackPlaySource &source) :
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Chris@43
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425 Thread(Thread::NonRTThread),
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Chris@595
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426 m_source(source) { }
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Chris@43
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427
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Chris@634
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428 void run() override;
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Chris@43
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429
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Chris@43
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430 protected:
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Chris@595
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431 AudioCallbackPlaySource &m_source;
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Chris@43
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432 };
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Chris@43
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433
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Chris@43
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434 QMutex m_mutex;
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Chris@43
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435 QWaitCondition m_condition;
|
Chris@43
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436 FillThread *m_fillThread;
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Chris@738
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437 breakfastquay::ResamplerWrapper *m_resamplerWrapper;
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Chris@738
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438 TimeStretchWrapper *m_timeStretchWrapper;
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Chris@738
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439 void checkWrappers();
|
Chris@43
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440 };
|
Chris@43
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441
|
Chris@43
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442 #endif
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Chris@43
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443
|