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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #ifndef AUDIO_CALLBACK_PLAY_SOURCE_H
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17 #define AUDIO_CALLBACK_PLAY_SOURCE_H
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18
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19 #include "base/RingBuffer.h"
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20 #include "base/AudioPlaySource.h"
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21 #include "base/PropertyContainer.h"
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22 #include "base/Scavenger.h"
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23
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24 #include <bqaudioio/ApplicationPlaybackSource.h>
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25
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26 #include <QObject>
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27 #include <QMutex>
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28 #include <QWaitCondition>
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29
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30 #include "base/Thread.h"
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31 #include "base/RealTime.h"
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32
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33 #include <samplerate.h>
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34
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35 #include <set>
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36 #include <map>
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37
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38 namespace RubberBand {
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39 class RubberBandStretcher;
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40 }
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41
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42 namespace breakfastquay {
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43 class ResamplerWrapper;
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44 }
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45
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46 class Model;
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47 class ViewManagerBase;
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48 class AudioGenerator;
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49 class PlayParameters;
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50 class RealTimePluginInstance;
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51 class AudioCallbackPlayTarget;
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52
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53 /**
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54 * AudioCallbackPlaySource manages audio data supply to callback-based
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55 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
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56 * per channel, filled during playback by a non-realtime thread, and
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57 * provides a method for a realtime thread to pick up the latest
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58 * available sample data from these buffers.
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59 */
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60 class AudioCallbackPlaySource : public QObject,
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61 public AudioPlaySource,
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62 public breakfastquay::ApplicationPlaybackSource
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63 {
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64 Q_OBJECT
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65
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66 public:
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67 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
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68 virtual ~AudioCallbackPlaySource();
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69
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70 /**
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71 * Add a data model to be played from. The source can mix
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72 * playback from a number of sources including dense and sparse
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73 * models. The models must match in sample rate, but they don't
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74 * have to have identical numbers of channels.
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75 */
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76 virtual void addModel(Model *model);
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77
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78 /**
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79 * Remove a model.
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80 */
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81 virtual void removeModel(Model *model);
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82
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83 /**
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84 * Remove all models. (Silence will ensue.)
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85 */
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86 virtual void clearModels();
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87
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88 /**
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89 * Start making data available in the ring buffers for playback,
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90 * from the given frame. If playback is already under way, reseek
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91 * to the given frame and continue.
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92 */
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93 virtual void play(sv_frame_t startFrame);
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94
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95 /**
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96 * Stop playback and ensure that no more data is returned.
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97 */
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98 virtual void stop();
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99
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100 /**
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101 * Return whether playback is currently supposed to be happening.
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102 */
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103 virtual bool isPlaying() const { return m_playing; }
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104
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105 /**
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106 * Return the frame number that is currently expected to be coming
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107 * out of the speakers. (i.e. compensating for playback latency.)
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108 */
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109 virtual sv_frame_t getCurrentPlayingFrame();
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110
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111 /**
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112 * Return the last frame that would come out of the speakers if we
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113 * stopped playback right now.
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114 */
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115 virtual sv_frame_t getCurrentBufferedFrame();
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116
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117 /**
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118 * Return the frame at which playback is expected to end (if not looping).
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119 */
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120 virtual sv_frame_t getPlayEndFrame() { return m_lastModelEndFrame; }
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121
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122 /**
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123 * Set the playback target.
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124 */
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125 virtual void setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *);
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126
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127 /**
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128 * Set the resampler wrapper, if one is in use.
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129 */
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130 virtual void setResamplerWrapper(breakfastquay::ResamplerWrapper *);
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131
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132 /**
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133 * Set the block size of the target audio device. This should be
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134 * called by the target class.
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135 */
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136 virtual void setSystemPlaybackBlockSize(int blockSize);
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137
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138 /**
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139 * Get the block size of the target audio device. This may be an
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140 * estimate or upper bound, if the target has a variable block
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141 * size; the source should behave itself even if this value turns
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142 * out to be inaccurate.
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143 */
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144 int getTargetBlockSize() const;
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145
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146 /**
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147 * Set the playback latency of the target audio device, in frames
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148 * at the device sample rate. This is the difference between the
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149 * frame currently "leaving the speakers" and the last frame (or
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150 * highest last frame across all channels) requested via
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151 * getSamples(). The default is zero.
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152 */
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153 void setSystemPlaybackLatency(int);
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154
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155 /**
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156 * Get the playback latency of the target audio device.
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157 */
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158 sv_frame_t getTargetPlayLatency() const;
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159
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160 /**
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161 * Specify that the target audio device has a fixed sample rate
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162 * (i.e. cannot accommodate arbitrary sample rates based on the
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163 * source). If the target sets this to something other than the
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164 * source sample rate, this class will resample automatically to
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165 * fit.
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166 */
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167 void setSystemPlaybackSampleRate(int);
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168
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169 /**
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170 * Return the sample rate set by the target audio device (or the
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171 * source sample rate if the target hasn't set one).
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172 */
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173 sv_samplerate_t getDeviceSampleRate() const;
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174
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175 /**
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176 * Indicate how many channels the target audio device was opened
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177 * with. Note that the target device does channel mixing in the
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178 * case where our requested channel count does not match its.
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179 */
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180 void setSystemPlaybackChannelCount(int);
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181
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182 /**
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183 * Set the current output levels for metering (for call from the
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184 * target)
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185 */
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186 void setOutputLevels(float left, float right);
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187
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188 /**
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189 * Return the current (or thereabouts) output levels in the range
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190 * 0.0 -> 1.0, for metering purposes.
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191 */
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192 virtual bool getOutputLevels(float &left, float &right);
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193
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194 /**
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195 * Get the number of channels of audio that in the source models.
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196 * This may safely be called from a realtime thread. Returns 0 if
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197 * there is no source yet available.
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198 */
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199 int getSourceChannelCount() const;
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200
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201 /**
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202 * Get the number of channels of audio that will be provided
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203 * to the play target. This may be more than the source channel
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204 * count: for example, a mono source will provide 2 channels
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205 * after pan.
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206 *
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207 * This may safely be called from a realtime thread. Returns 0 if
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208 * there is no source yet available.
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209 *
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210 * override from AudioPlaySource
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211 */
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212 virtual int getTargetChannelCount() const override;
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213
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214 /**
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215 * ApplicationPlaybackSource equivalent of the above.
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216 *
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217 * override from breakfastquay::ApplicationPlaybackSource
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218 */
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219 virtual int getApplicationChannelCount() const override {
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220 return getTargetChannelCount();
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221 }
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222
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223 /**
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224 * Get the actual sample rate of the source material (the main
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225 * model). This may safely be called from a realtime thread.
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226 * Returns 0 if there is no source yet available.
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227 *
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228 * When this changes, the AudioCallbackPlaySource notifies its
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229 * ResamplerWrapper of the new sample rate so that it can resample
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230 * correctly on the way to the device (which is opened at a fixed
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231 * rate, see getApplicationSampleRate).
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232 */
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233 virtual sv_samplerate_t getSourceSampleRate() const override;
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234
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235 /**
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236 * ApplicationPlaybackSource interface method: get the sample rate
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237 * at which the application wants the device to be opened. We
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238 * always allow the device to open at its default rate, and then
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239 * we resample if the audio is at a different rate. This avoids
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240 * having to close and re-open the device to obtain consistent
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241 * behaviour for consecutive sessions with different source rates.
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242 */
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243 virtual int getApplicationSampleRate() const override {
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244 return 0;
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245 }
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246
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247 /**
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248 * Get "count" samples (at the target sample rate) of the mixed
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249 * audio data, in all channels. This may safely be called from a
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250 * realtime thread.
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251 */
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252 virtual int getSourceSamples(int count, float **buffer);
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253
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254 /**
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255 * Set the time stretcher factor (i.e. playback speed).
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256 */
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257 void setTimeStretch(double factor);
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258
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259 /**
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260 * Set a single real-time plugin as a processing effect for
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261 * auditioning during playback.
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262 *
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263 * The plugin must have been initialised with
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264 * getTargetChannelCount() channels and a getTargetBlockSize()
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265 * sample frame processing block size.
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266 *
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267 * This playback source takes ownership of the plugin, which will
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268 * be deleted at some point after the following call to
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269 * setAuditioningEffect (depending on real-time constraints).
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270 *
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271 * Pass a null pointer to remove the current auditioning plugin,
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272 * if any.
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273 */
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274 void setAuditioningEffect(Auditionable *plugin);
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275
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276 /**
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277 * Specify that only the given set of models should be played.
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278 */
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279 void setSoloModelSet(std::set<Model *>s);
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280
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281 /**
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282 * Specify that all models should be played as normal (if not
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283 * muted).
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284 */
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285 void clearSoloModelSet();
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286
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287 std::string getClientName() const { return m_clientName; }
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288
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289 signals:
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290 void modelReplaced();
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291
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292 void playStatusChanged(bool isPlaying);
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293
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294 void sampleRateMismatch(sv_samplerate_t requested,
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295 sv_samplerate_t available,
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296 bool willResample);
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297
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298 void audioOverloadPluginDisabled();
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299 void audioTimeStretchMultiChannelDisabled();
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300
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301 void activity(QString);
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302
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303 public slots:
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304 void audioProcessingOverload();
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305
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306 protected slots:
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307 void selectionChanged();
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308 void playLoopModeChanged();
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309 void playSelectionModeChanged();
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310 void playParametersChanged(PlayParameters *);
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311 void preferenceChanged(PropertyContainer::PropertyName);
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312 void modelChangedWithin(sv_frame_t startFrame, sv_frame_t endFrame);
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313
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314 protected:
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315 ViewManagerBase *m_viewManager;
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316 AudioGenerator *m_audioGenerator;
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317 std::string m_clientName;
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318
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319 class RingBufferVector : public std::vector<RingBuffer<float> *> {
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320 public:
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321 virtual ~RingBufferVector() {
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322 while (!empty()) {
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323 delete *begin();
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324 erase(begin());
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325 }
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326 }
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327 };
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328
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329 std::set<Model *> m_models;
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330 RingBufferVector *m_readBuffers;
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331 RingBufferVector *m_writeBuffers;
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332 sv_frame_t m_readBufferFill;
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333 sv_frame_t m_writeBufferFill;
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334 Scavenger<RingBufferVector> m_bufferScavenger;
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335 int m_sourceChannelCount;
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336 sv_frame_t m_blockSize;
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337 sv_samplerate_t m_sourceSampleRate;
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338 sv_samplerate_t m_deviceSampleRate;
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339 sv_frame_t m_playLatency;
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340 breakfastquay::SystemPlaybackTarget *m_target;
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341 double m_lastRetrievalTimestamp;
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342 sv_frame_t m_lastRetrievedBlockSize;
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343 bool m_trustworthyTimestamps;
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344 sv_frame_t m_lastCurrentFrame;
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345 bool m_playing;
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346 bool m_exiting;
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347 sv_frame_t m_lastModelEndFrame;
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348 int m_ringBufferSize;
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349 float m_outputLeft;
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350 float m_outputRight;
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351 RealTimePluginInstance *m_auditioningPlugin;
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352 bool m_auditioningPluginBypassed;
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353 Scavenger<RealTimePluginInstance> m_pluginScavenger;
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354 sv_frame_t m_playStartFrame;
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355 bool m_playStartFramePassed;
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356 RealTime m_playStartedAt;
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357
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358 RingBuffer<float> *getWriteRingBuffer(int c) {
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359 if (m_writeBuffers && c < (int)m_writeBuffers->size()) {
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360 return (*m_writeBuffers)[c];
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361 } else {
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362 return 0;
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363 }
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364 }
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365
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366 RingBuffer<float> *getReadRingBuffer(int c) {
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367 RingBufferVector *rb = m_readBuffers;
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368 if (rb && c < (int)rb->size()) {
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369 return (*rb)[c];
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370 } else {
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371 return 0;
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372 }
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373 }
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374
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375 void clearRingBuffers(bool haveLock = false, int count = 0);
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376 void unifyRingBuffers();
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377
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378 RubberBand::RubberBandStretcher *m_timeStretcher;
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379 RubberBand::RubberBandStretcher *m_monoStretcher;
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380 double m_stretchRatio;
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381 bool m_stretchMono;
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382
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383 int m_stretcherInputCount;
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384 float **m_stretcherInputs;
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385 sv_frame_t *m_stretcherInputSizes;
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386
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387 // Called from fill thread, m_playing true, mutex held
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388 // Return true if work done
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389 bool fillBuffers();
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390
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391 // Called from fillBuffers. Return the number of frames written,
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392 // which will be count or fewer. Return in the frame argument the
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393 // new buffered frame position (which may be earlier than the
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394 // frame argument passed in, in the case of looping).
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395 sv_frame_t mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers);
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396
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397 // Called from getSourceSamples.
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398 void applyAuditioningEffect(sv_frame_t count, float **buffers);
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399
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400 // Ranges of current selections, if play selection is active
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401 std::vector<RealTime> m_rangeStarts;
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402 std::vector<RealTime> m_rangeDurations;
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403 void rebuildRangeLists();
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404
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405 sv_frame_t getCurrentFrame(RealTime outputLatency);
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406
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407 class FillThread : public Thread
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408 {
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409 public:
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410 FillThread(AudioCallbackPlaySource &source) :
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411 Thread(Thread::NonRTThread),
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412 m_source(source) { }
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413
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414 virtual void run();
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415
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416 protected:
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417 AudioCallbackPlaySource &m_source;
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418 };
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419
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420 QMutex m_mutex;
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421 QWaitCondition m_condition;
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422 FillThread *m_fillThread;
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423 breakfastquay::ResamplerWrapper *m_resamplerWrapper; // I don't own this
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424 };
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425
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426 #endif
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427
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428
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