annotate audio/AudioCallbackPlaySource.h @ 553:2a1e9e017484 bqresample

Fixes to sample rate and latency handling
author Chris Cannam
date Fri, 09 Dec 2016 14:40:49 +0000
parents 8c11ca1ebc39
children 206d65e2b69a
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@475 16 #ifndef AUDIO_CALLBACK_PLAY_SOURCE_H
Chris@475 17 #define AUDIO_CALLBACK_PLAY_SOURCE_H
Chris@43 18
Chris@43 19 #include "base/RingBuffer.h"
Chris@43 20 #include "base/AudioPlaySource.h"
Chris@43 21 #include "base/PropertyContainer.h"
Chris@43 22 #include "base/Scavenger.h"
Chris@43 23
Chris@468 24 #include <bqaudioio/ApplicationPlaybackSource.h>
Chris@468 25
Chris@43 26 #include <QObject>
Chris@43 27 #include <QMutex>
Chris@43 28 #include <QWaitCondition>
Chris@43 29
Chris@43 30 #include "base/Thread.h"
Chris@93 31 #include "base/RealTime.h"
Chris@43 32
Chris@43 33 #include <samplerate.h>
Chris@43 34
Chris@43 35 #include <set>
Chris@43 36 #include <map>
Chris@43 37
Chris@91 38 namespace RubberBand {
Chris@91 39 class RubberBandStretcher;
Chris@91 40 }
Chris@62 41
Chris@544 42 namespace breakfastquay {
Chris@551 43 class ResamplerWrapper;
Chris@544 44 }
Chris@544 45
Chris@43 46 class Model;
Chris@105 47 class ViewManagerBase;
Chris@43 48 class AudioGenerator;
Chris@43 49 class PlayParameters;
Chris@43 50 class RealTimePluginInstance;
Chris@91 51 class AudioCallbackPlayTarget;
Chris@43 52
Chris@43 53 /**
Chris@43 54 * AudioCallbackPlaySource manages audio data supply to callback-based
Chris@43 55 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
Chris@43 56 * per channel, filled during playback by a non-realtime thread, and
Chris@43 57 * provides a method for a realtime thread to pick up the latest
Chris@43 58 * available sample data from these buffers.
Chris@43 59 */
Chris@238 60 class AudioCallbackPlaySource : public QObject,
Chris@468 61 public AudioPlaySource,
Chris@468 62 public breakfastquay::ApplicationPlaybackSource
Chris@43 63 {
Chris@43 64 Q_OBJECT
Chris@43 65
Chris@43 66 public:
Chris@105 67 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
Chris@43 68 virtual ~AudioCallbackPlaySource();
Chris@43 69
Chris@43 70 /**
Chris@43 71 * Add a data model to be played from. The source can mix
Chris@43 72 * playback from a number of sources including dense and sparse
Chris@43 73 * models. The models must match in sample rate, but they don't
Chris@43 74 * have to have identical numbers of channels.
Chris@43 75 */
Chris@43 76 virtual void addModel(Model *model);
Chris@43 77
Chris@43 78 /**
Chris@43 79 * Remove a model.
Chris@43 80 */
Chris@43 81 virtual void removeModel(Model *model);
Chris@43 82
Chris@43 83 /**
Chris@43 84 * Remove all models. (Silence will ensue.)
Chris@43 85 */
Chris@43 86 virtual void clearModels();
Chris@43 87
Chris@43 88 /**
Chris@43 89 * Start making data available in the ring buffers for playback,
Chris@43 90 * from the given frame. If playback is already under way, reseek
Chris@43 91 * to the given frame and continue.
Chris@43 92 */
Chris@434 93 virtual void play(sv_frame_t startFrame);
Chris@43 94
Chris@43 95 /**
Chris@43 96 * Stop playback and ensure that no more data is returned.
Chris@43 97 */
Chris@43 98 virtual void stop();
Chris@43 99
Chris@43 100 /**
Chris@43 101 * Return whether playback is currently supposed to be happening.
Chris@43 102 */
Chris@43 103 virtual bool isPlaying() const { return m_playing; }
Chris@43 104
Chris@43 105 /**
Chris@43 106 * Return the frame number that is currently expected to be coming
Chris@43 107 * out of the speakers. (i.e. compensating for playback latency.)
Chris@43 108 */
Chris@434 109 virtual sv_frame_t getCurrentPlayingFrame();
Chris@93 110
Chris@93 111 /**
Chris@93 112 * Return the last frame that would come out of the speakers if we
Chris@93 113 * stopped playback right now.
Chris@93 114 */
Chris@434 115 virtual sv_frame_t getCurrentBufferedFrame();
Chris@43 116
Chris@43 117 /**
Chris@43 118 * Return the frame at which playback is expected to end (if not looping).
Chris@43 119 */
Chris@434 120 virtual sv_frame_t getPlayEndFrame() { return m_lastModelEndFrame; }
Chris@43 121
Chris@43 122 /**
Chris@498 123 * Set the playback target.
Chris@43 124 */
Chris@468 125 virtual void setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *);
Chris@468 126
Chris@468 127 /**
Chris@551 128 * Set the resampler wrapper, if one is in use.
Chris@551 129 */
Chris@551 130 virtual void setResamplerWrapper(breakfastquay::ResamplerWrapper *);
Chris@551 131
Chris@551 132 /**
Chris@468 133 * Set the block size of the target audio device. This should be
Chris@468 134 * called by the target class.
Chris@468 135 */
Chris@468 136 virtual void setSystemPlaybackBlockSize(int blockSize);
Chris@43 137
Chris@43 138 /**
Chris@91 139 * Get the block size of the target audio device. This may be an
Chris@91 140 * estimate or upper bound, if the target has a variable block
Chris@91 141 * size; the source should behave itself even if this value turns
Chris@91 142 * out to be inaccurate.
Chris@43 143 */
Chris@366 144 int getTargetBlockSize() const;
Chris@43 145
Chris@43 146 /**
Chris@43 147 * Set the playback latency of the target audio device, in frames
Chris@553 148 * at the device sample rate. This is the difference between the
Chris@43 149 * frame currently "leaving the speakers" and the last frame (or
Chris@43 150 * highest last frame across all channels) requested via
Chris@43 151 * getSamples(). The default is zero.
Chris@43 152 */
Chris@468 153 void setSystemPlaybackLatency(int);
Chris@43 154
Chris@43 155 /**
Chris@43 156 * Get the playback latency of the target audio device.
Chris@43 157 */
Chris@434 158 sv_frame_t getTargetPlayLatency() const;
Chris@43 159
Chris@43 160 /**
Chris@43 161 * Specify that the target audio device has a fixed sample rate
Chris@43 162 * (i.e. cannot accommodate arbitrary sample rates based on the
Chris@43 163 * source). If the target sets this to something other than the
Chris@43 164 * source sample rate, this class will resample automatically to
Chris@43 165 * fit.
Chris@43 166 */
Chris@468 167 void setSystemPlaybackSampleRate(int);
Chris@43 168
Chris@43 169 /**
Chris@43 170 * Return the sample rate set by the target audio device (or the
Chris@43 171 * source sample rate if the target hasn't set one).
Chris@43 172 */
Chris@553 173 sv_samplerate_t getDeviceSampleRate() const;
Chris@43 174
Chris@43 175 /**
Chris@546 176 * Indicate how many channels the target audio device was opened
Chris@546 177 * with. Note that the target device does channel mixing in the
Chris@546 178 * case where our requested channel count does not match its.
Chris@546 179 */
Chris@546 180 void setSystemPlaybackChannelCount(int);
Chris@546 181
Chris@546 182 /**
Chris@43 183 * Set the current output levels for metering (for call from the
Chris@43 184 * target)
Chris@43 185 */
Chris@43 186 void setOutputLevels(float left, float right);
Chris@43 187
Chris@43 188 /**
Chris@43 189 * Return the current (or thereabouts) output levels in the range
Chris@43 190 * 0.0 -> 1.0, for metering purposes.
Chris@43 191 */
Chris@43 192 virtual bool getOutputLevels(float &left, float &right);
Chris@43 193
Chris@43 194 /**
Chris@43 195 * Get the number of channels of audio that in the source models.
Chris@43 196 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 197 * there is no source yet available.
Chris@43 198 */
Chris@366 199 int getSourceChannelCount() const;
Chris@43 200
Chris@43 201 /**
Chris@43 202 * Get the number of channels of audio that will be provided
Chris@43 203 * to the play target. This may be more than the source channel
Chris@43 204 * count: for example, a mono source will provide 2 channels
Chris@43 205 * after pan.
Chris@552 206 *
Chris@43 207 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 208 * there is no source yet available.
Chris@552 209 *
Chris@552 210 * override from AudioPlaySource
Chris@43 211 */
Chris@552 212 virtual int getTargetChannelCount() const override;
Chris@43 213
Chris@43 214 /**
Chris@468 215 * ApplicationPlaybackSource equivalent of the above.
Chris@552 216 *
Chris@552 217 * override from breakfastquay::ApplicationPlaybackSource
Chris@468 218 */
Chris@552 219 virtual int getApplicationChannelCount() const override {
Chris@468 220 return getTargetChannelCount();
Chris@468 221 }
Chris@468 222
Chris@468 223 /**
Chris@552 224 * Get the actual sample rate of the source material (the main
Chris@552 225 * model). This may safely be called from a realtime thread.
Chris@552 226 * Returns 0 if there is no source yet available.
Chris@552 227 *
Chris@552 228 * When this changes, the AudioCallbackPlaySource notifies its
Chris@552 229 * ResamplerWrapper of the new sample rate so that it can resample
Chris@552 230 * correctly on the way to the device (which is opened at a fixed
Chris@552 231 * rate, see getApplicationSampleRate).
Chris@43 232 */
Chris@552 233 virtual sv_samplerate_t getSourceSampleRate() const override;
Chris@43 234
Chris@43 235 /**
Chris@552 236 * ApplicationPlaybackSource interface method: get the sample rate
Chris@552 237 * at which the application wants the device to be opened. We
Chris@552 238 * always allow the device to open at its default rate, and then
Chris@552 239 * we resample if the audio is at a different rate. This avoids
Chris@552 240 * having to close and re-open the device to obtain consistent
Chris@552 241 * behaviour for consecutive sessions with different source rates.
Chris@468 242 */
Chris@552 243 virtual int getApplicationSampleRate() const override {
Chris@552 244 return 0;
Chris@468 245 }
Chris@468 246
Chris@468 247 /**
Chris@43 248 * Get "count" samples (at the target sample rate) of the mixed
Chris@43 249 * audio data, in all channels. This may safely be called from a
Chris@43 250 * realtime thread.
Chris@43 251 */
Chris@471 252 virtual int getSourceSamples(int count, float **buffer);
Chris@43 253
Chris@43 254 /**
Chris@91 255 * Set the time stretcher factor (i.e. playback speed).
Chris@43 256 */
Chris@436 257 void setTimeStretch(double factor);
Chris@43 258
Chris@43 259 /**
Chris@43 260 * Set a single real-time plugin as a processing effect for
Chris@43 261 * auditioning during playback.
Chris@43 262 *
Chris@43 263 * The plugin must have been initialised with
Chris@43 264 * getTargetChannelCount() channels and a getTargetBlockSize()
Chris@43 265 * sample frame processing block size.
Chris@43 266 *
Chris@43 267 * This playback source takes ownership of the plugin, which will
Chris@43 268 * be deleted at some point after the following call to
Chris@107 269 * setAuditioningEffect (depending on real-time constraints).
Chris@43 270 *
Chris@43 271 * Pass a null pointer to remove the current auditioning plugin,
Chris@43 272 * if any.
Chris@43 273 */
Chris@107 274 void setAuditioningEffect(Auditionable *plugin);
Chris@43 275
Chris@43 276 /**
Chris@43 277 * Specify that only the given set of models should be played.
Chris@43 278 */
Chris@43 279 void setSoloModelSet(std::set<Model *>s);
Chris@43 280
Chris@43 281 /**
Chris@43 282 * Specify that all models should be played as normal (if not
Chris@43 283 * muted).
Chris@43 284 */
Chris@43 285 void clearSoloModelSet();
Chris@43 286
Chris@468 287 std::string getClientName() const { return m_clientName; }
Chris@57 288
Chris@43 289 signals:
Chris@43 290 void modelReplaced();
Chris@43 291
Chris@43 292 void playStatusChanged(bool isPlaying);
Chris@43 293
Chris@436 294 void sampleRateMismatch(sv_samplerate_t requested,
Chris@436 295 sv_samplerate_t available,
Chris@436 296 bool willResample);
Chris@43 297
Chris@43 298 void audioOverloadPluginDisabled();
Chris@130 299 void audioTimeStretchMultiChannelDisabled();
Chris@43 300
Chris@158 301 void activity(QString);
Chris@158 302
Chris@43 303 public slots:
Chris@43 304 void audioProcessingOverload();
Chris@43 305
Chris@43 306 protected slots:
Chris@43 307 void selectionChanged();
Chris@43 308 void playLoopModeChanged();
Chris@43 309 void playSelectionModeChanged();
Chris@43 310 void playParametersChanged(PlayParameters *);
Chris@43 311 void preferenceChanged(PropertyContainer::PropertyName);
Chris@435 312 void modelChangedWithin(sv_frame_t startFrame, sv_frame_t endFrame);
Chris@43 313
Chris@43 314 protected:
Chris@105 315 ViewManagerBase *m_viewManager;
Chris@57 316 AudioGenerator *m_audioGenerator;
Chris@468 317 std::string m_clientName;
Chris@43 318
Chris@43 319 class RingBufferVector : public std::vector<RingBuffer<float> *> {
Chris@43 320 public:
Chris@43 321 virtual ~RingBufferVector() {
Chris@43 322 while (!empty()) {
Chris@43 323 delete *begin();
Chris@43 324 erase(begin());
Chris@43 325 }
Chris@43 326 }
Chris@43 327 };
Chris@43 328
Chris@43 329 std::set<Model *> m_models;
Chris@43 330 RingBufferVector *m_readBuffers;
Chris@43 331 RingBufferVector *m_writeBuffers;
Chris@436 332 sv_frame_t m_readBufferFill;
Chris@436 333 sv_frame_t m_writeBufferFill;
Chris@43 334 Scavenger<RingBufferVector> m_bufferScavenger;
Chris@366 335 int m_sourceChannelCount;
Chris@436 336 sv_frame_t m_blockSize;
Chris@434 337 sv_samplerate_t m_sourceSampleRate;
Chris@553 338 sv_samplerate_t m_deviceSampleRate;
Chris@436 339 sv_frame_t m_playLatency;
Chris@468 340 breakfastquay::SystemPlaybackTarget *m_target;
Chris@91 341 double m_lastRetrievalTimestamp;
Chris@436 342 sv_frame_t m_lastRetrievedBlockSize;
Chris@102 343 bool m_trustworthyTimestamps;
Chris@434 344 sv_frame_t m_lastCurrentFrame;
Chris@43 345 bool m_playing;
Chris@43 346 bool m_exiting;
Chris@434 347 sv_frame_t m_lastModelEndFrame;
Chris@366 348 int m_ringBufferSize;
Chris@43 349 float m_outputLeft;
Chris@43 350 float m_outputRight;
Chris@43 351 RealTimePluginInstance *m_auditioningPlugin;
Chris@43 352 bool m_auditioningPluginBypassed;
Chris@43 353 Scavenger<RealTimePluginInstance> m_pluginScavenger;
Chris@434 354 sv_frame_t m_playStartFrame;
Chris@94 355 bool m_playStartFramePassed;
Chris@94 356 RealTime m_playStartedAt;
Chris@43 357
Chris@366 358 RingBuffer<float> *getWriteRingBuffer(int c) {
Chris@366 359 if (m_writeBuffers && c < (int)m_writeBuffers->size()) {
Chris@43 360 return (*m_writeBuffers)[c];
Chris@43 361 } else {
Chris@43 362 return 0;
Chris@43 363 }
Chris@43 364 }
Chris@43 365
Chris@366 366 RingBuffer<float> *getReadRingBuffer(int c) {
Chris@43 367 RingBufferVector *rb = m_readBuffers;
Chris@366 368 if (rb && c < (int)rb->size()) {
Chris@43 369 return (*rb)[c];
Chris@43 370 } else {
Chris@43 371 return 0;
Chris@43 372 }
Chris@43 373 }
Chris@43 374
Chris@366 375 void clearRingBuffers(bool haveLock = false, int count = 0);
Chris@43 376 void unifyRingBuffers();
Chris@43 377
Chris@62 378 RubberBand::RubberBandStretcher *m_timeStretcher;
Chris@130 379 RubberBand::RubberBandStretcher *m_monoStretcher;
Chris@436 380 double m_stretchRatio;
Chris@130 381 bool m_stretchMono;
Chris@91 382
Chris@436 383 int m_stretcherInputCount;
Chris@91 384 float **m_stretcherInputs;
Chris@436 385 sv_frame_t *m_stretcherInputSizes;
Chris@43 386
Chris@43 387 // Called from fill thread, m_playing true, mutex held
Chris@43 388 // Return true if work done
Chris@43 389 bool fillBuffers();
Chris@43 390
Chris@43 391 // Called from fillBuffers. Return the number of frames written,
Chris@43 392 // which will be count or fewer. Return in the frame argument the
Chris@43 393 // new buffered frame position (which may be earlier than the
Chris@43 394 // frame argument passed in, in the case of looping).
Chris@434 395 sv_frame_t mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers);
Chris@43 396
Chris@43 397 // Called from getSourceSamples.
Chris@434 398 void applyAuditioningEffect(sv_frame_t count, float **buffers);
Chris@43 399
Chris@93 400 // Ranges of current selections, if play selection is active
Chris@93 401 std::vector<RealTime> m_rangeStarts;
Chris@93 402 std::vector<RealTime> m_rangeDurations;
Chris@93 403 void rebuildRangeLists();
Chris@93 404
Chris@434 405 sv_frame_t getCurrentFrame(RealTime outputLatency);
Chris@93 406
Chris@43 407 class FillThread : public Thread
Chris@43 408 {
Chris@43 409 public:
Chris@43 410 FillThread(AudioCallbackPlaySource &source) :
Chris@43 411 Thread(Thread::NonRTThread),
Chris@43 412 m_source(source) { }
Chris@43 413
Chris@43 414 virtual void run();
Chris@43 415
Chris@43 416 protected:
Chris@43 417 AudioCallbackPlaySource &m_source;
Chris@43 418 };
Chris@43 419
Chris@43 420 QMutex m_mutex;
Chris@43 421 QWaitCondition m_condition;
Chris@43 422 FillThread *m_fillThread;
Chris@551 423 breakfastquay::ResamplerWrapper *m_resamplerWrapper; // I don't own this
Chris@43 424 };
Chris@43 425
Chris@43 426 #endif
Chris@43 427
Chris@43 428