annotate audio/AudioCallbackPlaySource.h @ 768:1b1960009be6 pitch-align

Provide callback for output preprocessing before DTW, use it for freq-pitch conversion; use direct setting of completion on alignment models instead of creating fake outputs for completion only
author Chris Cannam
date Fri, 22 May 2020 17:17:44 +0100
parents 6508d9d216c7
children eae885290abc
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@574 16 #ifndef SV_AUDIO_CALLBACK_PLAY_SOURCE_H
Chris@574 17 #define SV_AUDIO_CALLBACK_PLAY_SOURCE_H
Chris@43 18
Chris@43 19 #include "base/RingBuffer.h"
Chris@43 20 #include "base/AudioPlaySource.h"
Chris@43 21 #include "base/PropertyContainer.h"
Chris@43 22 #include "base/Scavenger.h"
Chris@43 23
Chris@468 24 #include <bqaudioio/ApplicationPlaybackSource.h>
Chris@468 25
Chris@43 26 #include <QObject>
Chris@43 27 #include <QMutex>
Chris@43 28 #include <QWaitCondition>
Chris@43 29
Chris@43 30 #include "base/Thread.h"
Chris@93 31 #include "base/RealTime.h"
Chris@682 32 #include "data/model/Model.h"
Chris@43 33
Chris@43 34 #include <samplerate.h>
Chris@43 35
Chris@43 36 #include <set>
Chris@43 37 #include <map>
Chris@43 38
Chris@544 39 namespace breakfastquay {
Chris@551 40 class ResamplerWrapper;
Chris@544 41 }
Chris@544 42
Chris@43 43 class Model;
Chris@105 44 class ViewManagerBase;
Chris@43 45 class AudioGenerator;
Chris@43 46 class PlayParameters;
Chris@43 47 class RealTimePluginInstance;
Chris@91 48 class AudioCallbackPlayTarget;
Chris@738 49 class TimeStretchWrapper;
Chris@739 50 class EffectWrapper;
Chris@43 51
Chris@43 52 /**
Chris@43 53 * AudioCallbackPlaySource manages audio data supply to callback-based
Chris@43 54 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
Chris@43 55 * per channel, filled during playback by a non-realtime thread, and
Chris@43 56 * provides a method for a realtime thread to pick up the latest
Chris@43 57 * available sample data from these buffers.
Chris@43 58 */
Chris@238 59 class AudioCallbackPlaySource : public QObject,
Chris@595 60 public AudioPlaySource,
Chris@468 61 public breakfastquay::ApplicationPlaybackSource
Chris@43 62 {
Chris@43 63 Q_OBJECT
Chris@43 64
Chris@43 65 public:
Chris@105 66 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
Chris@43 67 virtual ~AudioCallbackPlaySource();
Chris@738 68
Chris@738 69 /**
Chris@741 70 * Return an ApplicationPlaybackSource interface to this
Chris@741 71 * class. Although this class implements ApplicationPlaybackSource
Chris@741 72 * itself, the object returned here may be a wrapper which
Chris@741 73 * provides facilities not implemented in this class, such as
Chris@741 74 * time-stretching, resampling, and an auditioning effect. The
Chris@741 75 * returned pointer points to an object which is owned by this
Chris@741 76 * object. Caller must ensure the lifetime of this object exceeds
Chris@741 77 * the scope which the returned pointer is retained.
Chris@738 78 */
Chris@738 79 breakfastquay::ApplicationPlaybackSource *getApplicationPlaybackSource();
Chris@43 80
Chris@43 81 /**
Chris@43 82 * Add a data model to be played from. The source can mix
Chris@43 83 * playback from a number of sources including dense and sparse
Chris@43 84 * models. The models must match in sample rate, but they don't
Chris@43 85 * have to have identical numbers of channels.
Chris@43 86 */
Chris@682 87 virtual void addModel(ModelId model);
Chris@43 88
Chris@43 89 /**
Chris@43 90 * Remove a model.
Chris@43 91 */
Chris@682 92 virtual void removeModel(ModelId model);
Chris@43 93
Chris@43 94 /**
Chris@43 95 * Remove all models. (Silence will ensue.)
Chris@43 96 */
Chris@43 97 virtual void clearModels();
Chris@43 98
Chris@43 99 /**
Chris@43 100 * Start making data available in the ring buffers for playback,
Chris@43 101 * from the given frame. If playback is already under way, reseek
Chris@43 102 * to the given frame and continue.
Chris@43 103 */
Chris@559 104 virtual void play(sv_frame_t startFrame) override;
Chris@43 105
Chris@43 106 /**
Chris@43 107 * Stop playback and ensure that no more data is returned.
Chris@43 108 */
Chris@559 109 virtual void stop() override;
Chris@43 110
Chris@43 111 /**
Chris@43 112 * Return whether playback is currently supposed to be happening.
Chris@43 113 */
Chris@559 114 virtual bool isPlaying() const override { return m_playing; }
Chris@43 115
Chris@43 116 /**
Chris@43 117 * Return the frame number that is currently expected to be coming
Chris@43 118 * out of the speakers. (i.e. compensating for playback latency.)
Chris@43 119 */
Chris@559 120 virtual sv_frame_t getCurrentPlayingFrame() override;
Chris@93 121
Chris@93 122 /**
Chris@93 123 * Return the last frame that would come out of the speakers if we
Chris@93 124 * stopped playback right now.
Chris@93 125 */
Chris@434 126 virtual sv_frame_t getCurrentBufferedFrame();
Chris@43 127
Chris@43 128 /**
Chris@43 129 * Return the frame at which playback is expected to end (if not looping).
Chris@43 130 */
Chris@434 131 virtual sv_frame_t getPlayEndFrame() { return m_lastModelEndFrame; }
Chris@43 132
Chris@43 133 /**
Chris@498 134 * Set the playback target.
Chris@43 135 */
Chris@468 136 virtual void setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *);
Chris@551 137
Chris@551 138 /**
Chris@468 139 * Set the block size of the target audio device. This should be
Chris@468 140 * called by the target class.
Chris@468 141 */
Chris@559 142 virtual void setSystemPlaybackBlockSize(int blockSize) override;
Chris@43 143
Chris@43 144 /**
Chris@91 145 * Get the block size of the target audio device. This may be an
Chris@91 146 * estimate or upper bound, if the target has a variable block
Chris@91 147 * size; the source should behave itself even if this value turns
Chris@91 148 * out to be inaccurate.
Chris@43 149 */
cannam@561 150 virtual int getTargetBlockSize() const override;
Chris@43 151
Chris@43 152 /**
Chris@43 153 * Set the playback latency of the target audio device, in frames
Chris@553 154 * at the device sample rate. This is the difference between the
Chris@43 155 * frame currently "leaving the speakers" and the last frame (or
Chris@43 156 * highest last frame across all channels) requested via
Chris@43 157 * getSamples(). The default is zero.
Chris@43 158 */
Chris@559 159 virtual void setSystemPlaybackLatency(int) override;
Chris@43 160
Chris@43 161 /**
Chris@43 162 * Get the playback latency of the target audio device.
Chris@43 163 */
Chris@434 164 sv_frame_t getTargetPlayLatency() const;
Chris@43 165
Chris@43 166 /**
Chris@43 167 * Specify that the target audio device has a fixed sample rate
Chris@43 168 * (i.e. cannot accommodate arbitrary sample rates based on the
Chris@43 169 * source). If the target sets this to something other than the
Chris@43 170 * source sample rate, this class will resample automatically to
Chris@43 171 * fit.
Chris@43 172 */
Chris@559 173 virtual void setSystemPlaybackSampleRate(int) override;
Chris@43 174
Chris@43 175 /**
Chris@43 176 * Return the sample rate set by the target audio device (or the
Chris@43 177 * source sample rate if the target hasn't set one).
Chris@43 178 */
cannam@561 179 virtual sv_samplerate_t getDeviceSampleRate() const override;
Chris@43 180
Chris@43 181 /**
Chris@546 182 * Indicate how many channels the target audio device was opened
Chris@546 183 * with. Note that the target device does channel mixing in the
Chris@559 184 * case where our requested channel count does not match its, so
Chris@559 185 * long as we provide the number of channels we specified when the
Chris@559 186 * target was started in getApplicationChannelCount().
Chris@546 187 */
Chris@559 188 virtual void setSystemPlaybackChannelCount(int) override;
Chris@546 189
Chris@546 190 /**
Chris@43 191 * Set the current output levels for metering (for call from the
Chris@43 192 * target)
Chris@43 193 */
cannam@561 194 virtual void setOutputLevels(float left, float right) override;
Chris@43 195
Chris@43 196 /**
Chris@580 197 * Return the current output levels in the range 0.0 -> 1.0, for
Chris@580 198 * metering purposes. The values returned are the peak values
Chris@580 199 * since the last time this function was called (after which they
Chris@580 200 * are reset to zero until setOutputLevels is called again by the
Chris@580 201 * driver).
Chris@580 202 *
Chris@580 203 * Return true if the values have been set since this function was
Chris@580 204 * last called (i.e. if they are meaningful). Return false if they
Chris@580 205 * have not been set (in which case both will be zero).
Chris@43 206 */
cannam@561 207 virtual bool getOutputLevels(float &left, float &right) override;
Chris@43 208
Chris@43 209 /**
Chris@43 210 * Get the number of channels of audio that in the source models.
Chris@43 211 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 212 * there is no source yet available.
Chris@43 213 */
Chris@366 214 int getSourceChannelCount() const;
Chris@43 215
Chris@43 216 /**
Chris@43 217 * Get the number of channels of audio that will be provided
Chris@43 218 * to the play target. This may be more than the source channel
Chris@43 219 * count: for example, a mono source will provide 2 channels
Chris@43 220 * after pan.
Chris@552 221 *
Chris@43 222 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 223 * there is no source yet available.
Chris@552 224 *
Chris@552 225 * override from AudioPlaySource
Chris@43 226 */
Chris@552 227 virtual int getTargetChannelCount() const override;
Chris@43 228
Chris@43 229 /**
Chris@559 230 * Get the number of channels of audio the device is
Chris@559 231 * expecting. Equal to whatever getTargetChannelCount() was
Chris@559 232 * returning at the time the device was initialised.
Chris@559 233 */
Chris@559 234 int getDeviceChannelCount() const;
Chris@559 235
Chris@559 236 /**
Chris@468 237 * ApplicationPlaybackSource equivalent of the above.
Chris@552 238 *
Chris@552 239 * override from breakfastquay::ApplicationPlaybackSource
Chris@468 240 */
Chris@552 241 virtual int getApplicationChannelCount() const override {
Chris@468 242 return getTargetChannelCount();
Chris@468 243 }
Chris@468 244
Chris@468 245 /**
Chris@552 246 * Get the actual sample rate of the source material (the main
Chris@552 247 * model). This may safely be called from a realtime thread.
Chris@552 248 * Returns 0 if there is no source yet available.
Chris@552 249 *
Chris@552 250 * When this changes, the AudioCallbackPlaySource notifies its
Chris@552 251 * ResamplerWrapper of the new sample rate so that it can resample
Chris@552 252 * correctly on the way to the device (which is opened at a fixed
Chris@552 253 * rate, see getApplicationSampleRate).
Chris@43 254 */
Chris@552 255 virtual sv_samplerate_t getSourceSampleRate() const override;
Chris@43 256
Chris@43 257 /**
Chris@552 258 * ApplicationPlaybackSource interface method: get the sample rate
Chris@552 259 * at which the application wants the device to be opened. We
Chris@552 260 * always allow the device to open at its default rate, and then
Chris@552 261 * we resample if the audio is at a different rate. This avoids
Chris@552 262 * having to close and re-open the device to obtain consistent
Chris@552 263 * behaviour for consecutive sessions with different source rates.
Chris@468 264 */
Chris@552 265 virtual int getApplicationSampleRate() const override {
Chris@552 266 return 0;
Chris@468 267 }
Chris@468 268
Chris@468 269 /**
Chris@43 270 * Get "count" samples (at the target sample rate) of the mixed
Chris@43 271 * audio data, in all channels. This may safely be called from a
Chris@43 272 * realtime thread.
Chris@43 273 */
Chris@559 274 virtual int getSourceSamples(float *const *buffer, int nchannels, int count) override;
Chris@43 275
Chris@43 276 /**
Chris@91 277 * Set the time stretcher factor (i.e. playback speed).
Chris@43 278 */
Chris@436 279 void setTimeStretch(double factor);
Chris@43 280
Chris@43 281 /**
Chris@43 282 * Set a single real-time plugin as a processing effect for
Chris@43 283 * auditioning during playback.
Chris@43 284 *
Chris@43 285 * The plugin must have been initialised with
Chris@43 286 * getTargetChannelCount() channels and a getTargetBlockSize()
Chris@43 287 * sample frame processing block size.
Chris@43 288 *
Chris@43 289 * This playback source takes ownership of the plugin, which will
Chris@43 290 * be deleted at some point after the following call to
Chris@107 291 * setAuditioningEffect (depending on real-time constraints).
Chris@43 292 *
Chris@43 293 * Pass a null pointer to remove the current auditioning plugin,
Chris@43 294 * if any.
Chris@43 295 */
Chris@739 296 virtual void setAuditioningEffect(std::shared_ptr<Auditionable> plugin)
Chris@739 297 override;
Chris@43 298
Chris@43 299 /**
Chris@43 300 * Specify that only the given set of models should be played.
Chris@43 301 */
Chris@682 302 void setSoloModelSet(std::set<ModelId>s);
Chris@43 303
Chris@43 304 /**
Chris@43 305 * Specify that all models should be played as normal (if not
Chris@43 306 * muted).
Chris@43 307 */
Chris@43 308 void clearSoloModelSet();
Chris@43 309
cannam@561 310 virtual std::string getClientName() const override {
cannam@561 311 return m_clientName;
cannam@561 312 }
Chris@57 313
Chris@43 314 signals:
Chris@43 315 void playStatusChanged(bool isPlaying);
Chris@43 316
Chris@436 317 void sampleRateMismatch(sv_samplerate_t requested,
Chris@436 318 sv_samplerate_t available,
Chris@436 319 bool willResample);
Chris@43 320
Chris@570 321 void channelCountIncreased(int count); // target channel count (see getTargetChannelCount())
Chris@559 322
Chris@43 323 void audioOverloadPluginDisabled();
Chris@43 324
Chris@158 325 void activity(QString);
Chris@158 326
Chris@43 327 public slots:
cannam@561 328 void audioProcessingOverload() override;
Chris@43 329
Chris@43 330 protected slots:
Chris@43 331 void selectionChanged();
Chris@43 332 void playLoopModeChanged();
Chris@43 333 void playSelectionModeChanged();
Chris@687 334 void playParametersChanged(int);
Chris@43 335 void preferenceChanged(PropertyContainer::PropertyName);
Chris@687 336 void modelChangedWithin(ModelId, sv_frame_t startFrame, sv_frame_t endFrame);
Chris@43 337
Chris@43 338 protected:
Chris@105 339 ViewManagerBase *m_viewManager;
Chris@57 340 AudioGenerator *m_audioGenerator;
Chris@468 341 std::string m_clientName;
Chris@43 342
Chris@43 343 class RingBufferVector : public std::vector<RingBuffer<float> *> {
Chris@43 344 public:
Chris@595 345 virtual ~RingBufferVector() {
Chris@595 346 while (!empty()) {
Chris@595 347 delete *begin();
Chris@595 348 erase(begin());
Chris@595 349 }
Chris@595 350 }
Chris@43 351 };
Chris@43 352
Chris@682 353 std::set<ModelId> m_models;
Chris@43 354 RingBufferVector *m_readBuffers;
Chris@43 355 RingBufferVector *m_writeBuffers;
Chris@436 356 sv_frame_t m_readBufferFill;
Chris@436 357 sv_frame_t m_writeBufferFill;
Chris@43 358 Scavenger<RingBufferVector> m_bufferScavenger;
Chris@366 359 int m_sourceChannelCount;
Chris@436 360 sv_frame_t m_blockSize;
Chris@434 361 sv_samplerate_t m_sourceSampleRate;
Chris@553 362 sv_samplerate_t m_deviceSampleRate;
Chris@559 363 int m_deviceChannelCount;
Chris@436 364 sv_frame_t m_playLatency;
Chris@468 365 breakfastquay::SystemPlaybackTarget *m_target;
Chris@91 366 double m_lastRetrievalTimestamp;
Chris@436 367 sv_frame_t m_lastRetrievedBlockSize;
Chris@102 368 bool m_trustworthyTimestamps;
Chris@434 369 sv_frame_t m_lastCurrentFrame;
Chris@43 370 bool m_playing;
Chris@43 371 bool m_exiting;
Chris@434 372 sv_frame_t m_lastModelEndFrame;
Chris@366 373 int m_ringBufferSize;
Chris@43 374 float m_outputLeft;
Chris@43 375 float m_outputRight;
Chris@580 376 bool m_levelsSet;
Chris@43 377 Scavenger<RealTimePluginInstance> m_pluginScavenger;
Chris@434 378 sv_frame_t m_playStartFrame;
Chris@94 379 bool m_playStartFramePassed;
Chris@94 380 RealTime m_playStartedAt;
Chris@43 381
Chris@366 382 RingBuffer<float> *getWriteRingBuffer(int c) {
Chris@595 383 if (m_writeBuffers && c < (int)m_writeBuffers->size()) {
Chris@595 384 return (*m_writeBuffers)[c];
Chris@595 385 } else {
Chris@595 386 return 0;
Chris@595 387 }
Chris@43 388 }
Chris@43 389
Chris@366 390 RingBuffer<float> *getReadRingBuffer(int c) {
Chris@595 391 RingBufferVector *rb = m_readBuffers;
Chris@595 392 if (rb && c < (int)rb->size()) {
Chris@595 393 return (*rb)[c];
Chris@595 394 } else {
Chris@595 395 return 0;
Chris@595 396 }
Chris@43 397 }
Chris@43 398
Chris@366 399 void clearRingBuffers(bool haveLock = false, int count = 0);
Chris@43 400 void unifyRingBuffers();
Chris@43 401
Chris@43 402 // Called from fill thread, m_playing true, mutex held
Chris@43 403 // Return true if work done
Chris@43 404 bool fillBuffers();
Chris@43 405
Chris@43 406 // Called from fillBuffers. Return the number of frames written,
Chris@43 407 // which will be count or fewer. Return in the frame argument the
Chris@43 408 // new buffered frame position (which may be earlier than the
Chris@43 409 // frame argument passed in, in the case of looping).
Chris@434 410 sv_frame_t mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers);
Chris@43 411
Chris@93 412 // Ranges of current selections, if play selection is active
Chris@93 413 std::vector<RealTime> m_rangeStarts;
Chris@93 414 std::vector<RealTime> m_rangeDurations;
Chris@93 415 void rebuildRangeLists();
Chris@93 416
Chris@434 417 sv_frame_t getCurrentFrame(RealTime outputLatency);
Chris@93 418
Chris@43 419 class FillThread : public Thread
Chris@43 420 {
Chris@43 421 public:
Chris@595 422 FillThread(AudioCallbackPlaySource &source) :
Chris@43 423 Thread(Thread::NonRTThread),
Chris@595 424 m_source(source) { }
Chris@43 425
Chris@634 426 void run() override;
Chris@43 427
Chris@43 428 protected:
Chris@595 429 AudioCallbackPlaySource &m_source;
Chris@43 430 };
Chris@43 431
Chris@43 432 QMutex m_mutex;
Chris@43 433 QWaitCondition m_condition;
Chris@43 434 FillThread *m_fillThread;
Chris@738 435 breakfastquay::ResamplerWrapper *m_resamplerWrapper;
Chris@738 436 TimeStretchWrapper *m_timeStretchWrapper;
Chris@739 437 EffectWrapper *m_auditioningEffectWrapper;
Chris@738 438 void checkWrappers();
Chris@43 439 };
Chris@43 440
Chris@43 441 #endif
Chris@43 442