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1 /*
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2 ____ _____ _ _
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3 | __ )| ____| | / \
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4 | _ \| _| | | / _ \
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5 | |_) | |___| |___ / ___ \
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6 |____/|_____|_____/_/ \_\.io
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7
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8 */
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9
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10 /*
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11 *
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12 * Andrew McPherson and Victor Zappi
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13 * Queen Mary, University of London
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14 */
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15
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16 /**
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17 \example 3_analog_output
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18
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19 Fading LEDs
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20 -----------
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21
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22 This sketch uses a sine wave to drive the brightness of a series of LEDs
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23 connected to the eight analog out pins. Again you can see the nested `for` loop
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24 structure but this time for the analog output channels rather than the audio.
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25
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26 - connect an LED in series with a 470ohm resistor between each of the analogOut pins and ground.
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27
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28 Within the first for loop in render we cycle through each frame in the analog
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29 output matrix. At each frame we then cycle through the analog output channels
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30 with another for loop and set the output voltage according to the phase of a
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31 sine tone that acts as an LFO. The analog output pins can provide a voltage of
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32 ~4.092V.
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33
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34 The output on each pin is set with `analogWrite()` within the for loop that
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35 cycles through the analog output channels. This needs to be provided with
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36 arguments as follows `analogWrite(context, n, channel, out)`. Channel is
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37 where the you give the address of the analog output pin (in this case we cycle
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38 through each pin address in the for loop), out is the variable that holds the
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39 desired output (in this case set by the sine wave).
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40
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41 Notice that the phase of the brightness cycle for each led is different. This
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42 is achieved by updating a variable that stores a relative phase value. This
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43 variable is advanced by pi/4 (1/8 of a full rotation) for each channel giving
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44 each of the eight LEDs a different phase.
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45 */
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46
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47 #include <Bela.h>
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48 #include <Utilities.h>
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49 #include <rtdk.h>
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50 #include <cmath>
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51
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52 // Set range for analog outputs designed for driving LEDs
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53 const float kMinimumAmplitude = (1.5 / 5.0);
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54 const float kAmplitudeRange = 1.0 - kMinimumAmplitude;
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55
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56 float gFrequency;
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57 float gPhase;
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58 float gInverseSampleRate;
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59
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60 // setup() is called once before the audio rendering starts.
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61 // Use it to perform any initialisation and allocation which is dependent
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62 // on the period size or sample rate.
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63 //
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64 // userData holds an opaque pointer to a data structure that was passed
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65 // in from the call to initAudio().
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66 //
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67 // Return true on success; returning false halts the program.
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68
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69 bool setup(BelaContext *context, void *userData)
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70 {
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71 // Retrieve a parameter passed in from the initAudio() call
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72 gFrequency = *(float *)userData;
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73
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74 if(context->analogFrames == 0) {
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75 rt_printf("Error: this example needs the matrix enabled\n");
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76 return false;
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77 }
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78
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79 gInverseSampleRate = 1.0 / context->analogSampleRate;
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80 gPhase = 0.0;
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81
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82 return true;
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83 }
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84
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85 // render() is called regularly at the highest priority by the audio engine.
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86 // Input and output are given from the audio hardware and the other
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87 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
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88 // will be 0.
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89
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90 void render(BelaContext *context, void *userData)
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91 {
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92 for(unsigned int n = 0; n < context->analogFrames; n++) {
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93 // Set LED to different phase for each matrix channel
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94 float relativePhase = 0.0;
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95 for(unsigned int channel = 0; channel < context->analogChannels; channel++) {
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96 float out = kMinimumAmplitude + kAmplitudeRange * 0.5f * (1.0f + sinf(gPhase + relativePhase));
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97
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98 analogWrite(context, n, channel, out);
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99
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100 // Advance by pi/4 (1/8 of a full rotation) for each channel
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101 relativePhase += M_PI * 0.25;
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102 }
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103
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104 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
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105 if(gPhase > 2.0 * M_PI)
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106 gPhase -= 2.0 * M_PI;
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107 }
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108 }
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109
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110 // cleanup() is called once at the end, after the audio has stopped.
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111 // Release any resources that were allocated in setup().
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112
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113 void cleanup(BelaContext *context, void *userData)
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114 {
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115
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116 }
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