annotate projects/basic_analog_output/render.cpp @ 0:8a575ba3ab52

Initial commit.
author andrewm
date Fri, 31 Oct 2014 19:10:17 +0100
parents
children 09f03ac40fcc
rev   line source
andrewm@0 1 /*
andrewm@0 2 * render.cpp
andrewm@0 3 *
andrewm@0 4 * Created on: Oct 24, 2014
andrewm@0 5 * Author: parallels
andrewm@0 6 */
andrewm@0 7
andrewm@0 8
andrewm@0 9 #include "../../include/render.h"
andrewm@0 10 #include "../../include/Utilities.h"
andrewm@0 11 #include <rtdk.h>
andrewm@0 12 #include <cmath>
andrewm@0 13
andrewm@0 14 // Set range for analog outputs designed for driving LEDs
andrewm@0 15 const float kMinimumAmplitude = (1.5 / 5.0) * MATRIX_MAX;
andrewm@0 16 const float kAmplitudeRange = MATRIX_MAX - kMinimumAmplitude;
andrewm@0 17
andrewm@0 18 float gFrequency;
andrewm@0 19 float gPhase;
andrewm@0 20 float gInverseSampleRate;
andrewm@0 21
andrewm@0 22 // initialise_render() is called once before the audio rendering starts.
andrewm@0 23 // Use it to perform any initialisation and allocation which is dependent
andrewm@0 24 // on the period size or sample rate.
andrewm@0 25 //
andrewm@0 26 // userData holds an opaque pointer to a data structure that was passed
andrewm@0 27 // in from the call to initAudio().
andrewm@0 28 //
andrewm@0 29 // Return true on success; returning false halts the program.
andrewm@0 30
andrewm@0 31 bool initialise_render(int numChannels, int numMatrixFramesPerPeriod,
andrewm@0 32 int numAudioFramesPerPeriod, float matrixSampleRate,
andrewm@0 33 float audioSampleRate, void *userData)
andrewm@0 34 {
andrewm@0 35 // Retrieve a parameter passed in from the initAudio() call
andrewm@0 36 gFrequency = *(float *)userData;
andrewm@0 37
andrewm@0 38 if(numMatrixFramesPerPeriod*2 != numAudioFramesPerPeriod) {
andrewm@0 39 rt_printf("Error: this example needs the matrix enabled, running at half audio rate\n");
andrewm@0 40 return false;
andrewm@0 41 }
andrewm@0 42
andrewm@0 43 gInverseSampleRate = 1.0 / audioSampleRate;
andrewm@0 44 gPhase = 0.0;
andrewm@0 45
andrewm@0 46 return true;
andrewm@0 47 }
andrewm@0 48
andrewm@0 49 // render() is called regularly at the highest priority by the audio engine.
andrewm@0 50 // Input and output are given from the audio hardware and the other
andrewm@0 51 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
andrewm@0 52 // will be 0.
andrewm@0 53
andrewm@0 54 void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut,
andrewm@0 55 uint16_t *matrixIn, uint16_t *matrixOut)
andrewm@0 56 {
andrewm@0 57 for(int n = 0; n < numMatrixFrames; n++) {
andrewm@0 58 // Set LED to different phase for each matrix channel
andrewm@0 59 float relativePhase = 0.0;
andrewm@0 60 for(int channel = 0; channel < 8; channel++) {
andrewm@0 61 float out = kMinimumAmplitude + kAmplitudeRange * 0.5f * (1.0f + sinf(gPhase + relativePhase));
andrewm@0 62 if(out > MATRIX_MAX)
andrewm@0 63 out = MATRIX_MAX;
andrewm@0 64
andrewm@0 65 matrixOut[n * 8 + channel] = (uint16_t)out;
andrewm@0 66
andrewm@0 67 // Advance by pi/4 (1/8 of a full rotation) for each channel
andrewm@0 68 relativePhase += M_PI * 0.25;
andrewm@0 69 }
andrewm@0 70
andrewm@0 71 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
andrewm@0 72 if(gPhase > 2.0 * M_PI)
andrewm@0 73 gPhase -= 2.0 * M_PI;
andrewm@0 74 }
andrewm@0 75 }
andrewm@0 76
andrewm@0 77 // cleanup_render() is called once at the end, after the audio has stopped.
andrewm@0 78 // Release any resources that were allocated in initialise_render().
andrewm@0 79
andrewm@0 80 void cleanup_render()
andrewm@0 81 {
andrewm@0 82
andrewm@0 83 }