Mercurial > hg > beaglert
comparison projects/basic_analog_output/render.cpp @ 0:8a575ba3ab52
Initial commit.
author | andrewm |
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date | Fri, 31 Oct 2014 19:10:17 +0100 |
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children | 09f03ac40fcc |
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1 /* | |
2 * render.cpp | |
3 * | |
4 * Created on: Oct 24, 2014 | |
5 * Author: parallels | |
6 */ | |
7 | |
8 | |
9 #include "../../include/render.h" | |
10 #include "../../include/Utilities.h" | |
11 #include <rtdk.h> | |
12 #include <cmath> | |
13 | |
14 // Set range for analog outputs designed for driving LEDs | |
15 const float kMinimumAmplitude = (1.5 / 5.0) * MATRIX_MAX; | |
16 const float kAmplitudeRange = MATRIX_MAX - kMinimumAmplitude; | |
17 | |
18 float gFrequency; | |
19 float gPhase; | |
20 float gInverseSampleRate; | |
21 | |
22 // initialise_render() is called once before the audio rendering starts. | |
23 // Use it to perform any initialisation and allocation which is dependent | |
24 // on the period size or sample rate. | |
25 // | |
26 // userData holds an opaque pointer to a data structure that was passed | |
27 // in from the call to initAudio(). | |
28 // | |
29 // Return true on success; returning false halts the program. | |
30 | |
31 bool initialise_render(int numChannels, int numMatrixFramesPerPeriod, | |
32 int numAudioFramesPerPeriod, float matrixSampleRate, | |
33 float audioSampleRate, void *userData) | |
34 { | |
35 // Retrieve a parameter passed in from the initAudio() call | |
36 gFrequency = *(float *)userData; | |
37 | |
38 if(numMatrixFramesPerPeriod*2 != numAudioFramesPerPeriod) { | |
39 rt_printf("Error: this example needs the matrix enabled, running at half audio rate\n"); | |
40 return false; | |
41 } | |
42 | |
43 gInverseSampleRate = 1.0 / audioSampleRate; | |
44 gPhase = 0.0; | |
45 | |
46 return true; | |
47 } | |
48 | |
49 // render() is called regularly at the highest priority by the audio engine. | |
50 // Input and output are given from the audio hardware and the other | |
51 // ADCs and DACs (if available). If only audio is available, numMatrixFrames | |
52 // will be 0. | |
53 | |
54 void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut, | |
55 uint16_t *matrixIn, uint16_t *matrixOut) | |
56 { | |
57 for(int n = 0; n < numMatrixFrames; n++) { | |
58 // Set LED to different phase for each matrix channel | |
59 float relativePhase = 0.0; | |
60 for(int channel = 0; channel < 8; channel++) { | |
61 float out = kMinimumAmplitude + kAmplitudeRange * 0.5f * (1.0f + sinf(gPhase + relativePhase)); | |
62 if(out > MATRIX_MAX) | |
63 out = MATRIX_MAX; | |
64 | |
65 matrixOut[n * 8 + channel] = (uint16_t)out; | |
66 | |
67 // Advance by pi/4 (1/8 of a full rotation) for each channel | |
68 relativePhase += M_PI * 0.25; | |
69 } | |
70 | |
71 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; | |
72 if(gPhase > 2.0 * M_PI) | |
73 gPhase -= 2.0 * M_PI; | |
74 } | |
75 } | |
76 | |
77 // cleanup_render() is called once at the end, after the audio has stopped. | |
78 // Release any resources that were allocated in initialise_render(). | |
79 | |
80 void cleanup_render() | |
81 { | |
82 | |
83 } |