Mercurial > hg > beaglert
view projects/basic_analog_output/render.cpp @ 0:8a575ba3ab52
Initial commit.
author | andrewm |
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date | Fri, 31 Oct 2014 19:10:17 +0100 |
parents | |
children | 09f03ac40fcc |
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/* * render.cpp * * Created on: Oct 24, 2014 * Author: parallels */ #include "../../include/render.h" #include "../../include/Utilities.h" #include <rtdk.h> #include <cmath> // Set range for analog outputs designed for driving LEDs const float kMinimumAmplitude = (1.5 / 5.0) * MATRIX_MAX; const float kAmplitudeRange = MATRIX_MAX - kMinimumAmplitude; float gFrequency; float gPhase; float gInverseSampleRate; // initialise_render() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool initialise_render(int numChannels, int numMatrixFramesPerPeriod, int numAudioFramesPerPeriod, float matrixSampleRate, float audioSampleRate, void *userData) { // Retrieve a parameter passed in from the initAudio() call gFrequency = *(float *)userData; if(numMatrixFramesPerPeriod*2 != numAudioFramesPerPeriod) { rt_printf("Error: this example needs the matrix enabled, running at half audio rate\n"); return false; } gInverseSampleRate = 1.0 / audioSampleRate; gPhase = 0.0; return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut, uint16_t *matrixIn, uint16_t *matrixOut) { for(int n = 0; n < numMatrixFrames; n++) { // Set LED to different phase for each matrix channel float relativePhase = 0.0; for(int channel = 0; channel < 8; channel++) { float out = kMinimumAmplitude + kAmplitudeRange * 0.5f * (1.0f + sinf(gPhase + relativePhase)); if(out > MATRIX_MAX) out = MATRIX_MAX; matrixOut[n * 8 + channel] = (uint16_t)out; // Advance by pi/4 (1/8 of a full rotation) for each channel relativePhase += M_PI * 0.25; } gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; if(gPhase > 2.0 * M_PI) gPhase -= 2.0 * M_PI; } } // cleanup_render() is called once at the end, after the audio has stopped. // Release any resources that were allocated in initialise_render(). void cleanup_render() { }