annotate projects/basic_analog_output/render.cpp @ 52:a6d223473ea2 newapi

Updated examples for new API. tank_wars not yet updated; audio_in_FFT and oscillator_bank not working properly yet.
author andrewm
date Sun, 31 May 2015 02:13:39 -0500
parents 6adb088196a7
children 3c3a1357657d
rev   line source
andrewm@0 1 /*
andrewm@0 2 * render.cpp
andrewm@0 3 *
andrewm@0 4 * Created on: Oct 24, 2014
andrewm@0 5 * Author: parallels
andrewm@0 6 */
andrewm@0 7
andrewm@0 8
andrewm@52 9 #include "../../include/BeagleRT.h"
andrewm@0 10 #include "../../include/Utilities.h"
andrewm@0 11 #include <rtdk.h>
andrewm@0 12 #include <cmath>
andrewm@0 13
andrewm@0 14 // Set range for analog outputs designed for driving LEDs
andrewm@52 15 const float kMinimumAmplitude = (1.5 / 5.0);
andrewm@52 16 const float kAmplitudeRange = 1.0 - kMinimumAmplitude;
andrewm@0 17
andrewm@0 18 float gFrequency;
andrewm@0 19 float gPhase;
andrewm@0 20 float gInverseSampleRate;
andrewm@0 21
andrewm@0 22 // initialise_render() is called once before the audio rendering starts.
andrewm@0 23 // Use it to perform any initialisation and allocation which is dependent
andrewm@0 24 // on the period size or sample rate.
andrewm@0 25 //
andrewm@0 26 // userData holds an opaque pointer to a data structure that was passed
andrewm@0 27 // in from the call to initAudio().
andrewm@0 28 //
andrewm@0 29 // Return true on success; returning false halts the program.
andrewm@0 30
andrewm@52 31 bool initialise_render(BeagleRTContext *context, void *userData)
andrewm@0 32 {
andrewm@0 33 // Retrieve a parameter passed in from the initAudio() call
andrewm@0 34 gFrequency = *(float *)userData;
andrewm@0 35
andrewm@52 36 if(context->analogFrames == 0) {
andrewm@12 37 rt_printf("Error: this example needs the matrix enabled\n");
andrewm@0 38 return false;
andrewm@0 39 }
andrewm@0 40
andrewm@52 41 gInverseSampleRate = 1.0 / context->analogSampleRate;
andrewm@0 42 gPhase = 0.0;
andrewm@0 43
andrewm@0 44 return true;
andrewm@0 45 }
andrewm@0 46
andrewm@0 47 // render() is called regularly at the highest priority by the audio engine.
andrewm@0 48 // Input and output are given from the audio hardware and the other
andrewm@0 49 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
andrewm@0 50 // will be 0.
andrewm@0 51
andrewm@52 52 void render(BeagleRTContext *context, void *userData)
andrewm@0 53 {
andrewm@52 54 for(int n = 0; n < context->analogFrames; n++) {
andrewm@0 55 // Set LED to different phase for each matrix channel
andrewm@0 56 float relativePhase = 0.0;
andrewm@52 57 for(int channel = 0; channel < context->analogChannels; channel++) {
andrewm@0 58 float out = kMinimumAmplitude + kAmplitudeRange * 0.5f * (1.0f + sinf(gPhase + relativePhase));
andrewm@0 59
andrewm@52 60 analogWriteFrame(context, n, channel, out);
andrewm@0 61
andrewm@0 62 // Advance by pi/4 (1/8 of a full rotation) for each channel
andrewm@0 63 relativePhase += M_PI * 0.25;
andrewm@0 64 }
andrewm@0 65
andrewm@0 66 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
andrewm@0 67 if(gPhase > 2.0 * M_PI)
andrewm@0 68 gPhase -= 2.0 * M_PI;
andrewm@0 69 }
andrewm@0 70 }
andrewm@0 71
andrewm@0 72 // cleanup_render() is called once at the end, after the audio has stopped.
andrewm@0 73 // Release any resources that were allocated in initialise_render().
andrewm@0 74
andrewm@52 75 void cleanup_render(BeagleRTContext *context, void *userData)
andrewm@0 76 {
andrewm@0 77
andrewm@0 78 }