Mercurial > hg > beaglert
view examples/basic_analog_output/render.cpp @ 380:9dc5a0ccad25 prerelease
Fixed missing ) in Makefile, and removed unnecessary Utilities.h includes
author | andrewm |
---|---|
date | Sun, 12 Jun 2016 23:03:57 +0100 |
parents | db2fe4e1b88e |
children |
line wrap: on
line source
/* ____ _____ _ _ | __ )| ____| | / \ | _ \| _| | | / _ \ | |_) | |___| |___ / ___ \ |____/|_____|_____/_/ \_\.io */ /* * * Andrew McPherson and Victor Zappi * Queen Mary, University of London */ /** \example 3_analog_output Fading LEDs ----------- This sketch uses a sine wave to drive the brightness of a series of LEDs connected to the eight analog out pins. Again you can see the nested `for` loop structure but this time for the analog output channels rather than the audio. - connect an LED in series with a 470ohm resistor between each of the analogOut pins and ground. Within the first for loop in render we cycle through each frame in the analog output matrix. At each frame we then cycle through the analog output channels with another for loop and set the output voltage according to the phase of a sine tone that acts as an LFO. The analog output pins can provide a voltage of ~4.092V. The output on each pin is set with `analogWrite()` within the for loop that cycles through the analog output channels. This needs to be provided with arguments as follows `analogWrite(context, n, channel, out)`. Channel is where the you give the address of the analog output pin (in this case we cycle through each pin address in the for loop), out is the variable that holds the desired output (in this case set by the sine wave). Notice that the phase of the brightness cycle for each led is different. This is achieved by updating a variable that stores a relative phase value. This variable is advanced by pi/4 (1/8 of a full rotation) for each channel giving each of the eight LEDs a different phase. */ #include <Bela.h> #include <rtdk.h> #include <cmath> // Set range for analog outputs designed for driving LEDs const float kMinimumAmplitude = (1.5 / 5.0); const float kAmplitudeRange = 1.0 - kMinimumAmplitude; float gFrequency; float gPhase; float gInverseSampleRate; // setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool setup(BelaContext *context, void *userData) { // Retrieve a parameter passed in from the initAudio() call gFrequency = *(float *)userData; if(context->analogFrames == 0) { rt_printf("Error: this example needs the matrix enabled\n"); return false; } gInverseSampleRate = 1.0 / context->analogSampleRate; gPhase = 0.0; return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BelaContext *context, void *userData) { for(unsigned int n = 0; n < context->analogFrames; n++) { // Set LED to different phase for each matrix channel float relativePhase = 0.0; for(unsigned int channel = 0; channel < context->analogChannels; channel++) { float out = kMinimumAmplitude + kAmplitudeRange * 0.5f * (1.0f + sinf(gPhase + relativePhase)); analogWrite(context, n, channel, out); // Advance by pi/4 (1/8 of a full rotation) for each channel relativePhase += M_PI * 0.25; } gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; if(gPhase > 2.0 * M_PI) gPhase -= 2.0 * M_PI; } } // cleanup() is called once at the end, after the audio has stopped. // Release any resources that were allocated in setup(). void cleanup(BelaContext *context, void *userData) { }