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1 /*
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2 *
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3 * Andrew McPherson and Victor Zappi
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4 * Queen Mary, University of London
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5 */
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6
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7 #include "../../include/BeagleRT.h"
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8 #include "../../include/Utilities.h"
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9 #include <cmath>
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10 #include <rtdk.h>
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11
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12 /* TASK: declare any global variables you need here */
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13
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14 // initialise_render() is called once before the audio rendering starts.
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15 // Use it to perform any initialisation and allocation which is dependent
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16 // on the period size or sample rate.
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17 //
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18 // userData holds an opaque pointer to a data structure that was passed
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19 // in from the call to initAudio().
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20 //
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21 // Return true on success; returning false halts the program.
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22
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23 bool initialise_render(BeagleRTContext *context, void *userData)
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24 {
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25 return true;
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26 }
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27
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28 // render() is called regularly at the highest priority by the audio engine.
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29 // Input and output are given from the audio hardware and the other
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30 // ADCs and DACs (if available). If only audio is available, numAnalogFrames
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31 // will be 0.
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32
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33 void render(BeagleRTContext *context, void *userData)
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34 /*
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35 we assume that gNumAnalogChannels=8, numAnalogFrames==8 and numDigitalFrames==numAudioFrames
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36 * */
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37 {
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38 if((context->audioSampleCount&31)==0){ //every 32 frames...
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39 //ANALOG channels
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40 analogWriteFrame(context, 0, 0, analogReadFrame(context, 0,0));
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41 // read the input0 at frame0 and write it to output0 frame0. Using analogWrite will fill the rest of the buffer with the same value
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42 // The value at the last frame will persist through the successive buffers until is set again.
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43 // This effectively is a pass-through with downsampling by 32 times
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44 analogWriteFrame(context, 0, 3, 1.0); // write 1.0 to channel3 from frame0 to the end of the buffer
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45 analogWriteFrame(context, 4, 3, 0.1); // write 0.1 to channel3 from frame4 to the end of the buffer
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46 analogWriteFrameOnce(context, 6, 3, 0.2); //write 0.2 to channel3 only on frame 6
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47 //this buffer for channel 3 will look like this: 1 1 1 1 0.1 0.1 0.2 0.1
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48 //the next buffers for channel 3 will be filled up with 0.1 ....
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49 //DIGITAL channels
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50 digitalWriteFrame(context, 0, P8_07, GPIO_HIGH); //sets all the frames to HIGH for channel 0
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51 digitalWriteFrameOnce(context, 4, P8_07, GPIO_LOW); //only frame 4 will be LOW for channel 0
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52 // in this buffer the frames of channel 0 will look like this: 1 1 1 1 0 1 1 1 ...... 1
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53 // in the next buffer each frame of channel 0 will be initialized to 1 (the last value of this buffer)
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54 digitalWriteFrame(context, 0, P8_08, GPIO_HIGH);
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55 digitalWriteFrame(context, 2, P8_08, GPIO_LOW);
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56 digitalWriteFrame(context, 4, P8_08, GPIO_HIGH);
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57 digitalWriteFrame(context, 5, P8_08, GPIO_LOW);
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58 pinModeFrame(context, 0, P9_16, GPIO_INPUT); // set channel 10 to input
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59 // in this buffer the frames of channel 1 will look like this: 1 1 0 0 1 0 0 0 .... 0
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60 // in the next buffer each frame of channel 1 will be initialized to 0 (the last value of this buffer)
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61 }
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62 for(unsigned int n=0; n<context->audioFrames; n++){
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63 for(unsigned int c=0; c<context->audioChannels; c++){
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64 context->audioOut[n*context->audioChannels + c]=context->audioIn[n*context->audioChannels + c];
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65 }
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66 //use digital channels 2-8 to create a 7 bit binary counter
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67 context->digital[n]=context->digital[n] & (~0b111111100); // set to zero (GPIO_OUTPUT) the bits in the lower word
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68 context->digital[n]=context->digital[n] & ((~0b111111100<<16) | 0xffff ); //initialize to zero the bits in the higher word (output value)
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69 context->digital[n]=context->digital[n] | ( ((context->audioSampleCount&0b1111111)<<(16+2)) ) ; // set the bits in the higher word to the desired output value, keeping the lower word unchanged
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70 digitalWriteFrame(context, n, P8_29, digitalReadFrame(context, n, P8_30)); // echo the input from from channel 15 to channel 14
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71 digitalWriteFrame(context, n, P8_28, digitalReadFrame(context, n, P9_16)); // echo the input from from channel 10 to channel 13
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72 pinModeFrame(context, 0, P8_30, 0); //set channel 15 to input
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73 }
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74
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75 for(unsigned int n=0; n<context->analogFrames; n++){
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76 analogWriteFrame(context, n, 1, (context->audioSampleCount&8191)/8192.0); // writes a single frame. channel 1 is a ramp that follows gCountFrames
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77 analogWriteFrame(context, n, 2, analogReadFrame(context, n, 2)); // writes a single frame. channel2 is just a passthrough
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78 // rt_printf("Analog out frame %d :",n);
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79 // for(int c=0; c<gNumAnalogChannels; c++)
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80 // rt_printf("%.1f ",analogOut[n*gNumAnalogChannels + c]);
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81 // rt_printf("\n");
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82 }
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83 return;
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84
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85 }
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86 // cleanup_render() is called once at the end, after the audio has stopped.
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87 // Release any resources that were allocated in initialise_render().
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88
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89 void cleanup_render(BeagleRTContext *context, void *userData)
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90 {
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91 /* TASK:
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92 * If you allocate any memory, be sure to release it here.
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93 * You may or may not need anything in this function, depending
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94 * on your implementation.
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95 */
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96 }
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