diff projects/analogDigitalDemo/render.cpp @ 52:a6d223473ea2 newapi

Updated examples for new API. tank_wars not yet updated; audio_in_FFT and oscillator_bank not working properly yet.
author andrewm
date Sun, 31 May 2015 02:13:39 -0500
parents 83baffda5786
children 3c3a1357657d
line wrap: on
line diff
--- a/projects/analogDigitalDemo/render.cpp	Sat May 30 13:25:51 2015 -0500
+++ b/projects/analogDigitalDemo/render.cpp	Sun May 31 02:13:39 2015 -0500
@@ -1,13 +1,11 @@
     /*
  *
- * First assignment for ECS732 RTDSP, to implement a 2-way audio crossover
- * using the BeagleBone Black.
- *
  * Andrew McPherson and Victor Zappi
  * Queen Mary, University of London
  */
 
-#include "../../include/render.h"
+#include "../../include/BeagleRT.h"
+#include "../../include/Utilities.h"
 #include <cmath>
 #include <rtdk.h>
 
@@ -21,15 +19,9 @@
 // in from the call to initAudio().
 //
 // Return true on success; returning false halts the program.
-int gNumDigitalFrames=0;
-bool initialise_render(int numAnalogChannels, int numDigitalChannels, int numAudioChannels,
-					   int numAnalogFramesPerPeriod,
-					   int numAudioFramesPerPeriod,
-					   float analogSampleRate, float audioSampleRate,
-					   void *userData, RTAudioSettings* settings)
+
+bool initialise_render(BeagleRTContext *context, void *userData)
 {
-	gNumAnalogChannels=numAnalogChannels;
-    gNumDigitalChannels=numDigitalChannels;
 	return true;
 }
 
@@ -38,53 +30,51 @@
 // ADCs and DACs (if available). If only audio is available, numAnalogFrames
 // will be 0.
 
-long int gCountFrames=0;
-void render(int numAnalogFrames, int numDigitalFrames, int numAudioFrames, float *audioIn, float *audioOut,
-			float *analogIn, float *analogOut, uint32_t *digital)
+void render(BeagleRTContext *context, void *userData)
 /*
 we assume that gNumAnalogChannels=8, numAnalogFrames==8 and  numDigitalFrames==numAudioFrames
  * */
 {
-	if((gCountFrames&31)==0){ //every 32 frames...
+	if((context->audioSampleCount&31)==0){ //every 32 frames...
         //ANALOG channels
-		analogWrite(0, 0, analogRead(0,0)); // read the input0 at frame0  and write it to output0 frame0. Using analogWrite will fill the rest of the buffer with the same value
+		analogWriteFrame(context, 0, 0, analogReadFrame(context, 0,0));
+		// read the input0 at frame0  and write it to output0 frame0. Using analogWrite will fill the rest of the buffer with the same value
                                             // The value at the last frame will persist through the successive buffers until is set again.
                                             // This effectively is a pass-through with downsampling by 32 times
-        analogWrite(3, 0, 1.0);  // write 1.0 to channel3 from frame0 to the end of the buffer
-        analogWrite(3, 4, 0.1);  // write 0.1  to channel3 from frame4 to the end of the buffer
-        analogWriteFrame(3,6,0.2); //write 0.2 to channel3 only on frame 6
+        analogWriteFrame(context, 0, 3, 1.0);  // write 1.0 to channel3 from frame0 to the end of the buffer
+        analogWriteFrame(context, 4, 3, 0.1);  // write 0.1  to channel3 from frame4 to the end of the buffer
+        analogWriteFrameOnce(context, 6, 3, 0.2); //write 0.2 to channel3 only on frame 6
         //this buffer for channel 3 will look like this:  1 1 1 1 0.1 0.1 0.2 0.1 
         //the next buffers for channel 3 will be filled up with 0.1 ....
         //DIGITAL channels
-        digitalWrite(P8_07,0,GPIO_HIGH); //sets all the frames  to HIGH for channel 0
-        digitalWriteFrame(P8_07,4,GPIO_LOW); //only frame 4 will be LOW  for channel 0
+        digitalWriteFrame(context, 0, P8_07, GPIO_HIGH); //sets all the frames  to HIGH for channel 0
+        digitalWriteFrameOnce(context, 4, P8_07, GPIO_LOW); //only frame 4 will be LOW  for channel 0
         // in this buffer the frames of channel 0 will look like this: 1 1 1 1 0 1 1 1 ...... 1 
         // in the next buffer each frame of channel 0 will be initialized to 1 (the last value of this buffer)
-        digitalWrite(P8_08,0,GPIO_HIGH);
-        digitalWrite(P8_08,2,GPIO_LOW);
-        digitalWrite(P8_08,4,GPIO_HIGH);
-        digitalWrite(P8_08,5,GPIO_LOW);
-        setDigitalDirection(P9_16,0,GPIO_INPUT); // set channel 10 to input
+        digitalWriteFrame(context, 0, P8_08, GPIO_HIGH);
+        digitalWriteFrame(context, 2, P8_08, GPIO_LOW);
+        digitalWriteFrame(context, 4, P8_08, GPIO_HIGH);
+        digitalWriteFrame(context, 5, P8_08, GPIO_LOW);
+        pinModeFrame(context, 0, P9_16, GPIO_INPUT); // set channel 10 to input
         // in this buffer the frames of channel 1 will look like this: 1 1 0 0 1 0 0 0 .... 0
         // in the next buffer each frame of channel 1 will be initialized to 0 (the last value of this buffer)
 	}
-	for(int n=0; n<numAudioFrames; n++){
-		for(int c=0; c<gNumAudioChannels; c++){
-			audioOut[n*gNumAudioChannels + c]=audioIn[n*gNumAudioChannels + c];
+	for(unsigned int n=0; n<context->audioFrames; n++){
+		for(unsigned int c=0; c<context->audioChannels; c++){
+			context->audioOut[n*context->audioChannels + c]=context->audioIn[n*context->audioChannels + c];
 		}
         //use digital channels 2-8 to create a 7 bit binary counter
-        digital[n]=digital[n] & (~0b111111100); // set to zero (GPIO_OUTPUT) the bits in the lower word
-        digital[n]=digital[n] & ((~0b111111100<<16) | 0xffff ); //initialize to zero the bits in the higher word (output value)
-        digital[n]=digital[n] | ( ((gCountFrames&0b1111111)<<(16+2)) ) ;  // set the bits in the higher word to the desired output value, keeping the lower word unchanged
-        digitalWriteFrame(P8_29,n,digitalRead(P8_30,n)); // echo the input from from channel 15 to channel 14
-        digitalWriteFrame(P8_28,n,digitalRead(P9_16,n)); // echo the input from from channel 10 to channel 13
-        setDigitalDirection(P8_30,0,GPIO_INPUT); //set channel 15 to input
-		gCountFrames++;
+        context->digital[n]=context->digital[n] & (~0b111111100); // set to zero (GPIO_OUTPUT) the bits in the lower word
+        context->digital[n]=context->digital[n] & ((~0b111111100<<16) | 0xffff ); //initialize to zero the bits in the higher word (output value)
+        context->digital[n]=context->digital[n] | ( ((context->audioSampleCount&0b1111111)<<(16+2)) ) ;  // set the bits in the higher word to the desired output value, keeping the lower word unchanged
+        digitalWriteFrame(context, n, P8_29, digitalReadFrame(context, n, P8_30)); // echo the input from from channel 15 to channel 14
+        digitalWriteFrame(context, n, P8_28, digitalReadFrame(context, n, P9_16)); // echo the input from from channel 10 to channel 13
+        pinModeFrame(context, 0, P8_30, 0); //set channel 15 to input
 	}
 
-	for(int n=0; n<numAnalogFrames; n++){
-    	analogWriteFrame(1,n,(gCountFrames&8191)/8192.0); // writes a single frame. channel 1 is a ramp that follows gCountFrames
-    	analogWriteFrame(2,n,analogRead(2,n)); // writes a single frame. channel2 is just a passthrough
+	for(unsigned int n=0; n<context->analogFrames; n++){
+    	analogWriteFrame(context, n, 1, (context->audioSampleCount&8191)/8192.0); // writes a single frame. channel 1 is a ramp that follows gCountFrames
+    	analogWriteFrame(context, n, 2, analogReadFrame(context, n, 2)); // writes a single frame. channel2 is just a passthrough
 //		rt_printf("Analog out frame %d :",n);
 //		for(int c=0; c<gNumAnalogChannels; c++)
 //			rt_printf("%.1f ",analogOut[n*gNumAnalogChannels + c]);
@@ -96,7 +86,7 @@
 // cleanup_render() is called once at the end, after the audio has stopped.
 // Release any resources that were allocated in initialise_render().
 
-void cleanup_render()
+void cleanup_render(BeagleRTContext *context, void *userData)
 {
 	/* TASK:
 	 * If you allocate any memory, be sure to release it here.