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Emmanouil Theofanis Chourdakis, 2017-10-03 07:23 PM

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h1. SimScene.py
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h2. An acoustic pattern generation tool
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Copyright (c) Emmanouil Theofanis Chourdakis <e.t.chourdakis@qmul.ac.uk>
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SimScene.py is a collection of tools to synthesize an audio scene from independent sound events. 
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It is inspired by Lagrange et al. simScene (https://bitbucket.org/mlagrange/simscene) but takes
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a different direction. The goal of simScene.py is to (1) have a python implementation of such a 
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system since python is the platform of choice for developers accustomed with deep learning packages
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or other python package candy and (2) to allow generating audio scenes from graph-based patterns.
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Please direct any comments, suggestions, etc. to Emmanouil Chourdakis <e.t.chourdakis@qmul.ac.uk>
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This code is licensed under GPLv3. Please see LICENSE for more info.
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*Screenshot:*
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!logo.png!
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*Audio:*
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full-scene.wav (link below)
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Usage examples:
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      *	./simscene.py -h
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      Displays command line syntax and option descriptions.
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      * ./simscene.py ../simscene-input/sound ../simscene-output 15 -e ../simscene-input/forest_events.txt -vv
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      Reads sounds from `../simscene-input/sound', and creates a 15 second scene of events. Event options are given in ../simscene-input/forest_events.txt. Finally, generates and displays plots (waveforms, spectrograms and piano rolls). Saves everything to ../simscene-output.