Overview » History » Version 6

Version 5 (Emmanouil Theofanis Chourdakis, 2017-10-03 07:19 PM) → Version 6/15 (Emmanouil Theofanis Chourdakis, 2017-10-03 07:20 PM)

h1. SimScene.py
h2. An acoustic pattern generation tool

Copyright (c) Emmanouil Theofanis Chourdakis <e.t.chourdakis@qmul.ac.uk>

SimScene.py is a collection of tools to synthesize an audio scene from independent sound events.
It is inspired by Lagrange et al. simScene (https://bitbucket.org/mlagrange/simscene) but takes
a different direction. The goal of simScene.py is to (1) have a python implementation of such a
system since python is the platform of choice for developers accustomed with deep learning packages
or other python package candy and (2) to allow generating audio scenes from graph-based patterns.

Please direct any comments, suggestions, etc. to Emmanouil Chourdakis <e.t.chourdakis@qmul.ac.uk>

This code is licensed under GPLv3. Please see LICENSE for more info.

*Screenshot:*

!logo.png!

*Audio:*
source:full-scene.wav [[full-scene.wav]]

Usage examples:

* ./simscene.py -h
Displays command line syntax and option descriptions.

* ./simscene.py ../simscene-input/sound ../simscene-output 15 -e ../simscene-input/forest_events.txt -vv
Reads sounds from `../simscene-input/sound', and creates a 15 second scene of events. Event options are given in ../simscene-input/forest_events.txt. Finally, generates and displays plots (waveforms, spectrograms and piano rolls). Saves everything to ../simscene-output.