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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7 This file copyright 2006 Chris Cannam and QMUL.
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8
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9 This program is free software; you can redistribute it and/or
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10 modify it under the terms of the GNU General Public License as
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11 published by the Free Software Foundation; either version 2 of the
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12 License, or (at your option) any later version. See the file
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13 COPYING included with this distribution for more information.
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14 */
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15
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16 #ifndef _VIEW_MANAGER_H_
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17 #define _VIEW_MANAGER_H_
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18
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19 #include <QObject>
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20 #include <QTimer>
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21 #include <QPalette>
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22
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23 #include <map>
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24
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25 #include "base/Selection.h"
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26 #include "base/Command.h"
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27 #include "base/Clipboard.h"
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28
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29 class AudioPlaySource;
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30 class Model;
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31
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32 enum PlaybackFollowMode {
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33 PlaybackScrollContinuous,
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34 PlaybackScrollPage,
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35 PlaybackIgnore
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36 };
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37
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38 class View;
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39
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40 /**
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41 * The ViewManager manages properties that may need to be synchronised
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42 * between separate Views. For example, it handles signals associated
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43 * with changes to the global pan and zoom, and it handles selections.
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44 *
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45 * Views should be implemented in such a way as to work
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46 * correctly whether they are supplied with a ViewManager or not.
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47 */
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48
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49 class ViewManager : public QObject
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50 {
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51 Q_OBJECT
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52
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53 public:
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54 ViewManager();
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55 virtual ~ViewManager();
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56
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57 void setAudioPlaySource(AudioPlaySource *source);
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58
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59 bool isPlaying() const;
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60
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61 unsigned long getGlobalCentreFrame() const;
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62 void setGlobalCentreFrame(unsigned long);
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63 unsigned long getGlobalZoom() const;
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64
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65 unsigned long getPlaybackFrame() const;
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66 void setPlaybackFrame(unsigned long frame);
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67
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68 // Only meaningful in solo mode, and used for optional alignment feature
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69
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70 //!!! We probably don't want to do this. It's probably better to
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71 // always have playback frame aligned against the reference model,
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72 // and have the ViewManager know which is the reference model.
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73 // That way the ViewManager can assume that all Views report in
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74 // reference model timeline, and it can convert the playback frame
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75 // received from the play source (which always operates in literal
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76 // audio sample frames, i.e. playback model timeline) to the
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77 // reference timeline itself so the view never has to worry about
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78 // the difference between playback and reference model. Of course
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79 // that does mean the ViewManager needs to know about both.
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80
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81 Model *getPlaybackModel() const;
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82 void setPlaybackModel(Model *);
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83
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84 size_t alignPlaybackFrameToReference(size_t) const;
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85 size_t alignReferenceToPlaybackFrame(size_t) const;
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86
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87 bool haveInProgressSelection() const;
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88 const Selection &getInProgressSelection(bool &exclusive) const;
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89 void setInProgressSelection(const Selection &selection, bool exclusive);
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90 void clearInProgressSelection();
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91
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92 const MultiSelection &getSelection() const;
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93
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94 const MultiSelection::SelectionList &getSelections() const;
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95 void setSelection(const Selection &selection);
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96 void addSelection(const Selection &selection);
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97 void removeSelection(const Selection &selection);
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98 void clearSelections();
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99 size_t constrainFrameToSelection(size_t frame) const;
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100
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101 /**
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102 * Return the selection that contains a given frame.
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103 * If defaultToFollowing is true, and if the frame is not in a
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104 * selected area, return the next selection after the given frame.
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105 * Return the empty selection if no appropriate selection is found.
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106 */
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107 Selection getContainingSelection(size_t frame, bool defaultToFollowing) const;
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108
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109 Clipboard &getClipboard() { return m_clipboard; }
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110
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111 enum ToolMode {
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112 NavigateMode,
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113 SelectMode,
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114 EditMode,
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115 DrawMode,
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116 MeasureMode
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117 };
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118 ToolMode getToolMode() const { return m_toolMode; }
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119 void setToolMode(ToolMode mode);
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120
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121 bool getPlayLoopMode() const { return m_playLoopMode; }
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122 void setPlayLoopMode(bool on);
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123
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124 bool getPlaySelectionMode() const { return m_playSelectionMode; }
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125 void setPlaySelectionMode(bool on);
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126
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127 bool getPlaySoloMode() const { return m_playSoloMode; }
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128 void setPlaySoloMode(bool on);
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129
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130 bool getAlignMode() const { return m_alignMode; }
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131 void setAlignMode(bool on);
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132
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133 void setIlluminateLocalFeatures(bool i) { m_illuminateLocalFeatures = i; }
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134 void setShowWorkTitle(bool show) { m_showWorkTitle = show; }
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135
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136 /**
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137 * The sample rate that is used for playback. This is usually the
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138 * rate of the main model, but not always. Models whose rates
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139 * differ from this will play back at the wrong speed -- there is
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140 * no per-model resampler.
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141 */
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142 size_t getPlaybackSampleRate() const;
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143
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144 /**
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145 * The sample rate of the audio output device. If the playback
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146 * sample rate differs from this, everything will be resampled at
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147 * the output stage.
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148 */
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149 size_t getOutputSampleRate() const;
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150
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151 /**
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152 * The sample rate of the current main model. This may in theory
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153 * differ from the playback sample rate, in which case even the
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154 * main model will play at the wrong speed.
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155 */
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156 size_t getMainModelSampleRate() const { return m_mainModelSampleRate; }
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157
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158 void setMainModelSampleRate(size_t sr) { m_mainModelSampleRate = sr; }
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159
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160 enum OverlayMode {
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161 NoOverlays,
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162 MinimalOverlays,
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163 StandardOverlays,
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164 AllOverlays
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165 };
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166 void setOverlayMode(OverlayMode mode);
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167 OverlayMode getOverlayMode() const { return m_overlayMode; }
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168
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169 bool shouldShowCentreLine() const {
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170 return m_overlayMode != NoOverlays;
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171 }
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172 bool shouldShowFrameCount() const {
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173 return m_overlayMode != NoOverlays;
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174 }
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175 bool shouldShowDuration() const {
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176 return m_overlayMode > MinimalOverlays;
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177 }
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178 bool shouldShowVerticalScale() const {
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179 return m_overlayMode > MinimalOverlays;
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180 }
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181 bool shouldShowSelectionExtents() const {
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182 return m_overlayMode > MinimalOverlays;
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183 }
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184 bool shouldShowLayerNames() const {
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185 return m_overlayMode == AllOverlays;
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186 }
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187 bool shouldShowScaleGuides() const {
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188 return m_overlayMode != NoOverlays;
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189 }
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190 bool shouldShowWorkTitle() const {
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191 return m_showWorkTitle;
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192 }
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193 bool shouldIlluminateLocalFeatures() const {
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194 return m_illuminateLocalFeatures;
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195 }
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196
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197 void setZoomWheelsEnabled(bool enable);
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198 bool getZoomWheelsEnabled() const { return m_zoomWheelsEnabled; }
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199
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200 void setGlobalDarkBackground(bool dark);
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201 bool getGlobalDarkBackground() const;
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202
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203 signals:
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204 /** Emitted when user causes the global centre frame to change. */
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205 void globalCentreFrameChanged(unsigned long frame);
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206
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207 /** Emitted when user scrolls a view, but doesn't affect global centre. */
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208 void viewCentreFrameChanged(View *v, unsigned long frame);
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209
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210 /** Emitted when a view zooms. */
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211 void viewZoomLevelChanged(View *v, unsigned long zoom, bool locked);
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212
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213 /** Emitted when the playback frame changes. */
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214 void playbackFrameChanged(unsigned long frame);
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215
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216 /** Emitted when the output levels change. Values in range 0.0 -> 1.0. */
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217 void outputLevelsChanged(float left, float right);
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218
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219 /** Emitted when the selection has changed. */
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220 void selectionChanged();
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221
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222 /** Emitted when the in-progress (rubberbanding) selection has changed. */
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223 void inProgressSelectionChanged();
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224
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225 /** Emitted when the tool mode has been changed. */
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226 void toolModeChanged();
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227
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228 /** Emitted when the play loop mode has been changed. */
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229 void playLoopModeChanged();
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230 void playLoopModeChanged(bool);
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231
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232 /** Emitted when the play selection mode has been changed. */
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233 void playSelectionModeChanged();
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234 void playSelectionModeChanged(bool);
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235
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236 /** Emitted when the play solo mode has been changed. */
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237 void playSoloModeChanged();
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238 void playSoloModeChanged(bool);
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239
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240 /** Emitted when the alignment mode has been changed. */
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241 void alignModeChanged();
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242 void alignModeChanged(bool);
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243
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244 /** Emitted when the overlay mode has been changed. */
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245 void overlayModeChanged();
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246
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247 /** Emitted when the zoom wheels have been toggled. */
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248 void zoomWheelsEnabledChanged();
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249
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250 public slots:
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251 void viewCentreFrameChanged(unsigned long, bool, PlaybackFollowMode);
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252 void viewZoomLevelChanged(unsigned long, bool);
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253
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254 protected slots:
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255 void checkPlayStatus();
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256 void playStatusChanged(bool playing);
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257 void seek(unsigned long);
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258 //!!! void considerZoomChange(void *, unsigned long, bool);
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259
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260 protected:
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261 AudioPlaySource *m_playSource;
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262 unsigned long m_globalCentreFrame;
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263 unsigned long m_globalZoom;
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264 mutable unsigned long m_playbackFrame;
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265 Model *m_playbackModel; //!!!
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266 size_t m_mainModelSampleRate;
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267
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268 float m_lastLeft;
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269 float m_lastRight;
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270
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271 MultiSelection m_selections;
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272 Selection m_inProgressSelection;
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273 bool m_inProgressExclusive;
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274
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275 Clipboard m_clipboard;
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276
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277 ToolMode m_toolMode;
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278
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279 bool m_playLoopMode;
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280 bool m_playSelectionMode;
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281 bool m_playSoloMode;
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282 bool m_alignMode;
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283
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284 void setSelections(const MultiSelection &ms);
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285 void signalSelectionChange();
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286
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287 class SetSelectionCommand : public Command
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288 {
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289 public:
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290 SetSelectionCommand(ViewManager *vm, const MultiSelection &ms);
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291 virtual ~SetSelectionCommand();
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292 virtual void execute();
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293 virtual void unexecute();
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294 virtual QString getName() const;
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295
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296 protected:
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297 ViewManager *m_vm;
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298 MultiSelection m_oldSelection;
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299 MultiSelection m_newSelection;
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300 };
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301
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302 OverlayMode m_overlayMode;
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303 bool m_zoomWheelsEnabled;
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304 bool m_illuminateLocalFeatures;
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305 bool m_showWorkTitle;
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306
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307 QPalette m_lightPalette;
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308 QPalette m_darkPalette;
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309 };
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310
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311 #endif
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312
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