changeset 333:e74b56f07c73

* Some work on correct alignment when moving panes during playback * Overhaul alignment for playback frame values (view manager now always refers to reference-timeline values, only the play source deals in playback model timeline values) * When making a selection, ensure the selection regions shown in other panes (and used for playback constraints if appropriate) are aligned correctly. This may be the coolest feature ever implemented in any program ever.
author Chris Cannam
date Thu, 22 Nov 2007 14:17:19 +0000
parents d2d2521a6c7e
children 0a74248af622
files view/Pane.cpp view/View.cpp view/ViewManager.cpp view/ViewManager.h
diffstat 4 files changed, 53 insertions(+), 14 deletions(-) [+]
line wrap: on
line diff
--- a/view/Pane.cpp	Mon Nov 19 15:50:14 2007 +0000
+++ b/view/Pane.cpp	Thu Nov 22 14:17:19 2007 +0000
@@ -1276,9 +1276,10 @@
 	    if (snapFrame < 0) snapFrame = 0;
 	    m_selectionStartFrame = snapFrame;
 	    if (m_manager) {
-		m_manager->setInProgressSelection(Selection(snapFrame,
-							    snapFrame + resolution),
-						  !m_ctrlPressed);
+		m_manager->setInProgressSelection
+                    (Selection(alignToReference(snapFrame),
+                               alignToReference(snapFrame + resolution)),
+                     !m_ctrlPressed);
 	    }
 
 	    m_resizing = false;
@@ -1727,7 +1728,8 @@
     }
 
     if (m_manager) {
-        m_manager->setInProgressSelection(Selection(min, max),
+        m_manager->setInProgressSelection(Selection(alignToReference(min),
+                                                    alignToReference(max)),
                                           !m_resizing && !m_ctrlPressed);
     }
 
--- a/view/View.cpp	Mon Nov 19 15:50:14 2007 +0000
+++ b/view/View.cpp	Thu Nov 22 14:17:19 2007 +0000
@@ -326,8 +326,13 @@
 	    changeVisible = true;
 	}
 
-	if (e) emit centreFrameChanged(alignFromReference(f),
-                                       m_followPan, m_followPlay);
+	if (e) {
+            size_t rf = alignToReference(f);
+            std::cerr << "View[" << this << "]::setCentreFrame(" << f
+                      << "): emitting centreFrameChanged("
+                      << rf << ")" << std::endl;
+            emit centreFrameChanged(rf, m_followPan, m_followPlay);
+        }
     }
 
     return changeVisible;
@@ -869,10 +874,13 @@
 }
 
 void
-View::globalCentreFrameChanged(unsigned long f)
+View::globalCentreFrameChanged(unsigned long rf)
 {
     if (m_followPan) {
-        setCentreFrame(alignToReference(f), false);
+        size_t f = alignFromReference(rf);
+        std::cerr << "View[" << this << "]::globalCentreFrameChanged(" << rf
+                  << "): setting centre frame to " << f << std::endl;
+        setCentreFrame(f, false);
     }
 }
 
@@ -1150,17 +1158,17 @@
 
     Model *aligningModel = getAligningModel();
     if (!aligningModel) return pf;
-
+/*
     Model *pm = m_manager->getPlaybackModel();
 
 //    std::cerr << "View[" << this << "]::getAlignedPlaybackFrame: pf = " << pf;
 
     if (pm) {
-        pf = pm->alignFromReference(pf);
+        pf = pm->alignToReference(pf);
 //        std::cerr << " -> " << pf;
     }
-
-    int af = aligningModel->alignToReference(pf);
+*/
+    int af = aligningModel->alignFromReference(pf);
 
 //    std::cerr << ", aligned = " << af << std::endl;
     return af;
@@ -1714,8 +1722,8 @@
     for (MultiSelection::SelectionList::iterator i = selections.begin();
 	 i != selections.end(); ++i) {
 
-	int p0 = getXForFrame(i->getStartFrame());
-	int p1 = getXForFrame(i->getEndFrame());
+	int p0 = getXForFrame(alignFromReference(i->getStartFrame()));
+	int p1 = getXForFrame(alignFromReference(i->getEndFrame()));
 
 	if (p1 < 0 || p0 > width()) continue;
 
--- a/view/ViewManager.cpp	Mon Nov 19 15:50:14 2007 +0000
+++ b/view/ViewManager.cpp	Thu Nov 22 14:17:19 2007 +0000
@@ -173,6 +173,20 @@
     m_playbackModel = model;
 }
 
+size_t
+ViewManager::alignPlaybackFrameToReference(size_t frame) const
+{
+    if (!m_playbackModel) return frame;
+    else return m_playbackModel->alignToReference(frame);
+}
+
+size_t
+ViewManager::alignReferenceToPlaybackFrame(size_t frame) const
+{
+    if (!m_playbackModel) return frame;
+    else return m_playbackModel->alignFromReference(frame);
+}
+
 bool
 ViewManager::haveInProgressSelection() const
 {
--- a/view/ViewManager.h	Mon Nov 19 15:50:14 2007 +0000
+++ b/view/ViewManager.h	Thu Nov 22 14:17:19 2007 +0000
@@ -66,9 +66,24 @@
     void setPlaybackFrame(unsigned long frame);
 
     // Only meaningful in solo mode, and used for optional alignment feature
+
+    //!!! We probably don't want to do this.  It's probably better to
+    // always have playback frame aligned against the reference model,
+    // and have the ViewManager know which is the reference model.
+    // That way the ViewManager can assume that all Views report in
+    // reference model timeline, and it can convert the playback frame
+    // received from the play source (which always operates in literal
+    // audio sample frames, i.e. playback model timeline) to the 
+    // reference timeline itself so the view never has to worry about
+    // the difference between playback and reference model.  Of course
+    // that does mean the ViewManager needs to know about both.
+
     Model *getPlaybackModel() const;
     void setPlaybackModel(Model *);
 
+    size_t alignPlaybackFrameToReference(size_t) const;
+    size_t alignReferenceToPlaybackFrame(size_t) const;
+
     bool haveInProgressSelection() const;
     const Selection &getInProgressSelection(bool &exclusive) const;
     void setInProgressSelection(const Selection &selection, bool exclusive);