annotate view/ViewManager.h @ 588:707d43018f59 toggle

Add a new feature to allow users to toggle between minimal and full modes. This is done by hiding/showing the pane stack, menu actions, and toolbars. Changes in ViewManager (header and source) to emit an activity signal when the view mode is toggled.
author mathieub <mathieu.barthet@eecs.qmul.ac.uk>
date Tue, 21 Jun 2011 22:11:00 +0100
parents 73a58a4dfebd
children 5fa210337bee
rev   line source
Chris@127 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@127 2
Chris@127 3 /*
Chris@127 4 Sonic Visualiser
Chris@127 5 An audio file viewer and annotation editor.
Chris@127 6 Centre for Digital Music, Queen Mary, University of London.
Chris@182 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@127 8
Chris@127 9 This program is free software; you can redistribute it and/or
Chris@127 10 modify it under the terms of the GNU General Public License as
Chris@127 11 published by the Free Software Foundation; either version 2 of the
Chris@127 12 License, or (at your option) any later version. See the file
Chris@127 13 COPYING included with this distribution for more information.
Chris@127 14 */
Chris@127 15
Chris@127 16 #ifndef _VIEW_MANAGER_H_
Chris@127 17 #define _VIEW_MANAGER_H_
Chris@127 18
Chris@127 19 #include <QObject>
Chris@127 20 #include <QTimer>
Chris@292 21 #include <QPalette>
Chris@127 22
Chris@127 23 #include <map>
Chris@127 24
Chris@376 25 #include "base/ViewManagerBase.h"
Chris@128 26 #include "base/Selection.h"
Chris@128 27 #include "base/Command.h"
Chris@128 28 #include "base/Clipboard.h"
Chris@127 29
Chris@127 30 class AudioPlaySource;
Chris@127 31 class Model;
Chris@127 32
Chris@211 33 enum PlaybackFollowMode {
Chris@211 34 PlaybackScrollContinuous,
Chris@211 35 PlaybackScrollPage,
Chris@211 36 PlaybackIgnore
Chris@211 37 };
Chris@211 38
Chris@211 39 class View;
Chris@211 40
Chris@127 41 /**
Chris@127 42 * The ViewManager manages properties that may need to be synchronised
Chris@127 43 * between separate Views. For example, it handles signals associated
Chris@127 44 * with changes to the global pan and zoom, and it handles selections.
Chris@127 45 *
Chris@127 46 * Views should be implemented in such a way as to work
Chris@127 47 * correctly whether they are supplied with a ViewManager or not.
Chris@127 48 */
Chris@127 49
Chris@376 50 class ViewManager : public ViewManagerBase
Chris@127 51 {
Chris@127 52 Q_OBJECT
Chris@127 53
Chris@127 54 public:
Chris@127 55 ViewManager();
Chris@127 56 virtual ~ViewManager();
Chris@127 57
Chris@127 58 void setAudioPlaySource(AudioPlaySource *source);
Chris@127 59
Chris@127 60 bool isPlaying() const;
Chris@127 61
Chris@394 62 unsigned long getGlobalCentreFrame() const; // the set method is a slot
Chris@127 63 unsigned long getGlobalZoom() const;
Chris@127 64
Chris@394 65 unsigned long getPlaybackFrame() const; // the set method is a slot
Chris@127 66
Chris@301 67 // Only meaningful in solo mode, and used for optional alignment feature
Chris@301 68 Model *getPlaybackModel() const;
Chris@301 69 void setPlaybackModel(Model *);
Chris@301 70
Chris@333 71 size_t alignPlaybackFrameToReference(size_t) const;
Chris@333 72 size_t alignReferenceToPlaybackFrame(size_t) const;
Chris@333 73
Chris@127 74 bool haveInProgressSelection() const;
Chris@127 75 const Selection &getInProgressSelection(bool &exclusive) const;
Chris@127 76 void setInProgressSelection(const Selection &selection, bool exclusive);
Chris@127 77 void clearInProgressSelection();
Chris@127 78
Chris@127 79 const MultiSelection &getSelection() const;
Chris@127 80
Chris@127 81 const MultiSelection::SelectionList &getSelections() const;
Chris@127 82 void setSelection(const Selection &selection);
Chris@127 83 void addSelection(const Selection &selection);
Chris@127 84 void removeSelection(const Selection &selection);
Chris@127 85 void clearSelections();
Chris@271 86 size_t constrainFrameToSelection(size_t frame) const;
Chris@127 87
Chris@127 88 /**
Chris@127 89 * Return the selection that contains a given frame.
Chris@127 90 * If defaultToFollowing is true, and if the frame is not in a
Chris@127 91 * selected area, return the next selection after the given frame.
Chris@127 92 * Return the empty selection if no appropriate selection is found.
Chris@127 93 */
Chris@127 94 Selection getContainingSelection(size_t frame, bool defaultToFollowing) const;
Chris@127 95
Chris@127 96 Clipboard &getClipboard() { return m_clipboard; }
Chris@127 97
Chris@127 98 enum ToolMode {
Chris@127 99 NavigateMode,
Chris@127 100 SelectMode,
Chris@127 101 EditMode,
Chris@257 102 DrawMode,
Chris@335 103 EraseMode,
Chris@257 104 MeasureMode
Chris@127 105 };
Chris@127 106 ToolMode getToolMode() const { return m_toolMode; }
Chris@127 107 void setToolMode(ToolMode mode);
Chris@127 108
Chris@127 109 bool getPlayLoopMode() const { return m_playLoopMode; }
Chris@127 110 void setPlayLoopMode(bool on);
Chris@127 111
Chris@127 112 bool getPlaySelectionMode() const { return m_playSelectionMode; }
Chris@127 113 void setPlaySelectionMode(bool on);
Chris@127 114
Chris@301 115 bool getPlaySoloMode() const { return m_playSoloMode; }
Chris@301 116 void setPlaySoloMode(bool on);
Chris@301 117
Chris@314 118 bool getAlignMode() const { return m_alignMode; }
Chris@314 119 void setAlignMode(bool on);
Chris@314 120
Chris@326 121 void setIlluminateLocalFeatures(bool i) { m_illuminateLocalFeatures = i; }
Chris@326 122 void setShowWorkTitle(bool show) { m_showWorkTitle = show; }
Chris@326 123
Chris@224 124 /**
Chris@224 125 * The sample rate that is used for playback. This is usually the
Chris@224 126 * rate of the main model, but not always. Models whose rates
Chris@224 127 * differ from this will play back at the wrong speed -- there is
Chris@224 128 * no per-model resampler.
Chris@224 129 */
Chris@127 130 size_t getPlaybackSampleRate() const;
Chris@224 131
Chris@224 132 /**
Chris@224 133 * The sample rate of the audio output device. If the playback
Chris@224 134 * sample rate differs from this, everything will be resampled at
Chris@224 135 * the output stage.
Chris@224 136 */
Chris@224 137 size_t getOutputSampleRate() const;
Chris@224 138
Chris@224 139 /**
Chris@224 140 * The sample rate of the current main model. This may in theory
Chris@224 141 * differ from the playback sample rate, in which case even the
Chris@224 142 * main model will play at the wrong speed.
Chris@224 143 */
Chris@127 144 size_t getMainModelSampleRate() const { return m_mainModelSampleRate; }
Chris@224 145
Chris@127 146 void setMainModelSampleRate(size_t sr) { m_mainModelSampleRate = sr; }
Chris@127 147
Chris@127 148 enum OverlayMode {
Chris@127 149 NoOverlays,
Chris@189 150 MinimalOverlays,
Chris@189 151 StandardOverlays,
Chris@127 152 AllOverlays
Chris@127 153 };
Chris@127 154 void setOverlayMode(OverlayMode mode);
Chris@127 155 OverlayMode getOverlayMode() const { return m_overlayMode; }
Chris@127 156
Chris@189 157 bool shouldShowCentreLine() const {
Chris@189 158 return m_overlayMode != NoOverlays;
Chris@189 159 }
Chris@189 160 bool shouldShowFrameCount() const {
Chris@189 161 return m_overlayMode != NoOverlays;
Chris@189 162 }
Chris@189 163 bool shouldShowDuration() const {
Chris@189 164 return m_overlayMode > MinimalOverlays;
Chris@189 165 }
Chris@189 166 bool shouldShowVerticalScale() const {
Chris@189 167 return m_overlayMode > MinimalOverlays;
Chris@189 168 }
Chris@189 169 bool shouldShowSelectionExtents() const {
Chris@189 170 return m_overlayMode > MinimalOverlays;
Chris@189 171 }
Chris@189 172 bool shouldShowLayerNames() const {
Chris@189 173 return m_overlayMode == AllOverlays;
Chris@189 174 }
Chris@195 175 bool shouldShowScaleGuides() const {
Chris@195 176 return m_overlayMode != NoOverlays;
Chris@195 177 }
Chris@326 178 bool shouldShowWorkTitle() const {
Chris@326 179 return m_showWorkTitle;
Chris@326 180 }
Chris@326 181 bool shouldIlluminateLocalFeatures() const {
Chris@326 182 return m_illuminateLocalFeatures;
Chris@326 183 }
Chris@189 184
Chris@133 185 void setZoomWheelsEnabled(bool enable);
Chris@133 186 bool getZoomWheelsEnabled() const { return m_zoomWheelsEnabled; }
Chris@133 187
Chris@292 188 void setGlobalDarkBackground(bool dark);
Chris@292 189 bool getGlobalDarkBackground() const;
Chris@292 190
mathieu@588 191 void setMinimalModeEnabled(bool enable);
mathieu@588 192 bool getMinimalModeEnabled() const { return m_minimalModeEnabled; };
mathieu@588 193
Chris@127 194 signals:
Chris@211 195 /** Emitted when user causes the global centre frame to change. */
Chris@211 196 void globalCentreFrameChanged(unsigned long frame);
Chris@127 197
Chris@211 198 /** Emitted when user scrolls a view, but doesn't affect global centre. */
Chris@211 199 void viewCentreFrameChanged(View *v, unsigned long frame);
Chris@211 200
Chris@211 201 /** Emitted when a view zooms. */
Chris@222 202 void viewZoomLevelChanged(View *v, unsigned long zoom, bool locked);
Chris@133 203
Chris@127 204 /** Emitted when the playback frame changes. */
Chris@127 205 void playbackFrameChanged(unsigned long frame);
Chris@127 206
Chris@127 207 /** Emitted when the output levels change. Values in range 0.0 -> 1.0. */
Chris@127 208 void outputLevelsChanged(float left, float right);
Chris@127 209
Chris@127 210 /** Emitted when the selection has changed. */
Chris@127 211 void selectionChanged();
Chris@127 212
Chris@127 213 /** Emitted when the in-progress (rubberbanding) selection has changed. */
Chris@127 214 void inProgressSelectionChanged();
Chris@127 215
Chris@127 216 /** Emitted when the tool mode has been changed. */
Chris@127 217 void toolModeChanged();
Chris@127 218
Chris@127 219 /** Emitted when the play loop mode has been changed. */
Chris@127 220 void playLoopModeChanged();
Chris@177 221 void playLoopModeChanged(bool);
Chris@127 222
Chris@127 223 /** Emitted when the play selection mode has been changed. */
Chris@127 224 void playSelectionModeChanged();
Chris@177 225 void playSelectionModeChanged(bool);
Chris@127 226
Chris@301 227 /** Emitted when the play solo mode has been changed. */
Chris@301 228 void playSoloModeChanged();
Chris@301 229 void playSoloModeChanged(bool);
Chris@301 230
Chris@314 231 /** Emitted when the alignment mode has been changed. */
Chris@314 232 void alignModeChanged();
Chris@314 233 void alignModeChanged(bool);
Chris@314 234
Chris@127 235 /** Emitted when the overlay mode has been changed. */
Chris@127 236 void overlayModeChanged();
Chris@127 237
Chris@133 238 /** Emitted when the zoom wheels have been toggled. */
Chris@133 239 void zoomWheelsEnabledChanged();
Chris@133 240
Chris@502 241 /** Emitted when any loggable activity has occurred. */
Chris@502 242 void activity(QString);
Chris@502 243
mathieu@588 244 /** Emitted when the view mode has been toggled. */
mathieu@588 245 //no slot associated yet with this signal but may be useful;
mathieu@588 246 //changes currently handled by the slot MainWindow::toggleViewMode()
mathieu@588 247 void minimalModeEnabledChanged();
mathieu@588 248
Chris@211 249 public slots:
Chris@211 250 void viewCentreFrameChanged(unsigned long, bool, PlaybackFollowMode);
Chris@222 251 void viewZoomLevelChanged(unsigned long, bool);
Chris@394 252 void setGlobalCentreFrame(unsigned long);
Chris@394 253 void setPlaybackFrame(unsigned long);
Chris@211 254
Chris@127 255 protected slots:
Chris@127 256 void checkPlayStatus();
Chris@127 257 void playStatusChanged(bool playing);
Chris@211 258 void seek(unsigned long);
Chris@222 259 //!!! void considerZoomChange(void *, unsigned long, bool);
Chris@127 260
Chris@127 261 protected:
Chris@127 262 AudioPlaySource *m_playSource;
Chris@127 263 unsigned long m_globalCentreFrame;
Chris@127 264 unsigned long m_globalZoom;
Chris@127 265 mutable unsigned long m_playbackFrame;
Chris@301 266 Model *m_playbackModel; //!!!
Chris@127 267 size_t m_mainModelSampleRate;
Chris@127 268
Chris@127 269 float m_lastLeft;
Chris@127 270 float m_lastRight;
Chris@127 271
Chris@127 272 MultiSelection m_selections;
Chris@127 273 Selection m_inProgressSelection;
Chris@127 274 bool m_inProgressExclusive;
Chris@127 275
Chris@127 276 Clipboard m_clipboard;
Chris@127 277
Chris@127 278 ToolMode m_toolMode;
Chris@127 279
Chris@127 280 bool m_playLoopMode;
Chris@127 281 bool m_playSelectionMode;
Chris@301 282 bool m_playSoloMode;
Chris@314 283 bool m_alignMode;
Chris@127 284
Chris@127 285 void setSelections(const MultiSelection &ms);
Chris@127 286 void signalSelectionChange();
Chris@127 287
Chris@127 288 class SetSelectionCommand : public Command
Chris@127 289 {
Chris@127 290 public:
Chris@127 291 SetSelectionCommand(ViewManager *vm, const MultiSelection &ms);
Chris@127 292 virtual ~SetSelectionCommand();
Chris@127 293 virtual void execute();
Chris@127 294 virtual void unexecute();
Chris@127 295 virtual QString getName() const;
Chris@127 296
Chris@127 297 protected:
Chris@127 298 ViewManager *m_vm;
Chris@127 299 MultiSelection m_oldSelection;
Chris@127 300 MultiSelection m_newSelection;
Chris@127 301 };
Chris@127 302
Chris@127 303 OverlayMode m_overlayMode;
Chris@133 304 bool m_zoomWheelsEnabled;
Chris@326 305 bool m_illuminateLocalFeatures;
Chris@326 306 bool m_showWorkTitle;
Chris@292 307
mathieu@588 308 bool m_minimalModeEnabled;
mathieu@588 309
Chris@292 310 QPalette m_lightPalette;
Chris@292 311 QPalette m_darkPalette;
Chris@127 312 };
Chris@127 313
Chris@127 314 #endif
Chris@127 315