Chris@43
|
1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
|
Chris@43
|
2
|
Chris@43
|
3 /*
|
Chris@43
|
4 Sonic Visualiser
|
Chris@43
|
5 An audio file viewer and annotation editor.
|
Chris@43
|
6 Centre for Digital Music, Queen Mary, University of London.
|
Chris@43
|
7 This file copyright 2006 Chris Cannam and QMUL.
|
Chris@43
|
8
|
Chris@43
|
9 This program is free software; you can redistribute it and/or
|
Chris@43
|
10 modify it under the terms of the GNU General Public License as
|
Chris@43
|
11 published by the Free Software Foundation; either version 2 of the
|
Chris@43
|
12 License, or (at your option) any later version. See the file
|
Chris@43
|
13 COPYING included with this distribution for more information.
|
Chris@43
|
14 */
|
Chris@43
|
15
|
Chris@475
|
16 #ifndef AUDIO_CALLBACK_PLAY_SOURCE_H
|
Chris@475
|
17 #define AUDIO_CALLBACK_PLAY_SOURCE_H
|
Chris@43
|
18
|
Chris@43
|
19 #include "base/RingBuffer.h"
|
Chris@43
|
20 #include "base/AudioPlaySource.h"
|
Chris@43
|
21 #include "base/PropertyContainer.h"
|
Chris@43
|
22 #include "base/Scavenger.h"
|
Chris@43
|
23
|
Chris@468
|
24 #include <bqaudioio/ApplicationPlaybackSource.h>
|
Chris@468
|
25
|
Chris@43
|
26 #include <QObject>
|
Chris@43
|
27 #include <QMutex>
|
Chris@43
|
28 #include <QWaitCondition>
|
Chris@43
|
29
|
Chris@43
|
30 #include "base/Thread.h"
|
Chris@93
|
31 #include "base/RealTime.h"
|
Chris@43
|
32
|
Chris@43
|
33 #include <samplerate.h>
|
Chris@43
|
34
|
Chris@43
|
35 #include <set>
|
Chris@43
|
36 #include <map>
|
Chris@43
|
37
|
Chris@91
|
38 namespace RubberBand {
|
Chris@91
|
39 class RubberBandStretcher;
|
Chris@91
|
40 }
|
Chris@62
|
41
|
Chris@544
|
42 namespace breakfastquay {
|
Chris@544
|
43 class Resampler;
|
Chris@544
|
44 }
|
Chris@544
|
45
|
Chris@43
|
46 class Model;
|
Chris@105
|
47 class ViewManagerBase;
|
Chris@43
|
48 class AudioGenerator;
|
Chris@43
|
49 class PlayParameters;
|
Chris@43
|
50 class RealTimePluginInstance;
|
Chris@91
|
51 class AudioCallbackPlayTarget;
|
Chris@43
|
52
|
Chris@43
|
53 /**
|
Chris@43
|
54 * AudioCallbackPlaySource manages audio data supply to callback-based
|
Chris@43
|
55 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
|
Chris@43
|
56 * per channel, filled during playback by a non-realtime thread, and
|
Chris@43
|
57 * provides a method for a realtime thread to pick up the latest
|
Chris@43
|
58 * available sample data from these buffers.
|
Chris@43
|
59 */
|
Chris@238
|
60 class AudioCallbackPlaySource : public QObject,
|
Chris@468
|
61 public AudioPlaySource,
|
Chris@468
|
62 public breakfastquay::ApplicationPlaybackSource
|
Chris@43
|
63 {
|
Chris@43
|
64 Q_OBJECT
|
Chris@43
|
65
|
Chris@43
|
66 public:
|
Chris@105
|
67 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
|
Chris@43
|
68 virtual ~AudioCallbackPlaySource();
|
Chris@43
|
69
|
Chris@43
|
70 /**
|
Chris@43
|
71 * Add a data model to be played from. The source can mix
|
Chris@43
|
72 * playback from a number of sources including dense and sparse
|
Chris@43
|
73 * models. The models must match in sample rate, but they don't
|
Chris@43
|
74 * have to have identical numbers of channels.
|
Chris@43
|
75 */
|
Chris@43
|
76 virtual void addModel(Model *model);
|
Chris@43
|
77
|
Chris@43
|
78 /**
|
Chris@43
|
79 * Remove a model.
|
Chris@43
|
80 */
|
Chris@43
|
81 virtual void removeModel(Model *model);
|
Chris@43
|
82
|
Chris@43
|
83 /**
|
Chris@43
|
84 * Remove all models. (Silence will ensue.)
|
Chris@43
|
85 */
|
Chris@43
|
86 virtual void clearModels();
|
Chris@43
|
87
|
Chris@43
|
88 /**
|
Chris@43
|
89 * Start making data available in the ring buffers for playback,
|
Chris@43
|
90 * from the given frame. If playback is already under way, reseek
|
Chris@43
|
91 * to the given frame and continue.
|
Chris@43
|
92 */
|
Chris@434
|
93 virtual void play(sv_frame_t startFrame);
|
Chris@43
|
94
|
Chris@43
|
95 /**
|
Chris@43
|
96 * Stop playback and ensure that no more data is returned.
|
Chris@43
|
97 */
|
Chris@43
|
98 virtual void stop();
|
Chris@43
|
99
|
Chris@43
|
100 /**
|
Chris@43
|
101 * Return whether playback is currently supposed to be happening.
|
Chris@43
|
102 */
|
Chris@43
|
103 virtual bool isPlaying() const { return m_playing; }
|
Chris@43
|
104
|
Chris@43
|
105 /**
|
Chris@43
|
106 * Return the frame number that is currently expected to be coming
|
Chris@43
|
107 * out of the speakers. (i.e. compensating for playback latency.)
|
Chris@43
|
108 */
|
Chris@434
|
109 virtual sv_frame_t getCurrentPlayingFrame();
|
Chris@93
|
110
|
Chris@93
|
111 /**
|
Chris@93
|
112 * Return the last frame that would come out of the speakers if we
|
Chris@93
|
113 * stopped playback right now.
|
Chris@93
|
114 */
|
Chris@434
|
115 virtual sv_frame_t getCurrentBufferedFrame();
|
Chris@43
|
116
|
Chris@43
|
117 /**
|
Chris@43
|
118 * Return the frame at which playback is expected to end (if not looping).
|
Chris@43
|
119 */
|
Chris@434
|
120 virtual sv_frame_t getPlayEndFrame() { return m_lastModelEndFrame; }
|
Chris@43
|
121
|
Chris@43
|
122 /**
|
Chris@498
|
123 * Set the playback target.
|
Chris@43
|
124 */
|
Chris@468
|
125 virtual void setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *);
|
Chris@468
|
126
|
Chris@468
|
127 /**
|
Chris@468
|
128 * Set the block size of the target audio device. This should be
|
Chris@468
|
129 * called by the target class.
|
Chris@468
|
130 */
|
Chris@468
|
131 virtual void setSystemPlaybackBlockSize(int blockSize);
|
Chris@43
|
132
|
Chris@43
|
133 /**
|
Chris@91
|
134 * Get the block size of the target audio device. This may be an
|
Chris@91
|
135 * estimate or upper bound, if the target has a variable block
|
Chris@91
|
136 * size; the source should behave itself even if this value turns
|
Chris@91
|
137 * out to be inaccurate.
|
Chris@43
|
138 */
|
Chris@366
|
139 int getTargetBlockSize() const;
|
Chris@43
|
140
|
Chris@43
|
141 /**
|
Chris@43
|
142 * Set the playback latency of the target audio device, in frames
|
Chris@43
|
143 * at the target sample rate. This is the difference between the
|
Chris@43
|
144 * frame currently "leaving the speakers" and the last frame (or
|
Chris@43
|
145 * highest last frame across all channels) requested via
|
Chris@43
|
146 * getSamples(). The default is zero.
|
Chris@43
|
147 */
|
Chris@468
|
148 void setSystemPlaybackLatency(int);
|
Chris@43
|
149
|
Chris@43
|
150 /**
|
Chris@43
|
151 * Get the playback latency of the target audio device.
|
Chris@43
|
152 */
|
Chris@434
|
153 sv_frame_t getTargetPlayLatency() const;
|
Chris@43
|
154
|
Chris@43
|
155 /**
|
Chris@43
|
156 * Specify that the target audio device has a fixed sample rate
|
Chris@43
|
157 * (i.e. cannot accommodate arbitrary sample rates based on the
|
Chris@43
|
158 * source). If the target sets this to something other than the
|
Chris@43
|
159 * source sample rate, this class will resample automatically to
|
Chris@43
|
160 * fit.
|
Chris@43
|
161 */
|
Chris@468
|
162 void setSystemPlaybackSampleRate(int);
|
Chris@43
|
163
|
Chris@43
|
164 /**
|
Chris@43
|
165 * Return the sample rate set by the target audio device (or the
|
Chris@43
|
166 * source sample rate if the target hasn't set one).
|
Chris@43
|
167 */
|
Chris@434
|
168 virtual sv_samplerate_t getTargetSampleRate() const;
|
Chris@43
|
169
|
Chris@43
|
170 /**
|
Chris@546
|
171 * Indicate how many channels the target audio device was opened
|
Chris@546
|
172 * with. Note that the target device does channel mixing in the
|
Chris@546
|
173 * case where our requested channel count does not match its.
|
Chris@546
|
174 */
|
Chris@546
|
175 void setSystemPlaybackChannelCount(int);
|
Chris@546
|
176
|
Chris@546
|
177 /**
|
Chris@43
|
178 * Set the current output levels for metering (for call from the
|
Chris@43
|
179 * target)
|
Chris@43
|
180 */
|
Chris@43
|
181 void setOutputLevels(float left, float right);
|
Chris@43
|
182
|
Chris@43
|
183 /**
|
Chris@43
|
184 * Return the current (or thereabouts) output levels in the range
|
Chris@43
|
185 * 0.0 -> 1.0, for metering purposes.
|
Chris@43
|
186 */
|
Chris@43
|
187 virtual bool getOutputLevels(float &left, float &right);
|
Chris@43
|
188
|
Chris@43
|
189 /**
|
Chris@43
|
190 * Get the number of channels of audio that in the source models.
|
Chris@43
|
191 * This may safely be called from a realtime thread. Returns 0 if
|
Chris@43
|
192 * there is no source yet available.
|
Chris@43
|
193 */
|
Chris@366
|
194 int getSourceChannelCount() const;
|
Chris@43
|
195
|
Chris@43
|
196 /**
|
Chris@43
|
197 * Get the number of channels of audio that will be provided
|
Chris@43
|
198 * to the play target. This may be more than the source channel
|
Chris@43
|
199 * count: for example, a mono source will provide 2 channels
|
Chris@43
|
200 * after pan.
|
Chris@43
|
201 * This may safely be called from a realtime thread. Returns 0 if
|
Chris@43
|
202 * there is no source yet available.
|
Chris@43
|
203 */
|
Chris@366
|
204 int getTargetChannelCount() const;
|
Chris@43
|
205
|
Chris@43
|
206 /**
|
Chris@468
|
207 * ApplicationPlaybackSource equivalent of the above.
|
Chris@468
|
208 */
|
Chris@468
|
209 virtual int getApplicationChannelCount() const {
|
Chris@468
|
210 return getTargetChannelCount();
|
Chris@468
|
211 }
|
Chris@468
|
212
|
Chris@468
|
213 /**
|
Chris@43
|
214 * Get the actual sample rate of the source material. This may
|
Chris@43
|
215 * safely be called from a realtime thread. Returns 0 if there is
|
Chris@43
|
216 * no source yet available.
|
Chris@43
|
217 */
|
Chris@434
|
218 virtual sv_samplerate_t getSourceSampleRate() const;
|
Chris@43
|
219
|
Chris@43
|
220 /**
|
Chris@468
|
221 * ApplicationPlaybackSource equivalent of the above.
|
Chris@468
|
222 */
|
Chris@468
|
223 virtual int getApplicationSampleRate() const {
|
Chris@468
|
224 return int(round(getSourceSampleRate()));
|
Chris@468
|
225 }
|
Chris@468
|
226
|
Chris@468
|
227 /**
|
Chris@43
|
228 * Get "count" samples (at the target sample rate) of the mixed
|
Chris@43
|
229 * audio data, in all channels. This may safely be called from a
|
Chris@43
|
230 * realtime thread.
|
Chris@43
|
231 */
|
Chris@471
|
232 virtual int getSourceSamples(int count, float **buffer);
|
Chris@43
|
233
|
Chris@43
|
234 /**
|
Chris@91
|
235 * Set the time stretcher factor (i.e. playback speed).
|
Chris@43
|
236 */
|
Chris@436
|
237 void setTimeStretch(double factor);
|
Chris@43
|
238
|
Chris@43
|
239 /**
|
Chris@43
|
240 * Set a single real-time plugin as a processing effect for
|
Chris@43
|
241 * auditioning during playback.
|
Chris@43
|
242 *
|
Chris@43
|
243 * The plugin must have been initialised with
|
Chris@43
|
244 * getTargetChannelCount() channels and a getTargetBlockSize()
|
Chris@43
|
245 * sample frame processing block size.
|
Chris@43
|
246 *
|
Chris@43
|
247 * This playback source takes ownership of the plugin, which will
|
Chris@43
|
248 * be deleted at some point after the following call to
|
Chris@107
|
249 * setAuditioningEffect (depending on real-time constraints).
|
Chris@43
|
250 *
|
Chris@43
|
251 * Pass a null pointer to remove the current auditioning plugin,
|
Chris@43
|
252 * if any.
|
Chris@43
|
253 */
|
Chris@107
|
254 void setAuditioningEffect(Auditionable *plugin);
|
Chris@43
|
255
|
Chris@43
|
256 /**
|
Chris@43
|
257 * Specify that only the given set of models should be played.
|
Chris@43
|
258 */
|
Chris@43
|
259 void setSoloModelSet(std::set<Model *>s);
|
Chris@43
|
260
|
Chris@43
|
261 /**
|
Chris@43
|
262 * Specify that all models should be played as normal (if not
|
Chris@43
|
263 * muted).
|
Chris@43
|
264 */
|
Chris@43
|
265 void clearSoloModelSet();
|
Chris@43
|
266
|
Chris@468
|
267 std::string getClientName() const { return m_clientName; }
|
Chris@57
|
268
|
Chris@43
|
269 signals:
|
Chris@43
|
270 void modelReplaced();
|
Chris@43
|
271
|
Chris@43
|
272 void playStatusChanged(bool isPlaying);
|
Chris@43
|
273
|
Chris@436
|
274 void sampleRateMismatch(sv_samplerate_t requested,
|
Chris@436
|
275 sv_samplerate_t available,
|
Chris@436
|
276 bool willResample);
|
Chris@43
|
277
|
Chris@43
|
278 void audioOverloadPluginDisabled();
|
Chris@130
|
279 void audioTimeStretchMultiChannelDisabled();
|
Chris@43
|
280
|
Chris@158
|
281 void activity(QString);
|
Chris@158
|
282
|
Chris@43
|
283 public slots:
|
Chris@43
|
284 void audioProcessingOverload();
|
Chris@43
|
285
|
Chris@43
|
286 protected slots:
|
Chris@43
|
287 void selectionChanged();
|
Chris@43
|
288 void playLoopModeChanged();
|
Chris@43
|
289 void playSelectionModeChanged();
|
Chris@43
|
290 void playParametersChanged(PlayParameters *);
|
Chris@43
|
291 void preferenceChanged(PropertyContainer::PropertyName);
|
Chris@435
|
292 void modelChangedWithin(sv_frame_t startFrame, sv_frame_t endFrame);
|
Chris@43
|
293
|
Chris@43
|
294 protected:
|
Chris@105
|
295 ViewManagerBase *m_viewManager;
|
Chris@57
|
296 AudioGenerator *m_audioGenerator;
|
Chris@468
|
297 std::string m_clientName;
|
Chris@43
|
298
|
Chris@43
|
299 class RingBufferVector : public std::vector<RingBuffer<float> *> {
|
Chris@43
|
300 public:
|
Chris@43
|
301 virtual ~RingBufferVector() {
|
Chris@43
|
302 while (!empty()) {
|
Chris@43
|
303 delete *begin();
|
Chris@43
|
304 erase(begin());
|
Chris@43
|
305 }
|
Chris@43
|
306 }
|
Chris@43
|
307 };
|
Chris@43
|
308
|
Chris@43
|
309 std::set<Model *> m_models;
|
Chris@43
|
310 RingBufferVector *m_readBuffers;
|
Chris@43
|
311 RingBufferVector *m_writeBuffers;
|
Chris@436
|
312 sv_frame_t m_readBufferFill;
|
Chris@436
|
313 sv_frame_t m_writeBufferFill;
|
Chris@43
|
314 Scavenger<RingBufferVector> m_bufferScavenger;
|
Chris@366
|
315 int m_sourceChannelCount;
|
Chris@436
|
316 sv_frame_t m_blockSize;
|
Chris@434
|
317 sv_samplerate_t m_sourceSampleRate;
|
Chris@434
|
318 sv_samplerate_t m_targetSampleRate;
|
Chris@436
|
319 sv_frame_t m_playLatency;
|
Chris@468
|
320 breakfastquay::SystemPlaybackTarget *m_target;
|
Chris@91
|
321 double m_lastRetrievalTimestamp;
|
Chris@436
|
322 sv_frame_t m_lastRetrievedBlockSize;
|
Chris@102
|
323 bool m_trustworthyTimestamps;
|
Chris@434
|
324 sv_frame_t m_lastCurrentFrame;
|
Chris@43
|
325 bool m_playing;
|
Chris@43
|
326 bool m_exiting;
|
Chris@434
|
327 sv_frame_t m_lastModelEndFrame;
|
Chris@366
|
328 int m_ringBufferSize;
|
Chris@43
|
329 float m_outputLeft;
|
Chris@43
|
330 float m_outputRight;
|
Chris@43
|
331 RealTimePluginInstance *m_auditioningPlugin;
|
Chris@43
|
332 bool m_auditioningPluginBypassed;
|
Chris@43
|
333 Scavenger<RealTimePluginInstance> m_pluginScavenger;
|
Chris@434
|
334 sv_frame_t m_playStartFrame;
|
Chris@94
|
335 bool m_playStartFramePassed;
|
Chris@94
|
336 RealTime m_playStartedAt;
|
Chris@43
|
337
|
Chris@366
|
338 RingBuffer<float> *getWriteRingBuffer(int c) {
|
Chris@366
|
339 if (m_writeBuffers && c < (int)m_writeBuffers->size()) {
|
Chris@43
|
340 return (*m_writeBuffers)[c];
|
Chris@43
|
341 } else {
|
Chris@43
|
342 return 0;
|
Chris@43
|
343 }
|
Chris@43
|
344 }
|
Chris@43
|
345
|
Chris@366
|
346 RingBuffer<float> *getReadRingBuffer(int c) {
|
Chris@43
|
347 RingBufferVector *rb = m_readBuffers;
|
Chris@366
|
348 if (rb && c < (int)rb->size()) {
|
Chris@43
|
349 return (*rb)[c];
|
Chris@43
|
350 } else {
|
Chris@43
|
351 return 0;
|
Chris@43
|
352 }
|
Chris@43
|
353 }
|
Chris@43
|
354
|
Chris@366
|
355 void clearRingBuffers(bool haveLock = false, int count = 0);
|
Chris@43
|
356 void unifyRingBuffers();
|
Chris@43
|
357
|
Chris@62
|
358 RubberBand::RubberBandStretcher *m_timeStretcher;
|
Chris@130
|
359 RubberBand::RubberBandStretcher *m_monoStretcher;
|
Chris@436
|
360 double m_stretchRatio;
|
Chris@130
|
361 bool m_stretchMono;
|
Chris@91
|
362
|
Chris@436
|
363 int m_stretcherInputCount;
|
Chris@91
|
364 float **m_stretcherInputs;
|
Chris@436
|
365 sv_frame_t *m_stretcherInputSizes;
|
Chris@43
|
366
|
Chris@43
|
367 // Called from fill thread, m_playing true, mutex held
|
Chris@43
|
368 // Return true if work done
|
Chris@43
|
369 bool fillBuffers();
|
Chris@43
|
370
|
Chris@43
|
371 // Called from fillBuffers. Return the number of frames written,
|
Chris@43
|
372 // which will be count or fewer. Return in the frame argument the
|
Chris@43
|
373 // new buffered frame position (which may be earlier than the
|
Chris@43
|
374 // frame argument passed in, in the case of looping).
|
Chris@434
|
375 sv_frame_t mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers);
|
Chris@43
|
376
|
Chris@43
|
377 // Called from getSourceSamples.
|
Chris@434
|
378 void applyAuditioningEffect(sv_frame_t count, float **buffers);
|
Chris@43
|
379
|
Chris@93
|
380 // Ranges of current selections, if play selection is active
|
Chris@93
|
381 std::vector<RealTime> m_rangeStarts;
|
Chris@93
|
382 std::vector<RealTime> m_rangeDurations;
|
Chris@93
|
383 void rebuildRangeLists();
|
Chris@93
|
384
|
Chris@434
|
385 sv_frame_t getCurrentFrame(RealTime outputLatency);
|
Chris@93
|
386
|
Chris@43
|
387 class FillThread : public Thread
|
Chris@43
|
388 {
|
Chris@43
|
389 public:
|
Chris@43
|
390 FillThread(AudioCallbackPlaySource &source) :
|
Chris@43
|
391 Thread(Thread::NonRTThread),
|
Chris@43
|
392 m_source(source) { }
|
Chris@43
|
393
|
Chris@43
|
394 virtual void run();
|
Chris@43
|
395
|
Chris@43
|
396 protected:
|
Chris@43
|
397 AudioCallbackPlaySource &m_source;
|
Chris@43
|
398 };
|
Chris@43
|
399
|
Chris@43
|
400 QMutex m_mutex;
|
Chris@43
|
401 QWaitCondition m_condition;
|
Chris@43
|
402 FillThread *m_fillThread;
|
Chris@43
|
403 };
|
Chris@43
|
404
|
Chris@43
|
405 #endif
|
Chris@43
|
406
|
Chris@43
|
407
|