annotate audio/AudioCallbackPlaySource.h @ 550:c732251237b1 bqresample

Merge from branch 3.0-integration
author Chris Cannam
date Wed, 07 Dec 2016 12:04:41 +0000
parents c4391f6c7484 4de547a5905c
children b9d8c7a690d6
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@475 16 #ifndef AUDIO_CALLBACK_PLAY_SOURCE_H
Chris@475 17 #define AUDIO_CALLBACK_PLAY_SOURCE_H
Chris@43 18
Chris@43 19 #include "base/RingBuffer.h"
Chris@43 20 #include "base/AudioPlaySource.h"
Chris@43 21 #include "base/PropertyContainer.h"
Chris@43 22 #include "base/Scavenger.h"
Chris@43 23
Chris@468 24 #include <bqaudioio/ApplicationPlaybackSource.h>
Chris@468 25
Chris@43 26 #include <QObject>
Chris@43 27 #include <QMutex>
Chris@43 28 #include <QWaitCondition>
Chris@43 29
Chris@43 30 #include "base/Thread.h"
Chris@93 31 #include "base/RealTime.h"
Chris@43 32
Chris@43 33 #include <samplerate.h>
Chris@43 34
Chris@43 35 #include <set>
Chris@43 36 #include <map>
Chris@43 37
Chris@91 38 namespace RubberBand {
Chris@91 39 class RubberBandStretcher;
Chris@91 40 }
Chris@62 41
Chris@544 42 namespace breakfastquay {
Chris@544 43 class Resampler;
Chris@544 44 }
Chris@544 45
Chris@43 46 class Model;
Chris@105 47 class ViewManagerBase;
Chris@43 48 class AudioGenerator;
Chris@43 49 class PlayParameters;
Chris@43 50 class RealTimePluginInstance;
Chris@91 51 class AudioCallbackPlayTarget;
Chris@43 52
Chris@43 53 /**
Chris@43 54 * AudioCallbackPlaySource manages audio data supply to callback-based
Chris@43 55 * audio APIs such as JACK or CoreAudio. It maintains one ring buffer
Chris@43 56 * per channel, filled during playback by a non-realtime thread, and
Chris@43 57 * provides a method for a realtime thread to pick up the latest
Chris@43 58 * available sample data from these buffers.
Chris@43 59 */
Chris@238 60 class AudioCallbackPlaySource : public QObject,
Chris@468 61 public AudioPlaySource,
Chris@468 62 public breakfastquay::ApplicationPlaybackSource
Chris@43 63 {
Chris@43 64 Q_OBJECT
Chris@43 65
Chris@43 66 public:
Chris@105 67 AudioCallbackPlaySource(ViewManagerBase *, QString clientName);
Chris@43 68 virtual ~AudioCallbackPlaySource();
Chris@43 69
Chris@43 70 /**
Chris@43 71 * Add a data model to be played from. The source can mix
Chris@43 72 * playback from a number of sources including dense and sparse
Chris@43 73 * models. The models must match in sample rate, but they don't
Chris@43 74 * have to have identical numbers of channels.
Chris@43 75 */
Chris@43 76 virtual void addModel(Model *model);
Chris@43 77
Chris@43 78 /**
Chris@43 79 * Remove a model.
Chris@43 80 */
Chris@43 81 virtual void removeModel(Model *model);
Chris@43 82
Chris@43 83 /**
Chris@43 84 * Remove all models. (Silence will ensue.)
Chris@43 85 */
Chris@43 86 virtual void clearModels();
Chris@43 87
Chris@43 88 /**
Chris@43 89 * Start making data available in the ring buffers for playback,
Chris@43 90 * from the given frame. If playback is already under way, reseek
Chris@43 91 * to the given frame and continue.
Chris@43 92 */
Chris@434 93 virtual void play(sv_frame_t startFrame);
Chris@43 94
Chris@43 95 /**
Chris@43 96 * Stop playback and ensure that no more data is returned.
Chris@43 97 */
Chris@43 98 virtual void stop();
Chris@43 99
Chris@43 100 /**
Chris@43 101 * Return whether playback is currently supposed to be happening.
Chris@43 102 */
Chris@43 103 virtual bool isPlaying() const { return m_playing; }
Chris@43 104
Chris@43 105 /**
Chris@43 106 * Return the frame number that is currently expected to be coming
Chris@43 107 * out of the speakers. (i.e. compensating for playback latency.)
Chris@43 108 */
Chris@434 109 virtual sv_frame_t getCurrentPlayingFrame();
Chris@93 110
Chris@93 111 /**
Chris@93 112 * Return the last frame that would come out of the speakers if we
Chris@93 113 * stopped playback right now.
Chris@93 114 */
Chris@434 115 virtual sv_frame_t getCurrentBufferedFrame();
Chris@43 116
Chris@43 117 /**
Chris@43 118 * Return the frame at which playback is expected to end (if not looping).
Chris@43 119 */
Chris@434 120 virtual sv_frame_t getPlayEndFrame() { return m_lastModelEndFrame; }
Chris@43 121
Chris@43 122 /**
Chris@498 123 * Set the playback target.
Chris@43 124 */
Chris@468 125 virtual void setSystemPlaybackTarget(breakfastquay::SystemPlaybackTarget *);
Chris@468 126
Chris@468 127 /**
Chris@468 128 * Set the block size of the target audio device. This should be
Chris@468 129 * called by the target class.
Chris@468 130 */
Chris@468 131 virtual void setSystemPlaybackBlockSize(int blockSize);
Chris@43 132
Chris@43 133 /**
Chris@91 134 * Get the block size of the target audio device. This may be an
Chris@91 135 * estimate or upper bound, if the target has a variable block
Chris@91 136 * size; the source should behave itself even if this value turns
Chris@91 137 * out to be inaccurate.
Chris@43 138 */
Chris@366 139 int getTargetBlockSize() const;
Chris@43 140
Chris@43 141 /**
Chris@43 142 * Set the playback latency of the target audio device, in frames
Chris@43 143 * at the target sample rate. This is the difference between the
Chris@43 144 * frame currently "leaving the speakers" and the last frame (or
Chris@43 145 * highest last frame across all channels) requested via
Chris@43 146 * getSamples(). The default is zero.
Chris@43 147 */
Chris@468 148 void setSystemPlaybackLatency(int);
Chris@43 149
Chris@43 150 /**
Chris@43 151 * Get the playback latency of the target audio device.
Chris@43 152 */
Chris@434 153 sv_frame_t getTargetPlayLatency() const;
Chris@43 154
Chris@43 155 /**
Chris@43 156 * Specify that the target audio device has a fixed sample rate
Chris@43 157 * (i.e. cannot accommodate arbitrary sample rates based on the
Chris@43 158 * source). If the target sets this to something other than the
Chris@43 159 * source sample rate, this class will resample automatically to
Chris@43 160 * fit.
Chris@43 161 */
Chris@468 162 void setSystemPlaybackSampleRate(int);
Chris@43 163
Chris@43 164 /**
Chris@43 165 * Return the sample rate set by the target audio device (or the
Chris@43 166 * source sample rate if the target hasn't set one).
Chris@43 167 */
Chris@434 168 virtual sv_samplerate_t getTargetSampleRate() const;
Chris@43 169
Chris@43 170 /**
Chris@546 171 * Indicate how many channels the target audio device was opened
Chris@546 172 * with. Note that the target device does channel mixing in the
Chris@546 173 * case where our requested channel count does not match its.
Chris@546 174 */
Chris@546 175 void setSystemPlaybackChannelCount(int);
Chris@546 176
Chris@546 177 /**
Chris@43 178 * Set the current output levels for metering (for call from the
Chris@43 179 * target)
Chris@43 180 */
Chris@43 181 void setOutputLevels(float left, float right);
Chris@43 182
Chris@43 183 /**
Chris@43 184 * Return the current (or thereabouts) output levels in the range
Chris@43 185 * 0.0 -> 1.0, for metering purposes.
Chris@43 186 */
Chris@43 187 virtual bool getOutputLevels(float &left, float &right);
Chris@43 188
Chris@43 189 /**
Chris@43 190 * Get the number of channels of audio that in the source models.
Chris@43 191 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 192 * there is no source yet available.
Chris@43 193 */
Chris@366 194 int getSourceChannelCount() const;
Chris@43 195
Chris@43 196 /**
Chris@43 197 * Get the number of channels of audio that will be provided
Chris@43 198 * to the play target. This may be more than the source channel
Chris@43 199 * count: for example, a mono source will provide 2 channels
Chris@43 200 * after pan.
Chris@43 201 * This may safely be called from a realtime thread. Returns 0 if
Chris@43 202 * there is no source yet available.
Chris@43 203 */
Chris@366 204 int getTargetChannelCount() const;
Chris@43 205
Chris@43 206 /**
Chris@468 207 * ApplicationPlaybackSource equivalent of the above.
Chris@468 208 */
Chris@468 209 virtual int getApplicationChannelCount() const {
Chris@468 210 return getTargetChannelCount();
Chris@468 211 }
Chris@468 212
Chris@468 213 /**
Chris@43 214 * Get the actual sample rate of the source material. This may
Chris@43 215 * safely be called from a realtime thread. Returns 0 if there is
Chris@43 216 * no source yet available.
Chris@43 217 */
Chris@434 218 virtual sv_samplerate_t getSourceSampleRate() const;
Chris@43 219
Chris@43 220 /**
Chris@468 221 * ApplicationPlaybackSource equivalent of the above.
Chris@468 222 */
Chris@468 223 virtual int getApplicationSampleRate() const {
Chris@468 224 return int(round(getSourceSampleRate()));
Chris@468 225 }
Chris@468 226
Chris@468 227 /**
Chris@43 228 * Get "count" samples (at the target sample rate) of the mixed
Chris@43 229 * audio data, in all channels. This may safely be called from a
Chris@43 230 * realtime thread.
Chris@43 231 */
Chris@471 232 virtual int getSourceSamples(int count, float **buffer);
Chris@43 233
Chris@43 234 /**
Chris@91 235 * Set the time stretcher factor (i.e. playback speed).
Chris@43 236 */
Chris@436 237 void setTimeStretch(double factor);
Chris@43 238
Chris@43 239 /**
Chris@43 240 * Set a single real-time plugin as a processing effect for
Chris@43 241 * auditioning during playback.
Chris@43 242 *
Chris@43 243 * The plugin must have been initialised with
Chris@43 244 * getTargetChannelCount() channels and a getTargetBlockSize()
Chris@43 245 * sample frame processing block size.
Chris@43 246 *
Chris@43 247 * This playback source takes ownership of the plugin, which will
Chris@43 248 * be deleted at some point after the following call to
Chris@107 249 * setAuditioningEffect (depending on real-time constraints).
Chris@43 250 *
Chris@43 251 * Pass a null pointer to remove the current auditioning plugin,
Chris@43 252 * if any.
Chris@43 253 */
Chris@107 254 void setAuditioningEffect(Auditionable *plugin);
Chris@43 255
Chris@43 256 /**
Chris@43 257 * Specify that only the given set of models should be played.
Chris@43 258 */
Chris@43 259 void setSoloModelSet(std::set<Model *>s);
Chris@43 260
Chris@43 261 /**
Chris@43 262 * Specify that all models should be played as normal (if not
Chris@43 263 * muted).
Chris@43 264 */
Chris@43 265 void clearSoloModelSet();
Chris@43 266
Chris@468 267 std::string getClientName() const { return m_clientName; }
Chris@57 268
Chris@43 269 signals:
Chris@43 270 void modelReplaced();
Chris@43 271
Chris@43 272 void playStatusChanged(bool isPlaying);
Chris@43 273
Chris@436 274 void sampleRateMismatch(sv_samplerate_t requested,
Chris@436 275 sv_samplerate_t available,
Chris@436 276 bool willResample);
Chris@43 277
Chris@43 278 void audioOverloadPluginDisabled();
Chris@130 279 void audioTimeStretchMultiChannelDisabled();
Chris@43 280
Chris@158 281 void activity(QString);
Chris@158 282
Chris@43 283 public slots:
Chris@43 284 void audioProcessingOverload();
Chris@43 285
Chris@43 286 protected slots:
Chris@43 287 void selectionChanged();
Chris@43 288 void playLoopModeChanged();
Chris@43 289 void playSelectionModeChanged();
Chris@43 290 void playParametersChanged(PlayParameters *);
Chris@43 291 void preferenceChanged(PropertyContainer::PropertyName);
Chris@435 292 void modelChangedWithin(sv_frame_t startFrame, sv_frame_t endFrame);
Chris@43 293
Chris@43 294 protected:
Chris@105 295 ViewManagerBase *m_viewManager;
Chris@57 296 AudioGenerator *m_audioGenerator;
Chris@468 297 std::string m_clientName;
Chris@43 298
Chris@43 299 class RingBufferVector : public std::vector<RingBuffer<float> *> {
Chris@43 300 public:
Chris@43 301 virtual ~RingBufferVector() {
Chris@43 302 while (!empty()) {
Chris@43 303 delete *begin();
Chris@43 304 erase(begin());
Chris@43 305 }
Chris@43 306 }
Chris@43 307 };
Chris@43 308
Chris@43 309 std::set<Model *> m_models;
Chris@43 310 RingBufferVector *m_readBuffers;
Chris@43 311 RingBufferVector *m_writeBuffers;
Chris@436 312 sv_frame_t m_readBufferFill;
Chris@436 313 sv_frame_t m_writeBufferFill;
Chris@43 314 Scavenger<RingBufferVector> m_bufferScavenger;
Chris@366 315 int m_sourceChannelCount;
Chris@436 316 sv_frame_t m_blockSize;
Chris@434 317 sv_samplerate_t m_sourceSampleRate;
Chris@434 318 sv_samplerate_t m_targetSampleRate;
Chris@436 319 sv_frame_t m_playLatency;
Chris@468 320 breakfastquay::SystemPlaybackTarget *m_target;
Chris@91 321 double m_lastRetrievalTimestamp;
Chris@436 322 sv_frame_t m_lastRetrievedBlockSize;
Chris@102 323 bool m_trustworthyTimestamps;
Chris@434 324 sv_frame_t m_lastCurrentFrame;
Chris@43 325 bool m_playing;
Chris@43 326 bool m_exiting;
Chris@434 327 sv_frame_t m_lastModelEndFrame;
Chris@366 328 int m_ringBufferSize;
Chris@43 329 float m_outputLeft;
Chris@43 330 float m_outputRight;
Chris@43 331 RealTimePluginInstance *m_auditioningPlugin;
Chris@43 332 bool m_auditioningPluginBypassed;
Chris@43 333 Scavenger<RealTimePluginInstance> m_pluginScavenger;
Chris@434 334 sv_frame_t m_playStartFrame;
Chris@94 335 bool m_playStartFramePassed;
Chris@94 336 RealTime m_playStartedAt;
Chris@43 337
Chris@366 338 RingBuffer<float> *getWriteRingBuffer(int c) {
Chris@366 339 if (m_writeBuffers && c < (int)m_writeBuffers->size()) {
Chris@43 340 return (*m_writeBuffers)[c];
Chris@43 341 } else {
Chris@43 342 return 0;
Chris@43 343 }
Chris@43 344 }
Chris@43 345
Chris@366 346 RingBuffer<float> *getReadRingBuffer(int c) {
Chris@43 347 RingBufferVector *rb = m_readBuffers;
Chris@366 348 if (rb && c < (int)rb->size()) {
Chris@43 349 return (*rb)[c];
Chris@43 350 } else {
Chris@43 351 return 0;
Chris@43 352 }
Chris@43 353 }
Chris@43 354
Chris@366 355 void clearRingBuffers(bool haveLock = false, int count = 0);
Chris@43 356 void unifyRingBuffers();
Chris@43 357
Chris@62 358 RubberBand::RubberBandStretcher *m_timeStretcher;
Chris@130 359 RubberBand::RubberBandStretcher *m_monoStretcher;
Chris@436 360 double m_stretchRatio;
Chris@130 361 bool m_stretchMono;
Chris@91 362
Chris@436 363 int m_stretcherInputCount;
Chris@91 364 float **m_stretcherInputs;
Chris@436 365 sv_frame_t *m_stretcherInputSizes;
Chris@43 366
Chris@43 367 // Called from fill thread, m_playing true, mutex held
Chris@43 368 // Return true if work done
Chris@43 369 bool fillBuffers();
Chris@43 370
Chris@43 371 // Called from fillBuffers. Return the number of frames written,
Chris@43 372 // which will be count or fewer. Return in the frame argument the
Chris@43 373 // new buffered frame position (which may be earlier than the
Chris@43 374 // frame argument passed in, in the case of looping).
Chris@434 375 sv_frame_t mixModels(sv_frame_t &frame, sv_frame_t count, float **buffers);
Chris@43 376
Chris@43 377 // Called from getSourceSamples.
Chris@434 378 void applyAuditioningEffect(sv_frame_t count, float **buffers);
Chris@43 379
Chris@93 380 // Ranges of current selections, if play selection is active
Chris@93 381 std::vector<RealTime> m_rangeStarts;
Chris@93 382 std::vector<RealTime> m_rangeDurations;
Chris@93 383 void rebuildRangeLists();
Chris@93 384
Chris@434 385 sv_frame_t getCurrentFrame(RealTime outputLatency);
Chris@93 386
Chris@43 387 class FillThread : public Thread
Chris@43 388 {
Chris@43 389 public:
Chris@43 390 FillThread(AudioCallbackPlaySource &source) :
Chris@43 391 Thread(Thread::NonRTThread),
Chris@43 392 m_source(source) { }
Chris@43 393
Chris@43 394 virtual void run();
Chris@43 395
Chris@43 396 protected:
Chris@43 397 AudioCallbackPlaySource &m_source;
Chris@43 398 };
Chris@43 399
Chris@43 400 QMutex m_mutex;
Chris@43 401 QWaitCondition m_condition;
Chris@43 402 FillThread *m_fillThread;
Chris@43 403 };
Chris@43 404
Chris@43 405 #endif
Chris@43 406
Chris@43 407