annotate audioio/AudioCallbackPlaySource.cpp @ 130:4c9c04645685

* Reduce time stretcher to one channel when overload occurs
author Chris Cannam
date Mon, 07 Jul 2008 16:49:53 +0000
parents ab861544f998
children 883f7fc7fd34
rev   line source
Chris@43 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@43 2
Chris@43 3 /*
Chris@43 4 Sonic Visualiser
Chris@43 5 An audio file viewer and annotation editor.
Chris@43 6 Centre for Digital Music, Queen Mary, University of London.
Chris@43 7 This file copyright 2006 Chris Cannam and QMUL.
Chris@43 8
Chris@43 9 This program is free software; you can redistribute it and/or
Chris@43 10 modify it under the terms of the GNU General Public License as
Chris@43 11 published by the Free Software Foundation; either version 2 of the
Chris@43 12 License, or (at your option) any later version. See the file
Chris@43 13 COPYING included with this distribution for more information.
Chris@43 14 */
Chris@43 15
Chris@43 16 #include "AudioCallbackPlaySource.h"
Chris@43 17
Chris@43 18 #include "AudioGenerator.h"
Chris@43 19
Chris@43 20 #include "data/model/Model.h"
Chris@105 21 #include "base/ViewManagerBase.h"
Chris@43 22 #include "base/PlayParameterRepository.h"
Chris@43 23 #include "base/Preferences.h"
Chris@43 24 #include "data/model/DenseTimeValueModel.h"
Chris@43 25 #include "data/model/WaveFileModel.h"
Chris@43 26 #include "data/model/SparseOneDimensionalModel.h"
Chris@43 27 #include "plugin/RealTimePluginInstance.h"
Chris@62 28
Chris@91 29 #include "AudioCallbackPlayTarget.h"
Chris@91 30
Chris@62 31 #include <rubberband/RubberBandStretcher.h>
Chris@62 32 using namespace RubberBand;
Chris@43 33
Chris@43 34 #include <iostream>
Chris@43 35 #include <cassert>
Chris@43 36
Chris@43 37 //#define DEBUG_AUDIO_PLAY_SOURCE 1
Chris@43 38 //#define DEBUG_AUDIO_PLAY_SOURCE_PLAYING 1
Chris@43 39
Chris@43 40 const size_t AudioCallbackPlaySource::m_ringBufferSize = 131071;
Chris@43 41
Chris@105 42 AudioCallbackPlaySource::AudioCallbackPlaySource(ViewManagerBase *manager,
Chris@57 43 QString clientName) :
Chris@43 44 m_viewManager(manager),
Chris@43 45 m_audioGenerator(new AudioGenerator()),
Chris@57 46 m_clientName(clientName),
Chris@43 47 m_readBuffers(0),
Chris@43 48 m_writeBuffers(0),
Chris@43 49 m_readBufferFill(0),
Chris@43 50 m_writeBufferFill(0),
Chris@43 51 m_bufferScavenger(1),
Chris@43 52 m_sourceChannelCount(0),
Chris@43 53 m_blockSize(1024),
Chris@43 54 m_sourceSampleRate(0),
Chris@43 55 m_targetSampleRate(0),
Chris@43 56 m_playLatency(0),
Chris@91 57 m_target(0),
Chris@91 58 m_lastRetrievalTimestamp(0.0),
Chris@91 59 m_lastRetrievedBlockSize(0),
Chris@102 60 m_trustworthyTimestamps(true),
Chris@102 61 m_lastCurrentFrame(0),
Chris@43 62 m_playing(false),
Chris@43 63 m_exiting(false),
Chris@43 64 m_lastModelEndFrame(0),
Chris@43 65 m_outputLeft(0.0),
Chris@43 66 m_outputRight(0.0),
Chris@43 67 m_auditioningPlugin(0),
Chris@43 68 m_auditioningPluginBypassed(false),
Chris@94 69 m_playStartFrame(0),
Chris@94 70 m_playStartFramePassed(false),
Chris@43 71 m_timeStretcher(0),
Chris@130 72 m_monoStretcher(0),
Chris@91 73 m_stretchRatio(1.0),
Chris@91 74 m_stretcherInputCount(0),
Chris@91 75 m_stretcherInputs(0),
Chris@91 76 m_stretcherInputSizes(0),
Chris@43 77 m_fillThread(0),
Chris@43 78 m_converter(0),
Chris@43 79 m_crapConverter(0),
Chris@43 80 m_resampleQuality(Preferences::getInstance()->getResampleQuality())
Chris@43 81 {
Chris@43 82 m_viewManager->setAudioPlaySource(this);
Chris@43 83
Chris@43 84 connect(m_viewManager, SIGNAL(selectionChanged()),
Chris@43 85 this, SLOT(selectionChanged()));
Chris@43 86 connect(m_viewManager, SIGNAL(playLoopModeChanged()),
Chris@43 87 this, SLOT(playLoopModeChanged()));
Chris@43 88 connect(m_viewManager, SIGNAL(playSelectionModeChanged()),
Chris@43 89 this, SLOT(playSelectionModeChanged()));
Chris@43 90
Chris@43 91 connect(PlayParameterRepository::getInstance(),
Chris@43 92 SIGNAL(playParametersChanged(PlayParameters *)),
Chris@43 93 this, SLOT(playParametersChanged(PlayParameters *)));
Chris@43 94
Chris@43 95 connect(Preferences::getInstance(),
Chris@43 96 SIGNAL(propertyChanged(PropertyContainer::PropertyName)),
Chris@43 97 this, SLOT(preferenceChanged(PropertyContainer::PropertyName)));
Chris@43 98 }
Chris@43 99
Chris@43 100 AudioCallbackPlaySource::~AudioCallbackPlaySource()
Chris@43 101 {
Chris@43 102 m_exiting = true;
Chris@43 103
Chris@43 104 if (m_fillThread) {
Chris@43 105 m_condition.wakeAll();
Chris@43 106 m_fillThread->wait();
Chris@43 107 delete m_fillThread;
Chris@43 108 }
Chris@43 109
Chris@43 110 clearModels();
Chris@43 111
Chris@43 112 if (m_readBuffers != m_writeBuffers) {
Chris@43 113 delete m_readBuffers;
Chris@43 114 }
Chris@43 115
Chris@43 116 delete m_writeBuffers;
Chris@43 117
Chris@43 118 delete m_audioGenerator;
Chris@43 119
Chris@91 120 for (size_t i = 0; i < m_stretcherInputCount; ++i) {
Chris@91 121 delete[] m_stretcherInputs[i];
Chris@91 122 }
Chris@91 123 delete[] m_stretcherInputSizes;
Chris@91 124 delete[] m_stretcherInputs;
Chris@91 125
Chris@130 126 delete m_timeStretcher;
Chris@130 127 delete m_monoStretcher;
Chris@130 128
Chris@43 129 m_bufferScavenger.scavenge(true);
Chris@43 130 m_pluginScavenger.scavenge(true);
Chris@43 131 }
Chris@43 132
Chris@43 133 void
Chris@43 134 AudioCallbackPlaySource::addModel(Model *model)
Chris@43 135 {
Chris@43 136 if (m_models.find(model) != m_models.end()) return;
Chris@43 137
Chris@43 138 bool canPlay = m_audioGenerator->addModel(model);
Chris@43 139
Chris@43 140 m_mutex.lock();
Chris@43 141
Chris@43 142 m_models.insert(model);
Chris@43 143 if (model->getEndFrame() > m_lastModelEndFrame) {
Chris@43 144 m_lastModelEndFrame = model->getEndFrame();
Chris@43 145 }
Chris@43 146
Chris@43 147 bool buffersChanged = false, srChanged = false;
Chris@43 148
Chris@43 149 size_t modelChannels = 1;
Chris@43 150 DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model);
Chris@43 151 if (dtvm) modelChannels = dtvm->getChannelCount();
Chris@43 152 if (modelChannels > m_sourceChannelCount) {
Chris@43 153 m_sourceChannelCount = modelChannels;
Chris@43 154 }
Chris@43 155
Chris@43 156 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 157 std::cout << "Adding model with " << modelChannels << " channels at rate " << model->getSampleRate() << std::endl;
Chris@43 158 #endif
Chris@43 159
Chris@43 160 if (m_sourceSampleRate == 0) {
Chris@43 161
Chris@43 162 m_sourceSampleRate = model->getSampleRate();
Chris@43 163 srChanged = true;
Chris@43 164
Chris@43 165 } else if (model->getSampleRate() != m_sourceSampleRate) {
Chris@43 166
Chris@43 167 // If this is a dense time-value model and we have no other, we
Chris@43 168 // can just switch to this model's sample rate
Chris@43 169
Chris@43 170 if (dtvm) {
Chris@43 171
Chris@43 172 bool conflicting = false;
Chris@43 173
Chris@43 174 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 175 i != m_models.end(); ++i) {
Chris@43 176 // Only wave file models can be considered conflicting --
Chris@43 177 // writable wave file models are derived and we shouldn't
Chris@43 178 // take their rates into account. Also, don't give any
Chris@43 179 // particular weight to a file that's already playing at
Chris@43 180 // the wrong rate anyway
Chris@43 181 WaveFileModel *wfm = dynamic_cast<WaveFileModel *>(*i);
Chris@43 182 if (wfm && wfm != dtvm &&
Chris@43 183 wfm->getSampleRate() != model->getSampleRate() &&
Chris@43 184 wfm->getSampleRate() == m_sourceSampleRate) {
Chris@43 185 std::cerr << "AudioCallbackPlaySource::addModel: Conflicting wave file model " << *i << " found" << std::endl;
Chris@43 186 conflicting = true;
Chris@43 187 break;
Chris@43 188 }
Chris@43 189 }
Chris@43 190
Chris@43 191 if (conflicting) {
Chris@43 192
Chris@43 193 std::cerr << "AudioCallbackPlaySource::addModel: ERROR: "
Chris@43 194 << "New model sample rate does not match" << std::endl
Chris@43 195 << "existing model(s) (new " << model->getSampleRate()
Chris@43 196 << " vs " << m_sourceSampleRate
Chris@43 197 << "), playback will be wrong"
Chris@43 198 << std::endl;
Chris@43 199
Chris@43 200 emit sampleRateMismatch(model->getSampleRate(),
Chris@43 201 m_sourceSampleRate,
Chris@43 202 false);
Chris@43 203 } else {
Chris@43 204 m_sourceSampleRate = model->getSampleRate();
Chris@43 205 srChanged = true;
Chris@43 206 }
Chris@43 207 }
Chris@43 208 }
Chris@43 209
Chris@43 210 if (!m_writeBuffers || (m_writeBuffers->size() < getTargetChannelCount())) {
Chris@43 211 clearRingBuffers(true, getTargetChannelCount());
Chris@43 212 buffersChanged = true;
Chris@43 213 } else {
Chris@43 214 if (canPlay) clearRingBuffers(true);
Chris@43 215 }
Chris@43 216
Chris@43 217 if (buffersChanged || srChanged) {
Chris@43 218 if (m_converter) {
Chris@43 219 src_delete(m_converter);
Chris@43 220 src_delete(m_crapConverter);
Chris@43 221 m_converter = 0;
Chris@43 222 m_crapConverter = 0;
Chris@43 223 }
Chris@43 224 }
Chris@43 225
Chris@43 226 m_mutex.unlock();
Chris@43 227
Chris@43 228 m_audioGenerator->setTargetChannelCount(getTargetChannelCount());
Chris@43 229
Chris@43 230 if (!m_fillThread) {
Chris@43 231 m_fillThread = new FillThread(*this);
Chris@43 232 m_fillThread->start();
Chris@43 233 }
Chris@43 234
Chris@43 235 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 236 std::cout << "AudioCallbackPlaySource::addModel: now have " << m_models.size() << " model(s) -- emitting modelReplaced" << std::endl;
Chris@43 237 #endif
Chris@43 238
Chris@43 239 if (buffersChanged || srChanged) {
Chris@43 240 emit modelReplaced();
Chris@43 241 }
Chris@43 242
Chris@43 243 connect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 244 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 245
Chris@43 246 m_condition.wakeAll();
Chris@43 247 }
Chris@43 248
Chris@43 249 void
Chris@43 250 AudioCallbackPlaySource::modelChanged(size_t startFrame, size_t endFrame)
Chris@43 251 {
Chris@43 252 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 253 std::cerr << "AudioCallbackPlaySource::modelChanged(" << startFrame << "," << endFrame << ")" << std::endl;
Chris@43 254 #endif
Chris@93 255 if (endFrame > m_lastModelEndFrame) {
Chris@93 256 m_lastModelEndFrame = endFrame;
Chris@99 257 rebuildRangeLists();
Chris@93 258 }
Chris@43 259 }
Chris@43 260
Chris@43 261 void
Chris@43 262 AudioCallbackPlaySource::removeModel(Model *model)
Chris@43 263 {
Chris@43 264 m_mutex.lock();
Chris@43 265
Chris@43 266 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 267 std::cout << "AudioCallbackPlaySource::removeModel(" << model << ")" << std::endl;
Chris@43 268 #endif
Chris@43 269
Chris@43 270 disconnect(model, SIGNAL(modelChanged(size_t, size_t)),
Chris@43 271 this, SLOT(modelChanged(size_t, size_t)));
Chris@43 272
Chris@43 273 m_models.erase(model);
Chris@43 274
Chris@43 275 if (m_models.empty()) {
Chris@43 276 if (m_converter) {
Chris@43 277 src_delete(m_converter);
Chris@43 278 src_delete(m_crapConverter);
Chris@43 279 m_converter = 0;
Chris@43 280 m_crapConverter = 0;
Chris@43 281 }
Chris@43 282 m_sourceSampleRate = 0;
Chris@43 283 }
Chris@43 284
Chris@43 285 size_t lastEnd = 0;
Chris@43 286 for (std::set<Model *>::const_iterator i = m_models.begin();
Chris@43 287 i != m_models.end(); ++i) {
Chris@43 288 // std::cout << "AudioCallbackPlaySource::removeModel(" << model << "): checking end frame on model " << *i << std::endl;
Chris@43 289 if ((*i)->getEndFrame() > lastEnd) lastEnd = (*i)->getEndFrame();
Chris@43 290 // std::cout << "(done, lastEnd now " << lastEnd << ")" << std::endl;
Chris@43 291 }
Chris@43 292 m_lastModelEndFrame = lastEnd;
Chris@43 293
Chris@43 294 m_mutex.unlock();
Chris@43 295
Chris@43 296 m_audioGenerator->removeModel(model);
Chris@43 297
Chris@43 298 clearRingBuffers();
Chris@43 299 }
Chris@43 300
Chris@43 301 void
Chris@43 302 AudioCallbackPlaySource::clearModels()
Chris@43 303 {
Chris@43 304 m_mutex.lock();
Chris@43 305
Chris@43 306 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 307 std::cout << "AudioCallbackPlaySource::clearModels()" << std::endl;
Chris@43 308 #endif
Chris@43 309
Chris@43 310 m_models.clear();
Chris@43 311
Chris@43 312 if (m_converter) {
Chris@43 313 src_delete(m_converter);
Chris@43 314 src_delete(m_crapConverter);
Chris@43 315 m_converter = 0;
Chris@43 316 m_crapConverter = 0;
Chris@43 317 }
Chris@43 318
Chris@43 319 m_lastModelEndFrame = 0;
Chris@43 320
Chris@43 321 m_sourceSampleRate = 0;
Chris@43 322
Chris@43 323 m_mutex.unlock();
Chris@43 324
Chris@43 325 m_audioGenerator->clearModels();
Chris@93 326
Chris@93 327 clearRingBuffers();
Chris@43 328 }
Chris@43 329
Chris@43 330 void
Chris@43 331 AudioCallbackPlaySource::clearRingBuffers(bool haveLock, size_t count)
Chris@43 332 {
Chris@43 333 if (!haveLock) m_mutex.lock();
Chris@43 334
Chris@93 335 rebuildRangeLists();
Chris@93 336
Chris@43 337 if (count == 0) {
Chris@43 338 if (m_writeBuffers) count = m_writeBuffers->size();
Chris@43 339 }
Chris@43 340
Chris@93 341 m_writeBufferFill = getCurrentBufferedFrame();
Chris@43 342
Chris@43 343 if (m_readBuffers != m_writeBuffers) {
Chris@43 344 delete m_writeBuffers;
Chris@43 345 }
Chris@43 346
Chris@43 347 m_writeBuffers = new RingBufferVector;
Chris@43 348
Chris@43 349 for (size_t i = 0; i < count; ++i) {
Chris@43 350 m_writeBuffers->push_back(new RingBuffer<float>(m_ringBufferSize));
Chris@43 351 }
Chris@43 352
Chris@43 353 // std::cout << "AudioCallbackPlaySource::clearRingBuffers: Created "
Chris@43 354 // << count << " write buffers" << std::endl;
Chris@43 355
Chris@43 356 if (!haveLock) {
Chris@43 357 m_mutex.unlock();
Chris@43 358 }
Chris@43 359 }
Chris@43 360
Chris@43 361 void
Chris@43 362 AudioCallbackPlaySource::play(size_t startFrame)
Chris@43 363 {
Chris@43 364 if (m_viewManager->getPlaySelectionMode() &&
Chris@43 365 !m_viewManager->getSelections().empty()) {
Chris@60 366
Chris@94 367 std::cerr << "AudioCallbackPlaySource::play: constraining frame " << startFrame << " to selection = ";
Chris@94 368
Chris@60 369 startFrame = m_viewManager->constrainFrameToSelection(startFrame);
Chris@60 370
Chris@94 371 std::cerr << startFrame << std::endl;
Chris@94 372
Chris@43 373 } else {
Chris@43 374 if (startFrame >= m_lastModelEndFrame) {
Chris@43 375 startFrame = 0;
Chris@43 376 }
Chris@43 377 }
Chris@43 378
Chris@60 379 std::cerr << "play(" << startFrame << ") -> playback model ";
Chris@60 380
Chris@60 381 startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame);
Chris@60 382
Chris@60 383 std::cerr << startFrame << std::endl;
Chris@60 384
Chris@43 385 // The fill thread will automatically empty its buffers before
Chris@43 386 // starting again if we have not so far been playing, but not if
Chris@43 387 // we're just re-seeking.
Chris@102 388 // NO -- we can end up playing some first -- always reset here
Chris@43 389
Chris@43 390 m_mutex.lock();
Chris@102 391
Chris@91 392 if (m_timeStretcher) {
Chris@91 393 m_timeStretcher->reset();
Chris@91 394 }
Chris@130 395 if (m_monoStretcher) {
Chris@130 396 m_monoStretcher->reset();
Chris@130 397 }
Chris@102 398
Chris@102 399 m_readBufferFill = m_writeBufferFill = startFrame;
Chris@102 400 if (m_readBuffers) {
Chris@102 401 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@102 402 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@102 403 std::cerr << "reset ring buffer for channel " << c << std::endl;
Chris@102 404 if (rb) rb->reset();
Chris@102 405 }
Chris@43 406 }
Chris@102 407 if (m_converter) src_reset(m_converter);
Chris@102 408 if (m_crapConverter) src_reset(m_crapConverter);
Chris@102 409
Chris@43 410 m_mutex.unlock();
Chris@43 411
Chris@43 412 m_audioGenerator->reset();
Chris@43 413
Chris@94 414 m_playStartFrame = startFrame;
Chris@94 415 m_playStartFramePassed = false;
Chris@94 416 m_playStartedAt = RealTime::zeroTime;
Chris@94 417 if (m_target) {
Chris@94 418 m_playStartedAt = RealTime::fromSeconds(m_target->getCurrentTime());
Chris@94 419 }
Chris@94 420
Chris@43 421 bool changed = !m_playing;
Chris@91 422 m_lastRetrievalTimestamp = 0;
Chris@102 423 m_lastCurrentFrame = 0;
Chris@43 424 m_playing = true;
Chris@43 425 m_condition.wakeAll();
Chris@43 426 if (changed) emit playStatusChanged(m_playing);
Chris@43 427 }
Chris@43 428
Chris@43 429 void
Chris@43 430 AudioCallbackPlaySource::stop()
Chris@43 431 {
Chris@43 432 bool changed = m_playing;
Chris@43 433 m_playing = false;
Chris@43 434 m_condition.wakeAll();
Chris@91 435 m_lastRetrievalTimestamp = 0;
Chris@102 436 m_lastCurrentFrame = 0;
Chris@43 437 if (changed) emit playStatusChanged(m_playing);
Chris@43 438 }
Chris@43 439
Chris@43 440 void
Chris@43 441 AudioCallbackPlaySource::selectionChanged()
Chris@43 442 {
Chris@43 443 if (m_viewManager->getPlaySelectionMode()) {
Chris@43 444 clearRingBuffers();
Chris@43 445 }
Chris@43 446 }
Chris@43 447
Chris@43 448 void
Chris@43 449 AudioCallbackPlaySource::playLoopModeChanged()
Chris@43 450 {
Chris@43 451 clearRingBuffers();
Chris@43 452 }
Chris@43 453
Chris@43 454 void
Chris@43 455 AudioCallbackPlaySource::playSelectionModeChanged()
Chris@43 456 {
Chris@43 457 if (!m_viewManager->getSelections().empty()) {
Chris@43 458 clearRingBuffers();
Chris@43 459 }
Chris@43 460 }
Chris@43 461
Chris@43 462 void
Chris@43 463 AudioCallbackPlaySource::playParametersChanged(PlayParameters *)
Chris@43 464 {
Chris@43 465 clearRingBuffers();
Chris@43 466 }
Chris@43 467
Chris@43 468 void
Chris@43 469 AudioCallbackPlaySource::preferenceChanged(PropertyContainer::PropertyName n)
Chris@43 470 {
Chris@43 471 if (n == "Resample Quality") {
Chris@43 472 setResampleQuality(Preferences::getInstance()->getResampleQuality());
Chris@43 473 }
Chris@43 474 }
Chris@43 475
Chris@43 476 void
Chris@43 477 AudioCallbackPlaySource::audioProcessingOverload()
Chris@43 478 {
Chris@130 479 std::cerr << "Audio processing overload!" << std::endl;
Chris@130 480
Chris@130 481 if (!m_playing) return;
Chris@130 482
Chris@43 483 RealTimePluginInstance *ap = m_auditioningPlugin;
Chris@130 484 if (ap && !m_auditioningPluginBypassed) {
Chris@43 485 m_auditioningPluginBypassed = true;
Chris@43 486 emit audioOverloadPluginDisabled();
Chris@130 487 return;
Chris@130 488 }
Chris@130 489
Chris@130 490 if (m_timeStretcher &&
Chris@130 491 m_timeStretcher->getTimeRatio() < 1.0 &&
Chris@130 492 m_stretcherInputCount > 1 &&
Chris@130 493 m_monoStretcher && !m_stretchMono) {
Chris@130 494 m_stretchMono = true;
Chris@130 495 emit audioTimeStretchMultiChannelDisabled();
Chris@130 496 return;
Chris@43 497 }
Chris@43 498 }
Chris@43 499
Chris@43 500 void
Chris@91 501 AudioCallbackPlaySource::setTarget(AudioCallbackPlayTarget *target, size_t size)
Chris@43 502 {
Chris@91 503 m_target = target;
Chris@43 504 // std::cout << "AudioCallbackPlaySource::setTargetBlockSize() -> " << size << std::endl;
Chris@43 505 assert(size < m_ringBufferSize);
Chris@43 506 m_blockSize = size;
Chris@43 507 }
Chris@43 508
Chris@43 509 size_t
Chris@43 510 AudioCallbackPlaySource::getTargetBlockSize() const
Chris@43 511 {
Chris@43 512 // std::cout << "AudioCallbackPlaySource::getTargetBlockSize() -> " << m_blockSize << std::endl;
Chris@43 513 return m_blockSize;
Chris@43 514 }
Chris@43 515
Chris@43 516 void
Chris@43 517 AudioCallbackPlaySource::setTargetPlayLatency(size_t latency)
Chris@43 518 {
Chris@43 519 m_playLatency = latency;
Chris@43 520 }
Chris@43 521
Chris@43 522 size_t
Chris@43 523 AudioCallbackPlaySource::getTargetPlayLatency() const
Chris@43 524 {
Chris@43 525 return m_playLatency;
Chris@43 526 }
Chris@43 527
Chris@43 528 size_t
Chris@43 529 AudioCallbackPlaySource::getCurrentPlayingFrame()
Chris@43 530 {
Chris@91 531 // This method attempts to estimate which audio sample frame is
Chris@91 532 // "currently coming through the speakers".
Chris@91 533
Chris@93 534 size_t targetRate = getTargetSampleRate();
Chris@93 535 size_t latency = m_playLatency; // at target rate
Chris@93 536 RealTime latency_t = RealTime::frame2RealTime(latency, targetRate);
Chris@93 537
Chris@93 538 return getCurrentFrame(latency_t);
Chris@93 539 }
Chris@93 540
Chris@93 541 size_t
Chris@93 542 AudioCallbackPlaySource::getCurrentBufferedFrame()
Chris@93 543 {
Chris@93 544 return getCurrentFrame(RealTime::zeroTime);
Chris@93 545 }
Chris@93 546
Chris@93 547 size_t
Chris@93 548 AudioCallbackPlaySource::getCurrentFrame(RealTime latency_t)
Chris@93 549 {
Chris@43 550 bool resample = false;
Chris@91 551 double resampleRatio = 1.0;
Chris@43 552
Chris@91 553 // We resample when filling the ring buffer, and time-stretch when
Chris@91 554 // draining it. The buffer contains data at the "target rate" and
Chris@91 555 // the latency provided by the target is also at the target rate.
Chris@91 556 // Because of the multiple rates involved, we do the actual
Chris@91 557 // calculation using RealTime instead.
Chris@43 558
Chris@91 559 size_t sourceRate = getSourceSampleRate();
Chris@91 560 size_t targetRate = getTargetSampleRate();
Chris@91 561
Chris@91 562 if (sourceRate == 0 || targetRate == 0) return 0;
Chris@91 563
Chris@91 564 size_t inbuffer = 0; // at target rate
Chris@91 565
Chris@43 566 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 567 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@43 568 if (rb) {
Chris@91 569 size_t here = rb->getReadSpace();
Chris@91 570 if (c == 0 || here < inbuffer) inbuffer = here;
Chris@43 571 }
Chris@43 572 }
Chris@43 573
Chris@91 574 size_t readBufferFill = m_readBufferFill;
Chris@91 575 size_t lastRetrievedBlockSize = m_lastRetrievedBlockSize;
Chris@91 576 double lastRetrievalTimestamp = m_lastRetrievalTimestamp;
Chris@91 577 double currentTime = 0.0;
Chris@91 578 if (m_target) currentTime = m_target->getCurrentTime();
Chris@91 579
Chris@102 580 bool looping = m_viewManager->getPlayLoopMode();
Chris@102 581
Chris@91 582 RealTime inbuffer_t = RealTime::frame2RealTime(inbuffer, targetRate);
Chris@91 583
Chris@91 584 size_t stretchlat = 0;
Chris@91 585 double timeRatio = 1.0;
Chris@91 586
Chris@91 587 if (m_timeStretcher) {
Chris@91 588 stretchlat = m_timeStretcher->getLatency();
Chris@91 589 timeRatio = m_timeStretcher->getTimeRatio();
Chris@43 590 }
Chris@43 591
Chris@91 592 RealTime stretchlat_t = RealTime::frame2RealTime(stretchlat, targetRate);
Chris@43 593
Chris@91 594 // When the target has just requested a block from us, the last
Chris@91 595 // sample it obtained was our buffer fill frame count minus the
Chris@91 596 // amount of read space (converted back to source sample rate)
Chris@91 597 // remaining now. That sample is not expected to be played until
Chris@91 598 // the target's play latency has elapsed. By the time the
Chris@91 599 // following block is requested, that sample will be at the
Chris@91 600 // target's play latency minus the last requested block size away
Chris@91 601 // from being played.
Chris@91 602
Chris@91 603 RealTime sincerequest_t = RealTime::zeroTime;
Chris@91 604 RealTime lastretrieved_t = RealTime::zeroTime;
Chris@91 605
Chris@102 606 if (m_target &&
Chris@102 607 m_trustworthyTimestamps &&
Chris@102 608 lastRetrievalTimestamp != 0.0) {
Chris@91 609
Chris@91 610 lastretrieved_t = RealTime::frame2RealTime
Chris@91 611 (lastRetrievedBlockSize, targetRate);
Chris@91 612
Chris@91 613 // calculate number of frames at target rate that have elapsed
Chris@91 614 // since the end of the last call to getSourceSamples
Chris@91 615
Chris@102 616 if (m_trustworthyTimestamps && !looping) {
Chris@91 617
Chris@102 618 // this adjustment seems to cause more problems when looping
Chris@102 619 double elapsed = currentTime - lastRetrievalTimestamp;
Chris@102 620
Chris@102 621 if (elapsed > 0.0) {
Chris@102 622 sincerequest_t = RealTime::fromSeconds(elapsed);
Chris@102 623 }
Chris@91 624 }
Chris@91 625
Chris@91 626 } else {
Chris@91 627
Chris@91 628 lastretrieved_t = RealTime::frame2RealTime
Chris@91 629 (getTargetBlockSize(), targetRate);
Chris@62 630 }
Chris@91 631
Chris@91 632 RealTime bufferedto_t = RealTime::frame2RealTime(readBufferFill, sourceRate);
Chris@91 633
Chris@91 634 if (timeRatio != 1.0) {
Chris@91 635 lastretrieved_t = lastretrieved_t / timeRatio;
Chris@91 636 sincerequest_t = sincerequest_t / timeRatio;
Chris@43 637 }
Chris@43 638
Chris@91 639 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 640 std::cerr << "\nbuffered to: " << bufferedto_t << ", in buffer: " << inbuffer_t << ", time ratio " << timeRatio << "\n stretcher latency: " << stretchlat_t << ", device latency: " << latency_t << "\n since request: " << sincerequest_t << ", last retrieved: " << lastretrieved_t << std::endl;
Chris@91 641 #endif
Chris@43 642
Chris@91 643 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@60 644
Chris@93 645 // Normally the range lists should contain at least one item each
Chris@93 646 // -- if playback is unconstrained, that item should report the
Chris@93 647 // entire source audio duration.
Chris@43 648
Chris@93 649 if (m_rangeStarts.empty()) {
Chris@93 650 rebuildRangeLists();
Chris@93 651 }
Chris@92 652
Chris@93 653 if (m_rangeStarts.empty()) {
Chris@93 654 // this code is only used in case of error in rebuildRangeLists
Chris@93 655 RealTime playing_t = bufferedto_t
Chris@93 656 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 657 + sincerequest_t;
Chris@93 658 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@93 659 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 660 }
Chris@43 661
Chris@91 662 int inRange = 0;
Chris@91 663 int index = 0;
Chris@91 664
Chris@93 665 for (size_t i = 0; i < m_rangeStarts.size(); ++i) {
Chris@93 666 if (bufferedto_t >= m_rangeStarts[i]) {
Chris@93 667 inRange = index;
Chris@93 668 } else {
Chris@93 669 break;
Chris@93 670 }
Chris@93 671 ++index;
Chris@93 672 }
Chris@93 673
Chris@93 674 if (inRange >= m_rangeStarts.size()) inRange = m_rangeStarts.size()-1;
Chris@93 675
Chris@94 676 RealTime playing_t = bufferedto_t;
Chris@93 677
Chris@93 678 playing_t = playing_t
Chris@93 679 - latency_t - stretchlat_t - lastretrieved_t - inbuffer_t
Chris@93 680 + sincerequest_t;
Chris@94 681
Chris@94 682 // This rather gross little hack is used to ensure that latency
Chris@94 683 // compensation doesn't result in the playback pointer appearing
Chris@94 684 // to start earlier than the actual playback does. It doesn't
Chris@94 685 // work properly (hence the bail-out in the middle) because if we
Chris@94 686 // are playing a relatively short looped region, the playing time
Chris@94 687 // estimated from the buffer fill frame may have wrapped around
Chris@94 688 // the region boundary and end up being much smaller than the
Chris@94 689 // theoretical play start frame, perhaps even for the entire
Chris@94 690 // duration of playback!
Chris@94 691
Chris@94 692 if (!m_playStartFramePassed) {
Chris@94 693 RealTime playstart_t = RealTime::frame2RealTime(m_playStartFrame,
Chris@94 694 sourceRate);
Chris@94 695 if (playing_t < playstart_t) {
Chris@122 696 std::cerr << "playing_t " << playing_t << " < playstart_t "
Chris@122 697 << playstart_t << std::endl;
Chris@122 698 if (/*!!! sincerequest_t > RealTime::zeroTime && */
Chris@94 699 m_playStartedAt + latency_t + stretchlat_t <
Chris@94 700 RealTime::fromSeconds(currentTime)) {
Chris@122 701 std::cerr << "but we've been playing for long enough that I think we should disregard it (it probably results from loop wrapping)" << std::endl;
Chris@94 702 m_playStartFramePassed = true;
Chris@94 703 } else {
Chris@94 704 playing_t = playstart_t;
Chris@94 705 }
Chris@94 706 } else {
Chris@94 707 m_playStartFramePassed = true;
Chris@94 708 }
Chris@94 709 }
Chris@94 710
Chris@94 711 playing_t = playing_t - m_rangeStarts[inRange];
Chris@93 712
Chris@93 713 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@93 714 std::cerr << "playing_t as offset into range " << inRange << " (with start = " << m_rangeStarts[inRange] << ") = " << playing_t << std::endl;
Chris@93 715 #endif
Chris@93 716
Chris@93 717 while (playing_t < RealTime::zeroTime) {
Chris@93 718
Chris@93 719 if (inRange == 0) {
Chris@93 720 if (looping) {
Chris@93 721 inRange = m_rangeStarts.size() - 1;
Chris@93 722 } else {
Chris@93 723 break;
Chris@93 724 }
Chris@93 725 } else {
Chris@93 726 --inRange;
Chris@93 727 }
Chris@93 728
Chris@93 729 playing_t = playing_t + m_rangeDurations[inRange];
Chris@93 730 }
Chris@93 731
Chris@93 732 playing_t = playing_t + m_rangeStarts[inRange];
Chris@93 733
Chris@93 734 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@93 735 std::cerr << " playing time: " << playing_t << std::endl;
Chris@93 736 #endif
Chris@93 737
Chris@93 738 if (!looping) {
Chris@93 739 if (inRange == m_rangeStarts.size()-1 &&
Chris@93 740 playing_t >= m_rangeStarts[inRange] + m_rangeDurations[inRange]) {
Chris@96 741 std::cerr << "Not looping, inRange " << inRange << " == rangeStarts.size()-1, playing_t " << playing_t << " >= m_rangeStarts[inRange] " << m_rangeStarts[inRange] << " + m_rangeDurations[inRange] " << m_rangeDurations[inRange] << " -- stopping" << std::endl;
Chris@93 742 stop();
Chris@93 743 }
Chris@93 744 }
Chris@93 745
Chris@93 746 if (playing_t < RealTime::zeroTime) playing_t = RealTime::zeroTime;
Chris@93 747
Chris@93 748 size_t frame = RealTime::realTime2Frame(playing_t, sourceRate);
Chris@102 749
Chris@102 750 if (m_lastCurrentFrame > 0 && !looping) {
Chris@102 751 if (frame < m_lastCurrentFrame) {
Chris@102 752 frame = m_lastCurrentFrame;
Chris@102 753 }
Chris@102 754 }
Chris@102 755
Chris@102 756 m_lastCurrentFrame = frame;
Chris@102 757
Chris@93 758 return m_viewManager->alignPlaybackFrameToReference(frame);
Chris@93 759 }
Chris@93 760
Chris@93 761 void
Chris@93 762 AudioCallbackPlaySource::rebuildRangeLists()
Chris@93 763 {
Chris@93 764 bool constrained = (m_viewManager->getPlaySelectionMode());
Chris@93 765
Chris@93 766 m_rangeStarts.clear();
Chris@93 767 m_rangeDurations.clear();
Chris@93 768
Chris@93 769 size_t sourceRate = getSourceSampleRate();
Chris@93 770 if (sourceRate == 0) return;
Chris@93 771
Chris@93 772 RealTime end = RealTime::frame2RealTime(m_lastModelEndFrame, sourceRate);
Chris@93 773 if (end == RealTime::zeroTime) return;
Chris@93 774
Chris@93 775 if (!constrained) {
Chris@93 776 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 777 m_rangeDurations.push_back(end);
Chris@93 778 return;
Chris@93 779 }
Chris@93 780
Chris@93 781 MultiSelection::SelectionList selections = m_viewManager->getSelections();
Chris@93 782 MultiSelection::SelectionList::const_iterator i;
Chris@93 783
Chris@93 784 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@93 785 std::cerr << "AudioCallbackPlaySource::rebuildRangeLists" << std::endl;
Chris@93 786 #endif
Chris@93 787
Chris@93 788 if (!selections.empty()) {
Chris@91 789
Chris@91 790 for (i = selections.begin(); i != selections.end(); ++i) {
Chris@91 791
Chris@91 792 RealTime start =
Chris@91 793 (RealTime::frame2RealTime
Chris@91 794 (m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 795 sourceRate));
Chris@91 796 RealTime duration =
Chris@91 797 (RealTime::frame2RealTime
Chris@91 798 (m_viewManager->alignReferenceToPlaybackFrame(i->getEndFrame()) -
Chris@91 799 m_viewManager->alignReferenceToPlaybackFrame(i->getStartFrame()),
Chris@91 800 sourceRate));
Chris@91 801
Chris@93 802 m_rangeStarts.push_back(start);
Chris@93 803 m_rangeDurations.push_back(duration);
Chris@91 804 }
Chris@93 805 } else {
Chris@93 806 m_rangeStarts.push_back(RealTime::zeroTime);
Chris@93 807 m_rangeDurations.push_back(end);
Chris@43 808 }
Chris@43 809
Chris@93 810 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@93 811 std::cerr << "Now have " << m_rangeStarts.size() << " play ranges" << std::endl;
Chris@91 812 #endif
Chris@43 813 }
Chris@43 814
Chris@43 815 void
Chris@43 816 AudioCallbackPlaySource::setOutputLevels(float left, float right)
Chris@43 817 {
Chris@43 818 m_outputLeft = left;
Chris@43 819 m_outputRight = right;
Chris@43 820 }
Chris@43 821
Chris@43 822 bool
Chris@43 823 AudioCallbackPlaySource::getOutputLevels(float &left, float &right)
Chris@43 824 {
Chris@43 825 left = m_outputLeft;
Chris@43 826 right = m_outputRight;
Chris@43 827 return true;
Chris@43 828 }
Chris@43 829
Chris@43 830 void
Chris@43 831 AudioCallbackPlaySource::setTargetSampleRate(size_t sr)
Chris@43 832 {
Chris@43 833 m_targetSampleRate = sr;
Chris@43 834 initialiseConverter();
Chris@43 835 }
Chris@43 836
Chris@43 837 void
Chris@43 838 AudioCallbackPlaySource::initialiseConverter()
Chris@43 839 {
Chris@43 840 m_mutex.lock();
Chris@43 841
Chris@43 842 if (m_converter) {
Chris@43 843 src_delete(m_converter);
Chris@43 844 src_delete(m_crapConverter);
Chris@43 845 m_converter = 0;
Chris@43 846 m_crapConverter = 0;
Chris@43 847 }
Chris@43 848
Chris@43 849 if (getSourceSampleRate() != getTargetSampleRate()) {
Chris@43 850
Chris@43 851 int err = 0;
Chris@43 852
Chris@43 853 m_converter = src_new(m_resampleQuality == 2 ? SRC_SINC_BEST_QUALITY :
Chris@43 854 m_resampleQuality == 1 ? SRC_SINC_MEDIUM_QUALITY :
Chris@43 855 m_resampleQuality == 0 ? SRC_SINC_FASTEST :
Chris@43 856 SRC_SINC_MEDIUM_QUALITY,
Chris@43 857 getTargetChannelCount(), &err);
Chris@43 858
Chris@43 859 if (m_converter) {
Chris@43 860 m_crapConverter = src_new(SRC_LINEAR,
Chris@43 861 getTargetChannelCount(),
Chris@43 862 &err);
Chris@43 863 }
Chris@43 864
Chris@43 865 if (!m_converter || !m_crapConverter) {
Chris@43 866 std::cerr
Chris@43 867 << "AudioCallbackPlaySource::setModel: ERROR in creating samplerate converter: "
Chris@43 868 << src_strerror(err) << std::endl;
Chris@43 869
Chris@43 870 if (m_converter) {
Chris@43 871 src_delete(m_converter);
Chris@43 872 m_converter = 0;
Chris@43 873 }
Chris@43 874
Chris@43 875 if (m_crapConverter) {
Chris@43 876 src_delete(m_crapConverter);
Chris@43 877 m_crapConverter = 0;
Chris@43 878 }
Chris@43 879
Chris@43 880 m_mutex.unlock();
Chris@43 881
Chris@43 882 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 883 getTargetSampleRate(),
Chris@43 884 false);
Chris@43 885 } else {
Chris@43 886
Chris@43 887 m_mutex.unlock();
Chris@43 888
Chris@43 889 emit sampleRateMismatch(getSourceSampleRate(),
Chris@43 890 getTargetSampleRate(),
Chris@43 891 true);
Chris@43 892 }
Chris@43 893 } else {
Chris@43 894 m_mutex.unlock();
Chris@43 895 }
Chris@43 896 }
Chris@43 897
Chris@43 898 void
Chris@43 899 AudioCallbackPlaySource::setResampleQuality(int q)
Chris@43 900 {
Chris@43 901 if (q == m_resampleQuality) return;
Chris@43 902 m_resampleQuality = q;
Chris@43 903
Chris@43 904 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 905 std::cerr << "AudioCallbackPlaySource::setResampleQuality: setting to "
Chris@43 906 << m_resampleQuality << std::endl;
Chris@43 907 #endif
Chris@43 908
Chris@43 909 initialiseConverter();
Chris@43 910 }
Chris@43 911
Chris@43 912 void
Chris@107 913 AudioCallbackPlaySource::setAuditioningEffect(Auditionable *a)
Chris@43 914 {
Chris@107 915 RealTimePluginInstance *plugin = dynamic_cast<RealTimePluginInstance *>(a);
Chris@107 916 if (a && !plugin) {
Chris@107 917 std::cerr << "WARNING: AudioCallbackPlaySource::setAuditioningEffect: auditionable object " << a << " is not a real-time plugin instance" << std::endl;
Chris@107 918 }
Chris@43 919 RealTimePluginInstance *formerPlugin = m_auditioningPlugin;
Chris@43 920 m_auditioningPlugin = plugin;
Chris@43 921 m_auditioningPluginBypassed = false;
Chris@43 922 if (formerPlugin) m_pluginScavenger.claim(formerPlugin);
Chris@43 923 }
Chris@43 924
Chris@43 925 void
Chris@43 926 AudioCallbackPlaySource::setSoloModelSet(std::set<Model *> s)
Chris@43 927 {
Chris@43 928 m_audioGenerator->setSoloModelSet(s);
Chris@43 929 clearRingBuffers();
Chris@43 930 }
Chris@43 931
Chris@43 932 void
Chris@43 933 AudioCallbackPlaySource::clearSoloModelSet()
Chris@43 934 {
Chris@43 935 m_audioGenerator->clearSoloModelSet();
Chris@43 936 clearRingBuffers();
Chris@43 937 }
Chris@43 938
Chris@43 939 size_t
Chris@43 940 AudioCallbackPlaySource::getTargetSampleRate() const
Chris@43 941 {
Chris@43 942 if (m_targetSampleRate) return m_targetSampleRate;
Chris@43 943 else return getSourceSampleRate();
Chris@43 944 }
Chris@43 945
Chris@43 946 size_t
Chris@43 947 AudioCallbackPlaySource::getSourceChannelCount() const
Chris@43 948 {
Chris@43 949 return m_sourceChannelCount;
Chris@43 950 }
Chris@43 951
Chris@43 952 size_t
Chris@43 953 AudioCallbackPlaySource::getTargetChannelCount() const
Chris@43 954 {
Chris@43 955 if (m_sourceChannelCount < 2) return 2;
Chris@43 956 return m_sourceChannelCount;
Chris@43 957 }
Chris@43 958
Chris@43 959 size_t
Chris@43 960 AudioCallbackPlaySource::getSourceSampleRate() const
Chris@43 961 {
Chris@43 962 return m_sourceSampleRate;
Chris@43 963 }
Chris@43 964
Chris@43 965 void
Chris@91 966 AudioCallbackPlaySource::setTimeStretch(float factor)
Chris@43 967 {
Chris@91 968 m_stretchRatio = factor;
Chris@91 969
Chris@91 970 if (m_timeStretcher || (factor == 1.f)) {
Chris@91 971 // stretch ratio will be set in next process call if appropriate
Chris@62 972 return;
Chris@62 973 } else {
Chris@91 974 m_stretcherInputCount = getTargetChannelCount();
Chris@62 975 RubberBandStretcher *stretcher = new RubberBandStretcher
Chris@62 976 (getTargetSampleRate(),
Chris@91 977 m_stretcherInputCount,
Chris@62 978 RubberBandStretcher::OptionProcessRealTime,
Chris@62 979 factor);
Chris@130 980 RubberBandStretcher *monoStretcher = new RubberBandStretcher
Chris@130 981 (getTargetSampleRate(),
Chris@130 982 1,
Chris@130 983 RubberBandStretcher::OptionProcessRealTime,
Chris@130 984 factor);
Chris@91 985 m_stretcherInputs = new float *[m_stretcherInputCount];
Chris@91 986 m_stretcherInputSizes = new size_t[m_stretcherInputCount];
Chris@91 987 for (size_t c = 0; c < m_stretcherInputCount; ++c) {
Chris@91 988 m_stretcherInputSizes[c] = 16384;
Chris@91 989 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 990 }
Chris@130 991 m_monoStretcher = monoStretcher;
Chris@62 992 m_timeStretcher = stretcher;
Chris@62 993 return;
Chris@62 994 }
Chris@43 995 }
Chris@43 996
Chris@43 997 size_t
Chris@130 998 AudioCallbackPlaySource::getSourceSamples(size_t ucount, float **buffer)
Chris@43 999 {
Chris@130 1000 int count = ucount;
Chris@130 1001
Chris@43 1002 if (!m_playing) {
Chris@43 1003 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1004 for (int i = 0; i < count; ++i) {
Chris@43 1005 buffer[ch][i] = 0.0;
Chris@43 1006 }
Chris@43 1007 }
Chris@43 1008 return 0;
Chris@43 1009 }
Chris@43 1010
Chris@43 1011 // Ensure that all buffers have at least the amount of data we
Chris@43 1012 // need -- else reduce the size of our requests correspondingly
Chris@43 1013
Chris@43 1014 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1015
Chris@43 1016 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1017
Chris@43 1018 if (!rb) {
Chris@43 1019 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1020 << "No ring buffer available for channel " << ch
Chris@43 1021 << ", returning no data here" << std::endl;
Chris@43 1022 count = 0;
Chris@43 1023 break;
Chris@43 1024 }
Chris@43 1025
Chris@43 1026 size_t rs = rb->getReadSpace();
Chris@43 1027 if (rs < count) {
Chris@43 1028 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1029 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: "
Chris@43 1030 << "Ring buffer for channel " << ch << " has only "
Chris@43 1031 << rs << " (of " << count << ") samples available, "
Chris@43 1032 << "reducing request size" << std::endl;
Chris@43 1033 #endif
Chris@43 1034 count = rs;
Chris@43 1035 }
Chris@43 1036 }
Chris@43 1037
Chris@43 1038 if (count == 0) return 0;
Chris@43 1039
Chris@62 1040 RubberBandStretcher *ts = m_timeStretcher;
Chris@130 1041 RubberBandStretcher *ms = m_monoStretcher;
Chris@130 1042
Chris@62 1043 float ratio = ts ? ts->getTimeRatio() : 1.f;
Chris@91 1044
Chris@91 1045 if (ratio != m_stretchRatio) {
Chris@91 1046 if (!ts) {
Chris@91 1047 std::cerr << "WARNING: AudioCallbackPlaySource::getSourceSamples: Time ratio change to " << m_stretchRatio << " is pending, but no stretcher is set" << std::endl;
Chris@91 1048 m_stretchRatio = 1.f;
Chris@91 1049 } else {
Chris@91 1050 ts->setTimeRatio(m_stretchRatio);
Chris@130 1051 if (ms) ms->setTimeRatio(m_stretchRatio);
Chris@130 1052 if (m_stretchRatio >= 1.0) m_stretchMono = false;
Chris@130 1053 }
Chris@130 1054 }
Chris@130 1055
Chris@130 1056 int stretchChannels = m_stretcherInputCount;
Chris@130 1057 if (m_stretchMono) {
Chris@130 1058 if (ms) {
Chris@130 1059 ts = ms;
Chris@130 1060 stretchChannels = 1;
Chris@130 1061 } else {
Chris@130 1062 m_stretchMono = false;
Chris@91 1063 }
Chris@91 1064 }
Chris@91 1065
Chris@91 1066 if (m_target) {
Chris@91 1067 m_lastRetrievedBlockSize = count;
Chris@91 1068 m_lastRetrievalTimestamp = m_target->getCurrentTime();
Chris@91 1069 }
Chris@43 1070
Chris@62 1071 if (!ts || ratio == 1.f) {
Chris@43 1072
Chris@130 1073 int got = 0;
Chris@43 1074
Chris@43 1075 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@43 1076
Chris@43 1077 RingBuffer<float> *rb = getReadRingBuffer(ch);
Chris@43 1078
Chris@43 1079 if (rb) {
Chris@43 1080
Chris@43 1081 // this is marginally more likely to leave our channels in
Chris@43 1082 // sync after a processing failure than just passing "count":
Chris@43 1083 size_t request = count;
Chris@43 1084 if (ch > 0) request = got;
Chris@43 1085
Chris@43 1086 got = rb->read(buffer[ch], request);
Chris@43 1087
Chris@43 1088 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@43 1089 std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " (of " << count << ") samples on channel " << ch << ", signalling for more (possibly)" << std::endl;
Chris@43 1090 #endif
Chris@43 1091 }
Chris@43 1092
Chris@43 1093 for (size_t ch = 0; ch < getTargetChannelCount(); ++ch) {
Chris@130 1094 for (int i = got; i < count; ++i) {
Chris@43 1095 buffer[ch][i] = 0.0;
Chris@43 1096 }
Chris@43 1097 }
Chris@43 1098 }
Chris@43 1099
Chris@43 1100 applyAuditioningEffect(count, buffer);
Chris@43 1101
Chris@43 1102 m_condition.wakeAll();
Chris@91 1103
Chris@43 1104 return got;
Chris@43 1105 }
Chris@43 1106
Chris@62 1107 size_t channels = getTargetChannelCount();
Chris@91 1108 size_t available;
Chris@91 1109 int warned = 0;
Chris@91 1110 size_t fedToStretcher = 0;
Chris@43 1111
Chris@91 1112 // The input block for a given output is approx output / ratio,
Chris@91 1113 // but we can't predict it exactly, for an adaptive timestretcher.
Chris@91 1114
Chris@91 1115 while ((available = ts->available()) < count) {
Chris@91 1116
Chris@91 1117 size_t reqd = lrintf((count - available) / ratio);
Chris@91 1118 reqd = std::max(reqd, ts->getSamplesRequired());
Chris@91 1119 if (reqd == 0) reqd = 1;
Chris@91 1120
Chris@91 1121 size_t got = reqd;
Chris@91 1122
Chris@91 1123 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1124 std::cerr << "reqd = " <<reqd << ", channels = " << channels << ", ic = " << m_stretcherInputCount << std::endl;
Chris@62 1125 #endif
Chris@43 1126
Chris@91 1127 for (size_t c = 0; c < channels; ++c) {
Chris@130 1128 if (c >= m_stretcherInputSizes) continue;
Chris@91 1129 if (reqd > m_stretcherInputSizes[c]) {
Chris@91 1130 if (c == 0) {
Chris@91 1131 std::cerr << "WARNING: resizing stretcher input buffer from " << m_stretcherInputSizes[c] << " to " << (reqd * 2) << std::endl;
Chris@91 1132 }
Chris@91 1133 delete[] m_stretcherInputs[c];
Chris@91 1134 m_stretcherInputSizes[c] = reqd * 2;
Chris@91 1135 m_stretcherInputs[c] = new float[m_stretcherInputSizes[c]];
Chris@91 1136 }
Chris@91 1137 }
Chris@43 1138
Chris@91 1139 for (size_t c = 0; c < channels; ++c) {
Chris@130 1140 if (c >= m_stretcherInputSizes) continue;
Chris@91 1141 RingBuffer<float> *rb = getReadRingBuffer(c);
Chris@91 1142 if (rb) {
Chris@130 1143 size_t gotHere;
Chris@130 1144 if (stretchChannels == 1 && c > 0) {
Chris@130 1145 gotHere = rb->readAdding(m_stretcherInputs[0], got);
Chris@130 1146 } else {
Chris@130 1147 gotHere = rb->read(m_stretcherInputs[c], got);
Chris@130 1148 }
Chris@91 1149 if (gotHere < got) got = gotHere;
Chris@91 1150
Chris@91 1151 #ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING
Chris@91 1152 if (c == 0) {
Chris@91 1153 std::cerr << "feeding stretcher: got " << gotHere
Chris@91 1154 << ", " << rb->getReadSpace() << " remain" << std::endl;
Chris@91 1155 }
Chris@62 1156 #endif
Chris@43 1157
Chris@91 1158 } else {
Chris@91 1159 std::cerr << "WARNING: No ring buffer available for channel " << c << " in stretcher input block" << std::endl;
Chris@43 1160 }
Chris@43 1161 }
Chris@43 1162
Chris@43 1163 if (got < reqd) {
Chris@43 1164 std::cerr << "WARNING: Read underrun in playback ("
Chris@43 1165 << got << " < " << reqd << ")" << std::endl;
Chris@43 1166 }
Chris@43 1167
Chris@91 1168 ts->process(m_stretcherInputs, got, false);
Chris@91 1169
Chris@91 1170 fedToStretcher += got;
Chris@43 1171
Chris@43 1172 if (got == 0) break;
Chris@43 1173
Chris@62 1174 if (ts->available() == available) {
Chris@43 1175 std::cerr << "WARNING: AudioCallbackPlaySource::getSamples: Added " << got << " samples to time stretcher, created no new available output samples (warned = " << warned << ")" << std::endl;
Chris@43 1176 if (++warned == 5) break;
Chris@43 1177 }
Chris@43 1178 }
Chris@43 1179
Chris@62 1180 ts->retrieve(buffer, count);
Chris@43 1181
Chris@130 1182 for (int c = stretchChannels; c < getTargetChannelCount(); ++c) {
Chris@130 1183 for (int i = 0; i < count; ++i) {
Chris@130 1184 buffer[c][i] = buffer[0][i];
Chris@130 1185 }
Chris@130 1186 }
Chris@130 1187
Chris@43 1188 applyAuditioningEffect(count, buffer);
Chris@43 1189
Chris@43 1190 m_condition.wakeAll();
Chris@43 1191
Chris@43 1192 return count;
Chris@43 1193 }
Chris@43 1194
Chris@43 1195 void
Chris@43 1196 AudioCallbackPlaySource::applyAuditioningEffect(size_t count, float **buffers)
Chris@43 1197 {
Chris@43 1198 if (m_auditioningPluginBypassed) return;
Chris@43 1199 RealTimePluginInstance *plugin = m_auditioningPlugin;
Chris@43 1200 if (!plugin) return;
Chris@43 1201
Chris@43 1202 if (plugin->getAudioInputCount() != getTargetChannelCount()) {
Chris@43 1203 // std::cerr << "plugin input count " << plugin->getAudioInputCount()
Chris@43 1204 // << " != our channel count " << getTargetChannelCount()
Chris@43 1205 // << std::endl;
Chris@43 1206 return;
Chris@43 1207 }
Chris@43 1208 if (plugin->getAudioOutputCount() != getTargetChannelCount()) {
Chris@43 1209 // std::cerr << "plugin output count " << plugin->getAudioOutputCount()
Chris@43 1210 // << " != our channel count " << getTargetChannelCount()
Chris@43 1211 // << std::endl;
Chris@43 1212 return;
Chris@43 1213 }
Chris@102 1214 if (plugin->getBufferSize() < count) {
Chris@43 1215 // std::cerr << "plugin buffer size " << plugin->getBufferSize()
Chris@102 1216 // << " < our block size " << count
Chris@43 1217 // << std::endl;
Chris@43 1218 return;
Chris@43 1219 }
Chris@43 1220
Chris@43 1221 float **ib = plugin->getAudioInputBuffers();
Chris@43 1222 float **ob = plugin->getAudioOutputBuffers();
Chris@43 1223
Chris@43 1224 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1225 for (size_t i = 0; i < count; ++i) {
Chris@43 1226 ib[c][i] = buffers[c][i];
Chris@43 1227 }
Chris@43 1228 }
Chris@43 1229
Chris@102 1230 plugin->run(Vamp::RealTime::zeroTime, count);
Chris@43 1231
Chris@43 1232 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1233 for (size_t i = 0; i < count; ++i) {
Chris@43 1234 buffers[c][i] = ob[c][i];
Chris@43 1235 }
Chris@43 1236 }
Chris@43 1237 }
Chris@43 1238
Chris@43 1239 // Called from fill thread, m_playing true, mutex held
Chris@43 1240 bool
Chris@43 1241 AudioCallbackPlaySource::fillBuffers()
Chris@43 1242 {
Chris@43 1243 static float *tmp = 0;
Chris@43 1244 static size_t tmpSize = 0;
Chris@43 1245
Chris@43 1246 size_t space = 0;
Chris@43 1247 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1248 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1249 if (wb) {
Chris@43 1250 size_t spaceHere = wb->getWriteSpace();
Chris@43 1251 if (c == 0 || spaceHere < space) space = spaceHere;
Chris@43 1252 }
Chris@43 1253 }
Chris@43 1254
Chris@103 1255 if (space == 0) {
Chris@103 1256 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 1257 std::cout << "AudioCallbackPlaySourceFillThread: no space to fill" << std::endl;
Chris@103 1258 #endif
Chris@103 1259 return false;
Chris@103 1260 }
Chris@43 1261
Chris@43 1262 size_t f = m_writeBufferFill;
Chris@43 1263
Chris@43 1264 bool readWriteEqual = (m_readBuffers == m_writeBuffers);
Chris@43 1265
Chris@43 1266 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1267 std::cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << std::endl;
Chris@43 1268 #endif
Chris@43 1269
Chris@43 1270 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1271 std::cout << "buffered to " << f << " already" << std::endl;
Chris@43 1272 #endif
Chris@43 1273
Chris@43 1274 bool resample = (getSourceSampleRate() != getTargetSampleRate());
Chris@43 1275
Chris@43 1276 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1277 std::cout << (resample ? "" : "not ") << "resampling (source " << getSourceSampleRate() << ", target " << getTargetSampleRate() << ")" << std::endl;
Chris@43 1278 #endif
Chris@43 1279
Chris@43 1280 size_t channels = getTargetChannelCount();
Chris@43 1281
Chris@43 1282 size_t orig = space;
Chris@43 1283 size_t got = 0;
Chris@43 1284
Chris@43 1285 static float **bufferPtrs = 0;
Chris@43 1286 static size_t bufferPtrCount = 0;
Chris@43 1287
Chris@43 1288 if (bufferPtrCount < channels) {
Chris@43 1289 if (bufferPtrs) delete[] bufferPtrs;
Chris@43 1290 bufferPtrs = new float *[channels];
Chris@43 1291 bufferPtrCount = channels;
Chris@43 1292 }
Chris@43 1293
Chris@43 1294 size_t generatorBlockSize = m_audioGenerator->getBlockSize();
Chris@43 1295
Chris@43 1296 if (resample && !m_converter) {
Chris@43 1297 static bool warned = false;
Chris@43 1298 if (!warned) {
Chris@43 1299 std::cerr << "WARNING: sample rates differ, but no converter available!" << std::endl;
Chris@43 1300 warned = true;
Chris@43 1301 }
Chris@43 1302 }
Chris@43 1303
Chris@43 1304 if (resample && m_converter) {
Chris@43 1305
Chris@43 1306 double ratio =
Chris@43 1307 double(getTargetSampleRate()) / double(getSourceSampleRate());
Chris@43 1308 orig = size_t(orig / ratio + 0.1);
Chris@43 1309
Chris@43 1310 // orig must be a multiple of generatorBlockSize
Chris@43 1311 orig = (orig / generatorBlockSize) * generatorBlockSize;
Chris@43 1312 if (orig == 0) return false;
Chris@43 1313
Chris@43 1314 size_t work = std::max(orig, space);
Chris@43 1315
Chris@43 1316 // We only allocate one buffer, but we use it in two halves.
Chris@43 1317 // We place the non-interleaved values in the second half of
Chris@43 1318 // the buffer (orig samples for channel 0, orig samples for
Chris@43 1319 // channel 1 etc), and then interleave them into the first
Chris@43 1320 // half of the buffer. Then we resample back into the second
Chris@43 1321 // half (interleaved) and de-interleave the results back to
Chris@43 1322 // the start of the buffer for insertion into the ringbuffers.
Chris@43 1323 // What a faff -- especially as we've already de-interleaved
Chris@43 1324 // the audio data from the source file elsewhere before we
Chris@43 1325 // even reach this point.
Chris@43 1326
Chris@43 1327 if (tmpSize < channels * work * 2) {
Chris@43 1328 delete[] tmp;
Chris@43 1329 tmp = new float[channels * work * 2];
Chris@43 1330 tmpSize = channels * work * 2;
Chris@43 1331 }
Chris@43 1332
Chris@43 1333 float *nonintlv = tmp + channels * work;
Chris@43 1334 float *intlv = tmp;
Chris@43 1335 float *srcout = tmp + channels * work;
Chris@43 1336
Chris@43 1337 for (size_t c = 0; c < channels; ++c) {
Chris@43 1338 for (size_t i = 0; i < orig; ++i) {
Chris@43 1339 nonintlv[channels * i + c] = 0.0f;
Chris@43 1340 }
Chris@43 1341 }
Chris@43 1342
Chris@43 1343 for (size_t c = 0; c < channels; ++c) {
Chris@43 1344 bufferPtrs[c] = nonintlv + c * orig;
Chris@43 1345 }
Chris@43 1346
Chris@43 1347 got = mixModels(f, orig, bufferPtrs);
Chris@43 1348
Chris@43 1349 // and interleave into first half
Chris@43 1350 for (size_t c = 0; c < channels; ++c) {
Chris@43 1351 for (size_t i = 0; i < got; ++i) {
Chris@43 1352 float sample = nonintlv[c * got + i];
Chris@43 1353 intlv[channels * i + c] = sample;
Chris@43 1354 }
Chris@43 1355 }
Chris@43 1356
Chris@43 1357 SRC_DATA data;
Chris@43 1358 data.data_in = intlv;
Chris@43 1359 data.data_out = srcout;
Chris@43 1360 data.input_frames = got;
Chris@43 1361 data.output_frames = work;
Chris@43 1362 data.src_ratio = ratio;
Chris@43 1363 data.end_of_input = 0;
Chris@43 1364
Chris@43 1365 int err = 0;
Chris@43 1366
Chris@62 1367 if (m_timeStretcher && m_timeStretcher->getTimeRatio() < 0.4) {
Chris@43 1368 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1369 std::cout << "Using crappy converter" << std::endl;
Chris@43 1370 #endif
Chris@43 1371 err = src_process(m_crapConverter, &data);
Chris@43 1372 } else {
Chris@43 1373 err = src_process(m_converter, &data);
Chris@43 1374 }
Chris@43 1375
Chris@43 1376 size_t toCopy = size_t(got * ratio + 0.1);
Chris@43 1377
Chris@43 1378 if (err) {
Chris@43 1379 std::cerr
Chris@43 1380 << "AudioCallbackPlaySourceFillThread: ERROR in samplerate conversion: "
Chris@43 1381 << src_strerror(err) << std::endl;
Chris@43 1382 //!!! Then what?
Chris@43 1383 } else {
Chris@43 1384 got = data.input_frames_used;
Chris@43 1385 toCopy = data.output_frames_gen;
Chris@43 1386 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1387 std::cout << "Resampled " << got << " frames to " << toCopy << " frames" << std::endl;
Chris@43 1388 #endif
Chris@43 1389 }
Chris@43 1390
Chris@43 1391 for (size_t c = 0; c < channels; ++c) {
Chris@43 1392 for (size_t i = 0; i < toCopy; ++i) {
Chris@43 1393 tmp[i] = srcout[channels * i + c];
Chris@43 1394 }
Chris@43 1395 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1396 if (wb) wb->write(tmp, toCopy);
Chris@43 1397 }
Chris@43 1398
Chris@43 1399 m_writeBufferFill = f;
Chris@43 1400 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1401
Chris@43 1402 } else {
Chris@43 1403
Chris@43 1404 // space must be a multiple of generatorBlockSize
Chris@43 1405 space = (space / generatorBlockSize) * generatorBlockSize;
Chris@91 1406 if (space == 0) {
Chris@91 1407 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@91 1408 std::cout << "requested fill is less than generator block size of "
Chris@91 1409 << generatorBlockSize << ", leaving it" << std::endl;
Chris@91 1410 #endif
Chris@91 1411 return false;
Chris@91 1412 }
Chris@43 1413
Chris@43 1414 if (tmpSize < channels * space) {
Chris@43 1415 delete[] tmp;
Chris@43 1416 tmp = new float[channels * space];
Chris@43 1417 tmpSize = channels * space;
Chris@43 1418 }
Chris@43 1419
Chris@43 1420 for (size_t c = 0; c < channels; ++c) {
Chris@43 1421
Chris@43 1422 bufferPtrs[c] = tmp + c * space;
Chris@43 1423
Chris@43 1424 for (size_t i = 0; i < space; ++i) {
Chris@43 1425 tmp[c * space + i] = 0.0f;
Chris@43 1426 }
Chris@43 1427 }
Chris@43 1428
Chris@43 1429 size_t got = mixModels(f, space, bufferPtrs);
Chris@43 1430
Chris@43 1431 for (size_t c = 0; c < channels; ++c) {
Chris@43 1432
Chris@43 1433 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1434 if (wb) {
Chris@43 1435 size_t actual = wb->write(bufferPtrs[c], got);
Chris@43 1436 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1437 std::cout << "Wrote " << actual << " samples for ch " << c << ", now "
Chris@43 1438 << wb->getReadSpace() << " to read"
Chris@43 1439 << std::endl;
Chris@43 1440 #endif
Chris@43 1441 if (actual < got) {
Chris@43 1442 std::cerr << "WARNING: Buffer overrun in channel " << c
Chris@43 1443 << ": wrote " << actual << " of " << got
Chris@43 1444 << " samples" << std::endl;
Chris@43 1445 }
Chris@43 1446 }
Chris@43 1447 }
Chris@43 1448
Chris@43 1449 m_writeBufferFill = f;
Chris@43 1450 if (readWriteEqual) m_readBufferFill = f;
Chris@43 1451
Chris@43 1452 //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples
Chris@43 1453 }
Chris@43 1454
Chris@43 1455 return true;
Chris@43 1456 }
Chris@43 1457
Chris@43 1458 size_t
Chris@43 1459 AudioCallbackPlaySource::mixModels(size_t &frame, size_t count, float **buffers)
Chris@43 1460 {
Chris@43 1461 size_t processed = 0;
Chris@43 1462 size_t chunkStart = frame;
Chris@43 1463 size_t chunkSize = count;
Chris@43 1464 size_t selectionSize = 0;
Chris@43 1465 size_t nextChunkStart = chunkStart + chunkSize;
Chris@43 1466
Chris@43 1467 bool looping = m_viewManager->getPlayLoopMode();
Chris@43 1468 bool constrained = (m_viewManager->getPlaySelectionMode() &&
Chris@43 1469 !m_viewManager->getSelections().empty());
Chris@43 1470
Chris@43 1471 static float **chunkBufferPtrs = 0;
Chris@43 1472 static size_t chunkBufferPtrCount = 0;
Chris@43 1473 size_t channels = getTargetChannelCount();
Chris@43 1474
Chris@43 1475 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1476 std::cout << "Selection playback: start " << frame << ", size " << count <<", channels " << channels << std::endl;
Chris@43 1477 #endif
Chris@43 1478
Chris@43 1479 if (chunkBufferPtrCount < channels) {
Chris@43 1480 if (chunkBufferPtrs) delete[] chunkBufferPtrs;
Chris@43 1481 chunkBufferPtrs = new float *[channels];
Chris@43 1482 chunkBufferPtrCount = channels;
Chris@43 1483 }
Chris@43 1484
Chris@43 1485 for (size_t c = 0; c < channels; ++c) {
Chris@43 1486 chunkBufferPtrs[c] = buffers[c];
Chris@43 1487 }
Chris@43 1488
Chris@43 1489 while (processed < count) {
Chris@43 1490
Chris@43 1491 chunkSize = count - processed;
Chris@43 1492 nextChunkStart = chunkStart + chunkSize;
Chris@43 1493 selectionSize = 0;
Chris@43 1494
Chris@43 1495 size_t fadeIn = 0, fadeOut = 0;
Chris@43 1496
Chris@43 1497 if (constrained) {
Chris@60 1498
Chris@60 1499 size_t rChunkStart =
Chris@60 1500 m_viewManager->alignPlaybackFrameToReference(chunkStart);
Chris@43 1501
Chris@43 1502 Selection selection =
Chris@60 1503 m_viewManager->getContainingSelection(rChunkStart, true);
Chris@43 1504
Chris@43 1505 if (selection.isEmpty()) {
Chris@43 1506 if (looping) {
Chris@43 1507 selection = *m_viewManager->getSelections().begin();
Chris@60 1508 chunkStart = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1509 (selection.getStartFrame());
Chris@43 1510 fadeIn = 50;
Chris@43 1511 }
Chris@43 1512 }
Chris@43 1513
Chris@43 1514 if (selection.isEmpty()) {
Chris@43 1515
Chris@43 1516 chunkSize = 0;
Chris@43 1517 nextChunkStart = chunkStart;
Chris@43 1518
Chris@43 1519 } else {
Chris@43 1520
Chris@60 1521 size_t sf = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1522 (selection.getStartFrame());
Chris@60 1523 size_t ef = m_viewManager->alignReferenceToPlaybackFrame
Chris@60 1524 (selection.getEndFrame());
Chris@43 1525
Chris@60 1526 selectionSize = ef - sf;
Chris@60 1527
Chris@60 1528 if (chunkStart < sf) {
Chris@60 1529 chunkStart = sf;
Chris@43 1530 fadeIn = 50;
Chris@43 1531 }
Chris@43 1532
Chris@43 1533 nextChunkStart = chunkStart + chunkSize;
Chris@43 1534
Chris@60 1535 if (nextChunkStart >= ef) {
Chris@60 1536 nextChunkStart = ef;
Chris@43 1537 fadeOut = 50;
Chris@43 1538 }
Chris@43 1539
Chris@43 1540 chunkSize = nextChunkStart - chunkStart;
Chris@43 1541 }
Chris@43 1542
Chris@43 1543 } else if (looping && m_lastModelEndFrame > 0) {
Chris@43 1544
Chris@43 1545 if (chunkStart >= m_lastModelEndFrame) {
Chris@43 1546 chunkStart = 0;
Chris@43 1547 }
Chris@43 1548 if (chunkSize > m_lastModelEndFrame - chunkStart) {
Chris@43 1549 chunkSize = m_lastModelEndFrame - chunkStart;
Chris@43 1550 }
Chris@43 1551 nextChunkStart = chunkStart + chunkSize;
Chris@43 1552 }
Chris@43 1553
Chris@43 1554 // std::cout << "chunkStart " << chunkStart << ", chunkSize " << chunkSize << ", nextChunkStart " << nextChunkStart << ", frame " << frame << ", count " << count << ", processed " << processed << std::endl;
Chris@43 1555
Chris@43 1556 if (!chunkSize) {
Chris@43 1557 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1558 std::cout << "Ending selection playback at " << nextChunkStart << std::endl;
Chris@43 1559 #endif
Chris@43 1560 // We need to maintain full buffers so that the other
Chris@43 1561 // thread can tell where it's got to in the playback -- so
Chris@43 1562 // return the full amount here
Chris@43 1563 frame = frame + count;
Chris@43 1564 return count;
Chris@43 1565 }
Chris@43 1566
Chris@43 1567 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1568 std::cout << "Selection playback: chunk at " << chunkStart << " -> " << nextChunkStart << " (size " << chunkSize << ")" << std::endl;
Chris@43 1569 #endif
Chris@43 1570
Chris@43 1571 size_t got = 0;
Chris@43 1572
Chris@43 1573 if (selectionSize < 100) {
Chris@43 1574 fadeIn = 0;
Chris@43 1575 fadeOut = 0;
Chris@43 1576 } else if (selectionSize < 300) {
Chris@43 1577 if (fadeIn > 0) fadeIn = 10;
Chris@43 1578 if (fadeOut > 0) fadeOut = 10;
Chris@43 1579 }
Chris@43 1580
Chris@43 1581 if (fadeIn > 0) {
Chris@43 1582 if (processed * 2 < fadeIn) {
Chris@43 1583 fadeIn = processed * 2;
Chris@43 1584 }
Chris@43 1585 }
Chris@43 1586
Chris@43 1587 if (fadeOut > 0) {
Chris@43 1588 if ((count - processed - chunkSize) * 2 < fadeOut) {
Chris@43 1589 fadeOut = (count - processed - chunkSize) * 2;
Chris@43 1590 }
Chris@43 1591 }
Chris@43 1592
Chris@43 1593 for (std::set<Model *>::iterator mi = m_models.begin();
Chris@43 1594 mi != m_models.end(); ++mi) {
Chris@43 1595
Chris@43 1596 got = m_audioGenerator->mixModel(*mi, chunkStart,
Chris@43 1597 chunkSize, chunkBufferPtrs,
Chris@43 1598 fadeIn, fadeOut);
Chris@43 1599 }
Chris@43 1600
Chris@43 1601 for (size_t c = 0; c < channels; ++c) {
Chris@43 1602 chunkBufferPtrs[c] += chunkSize;
Chris@43 1603 }
Chris@43 1604
Chris@43 1605 processed += chunkSize;
Chris@43 1606 chunkStart = nextChunkStart;
Chris@43 1607 }
Chris@43 1608
Chris@43 1609 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1610 std::cout << "Returning selection playback " << processed << " frames to " << nextChunkStart << std::endl;
Chris@43 1611 #endif
Chris@43 1612
Chris@43 1613 frame = nextChunkStart;
Chris@43 1614 return processed;
Chris@43 1615 }
Chris@43 1616
Chris@43 1617 void
Chris@43 1618 AudioCallbackPlaySource::unifyRingBuffers()
Chris@43 1619 {
Chris@43 1620 if (m_readBuffers == m_writeBuffers) return;
Chris@43 1621
Chris@43 1622 // only unify if there will be something to read
Chris@43 1623 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1624 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1625 if (wb) {
Chris@43 1626 if (wb->getReadSpace() < m_blockSize * 2) {
Chris@43 1627 if ((m_writeBufferFill + m_blockSize * 2) <
Chris@43 1628 m_lastModelEndFrame) {
Chris@43 1629 // OK, we don't have enough and there's more to
Chris@43 1630 // read -- don't unify until we can do better
Chris@43 1631 return;
Chris@43 1632 }
Chris@43 1633 }
Chris@43 1634 break;
Chris@43 1635 }
Chris@43 1636 }
Chris@43 1637
Chris@43 1638 size_t rf = m_readBufferFill;
Chris@43 1639 RingBuffer<float> *rb = getReadRingBuffer(0);
Chris@43 1640 if (rb) {
Chris@43 1641 size_t rs = rb->getReadSpace();
Chris@43 1642 //!!! incorrect when in non-contiguous selection, see comments elsewhere
Chris@43 1643 // std::cout << "rs = " << rs << std::endl;
Chris@43 1644 if (rs < rf) rf -= rs;
Chris@43 1645 else rf = 0;
Chris@43 1646 }
Chris@43 1647
Chris@43 1648 //std::cout << "m_readBufferFill = " << m_readBufferFill << ", rf = " << rf << ", m_writeBufferFill = " << m_writeBufferFill << std::endl;
Chris@43 1649
Chris@43 1650 size_t wf = m_writeBufferFill;
Chris@43 1651 size_t skip = 0;
Chris@43 1652 for (size_t c = 0; c < getTargetChannelCount(); ++c) {
Chris@43 1653 RingBuffer<float> *wb = getWriteRingBuffer(c);
Chris@43 1654 if (wb) {
Chris@43 1655 if (c == 0) {
Chris@43 1656
Chris@43 1657 size_t wrs = wb->getReadSpace();
Chris@43 1658 // std::cout << "wrs = " << wrs << std::endl;
Chris@43 1659
Chris@43 1660 if (wrs < wf) wf -= wrs;
Chris@43 1661 else wf = 0;
Chris@43 1662 // std::cout << "wf = " << wf << std::endl;
Chris@43 1663
Chris@43 1664 if (wf < rf) skip = rf - wf;
Chris@43 1665 if (skip == 0) break;
Chris@43 1666 }
Chris@43 1667
Chris@43 1668 // std::cout << "skipping " << skip << std::endl;
Chris@43 1669 wb->skip(skip);
Chris@43 1670 }
Chris@43 1671 }
Chris@43 1672
Chris@43 1673 m_bufferScavenger.claim(m_readBuffers);
Chris@43 1674 m_readBuffers = m_writeBuffers;
Chris@43 1675 m_readBufferFill = m_writeBufferFill;
Chris@43 1676 // std::cout << "unified" << std::endl;
Chris@43 1677 }
Chris@43 1678
Chris@43 1679 void
Chris@43 1680 AudioCallbackPlaySource::FillThread::run()
Chris@43 1681 {
Chris@43 1682 AudioCallbackPlaySource &s(m_source);
Chris@43 1683
Chris@43 1684 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1685 std::cout << "AudioCallbackPlaySourceFillThread starting" << std::endl;
Chris@43 1686 #endif
Chris@43 1687
Chris@43 1688 s.m_mutex.lock();
Chris@43 1689
Chris@43 1690 bool previouslyPlaying = s.m_playing;
Chris@43 1691 bool work = false;
Chris@43 1692
Chris@43 1693 while (!s.m_exiting) {
Chris@43 1694
Chris@43 1695 s.unifyRingBuffers();
Chris@43 1696 s.m_bufferScavenger.scavenge();
Chris@43 1697 s.m_pluginScavenger.scavenge();
Chris@43 1698
Chris@43 1699 if (work && s.m_playing && s.getSourceSampleRate()) {
Chris@43 1700
Chris@43 1701 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1702 std::cout << "AudioCallbackPlaySourceFillThread: not waiting" << std::endl;
Chris@43 1703 #endif
Chris@43 1704
Chris@43 1705 s.m_mutex.unlock();
Chris@43 1706 s.m_mutex.lock();
Chris@43 1707
Chris@43 1708 } else {
Chris@43 1709
Chris@43 1710 float ms = 100;
Chris@43 1711 if (s.getSourceSampleRate() > 0) {
Chris@43 1712 ms = float(m_ringBufferSize) / float(s.getSourceSampleRate()) * 1000.0;
Chris@43 1713 }
Chris@43 1714
Chris@43 1715 if (s.m_playing) ms /= 10;
Chris@43 1716
Chris@43 1717 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1718 if (!s.m_playing) std::cout << std::endl;
Chris@43 1719 std::cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << std::endl;
Chris@43 1720 #endif
Chris@43 1721
Chris@43 1722 s.m_condition.wait(&s.m_mutex, size_t(ms));
Chris@43 1723 }
Chris@43 1724
Chris@43 1725 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1726 std::cout << "AudioCallbackPlaySourceFillThread: awoken" << std::endl;
Chris@43 1727 #endif
Chris@43 1728
Chris@43 1729 work = false;
Chris@43 1730
Chris@103 1731 if (!s.getSourceSampleRate()) {
Chris@103 1732 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@103 1733 std::cout << "AudioCallbackPlaySourceFillThread: source sample rate is zero" << std::endl;
Chris@103 1734 #endif
Chris@103 1735 continue;
Chris@103 1736 }
Chris@43 1737
Chris@43 1738 bool playing = s.m_playing;
Chris@43 1739
Chris@43 1740 if (playing && !previouslyPlaying) {
Chris@43 1741 #ifdef DEBUG_AUDIO_PLAY_SOURCE
Chris@43 1742 std::cout << "AudioCallbackPlaySourceFillThread: playback state changed, resetting" << std::endl;
Chris@43 1743 #endif
Chris@43 1744 for (size_t c = 0; c < s.getTargetChannelCount(); ++c) {
Chris@43 1745 RingBuffer<float> *rb = s.getReadRingBuffer(c);
Chris@43 1746 if (rb) rb->reset();
Chris@43 1747 }
Chris@43 1748 }
Chris@43 1749 previouslyPlaying = playing;
Chris@43 1750
Chris@43 1751 work = s.fillBuffers();
Chris@43 1752 }
Chris@43 1753
Chris@43 1754 s.m_mutex.unlock();
Chris@43 1755 }
Chris@43 1756