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1
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2 #pragma once
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3
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4 #include "cinder/Color.h"
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5 #include "cinder/gl/Batch.h"
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6
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7 class DrawInfo;
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8
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9 /**
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10 *
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11 * A chunk of audio in Collidoscope low-fi visual wave.
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12 *
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13 * The visual wave of Collidoscope is made out of a number of bars that mimics in a low-fi fashion the typical waveform based representation of audio.
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14 * A Chunk is one of the bars of the visual wave.
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15 *
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16 */
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17
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18 class Chunk
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19 {
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20
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21 public:
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22
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23 const static float kWidth;
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24 const static float kHalfWidth;
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25
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26 /**
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27 * Constructor, takes as argument the index of this chunk in the wave
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28 */
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29 Chunk( size_t index );
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30
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31 /**
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32 * Sets the top value of this chunk. The value is passed in audio coordinates : [-1.0, 1.0]
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33 */
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34 void inline setTop(float t) { mAudioTop = t; mAnimate = 0.0f; mResetting = false; /* startes the animation to crate a chunk */ }
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35 /**
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36 * Sets the bottom value of this chunk. The value is passed in audio coordinates : [-1.0, 1.0]
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37 */
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38 void inline setBottom(float b) { mAudioBottom = b; mAnimate = 0.0f; mResetting = false; }
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39 /**
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40 * Get the top value of this chunk. The value is returned in audio coordinates : [-1.0, 1.0]
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41 */
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42 float inline getTop() const { return mAudioTop; }
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43 /**
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44 * Get the bottom value of this chunk. The value is returned in audio coordinates : [-1.0, 1.0]
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45 */
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46 float inline getBottom() const { return mAudioBottom; }
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47
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48 /**
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49 * Reset this chunks. When a chunk is reset it starts shrinking until it disappears.
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50 *
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51 */
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52 void reset(){
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53 mResetting = true;
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54 }
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55
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56 /**
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57 * Called in the graphic loop. It update this chunk.
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58 */
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59 void update( const DrawInfo& di );
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60
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61 /**
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62 * Called in the graphic loop. It draws this chunk.
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63 */
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64 void draw( const DrawInfo& di, ci::gl::BatchRef &batch );
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65
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66 /**
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67 * Called in the graphic loop. It draws this chunk all the way to the bottom of the screen.
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68 * This method is called when the chunk is the first or last in a selection.
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69 */
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70 void drawBar( const DrawInfo& di, ci::gl::BatchRef &batch );
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71
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72 /**
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73 * Informs this chunk that it's the first chunk of the selection.
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74 */
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75 void setAsSelectionStart(bool start){
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76 isSelectionStart = start;
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77 }
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78
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79 /**
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80 * Informs this chunk that it's the last chunk of the selection.
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81 */
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82 void setAsSelectionEnd(bool end){
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83 isSelectionEnd = end;
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84 }
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85
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86 private:
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87
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88 float mAudioTop;
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89 float mAudioBottom;
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90
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91 float mX;
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92
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93 float mAnimate = 1.0;
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94 int mIndex;
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95
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96 bool isSelectionStart = false;
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97 bool isSelectionEnd = false;
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98
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99 bool mResetting = false;
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100
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101 };
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