Mercurial > hg > opencollidoscope
view CollidoscopeApp/include/Chunk.h @ 0:02467299402e
First import
CollidoscopeApp for Raspberry Pi
JackDevice
Teensy code for Collidoscope
author | Fiore Martin <f.martin@qmul.ac.uk> |
---|---|
date | Thu, 30 Jun 2016 14:50:06 +0200 |
parents | |
children | dd889fff8423 |
line wrap: on
line source
#pragma once #include "cinder/Color.h" #include "cinder/gl/Batch.h" class DrawInfo; class Chunk { public: const static float kWidth; const static float kHalfWidth; Chunk( size_t index ); void inline setTop(float t) { mAudioTop = t; mAnimate = 0.0f; mResetting = false; /* startes the animation to crate a chunk */ } void inline setBottom(float b) { mAudioBottom = b; mAnimate = 0.0f; mResetting = false; } float inline getTop() const { return mAudioTop; } float inline getBottom() const { return mAudioBottom; } void reset(){ mResetting = true; } void update( const DrawInfo& di ); void draw( const DrawInfo& di, ci::gl::BatchRef &batch ); void drawBar( const DrawInfo& di, ci::gl::BatchRef &batch ); void setAsSelectionStart(bool start){ isSelectionStart = start; } void setAsSelectionEnd(bool end){ isSelectionEnd = end; } private: float mAudioTop; float mAudioBottom; float mX; float mAnimate = 1.0; int mIndex; bool isSelectionStart = false; bool isSelectionEnd = false; bool mResetting = false; };