Mercurial > hg > opencollidoscope
view CollidoscopeApp/include/Chunk.h @ 2:dd889fff8423
added some comments
author | Fiore Martin <f.martin@qmul.ac.uk> |
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date | Mon, 11 Jul 2016 17:03:40 +0200 |
parents | 02467299402e |
children | 75b744078d66 |
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#pragma once #include "cinder/Color.h" #include "cinder/gl/Batch.h" class DrawInfo; /** * * A chunk of audio in Collidoscope low-fi visual wave. * * The visual wave of Collidoscope is made out of a number of bars that mimics in a low-fi fashion the typical waveform based representation of audio. * A Chunk is one of the bars of the visual wave. * */ class Chunk { public: const static float kWidth; const static float kHalfWidth; /** * Constructor, takes as argument the index of this chunk in the wave */ Chunk( size_t index ); /** * Sets the top value of this chunk. The value is passed in audio coordinates : [-1.0, 1.0] */ void inline setTop(float t) { mAudioTop = t; mAnimate = 0.0f; mResetting = false; /* startes the animation to crate a chunk */ } /** * Sets the bottom value of this chunk. The value is passed in audio coordinates : [-1.0, 1.0] */ void inline setBottom(float b) { mAudioBottom = b; mAnimate = 0.0f; mResetting = false; } /** * Get the top value of this chunk. The value is returned in audio coordinates : [-1.0, 1.0] */ float inline getTop() const { return mAudioTop; } /** * Get the bottom value of this chunk. The value is returned in audio coordinates : [-1.0, 1.0] */ float inline getBottom() const { return mAudioBottom; } /** * Reset this chunks. When a chunk is reset it starts shrinking until it disappears. * */ void reset(){ mResetting = true; } /** * Called in the graphic loop. It update this chunk. */ void update( const DrawInfo& di ); /** * Called in the graphic loop. It draws this chunk. */ void draw( const DrawInfo& di, ci::gl::BatchRef &batch ); /** * Called in the graphic loop. It draws this chunk all the way to the bottom of the screen. * This method is called when the chunk is the first or last in a selection. */ void drawBar( const DrawInfo& di, ci::gl::BatchRef &batch ); /** * Informs this chunk that it's the first chunk of the selection. */ void setAsSelectionStart(bool start){ isSelectionStart = start; } /** * Informs this chunk that it's the last chunk of the selection. */ void setAsSelectionEnd(bool end){ isSelectionEnd = end; } private: float mAudioTop; float mAudioBottom; float mX; float mAnimate = 1.0; int mIndex; bool isSelectionStart = false; bool isSelectionEnd = false; bool mResetting = false; };