Mercurial > hg > beaglert
view projects/scope_basic/render.cpp @ 273:0ee6eebb567a prerelease
Added scope_basic and scope_analogue example projects
author | Liam Donovan <l.b.donovan@qmul.ac.uk> |
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date | Tue, 17 May 2016 16:31:51 +0100 |
parents | |
children | 5433c83ce04e |
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#include <BeagleRT.h> #include <Scope.h> #include <cmath> // set the frequency of the oscillators float gFrequency = 110.0; float gPhase; float gInverseSampleRate; // instantiate the scope Scope scope; bool setup(BeagleRTContext *context, void *userData) { // tell the scope how many channels and the sample rate scope.setup(3, context->audioSampleRate); gPhase = 0; gInverseSampleRate = 1.0f/context->audioSampleRate; return true; } float lastOut = 0.0; float lastOut2 = 0.0; void render(BeagleRTContext *context, void *userData) { // iterate over the audio frames and create three oscillators, seperated in phase by PI/2 for (unsigned int n=0; n<context->audioFrames; n++){ float out = 0.8f * sinf(gPhase); float out2 = 0.8f * sinf(gPhase - M_PI/2); float out3 = 0.8f * sinf(gPhase + M_PI/2); gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; if(gPhase > 2.0 * M_PI) gPhase -= 2.0 * M_PI; // log the three oscillators to the scope scope.log(out, out2, out3); // optional - tell the scope to trigger when oscillator 1 becomes less than oscillator 2 // note this has no effect unless trigger mode is set to custom in the scope UI if (lastOut >= lastOut2 && out < out2){ scope.trigger(); } lastOut = out; lastOut2 = out2; } } void cleanup(BeagleRTContext *context, void *userData) { }