view projects/scope_basic/render.cpp @ 285:5433c83ce04e Doxy prerelease

Doxygen content added to more project render.cpp files and amended in others.
author Robert Jack <robert.h.jack@gmail.com>
date Tue, 17 May 2016 18:46:55 +0100
parents 0ee6eebb567a
children
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/*
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| __ )| ____| |      / \   
|  _ \|  _| | |     / _ \  
| |_) | |___| |___ / ___ \ 
|____/|_____|_____/_/   \_\.io

 */

/**
\example 1_scope_basic

Oscilloscope in-browser
-----------------------

This example demonstrates the scope feature of the IDE.

The scope is instantiated at the top of the file via `Scope scope;`

In `setup()` we define how many channels the scope should have and the sample 
rate that it should run at via `scope.setup(3, context->audioSampleRate)`.

In `render()` we choose what the scope log via `scope.log(out, out2, out3)`. 
In this example the scope is logging three sine waves with different phases. To see
the output click on the <b>Open Scope</b> button.

An additional option is to set the trigger of the oscilloscope from within `render()`.
In this example we are triggering the scope when oscillator 1 becomes less than 
oscillator 2 via `scope.trigger()`. Note that this functionality only takes effect
when the triggering mode is set to custom in the scope UI.

*/


#include <BeagleRT.h>
#include <Scope.h>
#include <cmath>

// set the frequency of the oscillators
float gFrequency = 110.0;
float gPhase;
float gInverseSampleRate;

// instantiate the scope
Scope scope;

bool setup(BeagleRTContext *context, void *userData)
{
    // tell the scope how many channels and the sample rate
    scope.setup(3, context->audioSampleRate);

    gPhase = 0;
    gInverseSampleRate = 1.0f/context->audioSampleRate;
    
	return true;
}

float lastOut = 0.0;
float lastOut2 = 0.0;
void render(BeagleRTContext *context, void *userData)
{
    // iterate over the audio frames and create three oscillators, seperated in phase by PI/2
    for (unsigned int n=0; n<context->audioFrames; n++){
        float out = 0.8f * sinf(gPhase);
        float out2 = 0.8f * sinf(gPhase - M_PI/2);
		float out3 = 0.8f * sinf(gPhase + M_PI/2);
		gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
		if(gPhase > 2.0 * M_PI)
			gPhase -= 2.0 * M_PI;
			
		// log the three oscillators to the scope
        scope.log(out, out2, out3);
        
        // optional - tell the scope to trigger when oscillator 1 becomes less than oscillator 2
        // note this has no effect unless trigger mode is set to custom in the scope UI
        if (lastOut >= lastOut2 && out < out2){
            scope.trigger();
        }
        
        lastOut = out;
        lastOut2 = out2;
    }
}

void cleanup(BeagleRTContext *context, void *userData)
{

}