changeset 273:0ee6eebb567a prerelease

Added scope_basic and scope_analogue example projects
author Liam Donovan <l.b.donovan@qmul.ac.uk>
date Tue, 17 May 2016 16:31:51 +0100
parents 733006bdbca2
children cf98c06c72fd
files projects/scope_analogue/render.cpp projects/scope_basic/render.cpp
diffstat 2 files changed, 113 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/projects/scope_analogue/render.cpp	Tue May 17 16:31:51 2016 +0100
@@ -0,0 +1,59 @@
+// this example reads the analogue inputs 0 and 1
+// and generates a sine wave with an amplitude and
+// frequency determined by their values
+// it then plots these on the oscilloscope
+
+#include <BeagleRT.h>
+#include <cmath>
+#include <Scope.h>
+
+Scope scope;
+
+float gInverseSampleRate;
+float gPhase;
+
+bool setup(BeagleRTContext *context, void *userData)
+{
+
+    // setup the scope with 3 channels at the audio sample rate
+	scope.setup(3, context->audioSampleRate);
+	
+	gInverseSampleRate = 1.0 / context->audioSampleRate;
+	gPhase = 0.0;
+
+	return true;
+}
+
+void render(BeagleRTContext *context, void *userData)
+{
+
+	for(unsigned int n = 0; n < context->audioFrames; n++) {
+	    
+	    // read analogIn channels 0 and 1
+	    float in1 = analogReadFrame(context, n, 0);
+	    float in2 = analogReadFrame(context, n, 1);
+	    
+	    // map in1 to amplitude and in2 to frequency
+	    float amplitude = in1 * 0.8f;
+	    float frequency = map(in2, 0, 1, 100, 1000);
+	    
+	    // generate a sine wave with the amplitude and frequency 
+	    float out = amplitude * sinf(gPhase);
+	    gPhase += 2.0 * M_PI * frequency * gInverseSampleRate;
+		if(gPhase > 2.0 * M_PI)
+			gPhase -= 2.0 * M_PI;
+	    
+	    // log the sine wave and sensor values on the scope
+	    scope.log(out, in1, in2);
+	    
+	    // pass the sine wave to the audio outputs
+	    for(unsigned int channel = 0; channel < context->audioChannels; channel++)
+			context->audioOut[n * context->audioChannels + channel] = out;
+
+	}
+}
+
+void cleanup(BeagleRTContext *context, void *userData)
+{
+
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/projects/scope_basic/render.cpp	Tue May 17 16:31:51 2016 +0100
@@ -0,0 +1,54 @@
+#include <BeagleRT.h>
+#include <Scope.h>
+#include <cmath>
+
+// set the frequency of the oscillators
+float gFrequency = 110.0;
+float gPhase;
+float gInverseSampleRate;
+
+// instantiate the scope
+Scope scope;
+
+bool setup(BeagleRTContext *context, void *userData)
+{
+    // tell the scope how many channels and the sample rate
+    scope.setup(3, context->audioSampleRate);
+
+    gPhase = 0;
+    gInverseSampleRate = 1.0f/context->audioSampleRate;
+    
+	return true;
+}
+
+float lastOut = 0.0;
+float lastOut2 = 0.0;
+void render(BeagleRTContext *context, void *userData)
+{
+    // iterate over the audio frames and create three oscillators, seperated in phase by PI/2
+    for (unsigned int n=0; n<context->audioFrames; n++){
+        float out = 0.8f * sinf(gPhase);
+        float out2 = 0.8f * sinf(gPhase - M_PI/2);
+		float out3 = 0.8f * sinf(gPhase + M_PI/2);
+		gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
+		if(gPhase > 2.0 * M_PI)
+			gPhase -= 2.0 * M_PI;
+			
+		// log the three oscillators to the scope
+        scope.log(out, out2, out3);
+        
+        // optional - tell the scope to trigger when oscillator 1 becomes less than oscillator 2
+        // note this has no effect unless trigger mode is set to custom in the scope UI
+        if (lastOut >= lastOut2 && out < out2){
+            scope.trigger();
+        }
+        
+        lastOut = out;
+        lastOut2 = out2;
+    }
+}
+
+void cleanup(BeagleRTContext *context, void *userData)
+{
+
+}