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1 /*
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2 ____ _____ _ _
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3 | __ )| ____| | / \
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4 | _ \| _| | | / _ \
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5 | |_) | |___| |___ / ___ \
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6 |____/|_____|_____/_/ \_\
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7
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8 The platform for ultra-low latency audio and sensor processing
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9
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10 http://bela.io
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11
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12 A project of the Augmented Instruments Laboratory within the
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13 Centre for Digital Music at Queen Mary University of London.
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14 http://www.eecs.qmul.ac.uk/~andrewm
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15
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16 (c) 2016 Augmented Instruments Laboratory: Andrew McPherson,
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17 Astrid Bin, Liam Donovan, Christian Heinrichs, Robert Jack,
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18 Giulio Moro, Laurel Pardue, Victor Zappi. All rights reserved.
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19
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20 The Bela software is distributed under the GNU Lesser General Public License
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21 (LGPL 3.0), available here: https://www.gnu.org/licenses/lgpl-3.0.txt
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22 */
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23
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24 #include <Bela.h>
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25
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26 bool setup(BelaContext *context, void *userData)
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27 {
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28 // For this example we need the same amount of audio and analog input and output channels
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29 if(context->audioInChannels != context->audioOutChannels ||
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30 context->analogInChannels != context-> analogOutChannels){
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31 printf("Error: for this project, you need the same number of input and output channels.\n");
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32 return false;
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33 }
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34 return true;
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35 }
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36
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37 void render(BelaContext *context, void *userData)
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38 {
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39
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40 // Simplest possible case: pass inputs through to outputs
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41 for(unsigned int n = 0; n < context->audioFrames; n++) {
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42 for(unsigned int ch = 0; ch < context->audioInChannels; ch++){
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43 // Two equivalent ways to write this code
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44
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45 // The long way, using the buffers directly:
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46 // context->audioOut[n * context->audioOutChannels + ch] =
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47 // context->audioIn[n * context->audioInChannels + ch];
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48
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49 // Or using the macros:
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50 audioWrite(context, n, ch, audioRead(context, n, ch));
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51 }
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52 }
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53
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54 // Same with analog channels
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55 for(unsigned int n = 0; n < context->analogFrames; n++) {
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56 for(unsigned int ch = 0; ch < context->analogInChannels; ch++) {
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57 // Two equivalent ways to write this code
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58
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59 // The long way, using the buffers directly:
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60 // context->analogOut[n * context->analogOutChannels + ch] =
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61 // context->analogIn[n * context->analogInChannels + ch];
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62
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63 // Or using the macros:
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64 analogWrite(context, n, ch, analogRead(context, n, ch));
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65 }
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66 }
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67 }
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68
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69 void cleanup(BelaContext *context, void *userData)
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70 {
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71
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72 }
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73
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74
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75 /**
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76 \example passthrough/render.cpp
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77
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78 Audio and analog passthrough: input to output
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79 -----------------------------------------
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80
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81 This sketch demonstrates how to read from and write to the audio and analog input and output buffers.
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82
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83 In `render()` you'll see a nested for loop structure. You'll see this in all Bela projects.
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84 The first for loop cycles through `audioFrames`, the second through
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85 `audioInChannels` (in this case left 0 and right 1).
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86
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87 You can access any information about current audio and sensor settings you can do the following:
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88 `context->name_of_item`. For example `context->audioInChannels` returns current number of input channels,
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89 `context->audioFrames` returns the current number of audio frames,
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90 `context->audioSampleRate` returns the audio sample rate.
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91
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92 You can look at all the information you can access in ::BelaContext.
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93
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94 Reading and writing from the audio buffers
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95 ------------------------------------------
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96
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97 The simplest way to read samples from the audio input buffer is with
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98 `audioRead()` which we pass three arguments: context, current audio
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99 frame and current channel. In this example we have
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100 `audioRead(context, n, ch)` where both `n` and `ch` are provided by
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101 the nested for loop structure.
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102
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103 We can write samples to the audio output buffer in a similar way using
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104 `audioWrite()`. This has a fourth argument which is the value of the output.
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105 For example `audioWrite(context, n, ch, value_to_output)`.
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106
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107 Reading and writing from the analog buffers
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108 -------------------------------------------
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109
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110 The same is true for `analogRead()` and `analogWrite()`.
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111
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112 Note that for the analog channels we write to and read from the buffers in a separate set
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113 of nested for loops. This is because the they are sampled at half audio rate by default.
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114 The first of these for loops cycles through `analogFrames`, the second through
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115 `analogInChannels`.
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116
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117 By setting `audioWriteFrame(context, n, ch, audioReadFrame(context, n, ch))` and
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118 `analogWrite(context, n, ch, analogReadFrame(context, n, ch))` we have a simple
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119 passthrough of audio input to output and analog input to output.
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120
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121
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122 It is also possible to address the buffers directly, for example:
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123 `context->audioOut[n * context->audioOutChannels + ch]`.
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124 */
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