Mercurial > hg > beaglert
view examples/01-Basics/passthrough/render.cpp @ 543:8f8809c77dda prerelease
updated basics, digital, instruments, extras examples
author | chnrx <chris.heinrichs@gmail.com> |
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date | Fri, 24 Jun 2016 13:19:52 +0100 |
parents | bfcbeb437869 |
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/* ____ _____ _ _ | __ )| ____| | / \ | _ \| _| | | / _ \ | |_) | |___| |___ / ___ \ |____/|_____|_____/_/ \_\ The platform for ultra-low latency audio and sensor processing http://bela.io A project of the Augmented Instruments Laboratory within the Centre for Digital Music at Queen Mary University of London. http://www.eecs.qmul.ac.uk/~andrewm (c) 2016 Augmented Instruments Laboratory: Andrew McPherson, Astrid Bin, Liam Donovan, Christian Heinrichs, Robert Jack, Giulio Moro, Laurel Pardue, Victor Zappi. All rights reserved. The Bela software is distributed under the GNU Lesser General Public License (LGPL 3.0), available here: https://www.gnu.org/licenses/lgpl-3.0.txt */ #include <Bela.h> bool setup(BelaContext *context, void *userData) { // For this example we need the same amount of audio and analog input and output channels if(context->audioInChannels != context->audioOutChannels || context->analogInChannels != context-> analogOutChannels){ printf("Error: for this project, you need the same number of input and output channels.\n"); return false; } return true; } void render(BelaContext *context, void *userData) { // Simplest possible case: pass inputs through to outputs for(unsigned int n = 0; n < context->audioFrames; n++) { for(unsigned int ch = 0; ch < context->audioInChannels; ch++){ // Two equivalent ways to write this code // The long way, using the buffers directly: // context->audioOut[n * context->audioOutChannels + ch] = // context->audioIn[n * context->audioInChannels + ch]; // Or using the macros: audioWrite(context, n, ch, audioRead(context, n, ch)); } } // Same with analog channels for(unsigned int n = 0; n < context->analogFrames; n++) { for(unsigned int ch = 0; ch < context->analogInChannels; ch++) { // Two equivalent ways to write this code // The long way, using the buffers directly: // context->analogOut[n * context->analogOutChannels + ch] = // context->analogIn[n * context->analogInChannels + ch]; // Or using the macros: analogWrite(context, n, ch, analogRead(context, n, ch)); } } } void cleanup(BelaContext *context, void *userData) { } /** \example passthrough/render.cpp Audio and analog passthrough: input to output ----------------------------------------- This sketch demonstrates how to read from and write to the audio and analog input and output buffers. In `render()` you'll see a nested for loop structure. You'll see this in all Bela projects. The first for loop cycles through `audioFrames`, the second through `audioInChannels` (in this case left 0 and right 1). You can access any information about current audio and sensor settings you can do the following: `context->name_of_item`. For example `context->audioInChannels` returns current number of input channels, `context->audioFrames` returns the current number of audio frames, `context->audioSampleRate` returns the audio sample rate. You can look at all the information you can access in ::BelaContext. Reading and writing from the audio buffers ------------------------------------------ The simplest way to read samples from the audio input buffer is with `audioRead()` which we pass three arguments: context, current audio frame and current channel. In this example we have `audioRead(context, n, ch)` where both `n` and `ch` are provided by the nested for loop structure. We can write samples to the audio output buffer in a similar way using `audioWrite()`. This has a fourth argument which is the value of the output. For example `audioWrite(context, n, ch, value_to_output)`. Reading and writing from the analog buffers ------------------------------------------- The same is true for `analogRead()` and `analogWrite()`. Note that for the analog channels we write to and read from the buffers in a separate set of nested for loops. This is because the they are sampled at half audio rate by default. The first of these for loops cycles through `analogFrames`, the second through `analogInChannels`. By setting `audioWriteFrame(context, n, ch, audioReadFrame(context, n, ch))` and `analogWrite(context, n, ch, analogReadFrame(context, n, ch))` we have a simple passthrough of audio input to output and analog input to output. It is also possible to address the buffers directly, for example: `context->audioOut[n * context->audioOutChannels + ch]`. */