giuliomoro@23
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1 /*
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2 *
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3 * Andrew McPherson and Victor Zappi
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4 * Queen Mary, University of London
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5 */
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6
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7 #include <Bela.h>
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andrewm@56
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8 #include <Utilities.h>
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9 #include <cmath>
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10 #include <rtdk.h>
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11
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12 // setup() is called once before the audio rendering starts.
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13 // Use it to perform any initialisation and allocation which is dependent
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14 // on the period size or sample rate.
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15 //
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16 // userData holds an opaque pointer to a data structure that was passed
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17 // in from the call to initAudio().
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18 //
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19 // Return true on success; returning false halts the program.
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20
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21 bool setup(BelaContext *context, void *userData)
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22 {
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23 return true;
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24 }
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25
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26 // render() is called regularly at the highest priority by the audio engine.
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27 // Input and output are given from the audio hardware and the other
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28 // ADCs and DACs (if available). If only audio is available, numAnalogFrames
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29 // will be 0.
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30
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31 void render(BelaContext *context, void *userData)
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32 /*
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33 we assume that gNumAnalogChannels=8, numAnalogFrames==8 and numDigitalFrames==numAudioFrames
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34 * */
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35 {
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36 /*
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37 * TODO: as an exercise, you will need to set the pin mode before writing or reading the digital pins.
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38 */
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39 if((context->audioFramesElapsed&31)==0){ //every 32 frames...
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40 //ANALOG channels
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41 analogWrite(context, 0, 0, analogRead(context, 0,0));
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42 // read the input0 at frame0 and write it to output0 frame0. Using analogWrite will fill the rest of the buffer with the same value
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43 // The value at the last frame will persist through the successive buffers until is set again.
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44 // This effectively is a pass-through with downsampling by 32 times
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45 analogWrite(context, 0, 3, 1.0); // write 1.0 to channel3 from frame0 to the end of the buffer
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46 analogWrite(context, 4, 3, 0.1); // write 0.1 to channel3 from frame4 to the end of the buffer
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47 analogWriteOnce(context, 6, 3, 0.2); //write 0.2 to channel3 only on frame 6
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48 //this buffer for channel 3 will look like this: 1 1 1 1 0.1 0.1 0.2 0.1
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49 //the next buffers for channel 3 will be filled up with 0.1 ....
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50 //DIGITAL channels
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51 digitalWrite(context, 0, P8_07, GPIO_HIGH); //sets all the frames to HIGH for channel 0
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52 digitalWriteOnce(context, 4, P8_07, GPIO_LOW); //only frame 4 will be LOW for channel 0
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53 // in this buffer the frames of channel 0 will look like this: 1 1 1 1 0 1 1 1 ...... 1
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54 // in the next buffer each frame of channel 0 will be initialized to 1 (the last value of this buffer)
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55 digitalWrite(context, 0, P8_08, GPIO_HIGH);
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56 digitalWrite(context, 2, P8_08, GPIO_LOW);
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57 digitalWrite(context, 4, P8_08, GPIO_HIGH);
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58 digitalWrite(context, 5, P8_08, GPIO_LOW);
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59 pinMode(context, 0, P9_16, GPIO_INPUT); // set channel 10 to input
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60 // in this buffer the frames of channel 1 will look like this: 1 1 0 0 1 0 0 0 .... 0
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61 // in the next buffer each frame of channel 1 will be initialized to 0 (the last value of this buffer)
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62 }
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63 for(unsigned int n=0; n<context->audioFrames; n++){
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64 for(unsigned int c=0; c<context->audioChannels; c++){
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65 context->audioOut[n*context->audioChannels + c]=context->audioIn[n*context->audioChannels + c];
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66 }
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67 //use digital channels 2-8 to create a 7 bit binary counter
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68 context->digital[n]=context->digital[n] & (~0b111111100); // set to zero (GPIO_OUTPUT) the bits in the lower word
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69 context->digital[n]=context->digital[n] & ((~0b111111100<<16) | 0xffff ); //initialize to zero the bits in the higher word (output value)
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70 context->digital[n]=context->digital[n] | ( ((context->audioFramesElapsed&0b1111111)<<(16+2)) ) ; // set the bits in the higher word to the desired output value, keeping the lower word unchanged
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71 digitalWrite(context, n, P8_29, digitalRead(context, n, P8_30)); // echo the input from from channel 15 to channel 14
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72 digitalWrite(context, n, P8_28, digitalRead(context, n, P9_16)); // echo the input from from channel 10 to channel 13
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73 pinMode(context, 0, P8_30, 0); //set channel 15 to input
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74 }
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75
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76 for(unsigned int n=0; n<context->analogFrames; n++){
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77 analogWrite(context, n, 1, (context->audioFramesElapsed&8191)/8192.0); // writes a single frame. channel 1 is a ramp that follows gCountFrames
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78 analogWrite(context, n, 2, analogRead(context, n, 2)); // writes a single frame. channel2 is just a passthrough
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79 // rt_printf("Analog out frame %d :",n);
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80 // for(int c=0; c<gNumAnalogChannels; c++)
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81 // rt_printf("%.1f ",analogOut[n*gNumAnalogChannels + c]);
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82 // rt_printf("\n");
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83 }
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84 return;
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85
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86 }
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87
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88 // cleanup() is called once at the end, after the audio has stopped.
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89 // Release any resources that were allocated in setup().
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90
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91 void cleanup(BelaContext *context, void *userData)
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92 {
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93 // Nothing to do here
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94 }
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