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initial commit, empty annotations
author | mmxgn |
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date | Tue, 30 Jan 2018 14:57:34 +0000 |
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Let's revisit our first example: A bull was feeding in a meadow. We expect feeding to produce some kind of sound. To annotate that, we select "feeding", and then "Sound_Effect". Then we click and drag the mouse from the annotation of "feeding" to the annotation of "bull". We do the same from "feeding" to "meadow". Try that below: A bull was feeding in a meadow. Note that there might be multiple agents (objects or characters) contributing to a sound. There was a boy named Ann, and a boy named Bill. They were playing on the road with their ball. There was a boy named Ann, and a boy named Bill. They were playing on the road with their ball. In case there is a description of a sound that modifies or adds to the perceived sound, annotate it as "Sound_Effect" as well and then link the two "Sound_Effect" entities together. The cellar-door flew open with a booming sound. The cellar-door flew open with a booming sound. Please proceed to the next document.