Mercurial > hg > aesop-fables-annotations-for-radioplay-generation
comparison tutorial/1.txt @ 0:3b436b9e640d tip
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author | mmxgn |
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date | Tue, 30 Jan 2018 14:57:34 +0000 |
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1 Let's revisit our first example: | |
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4 A bull was feeding in a meadow. | |
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7 We expect feeding to produce some kind of sound. To annotate that, we select "feeding", and then "Sound_Effect". | |
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9 Then we click and drag the mouse from the annotation of "feeding" to the annotation of "bull". We | |
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11 do the same from "feeding" to "meadow". Try that below: | |
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14 A bull was feeding in a meadow. | |
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17 Note that there might be multiple agents (objects or characters) contributing to a sound. | |
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20 There was a boy named Ann, and a boy named Bill. They were playing on the road with their ball. | |
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23 There was a boy named Ann, and a boy named Bill. They were playing on the road with their ball. | |
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26 In case there is a description of a sound that modifies or adds to the perceived sound, annotate it as "Sound_Effect" | |
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28 as well and then link the two "Sound_Effect" entities together. | |
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31 The cellar-door flew open with a booming sound. | |
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34 The cellar-door flew open with a booming sound. | |
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38 Please proceed to the next document. | |
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