Mercurial > hg > aesop-fables-annotations-for-radioplay-generation
diff tutorial/1.txt @ 0:3b436b9e640d tip
initial commit, empty annotations
author | mmxgn |
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date | Tue, 30 Jan 2018 14:57:34 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/tutorial/1.txt Tue Jan 30 14:57:34 2018 +0000 @@ -0,0 +1,45 @@ +Let's revisit our first example: + + +A bull was feeding in a meadow. + + +We expect feeding to produce some kind of sound. To annotate that, we select "feeding", and then "Sound_Effect". + +Then we click and drag the mouse from the annotation of "feeding" to the annotation of "bull". We + +do the same from "feeding" to "meadow". Try that below: + + +A bull was feeding in a meadow. + + +Note that there might be multiple agents (objects or characters) contributing to a sound. + + +There was a boy named Ann, and a boy named Bill. They were playing on the road with their ball. + + +There was a boy named Ann, and a boy named Bill. They were playing on the road with their ball. + + +In case there is a description of a sound that modifies or adds to the perceived sound, annotate it as "Sound_Effect" + +as well and then link the two "Sound_Effect" entities together. + + +The cellar-door flew open with a booming sound. + + +The cellar-door flew open with a booming sound. + + + +Please proceed to the next document. + + + + + + +