Mercurial > hg > aesop-fables-annotations-for-radioplay-generation
annotate tutorial/1.txt @ 0:3b436b9e640d tip
initial commit, empty annotations
author | mmxgn |
---|---|
date | Tue, 30 Jan 2018 14:57:34 +0000 |
parents | |
children |
rev | line source |
---|---|
mmxgn@0 | 1 Let's revisit our first example: |
mmxgn@0 | 2 |
mmxgn@0 | 3 |
mmxgn@0 | 4 A bull was feeding in a meadow. |
mmxgn@0 | 5 |
mmxgn@0 | 6 |
mmxgn@0 | 7 We expect feeding to produce some kind of sound. To annotate that, we select "feeding", and then "Sound_Effect". |
mmxgn@0 | 8 |
mmxgn@0 | 9 Then we click and drag the mouse from the annotation of "feeding" to the annotation of "bull". We |
mmxgn@0 | 10 |
mmxgn@0 | 11 do the same from "feeding" to "meadow". Try that below: |
mmxgn@0 | 12 |
mmxgn@0 | 13 |
mmxgn@0 | 14 A bull was feeding in a meadow. |
mmxgn@0 | 15 |
mmxgn@0 | 16 |
mmxgn@0 | 17 Note that there might be multiple agents (objects or characters) contributing to a sound. |
mmxgn@0 | 18 |
mmxgn@0 | 19 |
mmxgn@0 | 20 There was a boy named Ann, and a boy named Bill. They were playing on the road with their ball. |
mmxgn@0 | 21 |
mmxgn@0 | 22 |
mmxgn@0 | 23 There was a boy named Ann, and a boy named Bill. They were playing on the road with their ball. |
mmxgn@0 | 24 |
mmxgn@0 | 25 |
mmxgn@0 | 26 In case there is a description of a sound that modifies or adds to the perceived sound, annotate it as "Sound_Effect" |
mmxgn@0 | 27 |
mmxgn@0 | 28 as well and then link the two "Sound_Effect" entities together. |
mmxgn@0 | 29 |
mmxgn@0 | 30 |
mmxgn@0 | 31 The cellar-door flew open with a booming sound. |
mmxgn@0 | 32 |
mmxgn@0 | 33 |
mmxgn@0 | 34 The cellar-door flew open with a booming sound. |
mmxgn@0 | 35 |
mmxgn@0 | 36 |
mmxgn@0 | 37 |
mmxgn@0 | 38 Please proceed to the next document. |
mmxgn@0 | 39 |
mmxgn@0 | 40 |
mmxgn@0 | 41 |
mmxgn@0 | 42 |
mmxgn@0 | 43 |
mmxgn@0 | 44 |
mmxgn@0 | 45 |