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Chris Cannam, 2015-04-28 05:32 PM
Preprocessing options¶
Implemented¶
Flatten dynamics¶
Integrating the Flatten Dynamics plugin code
De-envelope¶
Using cepstral processing to factor out the spectral envelope, after Simple Cepstrum
Remove broadband noise¶
Like the initial noise-removal phase of Silvet -- which runs noise removal on the constant-Q spectrum, but I expect the method would work unchanged for STFT as well
Add broadband noise¶
Surprisingly turned out to have a potential application in MATCH: adding -30dB white noise to the inputs gave a more stable alignment
Not (yet) implemented¶
Remove pitched sounds¶
For symmetry with "Remove broadband noise", something that filters out stable pitched sinusoidal or harmonic content in the manner of the Devuvuzelator (does this have any application?)
Other spectral whitenings?¶
Other aspects of harmonic/percussive separation?¶
Processing order¶
We should have one single plugin / embeddable C++ class / application and it should have a list of on/off toggles for the available preprocessing options.
If more than one option is selected, the preprocessors should be applied in a fixed order:
- De-envelope
- Remove broadband noise
- (Remove pitched sounds)
- Flatten dynamics
- Add broadband noise
Nos. 1-3 are carried out in the frequency domain, the remaining two in the time domain.